* Added bob.yml * Added all platforms * Added macOS builder * There's no jre on macOS * jarsigner exists in the jdk * Added pull_request_target * Added cron job
Defold websocket extension
Installation
To use this library in your Defold project, add the following URL to your game.project
dependencies:
https://github.com/defold/extension-websocket/archive/master.zip
We recommend using a link to a zip file of a specific release.
API reference
https://defold.com/extension-websocket/api/
Debugging
In order to make it easier to debug this extension, we provide a game.project
setting websocket.debug
.
Set it to:
0
to disable debugging (i.e. no debug output).1
to display state changes.2
to display the messages sent and received.
External resources
To verify that your websocket server works, you can test it with some tools.
Or, you can test your server on this web page:
To monitor all the packets sent to/from the client/server, you can use e.g.
For command line debugging, there's
-
tcpdump:
sudo tcpdump -X -s0 -ilo0 port 8080
(example for local ws:// connection) -
tcpdump:
sudo tcpdump -X -s0 host echo.websocket.org
(Monitors packets to/from echo.websocket.org)
Credits
This extension makes use of the C library WSlay by @tatsuhiro-t: