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https://github.com/defold/extension-websocket.git
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e36953369b
10
.gitignore
vendored
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10
.gitignore
vendored
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/.internal
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/build
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.externalToolBuilders
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.DS_Store
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Thumbs.db
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.lock-wscript
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*.pyc
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.project
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.cproject
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builtins
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21
LICENSE.md
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LICENSE.md
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MIT License
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Copyright (c) 2019 Defold
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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4
README.md
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4
README.md
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# Native extension template
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This template contains the basic setup for creation of a Defold native extension.
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You can learn more about native extensions in the [official manual](https://www.defold.com/manuals/extensions/).
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37
example/example.collection
Executable file
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example/example.collection
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name: "main"
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scale_along_z: 0
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embedded_instances {
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id: "go"
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data: "components {\n"
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" id: \"example\"\n"
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" component: \"/example/example.script\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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30
example/example.script
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example/example.script
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function init(self)
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local s = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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local reverse_s = myextension.reverse(s)
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print(reverse_s) --> ZYXWVUTSRQPONMLKJIHGFEDCBAzyxwvutsrqponmlkjihgfedcba
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end
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function final(self)
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-- Add finalization code here
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-- Remove this function if not needed
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end
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function update(self, dt)
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-- Add update code here
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-- Remove this function if not needed
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end
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function on_message(self, message_id, message, sender)
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-- Add message-handling code here
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-- Remove this function if not needed
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end
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function on_input(self, action_id, action)
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-- Add input-handling code here
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-- Remove this function if not needed
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end
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function on_reload(self)
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-- Add reload-handling code here
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-- Remove this function if not needed
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end
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16
game.project
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16
game.project
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[bootstrap]
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main_collection = /example/example.collectionc
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[script]
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shared_state = 1
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[display]
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width = 960
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height = 640
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[project]
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title = myextension
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[library]
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include_dirs = myextension
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4
input/game.input_binding
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4
input/game.input_binding
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mouse_trigger {
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input: MOUSE_BUTTON_1
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action: "touch"
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}
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2
myextension/ext.manifest
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2
myextension/ext.manifest
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# C++ symbol in your extension
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name: "MyExtension"
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myextension/src/myextension.cpp
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myextension/src/myextension.cpp
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// myextension.cpp
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// Extension lib defines
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#define LIB_NAME "MyExtension"
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#define MODULE_NAME "myextension"
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// include the Defold SDK
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#include <dmsdk/sdk.h>
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static int Reverse(lua_State* L)
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{
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// The number of expected items to be on the Lua stack
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// once this struct goes out of scope
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DM_LUA_STACK_CHECK(L, 1);
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// Check and get parameter string from stack
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char* str = (char*)luaL_checkstring(L, 1);
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// Reverse the string
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int len = strlen(str);
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for(int i = 0; i < len / 2; i++) {
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const char a = str[i];
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const char b = str[len - i - 1];
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str[i] = b;
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str[len - i - 1] = a;
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}
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// Put the reverse string on the stack
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lua_pushstring(L, str);
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// Return 1 item
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return 1;
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}
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// Functions exposed to Lua
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static const luaL_reg Module_methods[] =
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{
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{"reverse", Reverse},
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{0, 0}
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};
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static void LuaInit(lua_State* L)
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{
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int top = lua_gettop(L);
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// Register lua names
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luaL_register(L, MODULE_NAME, Module_methods);
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lua_pop(L, 1);
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assert(top == lua_gettop(L));
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}
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dmExtension::Result AppInitializeMyExtension(dmExtension::AppParams* params)
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{
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dmLogInfo("AppInitializeMyExtension\n");
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return dmExtension::RESULT_OK;
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}
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dmExtension::Result InitializeMyExtension(dmExtension::Params* params)
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{
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// Init Lua
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LuaInit(params->m_L);
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dmLogInfo("Registered %s Extension\n", MODULE_NAME);
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return dmExtension::RESULT_OK;
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}
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dmExtension::Result AppFinalizeMyExtension(dmExtension::AppParams* params)
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{
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dmLogInfo("AppFinalizeMyExtension\n");
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return dmExtension::RESULT_OK;
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}
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dmExtension::Result FinalizeMyExtension(dmExtension::Params* params)
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{
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dmLogInfo("FinalizeMyExtension\n");
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return dmExtension::RESULT_OK;
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}
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dmExtension::Result OnUpdateMyExtension(dmExtension::Params* params)
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{
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dmLogInfo("OnUpdateMyExtension\n");
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return dmExtension::RESULT_OK;
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}
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void OnEventMyExtension(dmExtension::Params* params, const dmExtension::Event* event)
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{
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switch(event->m_Event)
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{
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case dmExtension::EVENT_ID_ACTIVATEAPP:
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dmLogInfo("OnEventMyExtension - EVENT_ID_ACTIVATEAPP\n");
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break;
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case dmExtension::EVENT_ID_DEACTIVATEAPP:
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dmLogInfo("OnEventMyExtension - EVENT_ID_DEACTIVATEAPP\n");
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break;
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case dmExtension::EVENT_ID_ICONIFYAPP:
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dmLogInfo("OnEventMyExtension - EVENT_ID_ICONIFYAPP\n");
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break;
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case dmExtension::EVENT_ID_DEICONIFYAPP:
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dmLogInfo("OnEventMyExtension - EVENT_ID_DEICONIFYAPP\n");
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break;
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default:
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dmLogWarning("OnEventMyExtension - Unknown event id\n");
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break;
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}
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}
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// Defold SDK uses a macro for setting up extension entry points:
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//
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// DM_DECLARE_EXTENSION(symbol, name, app_init, app_final, init, update, on_event, final)
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// MyExtension is the C++ symbol that holds all relevant extension data.
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// It must match the name field in the `ext.manifest`
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DM_DECLARE_EXTENSION(MyExtension, LIB_NAME, AppInitializeMyExtension, AppFinalizeMyExtension, InitializeMyExtension, OnUpdateMyExtension, OnEventMyExtension, FinalizeMyExtension)
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