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Monarch-Extension/example/pregame.gui_script
2017-09-04 12:01:57 +02:00

38 lines
1.5 KiB
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local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
self.play = gui.get_node("play_button")
self.back = gui.get_node("back_button")
self.play_position = gui.get_position(self.play)
self.back_position = gui.get_position(self.back)
gui.set_position(self.back, self.back_position + vmath.vector3(0, 1000, 0))
gui.set_position(self.play, self.play_position + vmath.vector3(0, 1000, 0))
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(self.play, action.x, action.y) then
print("play")
monarch.show(hash("game"))
elseif gui.pick_node(self.back, action.x, action.y) then
print("back")
monarch.back()
end
end
end
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_in") then
gui.animate(self.play, gui.PROP_POSITION, self.play_position, go.EASING_INQUAD, 0.6, 0, function()
msg.post(sender, "transition_done")
end)
gui.animate(self.back, gui.PROP_POSITION, self.back_position, go.EASING_INQUAD, 0.6)
elseif message_id == hash("transition_show_out") or message_id == hash("transition_back_out") then
gui.animate(self.play, gui.PROP_POSITION, self.play_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6, 0, function()
msg.post(sender, "transition_done")
end)
gui.animate(self.back, gui.PROP_POSITION, self.back_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6)
end
end