local monarch = require "monarch.monarch" function init(self) msg.post(".", "acquire_input_focus") self.play = gui.get_node("play_button") self.back = gui.get_node("back_button") self.play_position = gui.get_position(self.play) self.back_position = gui.get_position(self.back) gui.set_position(self.back, self.back_position + vmath.vector3(0, 1000, 0)) gui.set_position(self.play, self.play_position + vmath.vector3(0, 1000, 0)) end function on_input(self, action_id, action) if action_id == hash("touch") and action.released then if gui.pick_node(self.play, action.x, action.y) then print("play") monarch.show(hash("game")) elseif gui.pick_node(self.back, action.x, action.y) then print("back") monarch.back() end end end function on_message(self, message_id, message, sender) if message_id == hash("transition_show_in") or message_id == hash("transition_back_in") then gui.animate(self.play, gui.PROP_POSITION, self.play_position, go.EASING_INQUAD, 0.6, 0, function() msg.post(sender, "transition_done") end) gui.animate(self.back, gui.PROP_POSITION, self.back_position, go.EASING_INQUAD, 0.6) elseif message_id == hash("transition_show_out") or message_id == hash("transition_back_out") then gui.animate(self.play, gui.PROP_POSITION, self.play_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6, 0, function() msg.post(sender, "transition_done") end) gui.animate(self.back, gui.PROP_POSITION, self.back_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6) end end