mirror of
https://github.com/britzl/monarch.git
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Initial commit
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commit
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10
.gitignore
vendored
Normal file
10
.gitignore
vendored
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@ -0,0 +1,10 @@
|
||||
|
||||
.externalToolBuilders
|
||||
.DS_Store
|
||||
.lock-wscript
|
||||
build
|
||||
*.pyc
|
||||
.project
|
||||
.cproject
|
||||
builtins
|
||||
.internal
|
98
README.md
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98
README.md
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@ -0,0 +1,98 @@
|
||||
# Monarch
|
||||
Monarch is a screen manager for the [Defold](https://www.defold.com) game engine.
|
||||
|
||||
# Installation
|
||||
You can use Monarch in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
|
||||
|
||||
https://github.com/britzl/monarch/archive/master.zip
|
||||
|
||||
# Usage
|
||||
Using Monarch requires that screens are created in a certain way. Ones you have one or more screens created you can start navigating between the screens.
|
||||
|
||||
## Creating screens
|
||||
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game objects per screen and per game object attach a collection proxy component and an instance of the ````screen.script```` provided by Monarch. The screen.script will take care of the setup of the screen. All you need to do is to make sure that the script properties on the screen.script are correct:
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||||
|
||||
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to #collectionproxy
|
||||
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app
|
||||
* **Popup (boolean)** - Check this if the screen should be treated as a popup (see the section on popups below)
|
||||
* **Transition Show In (url)** - Optional URL to call when the screen is about to be shown. Use this to trigger a transition (see the section on transitions below)
|
||||
* **Transition Show Out (url)** - Optional URL to call when the screen is about to be hidden. Use this to trigger a transition (see the section on transitions below)
|
||||
* **Transition Back In (url)** - Optional URL to call when the screen is about to be shown when navigating back in the screen hierarchy. Use this to trigger a transition (see the section on transitions below)
|
||||
* **Transition Back Out (url)** - Optional URL to call when the screen is about to be hidden when navigating back in the screen hierarchy. Use this to trigger a transition (see the section on transitions below)
|
||||
|
||||
|
||||
## Navigating between screens
|
||||
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
|
||||
|
||||
* Showing screen A
|
||||
* Stack is A
|
||||
* Showing screen B
|
||||
* Stack is A, B - (B is on top)
|
||||
* Going back
|
||||
* Stack is A
|
||||
|
||||
### Showing a new screen
|
||||
You show a screen in one of two ways:
|
||||
|
||||
1. Post a ````show```` message to the screen.script
|
||||
2. Call ````monarch.show(screen_id, [clear])````
|
||||
|
||||
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a popup (see below).
|
||||
|
||||
#### Preventing duplicates in the stack
|
||||
You can pass an optional clear flag when showing a screen (either as a second argument to ````monarch.show()```` or in the message). If the clear flag is set Monarch will look search the stack for the screen in question. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question. Example:
|
||||
|
||||
* Stack is A, B, C, D - (D is on top)
|
||||
* A call to ````monarch.show(B, true)```` is made
|
||||
* Stack is A, B
|
||||
|
||||
### Going back to a previous screen
|
||||
You navigate back in the screen hierarchy in one of two ways:
|
||||
|
||||
1. Post a ````back```` message to the ````screen.script````
|
||||
2. Call ````monarch.back()````
|
||||
|
||||
|
||||
## Input focus
|
||||
Monarch will acquire and release input focus on the screen and ensure that only the top-most screen will ever have input focus.
|
||||
|
||||
## Popups
|
||||
A screen that is flagged as a popup (see list of screen properties above) will be treated slightly differently when it comes to navigation. If a popup is at the top of the stack (ie currently shown) and another screen or popup is shown then the current popup will be removed from the stack. This means that it is not possible to a popup anywhere in the stack but the top. This also means that you cannot navigate back to a popup since popups can only exist on the top of the stack. Another important difference between normal screens and popups is that when a popup is shown on top of a non-popup the current top screen will not be unloaded.
|
||||
|
||||
## Transitions
|
||||
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Show In/Out and Transition Back In/Out properties described above should be URLs to one or more scripts with on_message handlers for the following messages:
|
||||
|
||||
* transition_show_in
|
||||
* transition_show_out
|
||||
* transition_back_in
|
||||
* transition_back_out
|
||||
|
||||
When a transition is completed it is up to the developer to send a ````transition_done```` message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence. Example:
|
||||
|
||||
function on_message(self, message_id, message, sender)
|
||||
if message_id == hash("transition_show_in") then
|
||||
-- slide in from the right
|
||||
gui.set_position(self.root, self.initial_position + vmath.vector3(1000, 0, 0))
|
||||
gui.animate(self.root, gui.PROP_POSITION, self.initial_position, go.EASING_INOUTQUAD, 0.6, 0, function()
|
||||
msg.post(sender, "transition_done")
|
||||
end)
|
||||
elseif message_id == hash("transition_show_out") then
|
||||
-- slide out to the left
|
||||
gui.animate(self.root, gui.PROP_POSITION, self.initial_position - vmath.vector3(1000, 0, 0), go.EASING_INOUTQUAD, 0.6, 0, function()
|
||||
msg.post(sender, "transition_done")
|
||||
end)
|
||||
end
|
||||
elseif message_id == hash("transition_back_in") then
|
||||
-- slide in from the left
|
||||
gui.set_position(self.root, self.initial_position - vmath.vector3(1000, 0, 0))
|
||||
gui.animate(self.root, gui.PROP_POSITION, self.initial_position, go.EASING_INOUTQUAD, 0.6, 0, function()
|
||||
msg.post(sender, "transition_done")
|
||||
end)
|
||||
end
|
||||
elseif message_id == hash("transition_back_out") then
|
||||
-- slide out to the right
|
||||
gui.animate(self.root, gui.PROP_POSITION, self.initial_position + vmath.vector3(1000, 0, 0), go.EASING_INOUTQUAD, 0.6, 0, function()
|
||||
msg.post(sender, "transition_done")
|
||||
end)
|
||||
end
|
||||
end
|
3
assets/example.font
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3
assets/example.font
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||||
font: "/builtins/fonts/vera_mo_bd.ttf"
|
||||
material: "/builtins/fonts/font.material"
|
||||
size: 15
|
76
example/debug.gui
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76
example/debug.gui
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|
||||
script: "/example/debug.gui_script"
|
||||
fonts {
|
||||
name: "example"
|
||||
font: "/assets/example.font"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 13.311
|
||||
y: 11.647
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 400.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "<text>"
|
||||
font: "example"
|
||||
id: "stack"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_SW
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: true
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
5
example/debug.gui_script
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5
example/debug.gui_script
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@ -0,0 +1,5 @@
|
||||
local monarch = require "monarch.monarch"
|
||||
|
||||
function update(self, dt)
|
||||
gui.set_text(gui.get_node("stack"), monarch.dump_stack())
|
||||
end
|
37
example/game.collection
Normal file
37
example/game.collection
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|
||||
name: "game"
|
||||
scale_along_z: 0
|
||||
embedded_instances {
|
||||
id: "go"
|
||||
data: "components {\n"
|
||||
" id: \"game\"\n"
|
||||
" component: \"/example/game.gui\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
131
example/game.gui
Normal file
131
example/game.gui
Normal file
@ -0,0 +1,131 @@
|
||||
script: "/example/game.gui_script"
|
||||
fonts {
|
||||
name: "example"
|
||||
font: "/assets/example.font"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 320.0
|
||||
y: 568.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 50.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "win_button"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "WIN"
|
||||
font: "example"
|
||||
id: "win_text"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "win_button"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
18
example/game.gui_script
Normal file
18
example/game.gui_script
Normal file
@ -0,0 +1,18 @@
|
||||
local monarch = require "monarch.monarch"
|
||||
|
||||
function init(self)
|
||||
msg.post(".", "acquire_input_focus")
|
||||
end
|
||||
|
||||
function on_input(self, action_id, action)
|
||||
if action_id == hash("touch") and action.released then
|
||||
if gui.pick_node(gui.get_node("win_button"), action.x, action.y) then
|
||||
monarch.show(hash("menu"), true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function on_reload(self)
|
||||
-- Add input-handling code here
|
||||
-- Remove this function if not needed
|
||||
end
|
309
example/main.collection
Normal file
309
example/main.collection
Normal file
@ -0,0 +1,309 @@
|
||||
name: "main"
|
||||
scale_along_z: 0
|
||||
embedded_instances {
|
||||
id: "menu"
|
||||
data: "components {\n"
|
||||
" id: \"screen\"\n"
|
||||
" component: \"/monarch/screen.script\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"screen_id\"\n"
|
||||
" value: \"menu\"\n"
|
||||
" type: PROPERTY_TYPE_HASH\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"embedded_components {\n"
|
||||
" id: \"collectionproxy\"\n"
|
||||
" type: \"collectionproxy\"\n"
|
||||
" data: \"collection: \\\"/example/menu.collection\\\"\\n"
|
||||
"exclude: false\\n"
|
||||
"\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
||||
embedded_instances {
|
||||
id: "main"
|
||||
data: "components {\n"
|
||||
" id: \"main\"\n"
|
||||
" component: \"/example/main.script\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"components {\n"
|
||||
" id: \"main1\"\n"
|
||||
" component: \"/example/debug.gui\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
||||
embedded_instances {
|
||||
id: "pregame"
|
||||
data: "components {\n"
|
||||
" id: \"screen\"\n"
|
||||
" component: \"/monarch/screen.script\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"screen_id\"\n"
|
||||
" value: \"pregame\"\n"
|
||||
" type: PROPERTY_TYPE_HASH\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"transition_show_in\"\n"
|
||||
" value: \"pregame:/go#pregame\"\n"
|
||||
" type: PROPERTY_TYPE_URL\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"transition_show_out\"\n"
|
||||
" value: \"pregame:/go#pregame\"\n"
|
||||
" type: PROPERTY_TYPE_URL\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"transition_back_in\"\n"
|
||||
" value: \"pregame:/go#pregame\"\n"
|
||||
" type: PROPERTY_TYPE_URL\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"transition_back_out\"\n"
|
||||
" value: \"pregame:/go#pregame\"\n"
|
||||
" type: PROPERTY_TYPE_URL\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"embedded_components {\n"
|
||||
" id: \"collectionproxy\"\n"
|
||||
" type: \"collectionproxy\"\n"
|
||||
" data: \"collection: \\\"/example/pregame.collection\\\"\\n"
|
||||
"exclude: false\\n"
|
||||
"\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
||||
embedded_instances {
|
||||
id: "game"
|
||||
data: "components {\n"
|
||||
" id: \"screen\"\n"
|
||||
" component: \"/monarch/screen.script\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"screen_id\"\n"
|
||||
" value: \"game\"\n"
|
||||
" type: PROPERTY_TYPE_HASH\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"embedded_components {\n"
|
||||
" id: \"collectionproxy\"\n"
|
||||
" type: \"collectionproxy\"\n"
|
||||
" data: \"collection: \\\"/example/game.collection\\\"\\n"
|
||||
"exclude: false\\n"
|
||||
"\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
||||
embedded_instances {
|
||||
id: "popup"
|
||||
data: "components {\n"
|
||||
" id: \"screen\"\n"
|
||||
" component: \"/monarch/screen.script\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"screen_id\"\n"
|
||||
" value: \"popup\"\n"
|
||||
" type: PROPERTY_TYPE_HASH\n"
|
||||
" }\n"
|
||||
" properties {\n"
|
||||
" id: \"popup\"\n"
|
||||
" value: \"true\"\n"
|
||||
" type: PROPERTY_TYPE_BOOLEAN\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"embedded_components {\n"
|
||||
" id: \"collectionproxy\"\n"
|
||||
" type: \"collectionproxy\"\n"
|
||||
" data: \"collection: \\\"/example/popup.collection\\\"\\n"
|
||||
"exclude: false\\n"
|
||||
"\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
5
example/main.script
Normal file
5
example/main.script
Normal file
@ -0,0 +1,5 @@
|
||||
local monarch = require "monarch.monarch"
|
||||
|
||||
function init(self)
|
||||
monarch.show(hash("menu"))
|
||||
end
|
37
example/menu.collection
Normal file
37
example/menu.collection
Normal file
@ -0,0 +1,37 @@
|
||||
name: "menu"
|
||||
scale_along_z: 0
|
||||
embedded_instances {
|
||||
id: "go"
|
||||
data: "components {\n"
|
||||
" id: \"menu\"\n"
|
||||
" component: \"/example/menu.gui\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
131
example/menu.gui
Normal file
131
example/menu.gui
Normal file
@ -0,0 +1,131 @@
|
||||
script: "/example/menu.gui_script"
|
||||
fonts {
|
||||
name: "example"
|
||||
font: "/assets/example.font"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 320.0
|
||||
y: 568.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 50.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "startgame_button"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "START GAME"
|
||||
font: "example"
|
||||
id: "startgame_text"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "startgame_button"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
19
example/menu.gui_script
Normal file
19
example/menu.gui_script
Normal file
@ -0,0 +1,19 @@
|
||||
local monarch = require "monarch.monarch"
|
||||
|
||||
function init(self)
|
||||
msg.post(".", "acquire_input_focus")
|
||||
end
|
||||
|
||||
function on_input(self, action_id, action)
|
||||
if action_id == hash("touch") and action.released then
|
||||
if gui.pick_node(gui.get_node("startgame_button"), action.x, action.y) then
|
||||
print("BUTTON***************************************")
|
||||
monarch.show(hash("popup"))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function on_reload(self)
|
||||
-- Add input-handling code here
|
||||
-- Remove this function if not needed
|
||||
end
|
37
example/popup.collection
Normal file
37
example/popup.collection
Normal file
@ -0,0 +1,37 @@
|
||||
name: "popup"
|
||||
scale_along_z: 0
|
||||
embedded_instances {
|
||||
id: "go"
|
||||
data: "components {\n"
|
||||
" id: \"popup\"\n"
|
||||
" component: \"/example/popup.gui\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
304
example/popup.gui
Normal file
304
example/popup.gui
Normal file
@ -0,0 +1,304 @@
|
||||
script: "/example/popup.gui_script"
|
||||
fonts {
|
||||
name: "example"
|
||||
font: "/assets/example.font"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 320.0
|
||||
y: 568.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 400.0
|
||||
y: 300.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.3019608
|
||||
y: 0.3019608
|
||||
z: 0.3019608
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "root"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 117.419
|
||||
y: -112.414
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 150.0
|
||||
y: 50.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "ok_button"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "OK"
|
||||
font: "example"
|
||||
id: "ok_text"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "ok_button"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: -112.214
|
||||
y: -111.501
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 150.0
|
||||
y: 50.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "cancel_button"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "CANCEL"
|
||||
font: "example"
|
||||
id: "back_text"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "cancel_button"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
20
example/popup.gui_script
Normal file
20
example/popup.gui_script
Normal file
@ -0,0 +1,20 @@
|
||||
local monarch = require "monarch.monarch"
|
||||
|
||||
function init(self)
|
||||
msg.post(".", "acquire_input_focus")
|
||||
self.ok = gui.get_node("ok_button")
|
||||
self.cancel = gui.get_node("cancel_button")
|
||||
gui.set_render_order(16)
|
||||
end
|
||||
|
||||
function on_input(self, action_id, action)
|
||||
if action_id == hash("touch") and action.released then
|
||||
if gui.pick_node(self.ok, action.x, action.y) then
|
||||
print("ok")
|
||||
monarch.show(hash("pregame"))
|
||||
elseif gui.pick_node(self.cancel, action.x, action.y) then
|
||||
print("cancel")
|
||||
monarch.back()
|
||||
end
|
||||
end
|
||||
end
|
37
example/pregame.collection
Normal file
37
example/pregame.collection
Normal file
@ -0,0 +1,37 @@
|
||||
name: "pregame"
|
||||
scale_along_z: 0
|
||||
embedded_instances {
|
||||
id: "go"
|
||||
data: "components {\n"
|
||||
" id: \"pregame\"\n"
|
||||
" component: \"/example/pregame.gui\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
248
example/pregame.gui
Normal file
248
example/pregame.gui
Normal file
@ -0,0 +1,248 @@
|
||||
script: "/example/pregame.gui_script"
|
||||
fonts {
|
||||
name: "example"
|
||||
font: "/assets/example.font"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 320.0
|
||||
y: 568.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 50.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "play_button"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "PLAY"
|
||||
font: "example"
|
||||
id: "play_text"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "play_button"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 118.666
|
||||
y: 1083.814
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 50.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "back_button"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "BACK"
|
||||
font: "example"
|
||||
id: "back_text"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "back_button"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
37
example/pregame.gui_script
Normal file
37
example/pregame.gui_script
Normal file
@ -0,0 +1,37 @@
|
||||
local monarch = require "monarch.monarch"
|
||||
|
||||
function init(self)
|
||||
msg.post(".", "acquire_input_focus")
|
||||
self.play = gui.get_node("play_button")
|
||||
self.back = gui.get_node("back_button")
|
||||
self.play_position = gui.get_position(self.play)
|
||||
self.back_position = gui.get_position(self.back)
|
||||
gui.set_position(self.back, self.back_position + vmath.vector3(0, 1000, 0))
|
||||
gui.set_position(self.play, self.play_position + vmath.vector3(0, 1000, 0))
|
||||
end
|
||||
|
||||
function on_input(self, action_id, action)
|
||||
if action_id == hash("touch") and action.released then
|
||||
if gui.pick_node(self.play, action.x, action.y) then
|
||||
print("play")
|
||||
monarch.show(hash("game"))
|
||||
elseif gui.pick_node(self.back, action.x, action.y) then
|
||||
print("back")
|
||||
monarch.back()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function on_message(self, message_id, message, sender)
|
||||
if message_id == hash("transition_show_in") or message_id == hash("transition_back_in") then
|
||||
gui.animate(self.play, gui.PROP_POSITION, self.play_position, go.EASING_INQUAD, 0.6, 0, function()
|
||||
msg.post(sender, "transition_done")
|
||||
end)
|
||||
gui.animate(self.back, gui.PROP_POSITION, self.back_position, go.EASING_INQUAD, 0.6)
|
||||
elseif message_id == hash("transition_show_out") or message_id == hash("transition_back_out") then
|
||||
gui.animate(self.play, gui.PROP_POSITION, self.play_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6, 0, function()
|
||||
msg.post(sender, "transition_done")
|
||||
end)
|
||||
gui.animate(self.back, gui.PROP_POSITION, self.back_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6)
|
||||
end
|
||||
end
|
49
game.project
Normal file
49
game.project
Normal file
@ -0,0 +1,49 @@
|
||||
[project]
|
||||
title = Monarch
|
||||
|
||||
[bootstrap]
|
||||
main_collection = /example/main.collectionc
|
||||
|
||||
[input]
|
||||
game_binding = /input/game.input_bindingc
|
||||
|
||||
[display]
|
||||
width = 640
|
||||
height = 1136
|
||||
|
||||
[script]
|
||||
shared_state = 1
|
||||
|
||||
[ios]
|
||||
app_icon_120x120 = /assets/appicons/icon_120.png
|
||||
app_icon_180x180 = /assets/appicons/icon_180.png
|
||||
app_icon_76x76 = /assets/appicons/icon_76.png
|
||||
app_icon_152x152 = /assets/appicons/icon_152.png
|
||||
app_icon_57x57 = /assets/appicons/icon_57.png
|
||||
app_icon_114x114 = /assets/appicons/icon_114.png
|
||||
app_icon_72x72 = /assets/appicons/icon_72.png
|
||||
app_icon_144x144 = /assets/appicons/icon_144.png
|
||||
launch_image_320x480 = /assets/loadingscreens/screen_320x480.png
|
||||
launch_image_640x960 = /assets/loadingscreens/screen_640x960.png
|
||||
launch_image_640x1136 = /assets/loadingscreens/screen_640x1136.png
|
||||
launch_image_750x1334 = /assets/loadingscreens/screen_750x1334.png
|
||||
launch_image_768x1024 = /assets/loadingscreens/screen_768x1024.png
|
||||
launch_image_1536x2048 = /assets/loadingscreens/screen_1536x2048.png
|
||||
launch_image_1024x768 = /assets/loadingscreens/screen_1024x768.png
|
||||
launch_image_1242x2208 = /assets/loadingscreens/screen_1242x2208.png
|
||||
launch_image_2208x1242 = /assets/loadingscreens/screen_2208x1242.png
|
||||
launch_image_2048x1536 = /assets/loadingscreens/screen_2048x1536.png
|
||||
bundle_identifier = com.example.todo
|
||||
app_icon_167x167 = /assets/appicons/icon_167.png
|
||||
|
||||
[osx]
|
||||
bundle_identifier = com.example.todo
|
||||
|
||||
[android]
|
||||
app_icon_36x36 = /assets/appicons/icon_36.png
|
||||
app_icon_48x48 = /assets/appicons/icon_48.png
|
||||
app_icon_72x72 = /assets/appicons/icon_72.png
|
||||
app_icon_96x96 = /assets/appicons/icon_96.png
|
||||
app_icon_144x144 = /assets/appicons/icon_144.png
|
||||
app_icon_192x192 = /assets/appicons/icon_192.png
|
||||
|
4
input/game.input_binding
Normal file
4
input/game.input_binding
Normal file
@ -0,0 +1,4 @@
|
||||
mouse_trigger {
|
||||
input: MOUSE_BUTTON_1
|
||||
action: "touch"
|
||||
}
|
198
monarch/monarch.lua
Normal file
198
monarch/monarch.lua
Normal file
@ -0,0 +1,198 @@
|
||||
local M = {}
|
||||
|
||||
local screens = {}
|
||||
|
||||
local stack = {}
|
||||
|
||||
|
||||
local function screen_from_proxy(proxy)
|
||||
for id,screen in pairs(screens) do
|
||||
if screen.proxy == proxy then
|
||||
return screen
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function screen_from_script()
|
||||
local url = msg.url()
|
||||
for id,screen in pairs(screens) do
|
||||
if screen.script == url then
|
||||
return screen
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function in_stack(id)
|
||||
for i=1,#stack do
|
||||
if stack[i].id == id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function M.register(id, proxy, popup, transitions)
|
||||
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
|
||||
screens[id] = { id = id, proxy = proxy, script = msg.url(), popup = popup, transitions = transitions }
|
||||
end
|
||||
|
||||
function M.unregister(id)
|
||||
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
|
||||
screens[id] = nil
|
||||
end
|
||||
|
||||
local function show_out(screen, next_screen)
|
||||
local co
|
||||
co = coroutine.create(function()
|
||||
screen.co = co
|
||||
msg.post(screen.script, "release_input_focus")
|
||||
msg.post(screen.script, "monarch_context")
|
||||
coroutine.yield()
|
||||
if not next_screen.popup then
|
||||
msg.post(screen.transitions.show_out, "transition_show_out")
|
||||
coroutine.yield()
|
||||
msg.post(screen.proxy, "unload")
|
||||
coroutine.yield()
|
||||
end
|
||||
screen.co = nil
|
||||
end)
|
||||
coroutine.resume(co)
|
||||
end
|
||||
|
||||
local function show_in(screen)
|
||||
local co
|
||||
co = coroutine.create(function()
|
||||
screen.co = co
|
||||
msg.post(screen.script, "monarch_context")
|
||||
coroutine.yield()
|
||||
msg.post(screen.proxy, "async_load")
|
||||
coroutine.yield()
|
||||
msg.post(screen.proxy, "enable")
|
||||
stack[#stack + 1] = screen
|
||||
msg.post(screen.transitions.show_in, "transition_show_in")
|
||||
coroutine.yield()
|
||||
msg.post(screen.script, "acquire_input_focus")
|
||||
screen.co = nil
|
||||
end)
|
||||
coroutine.resume(co)
|
||||
end
|
||||
|
||||
local function back_in(screen, previous_screen)
|
||||
local co
|
||||
co = coroutine.create(function()
|
||||
screen.co = co
|
||||
msg.post(screen.script, "monarch_context")
|
||||
coroutine.yield()
|
||||
if not previous_screen.popup then
|
||||
msg.post(screen.proxy, "async_load")
|
||||
coroutine.yield()
|
||||
msg.post(screen.proxy, "enable")
|
||||
msg.post(screen.transitions.back_in, "transition_back_in")
|
||||
coroutine.yield()
|
||||
end
|
||||
msg.post(screen.script, "acquire_input_focus")
|
||||
screen.co = nil
|
||||
end)
|
||||
coroutine.resume(co)
|
||||
end
|
||||
|
||||
local function back_out(screen)
|
||||
local co
|
||||
co = coroutine.create(function()
|
||||
screen.co = co
|
||||
msg.post(screen.script, "monarch_context")
|
||||
coroutine.yield()
|
||||
msg.post(screen.transitions.back_out, "transition_back_out")
|
||||
coroutine.yield()
|
||||
msg.post(screen.proxy, "unload")
|
||||
screen.co = nil
|
||||
end)
|
||||
coroutine.resume(co)
|
||||
end
|
||||
|
||||
|
||||
--- Show a new screen
|
||||
-- @param id Id of the screen to show
|
||||
-- @param clear Set to true if the stack should be cleared down to an existing instance of the screen. Optional
|
||||
function M.show(id, clear)
|
||||
assert(id, "You must provide a screen id")
|
||||
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
|
||||
|
||||
local screen = screens[id]
|
||||
|
||||
-- manipulate the current top
|
||||
-- close popup if needed
|
||||
-- transition out
|
||||
local top = stack[#stack]
|
||||
if top then
|
||||
-- if top is popup then close it
|
||||
if top.popup then
|
||||
stack[#stack] = nil
|
||||
show_out(top, screen)
|
||||
top = stack[#stack]
|
||||
end
|
||||
-- unload and transition out from top
|
||||
if top then
|
||||
show_out(top, screen)
|
||||
end
|
||||
end
|
||||
|
||||
-- if the screen we want to show is in the stack
|
||||
-- already and the clear flag is set then we need
|
||||
-- to remove every screen on the stack up until and
|
||||
-- including the screen itself
|
||||
if clear and in_stack(id) then
|
||||
while true do
|
||||
if table.remove(stack).id == id then
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- show screen
|
||||
show_in(screen)
|
||||
end
|
||||
|
||||
|
||||
-- Go back to the previous screen in the stack
|
||||
function M.back()
|
||||
local screen = table.remove(stack)
|
||||
if screen then
|
||||
back_out(screen)
|
||||
local top = stack[#stack]
|
||||
if top then
|
||||
back_in(top, screen)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M.on_message(message_id, message, sender)
|
||||
if message_id == hash("proxy_loaded") then
|
||||
local screen = screen_from_proxy(sender)
|
||||
assert(screen, "Unable to find screen for loaded proxy")
|
||||
coroutine.resume(screen.co)
|
||||
elseif message_id == hash("proxy_unloaded") then
|
||||
local screen = screen_from_proxy(sender)
|
||||
assert(screen, "Unable to find screen for unloaded proxy")
|
||||
elseif message_id == hash("monarch_context") then
|
||||
local screen = screen_from_script()
|
||||
assert(screen, "Unable to find screen for current script url")
|
||||
coroutine.resume(screen.co)
|
||||
elseif message_id == hash("transition_done") then
|
||||
local screen = screen_from_script()
|
||||
assert(screen, "Unable to find screen for current script url")
|
||||
coroutine.resume(screen.co)
|
||||
end
|
||||
end
|
||||
|
||||
function M.dump_stack()
|
||||
local s = ""
|
||||
for i,screen in ipairs(stack) do
|
||||
s = s .. ("%d = %s\n"):format(i, tostring(screen.id))
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
return M
|
32
monarch/monarch.script
Normal file
32
monarch/monarch.script
Normal file
@ -0,0 +1,32 @@
|
||||
local monarch = require "monarch.monarch"
|
||||
|
||||
|
||||
function init(self)
|
||||
-- Add initialization code here
|
||||
-- Remove this function if not needed
|
||||
end
|
||||
|
||||
function final(self)
|
||||
-- Add finalization code here
|
||||
-- Remove this function if not needed
|
||||
end
|
||||
|
||||
function update(self, dt)
|
||||
-- Add update code here
|
||||
-- Remove this function if not needed
|
||||
end
|
||||
|
||||
function on_message(self, message_id, message, sender)
|
||||
-- Add message-handling code here
|
||||
-- Remove this function if not needed
|
||||
end
|
||||
|
||||
function on_input(self, action_id, action)
|
||||
-- Add input-handling code here
|
||||
-- Remove this function if not needed
|
||||
end
|
||||
|
||||
function on_reload(self)
|
||||
-- Add reload-handling code here
|
||||
-- Remove this function if not needed
|
||||
end
|
46
monarch/screen.script
Normal file
46
monarch/screen.script
Normal file
@ -0,0 +1,46 @@
|
||||
local monarch = require "monarch.monarch"
|
||||
|
||||
go.property("screen_proxy", msg.url("#collectionproxy"))
|
||||
go.property("screen_id", hash(""))
|
||||
go.property("popup", false)
|
||||
go.property("transition_show_in", msg.url())
|
||||
go.property("transition_show_out", msg.url())
|
||||
go.property("transition_back_in", msg.url())
|
||||
go.property("transition_back_out", msg.url())
|
||||
|
||||
|
||||
function init(self)
|
||||
print("screen init", self.proxy)
|
||||
monarch.register(self.screen_id, self.screen_proxy, self.popup, {
|
||||
show_in = self.transition_show_in,
|
||||
show_out = self.transition_show_out,
|
||||
back_in = self.transition_back_in,
|
||||
back_out = self.transition_back_out,
|
||||
})
|
||||
end
|
||||
|
||||
function final(self)
|
||||
print("screen final", self.proxy)
|
||||
monarch.unregister(self.screen_id)
|
||||
end
|
||||
|
||||
function on_message(self, message_id, message, sender)
|
||||
print("screen on_message", message_id, sender)
|
||||
if message_id == hash("show") then
|
||||
monarch.show(self.screen_id, message.clear)
|
||||
elseif message_id == hash("hide") then
|
||||
monarch.hide(self.screen_id)
|
||||
elseif message_id == hash("back") then
|
||||
monarch.hide(self.screen_id)
|
||||
elseif message_id == hash("transition_show_in") then
|
||||
msg.post(sender, "transition_done")
|
||||
elseif message_id == hash("transition_show_out") then
|
||||
msg.post(sender, "transition_done")
|
||||
elseif message_id == hash("transition_back_in") then
|
||||
msg.post(sender, "transition_done")
|
||||
elseif message_id == hash("transition_back_out") then
|
||||
msg.post(sender, "transition_done")
|
||||
else
|
||||
monarch.on_message(message_id, message, sender)
|
||||
end
|
||||
end
|
Loading…
x
Reference in New Issue
Block a user