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37
example/pregame.gui_script
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37
example/pregame.gui_script
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local monarch = require "monarch.monarch"
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function init(self)
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msg.post(".", "acquire_input_focus")
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self.play = gui.get_node("play_button")
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self.back = gui.get_node("back_button")
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self.play_position = gui.get_position(self.play)
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self.back_position = gui.get_position(self.back)
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gui.set_position(self.back, self.back_position + vmath.vector3(0, 1000, 0))
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gui.set_position(self.play, self.play_position + vmath.vector3(0, 1000, 0))
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.released then
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if gui.pick_node(self.play, action.x, action.y) then
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print("play")
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monarch.show(hash("game"))
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elseif gui.pick_node(self.back, action.x, action.y) then
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print("back")
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monarch.back()
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end
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end
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end
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function on_message(self, message_id, message, sender)
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if message_id == hash("transition_show_in") or message_id == hash("transition_back_in") then
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gui.animate(self.play, gui.PROP_POSITION, self.play_position, go.EASING_INQUAD, 0.6, 0, function()
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msg.post(sender, "transition_done")
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end)
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gui.animate(self.back, gui.PROP_POSITION, self.back_position, go.EASING_INQUAD, 0.6)
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elseif message_id == hash("transition_show_out") or message_id == hash("transition_back_out") then
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gui.animate(self.play, gui.PROP_POSITION, self.play_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6, 0, function()
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msg.post(sender, "transition_done")
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end)
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gui.animate(self.back, gui.PROP_POSITION, self.back_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6)
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end
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end
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