basic implementation of grid (#19)

* basic implementation of grid

* add dirty example of grid
This commit is contained in:
Maxim Tuprikov 2019-04-04 23:10:03 +03:00 committed by GitHub
parent d49cd2777e
commit bd2c06d81b
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4 changed files with 404 additions and 3 deletions

86
druid/base/grid.lua Normal file
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@ -0,0 +1,86 @@
local helper = require("druid.helper")
local M = {}
--- Sort and placing nodes
-- Plans: placing by max width, placing with max in_row
-- Allow different node sizes, allow animation with node insert
function M.init(instance, parent, element, in_row)
instance.parent = helper.get_node(parent)
instance.nodes = {}
instance.offset = vmath.vector3(0)
instance.anchor = vmath.vector3(0)
instance.in_row = in_row or 1
instance.node_size = gui.get_size(helper.get_node(element))
instance.border = vmath.vector4(0)
end
local function check_border(instance, pos)
local size = instance.node_size
local W = pos.x - size.x/2
local E = pos.x + size.x/2
local N = pos.y + size.y/2
local S = pos.y - size.y/2
instance.border.x = math.min(instance.border.x, W)
instance.border.y = math.max(instance.border.y, N)
instance.border.z = math.max(instance.border.z, E)
instance.border.w = math.min(instance.border.w, S)
end
local temp_pos = vmath.vector3(0)
local function get_pos(instance, index)
local row = math.ceil(index / instance.in_row) - 1
local col = (index - row * instance.in_row) - 1
temp_pos.x = col * (instance.node_size.x + instance.offset.x)
temp_pos.x = temp_pos.x + (0.5 - instance.anchor.x) * instance.node_size.x
temp_pos.y = -row * (instance.node_size.y + instance.offset.y)
temp_pos.y = temp_pos.y - (0.5 - instance.anchor.y) * instance.node_size.y
return temp_pos
end
local function update_pos(instance)
for i = 1, #instance.nodes do
local node = instance.nodes[i]
gui.set_position(node, get_pos(instance, i))
end
end
function M.set_offset(instance, offset)
instance.offset = offset
update_pos(instance)
end
function M.set_anchor(instance, anchor)
instance.anchor = anchor
update_pos(instance)
end
function M.add(instance, item, index)
index = index or (#instance.nodes + 1)
table.insert(instance.nodes, index, item)
gui.set_parent(item, instance.parent)
local pos = get_pos(instance, index)
check_border(instance, pos)
gui.set_position(item, pos)
end
function M.get_size(instance)
return instance.border
end
return M

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@ -13,6 +13,7 @@ M.comps = {
text = require("druid.base.text"),
timer = require("druid.base.timer"),
progress = require("druid.base.progress"),
grid = require("druid.base.grid"),
progress_rich = require("druid.rich.progress_rich"),
}

View File

@ -1380,6 +1380,281 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 1200.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 1.0
y: 1.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "gui/empty"
id: "grids"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "center"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 5.0
y: -591.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 80.0
y: 80.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "prefab"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "grids"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: -291.0
y: 292.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 1.0
y: 1.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "gui/empty"
id: "grid_1"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "grids"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 167.0
y: 97.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 1.0
y: 1.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "gui/empty"
id: "grid_2"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "grids"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: -277.0
y: -216.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 1.0
y: 1.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "gui/empty"
id: "grid_3"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "grids"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

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@ -7,7 +7,7 @@ local lang = {
local start_x = 300
local page_width = 600
local cur_page = 1
local max_page = 2
local max_page = 3
@ -73,7 +73,6 @@ local function init_progress(self)
vert:to(val)
end)
local rich = self.druid:new_progress_rich("rich_fill", "rich_red", "rich_green", "x")
rich:set_to(0.3)
@ -90,6 +89,45 @@ local function init_progress(self)
end
local function init_grid(self)
local prefab = gui.get_node("prefab")
-- 4 items per row
local grid = self.druid:new_grid("grid_1", prefab, 4)
grid:set_offset(vmath.vector3(2, 2, 0))
for i = 1, 16 do
local node = gui.clone(prefab)
grid:add(node)
end
local val = 0
timer.delay(0.1, true, function()
val = val + 0.5
grid:set_offset(vmath.vector3(val))
if val > 4 then
val = 0
end
end)
-- 1 item per row
local grid2 = self.druid:new_grid("grid_2", prefab, 1)
grid2:set_offset(vmath.vector3(0, 10, 0))
for i = 1, 4 do
local node = gui.clone(prefab)
grid2:add(node)
end
local grid3 = self.druid:new_grid("grid_3", prefab, 10)
grid3:set_offset(vmath.vector3(5, 0, 0))
for i = 1, 4 do
local node = gui.clone(prefab)
grid3:add(node)
end
end
function init(self)
setup_druid(self)
self.druid = druid.new(self)
@ -97,6 +135,7 @@ function init(self)
init_pages(self)
init_buttons(self)
init_progress(self)
init_grid(self)
self.druid:new_android_back(log, "some")
end