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https://github.com/Insality/druid.git
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basic implementation of grid (#19)
* basic implementation of grid * add dirty example of grid
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parent
d49cd2777e
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86
druid/base/grid.lua
Normal file
86
druid/base/grid.lua
Normal file
@ -0,0 +1,86 @@
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local helper = require("druid.helper")
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local M = {}
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--- Sort and placing nodes
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-- Plans: placing by max width, placing with max in_row
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-- Allow different node sizes, allow animation with node insert
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function M.init(instance, parent, element, in_row)
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instance.parent = helper.get_node(parent)
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instance.nodes = {}
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instance.offset = vmath.vector3(0)
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instance.anchor = vmath.vector3(0)
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instance.in_row = in_row or 1
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instance.node_size = gui.get_size(helper.get_node(element))
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instance.border = vmath.vector4(0)
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end
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local function check_border(instance, pos)
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local size = instance.node_size
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local W = pos.x - size.x/2
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local E = pos.x + size.x/2
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local N = pos.y + size.y/2
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local S = pos.y - size.y/2
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instance.border.x = math.min(instance.border.x, W)
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instance.border.y = math.max(instance.border.y, N)
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instance.border.z = math.max(instance.border.z, E)
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instance.border.w = math.min(instance.border.w, S)
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end
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local temp_pos = vmath.vector3(0)
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local function get_pos(instance, index)
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local row = math.ceil(index / instance.in_row) - 1
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local col = (index - row * instance.in_row) - 1
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temp_pos.x = col * (instance.node_size.x + instance.offset.x)
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temp_pos.x = temp_pos.x + (0.5 - instance.anchor.x) * instance.node_size.x
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temp_pos.y = -row * (instance.node_size.y + instance.offset.y)
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temp_pos.y = temp_pos.y - (0.5 - instance.anchor.y) * instance.node_size.y
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return temp_pos
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end
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local function update_pos(instance)
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for i = 1, #instance.nodes do
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local node = instance.nodes[i]
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gui.set_position(node, get_pos(instance, i))
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end
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end
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function M.set_offset(instance, offset)
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instance.offset = offset
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update_pos(instance)
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end
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function M.set_anchor(instance, anchor)
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instance.anchor = anchor
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update_pos(instance)
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end
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function M.add(instance, item, index)
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index = index or (#instance.nodes + 1)
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table.insert(instance.nodes, index, item)
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gui.set_parent(item, instance.parent)
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local pos = get_pos(instance, index)
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check_border(instance, pos)
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gui.set_position(item, pos)
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end
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function M.get_size(instance)
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return instance.border
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end
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return M
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@ -13,6 +13,7 @@ M.comps = {
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text = require("druid.base.text"),
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timer = require("druid.base.timer"),
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progress = require("druid.base.progress"),
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grid = require("druid.base.grid"),
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progress_rich = require("druid.rich.progress_rich"),
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}
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@ -1380,6 +1380,281 @@ nodes {
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text_leading: 1.0
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text_tracking: 0.0
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}
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nodes {
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position {
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x: 1200.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 1.0
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y: 1.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "gui/empty"
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id: "grids"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "center"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_AUTO
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}
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nodes {
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position {
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x: 5.0
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y: -591.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 80.0
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y: 80.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 0.0
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y: 0.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
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id: "prefab"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "grids"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: -291.0
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y: 292.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 1.0
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y: 1.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "gui/empty"
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id: "grid_1"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "grids"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_AUTO
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}
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nodes {
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position {
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x: 167.0
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y: 97.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 1.0
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y: 1.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "gui/empty"
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id: "grid_2"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "grids"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_AUTO
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}
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nodes {
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position {
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x: -277.0
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y: -216.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 1.0
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y: 1.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "gui/empty"
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id: "grid_3"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "grids"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_AUTO
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}
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material: "/builtins/materials/gui.material"
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adjust_reference: ADJUST_REFERENCE_PARENT
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max_nodes: 512
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@ -7,7 +7,7 @@ local lang = {
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local start_x = 300
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local page_width = 600
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local cur_page = 1
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local max_page = 2
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local max_page = 3
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@ -73,11 +73,10 @@ local function init_progress(self)
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vert:to(val)
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end)
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local rich = self.druid:new_progress_rich("rich_fill", "rich_red", "rich_green", "x")
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rich:set_to(0.3)
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local rich_val = 0.3
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self.druid:new_button("rich_add", function()
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rich_val = rich_val + 0.1
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@ -90,6 +89,45 @@ local function init_progress(self)
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end
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local function init_grid(self)
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local prefab = gui.get_node("prefab")
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-- 4 items per row
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local grid = self.druid:new_grid("grid_1", prefab, 4)
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grid:set_offset(vmath.vector3(2, 2, 0))
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for i = 1, 16 do
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local node = gui.clone(prefab)
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grid:add(node)
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end
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local val = 0
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timer.delay(0.1, true, function()
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val = val + 0.5
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grid:set_offset(vmath.vector3(val))
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if val > 4 then
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val = 0
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end
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end)
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-- 1 item per row
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local grid2 = self.druid:new_grid("grid_2", prefab, 1)
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grid2:set_offset(vmath.vector3(0, 10, 0))
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for i = 1, 4 do
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local node = gui.clone(prefab)
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grid2:add(node)
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end
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local grid3 = self.druid:new_grid("grid_3", prefab, 10)
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grid3:set_offset(vmath.vector3(5, 0, 0))
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for i = 1, 4 do
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local node = gui.clone(prefab)
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grid3:add(node)
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end
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end
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function init(self)
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setup_druid(self)
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self.druid = druid.new(self)
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@ -97,6 +135,7 @@ function init(self)
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init_pages(self)
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init_buttons(self)
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init_progress(self)
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init_grid(self)
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self.druid:new_android_back(log, "some")
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end
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