mirror of
https://github.com/Insality/druid.git
synced 2025-06-27 10:27:47 +02:00
Feature/progress (#17)
* improve example gui. Add simple pages * return old progress bar with example * base progress with steps, there is bug with step? 1 ~= 1, small delta? * polish progress, check float error case * add callback on end of "to" function, value check * start of green/red in progress * add first version of rich progress bar * make green bar darker * rich bar fixes * add delay, before filling in rich progress * PR fixes * remove dublicate of 'progress_rich'
This commit is contained in:
parent
6f41f70803
commit
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@ -1,7 +1,7 @@
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local data = require("druid.data")
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local ui_animate = require("druid.helper.druid_animate")
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local settings = require("druid.settings")
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local helper = require("druid.helper.helper")
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local helper = require("druid.helper")
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local b_settings = settings.button
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local M = {}
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@ -18,7 +18,7 @@ M.DEFAUL_ACTIVATION_TIME = 0.2
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function M.init(instance, node, callback, params, anim_node, event)
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instance.node = helper.get_node(node)
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instance.event = data.A_TOUCH
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instance.anim_node = anim_node and gui.get_node(anim_node) or instance.node
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instance.anim_node = anim_node and helper.get_node(anim_node) or instance.node
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instance.scale_from = gui.get_scale(instance.anim_node)
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instance.scale_to = instance.scale_from + b_settings.SCALE_CHANGE
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instance.scale_hover_to = instance.scale_from + b_settings.HOVER_SCALE
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150
druid/base/progress.lua
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150
druid/base/progress.lua
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@ -0,0 +1,150 @@
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local data = require("druid.data")
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local helper = require("druid.helper")
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local settings = require("druid.settings")
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local p_settings = settings.progress
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local M = {}
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M.interest = {
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data.ON_UPDATE,
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}
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local PROP_Y = "y"
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local PROP_X = "x"
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function M.init(instance, name, key, init_value)
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if key ~= PROP_X and key ~= PROP_Y then
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settings.log("progress component: key must be 'x' or 'y'. Passed:", key)
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key = PROP_X
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end
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instance.prop = hash("scale."..key)
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instance.key = key
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instance.node = helper.get_node(name)
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instance.scale = gui.get_scale(instance.node)
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instance.size = gui.get_size(instance.node)
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instance.max_size = instance.size[instance.key]
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instance.slice = gui.get_slice9(instance.node)
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if key == PROP_X then
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instance.slice_size = instance.slice.x + instance.slice.z
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else
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instance.slice_size = instance.slice.y + instance.slice.w
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end
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instance:set_to(init_value or 1)
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end
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local function check_steps(instance, from, to, exactly)
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if not instance.steps then
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return
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end
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for i = 1, #instance.steps do
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local step = instance.steps[i]
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local v1, v2 = from, to
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if v1 > v2 then
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v1, v2 = v2, v1
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end
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if v1 < step and step < v2 then
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instance.step_callback(instance.parent.parent, step)
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end
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if exactly and exactly == step then
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instance.step_callback(instance.parent.parent, step)
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end
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end
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end
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local function set_bar_to(instance, set_to, is_silence)
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local prev_value = instance.last_value
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instance.last_value = set_to
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local total_width = set_to * instance.max_size
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local scale = math.min(total_width / instance.slice_size, 1)
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local size = math.max(total_width, instance.slice_size)
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instance.scale[instance.key] = scale
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gui.set_scale(instance.node, instance.scale)
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instance.size[instance.key] = size
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gui.set_size(instance.node, instance.size)
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if not is_silence then
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check_steps(instance, prev_value, set_to)
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end
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end
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--- Fill a progress bar and stop progress animation
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function M.fill(instance)
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set_bar_to(instance, 1, true)
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end
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--- To empty a progress bar
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function M.empty(instance)
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set_bar_to(instance, 0, true)
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end
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--- Set fill a progress bar to value
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-- @param to - value between 0..1
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function M.set_to(instance, to)
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set_bar_to(instance, to)
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end
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function M.get(instance)
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return instance.last_value
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end
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function M.set_steps(instance, steps, step_callback)
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instance.steps = steps
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instance.step_callback = step_callback
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end
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--- Start animation of a progress bar
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-- @param to - value between 0..1
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-- @param callback - callback when progress ended if need
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function M.to(instance, to, callback)
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to = helper.clamp(to, 0, 1)
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-- cause of float error
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local value = helper.round(to, 5)
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if value ~= instance.last_value then
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instance.target = value
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instance.target_callback = callback
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else
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if callback then
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callback(instance.parent.parent, to)
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end
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end
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end
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function M.update(instance, dt)
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if instance.target then
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local prev_value = instance.last_value
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local step = math.abs(instance.last_value - instance.target) * (p_settings.SPEED*dt)
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step = math.max(step, p_settings.MIN_DELTA)
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instance:set_to(helper.step(instance.last_value, instance.target, step))
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if instance.last_value == instance.target then
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check_steps(instance, prev_value, instance.target, instance.target)
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if instance.target_callback then
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instance.target_callback(instance.parent.parent, instance.target)
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end
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instance.target = nil
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end
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end
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end
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return M
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@ -1,11 +1,10 @@
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local data = require("druid.data")
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local settings = require("druid.settings")
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local helper = require("druid.helper.helper")
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local helper = require("druid.helper")
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local M = {}
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M.interest = {
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data.TRANSLATABLE,
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data.LAYOUT_CHANGED
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}
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@ -82,15 +81,4 @@ function M.set_scale(instance, scale)
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end
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--- Called when layout updated (rotate for example)
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function M.on_layout_updated(instance)
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if instance.last_color then
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M.set_color(instance, instance.last_color)
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end
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if instance.last_scale then
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M.set_scale(instance, instance.last_scale)
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end
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end
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return M
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@ -1,10 +1,9 @@
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local data = require("druid.data")
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local formats = require("druid.helper.formats")
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local helper = require("druid.helper.helper")
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local helper = require("druid.helper")
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local M = {}
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M.interest = {
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data.LAYOUT_CHANGED,
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data.ON_UPDATE
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}
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@ -36,12 +35,6 @@ function M.set_to(instance, set_to)
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end
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--- Called when layout updated (rotate for example)
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function M.on_layout_updated(instance)
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M.set_to(instance, instance.last_value)
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end
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--- Called when update
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-- @param is_on - boolean is timer on
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function M.set_state(instance, is_on)
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@ -12,6 +12,9 @@ M.comps = {
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android_back = require("druid.base.android_back"),
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text = require("druid.base.text"),
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timer = require("druid.base.timer"),
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progress = require("druid.base.progress"),
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progress_rich = require("druid.rich.progress_rich"),
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}
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@ -36,6 +36,27 @@ function M.step(current, target, step)
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end
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function M.clamp(a, min, max)
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if min > max then
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min, max = max, min
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end
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if a >= min and a <= max then
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return a
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elseif a < min then
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return min
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else
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return max
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end
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end
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function M.round(num, numDecimalPlaces)
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local mult = 10^(numDecimalPlaces or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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function M.is_enabled(node)
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local is_enabled = gui.is_enabled(node)
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local parent = gui.get_parent(node)
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55
druid/rich/progress_rich.lua
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55
druid/rich/progress_rich.lua
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local settings = require("druid.settings")
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local pr_settings = settings.progress_rich
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local M = {}
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function M.init(instance, name, red, green, key)
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instance.red = instance.parent:new_progress(red, key)
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instance.green = instance.parent:new_progress(green, key)
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instance.fill = instance.parent:new_progress(name, key)
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end
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function M.set_to(instance, value)
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instance.red:set_to(value)
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instance.green:set_to(value)
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instance.fill:set_to(value)
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end
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function M.empty(instance)
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instance.red:empty()
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instance.green:empty()
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instance.fill:empty()
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end
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function M.to(instance, to, callback)
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if instance.timer then
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timer.cancel(instance.timer)
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instance.timer = nil
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end
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if instance.fill.last_value < to then
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instance.red:to(instance.fill.last_value)
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instance.green:to(to, function()
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instance.timer = timer.delay(pr_settings.DELAY, false, function()
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instance.red:to(to)
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instance.fill:to(to, callback)
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end)
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end)
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end
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if instance.fill.last_value > to then
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instance.green:to(instance.red.last_value)
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instance.fill:to(to, function()
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instance.timer = timer.delay(pr_settings.DELAY, false, function()
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instance.green:to(to)
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instance.red:to(to, callback)
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end)
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end)
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end
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end
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return M
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SCALE_CHANGE = vmath.vector3(-0.05, - 0.05, 1),
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}
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M.progress = {
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SPEED = 5, -- progress bar fill rate, more faster
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MIN_DELTA = 0.005
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}
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M.progress_rich = {
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DELAY = 1, -- delay in seconds before main fill
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}
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function M.get_text(name)
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1034
example/example.gui
1034
example/example.gui
File diff suppressed because it is too large
Load Diff
@ -4,52 +4,101 @@ local druid_settings = require("druid.settings")
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local lang = {
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locale_text = "Localized"
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}
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local start_x = 300
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local page_width = 600
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local cur_page = 1
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local max_page = 2
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local function log(self, params)
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print(params)
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end
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local function setup_druid(self)
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-- two different way of exernal component regesstration
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druid.comps["my_mega_test_comp"] = require "druid.base.text"
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druid.register("my_custom_component", {})
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druid_settings.is_debug = true
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druid_settings.play_sound = function(name)
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sound.play("sounds#" .. name)
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end
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druid_settings.get_text = function(text_id)
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return lang[text_id]
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end
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end
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local function change_page(self, delta)
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cur_page = cur_page + delta
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cur_page = math.max(1, cur_page)
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cur_page = math.min(cur_page, max_page)
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gui.animate(gui.get_node("center"), "position.x",
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start_x - (page_width * (cur_page - 1)), gui.EASING_OUTSINE, 0.1)
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end
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local function init_pages(self)
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self.druid:new_button("prev", change_page, -1)
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self.druid:new_button("next", change_page, 1)
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end
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local function init_buttons(self)
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self.druid:new_button("button_1", log, "button 1")
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self.druid:new(druid.comps.button, "button_2", log, "button 2")
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end
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local function init_progress(self)
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local val = 0.4
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local simple = self.druid:new_progress("simple_fill", "x", val)
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local vert = self.druid:new_progress("simple_vert_fill", "y", val)
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simple:set_steps({0, 0.3, 0.6, 1}, function(self, step)
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print("STEP:", step)
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end)
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timer.delay(0.4, true, function()
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val = val + 0.1
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if val > 1 then
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simple:empty()
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vert:empty()
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val = 0
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end
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simple:to(val)
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vert:to(val)
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end)
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local rich = self.druid:new_progress_rich("rich_fill", "rich_red", "rich_green", "x")
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rich:set_to(0.3)
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local rich_val = 0.3
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self.druid:new_button("rich_add", function()
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rich_val = rich_val + 0.1
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rich:to(rich_val)
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end)
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self.druid:new_button("rich_dec", function()
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rich_val = rich_val - 0.1
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rich:to(rich_val)
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end)
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end
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function init(self)
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setup_druid(self)
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self.druid = druid.new(self)
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self.druid:new_button("button_1", function()
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print("On button 1")
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end)
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--alternative way of component creation
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self.druid:new(druid.comps.button, "button_2", function()
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print("On button 2")
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end)
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self.druid:new_button("button_3", function()
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print("On button 3")
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end)
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self.druid:new_android_back(function(self, params)
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print("On android back", params)
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end, 2)
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self.druid:new_text("text_2", "Simple text", false, 400)
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self.druid:new_text("text_3", "locale_text", true)
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self.druid:new_timer("text_1", 5, 0, function()
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print("On timer end")
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end)
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init_pages(self)
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init_buttons(self)
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init_progress(self)
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self.druid:new_android_back(log, "some")
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end
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function update(self, dt)
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@ -4,6 +4,21 @@ images {
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images {
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image: "/example/res/green_long.png"
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}
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margin: 0
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extrude_borders: 0
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images {
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image: "/example/res/progress_back.png"
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}
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images {
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image: "/example/res/progress_green.png"
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}
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images {
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image: "/example/res/progress_red.png"
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}
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images {
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image: "/example/res/progress_yellow.png"
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}
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images {
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image: "/example/res/empty.png"
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}
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margin: 2
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extrude_borders: 2
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inner_padding: 0
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18
example/res/custom.texture_profiles
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18
example/res/custom.texture_profiles
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path_settings {
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path: "**"
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profile: "Default"
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}
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profiles {
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name: "Default"
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platforms {
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os: OS_ID_GENERIC
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formats {
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format: TEXTURE_FORMAT_RGBA
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compression_level: BEST
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compression_type: COMPRESSION_TYPE_DEFAULT
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}
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mipmaps: false
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max_texture_size: 0
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premultiply_alpha: true
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}
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}
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BIN
example/res/empty.png
Executable file
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example/res/empty.png
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After Width: | Height: | Size: 14 KiB |
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example/res/progress_back.png
Executable file
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example/res/progress_back.png
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After Width: | Height: | Size: 1.7 KiB |
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example/res/progress_green.png
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example/res/progress_green.png
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example/res/progress_red.png
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example/res/progress_red.png
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example/res/progress_yellow.png
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@ -5,8 +5,8 @@ main_collection = /example/example.collectionc
|
||||
shared_state = 1
|
||||
|
||||
[display]
|
||||
width = 400
|
||||
height = 400
|
||||
width = 600
|
||||
height = 900
|
||||
|
||||
[project]
|
||||
title = druid
|
||||
@ -14,3 +14,6 @@ title = druid
|
||||
[library]
|
||||
include_dirs = druid
|
||||
|
||||
[graphics]
|
||||
texture_profiles = /example/res/custom.texture_profiles
|
||||
|
||||
|
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Reference in New Issue
Block a user