Maxim Tuprikov d49cd2777e
Feature/progress (#17)
* improve example gui. Add simple pages

* return old progress bar with example

* base progress with steps, there is bug with step? 1 ~= 1, small delta?

* polish progress, check float error case

* add callback on end of "to" function, value check

* start of green/red in progress

* add first version of rich progress bar

* make green bar darker

* rich bar fixes

* add delay, before filling in rich progress

* PR fixes

* remove dublicate of 'progress_rich'
2019-04-03 23:23:06 +03:00

168 lines
4.7 KiB
Lua

local data = require("druid.data")
local ui_animate = require("druid.helper.druid_animate")
local settings = require("druid.settings")
local helper = require("druid.helper")
local b_settings = settings.button
local M = {}
M.interest = {
data.ON_INPUT
}
M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
M.DEFAUL_ACTIVATION_TIME = 0.2
function M.init(instance, node, callback, params, anim_node, event)
instance.node = helper.get_node(node)
instance.event = data.A_TOUCH
instance.anim_node = anim_node and helper.get_node(anim_node) or instance.node
instance.scale_from = gui.get_scale(instance.anim_node)
instance.scale_to = instance.scale_from + b_settings.SCALE_CHANGE
instance.scale_hover_to = instance.scale_from + b_settings.HOVER_SCALE
instance.pos = gui.get_position(instance.anim_node)
instance.callback = callback
instance.params = params
instance.tap_anim = M.tap_scale_animation
instance.back_anim = M.back_scale_animation
instance.hover_anim = b_settings.IS_HOVER
instance.sound = b_settings.BTN_SOUND
instance.sound_disable = b_settings.BTN_SOUND_DISABLED
end
local function set_hover(instance, state)
if instance.hover_anim and instance._is_hovered ~= state then
local target_scale = state and instance.scale_hover_to or instance.scale_from
ui_animate.scale(instance, instance.node, target_scale, b_settings.HOVER_TIME)
instance._is_hovered = state
end
end
local function on_button_release(instance)
if not instance.disabled then
if not instance.stub and instance.can_action then
instance.can_action = false
instance.tap_anim(instance)
settings.play_sound(instance.sound)
instance.callback(instance.parent.parent, instance.params, instance)
else
set_hover(instance, false)
end
return true
else
instance.sound_disable()
return false
end
end
--- Set text to text field
-- @param action_id - input action id
-- @param action - input action
function M.on_input(instance, action_id, action)
if not helper.is_enabled(instance.node) then
return false
end
if gui.pick_node(instance.node, action.x, action.y) then
if action.pressed then
-- Can interact if start touch on the button
instance.can_action = true
return true
end
if action.released then
return on_button_release(instance)
else
set_hover(instance, true)
end
return not instance.disabled
else
-- Can't interact, if touch outside of button
instance.can_action = false
set_hover(instance, false)
return false
end
end
function M.tap_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
function()
if instance.back_anim then
instance.back_anim(instance)
end
end
)
end
function M.back_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
end
function M.deactivate(instance, is_animate, callback)
instance.disabled = true
if is_animate then
local counter = 0
local clbk = function()
counter = counter + 1
if counter == 3 and callback then
callback(instance.parent.parent)
end
end
ui_animate.color(instance, instance.node, M.DEFAULT_DEACTIVATE_COLOR,
clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.x,
M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.y,
M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(instance.node, M.DEFAULT_DEACTIVATE_COLOR)
gui.set_scale(instance.node, M.DEFAULT_DEACTIVATE_SCALE)
if callback then
callback(instance.parent.parent)
end
end
end
function M.activate(instance, is_animate, callback)
if is_animate then
local counter = 0
local clbk = function()
counter = counter + 1
if counter == 3 then
instance.disabled = false
if callback then
callback(instance.parent.parent)
end
end
end
ui_animate.color(instance, instance.node, ui_animate.TINT_SHOW,
clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.x,
M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.y,
M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(instance.node, ui_animate.TINT_SHOW)
gui.set_scale(instance.node, M.DEFAULT_ACTIVATE_SCALE)
instance.disabled = false
if callback then
callback(instance.parent.parent)
end
end
end
return M