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https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
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14 Commits
update_eve
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properties
Author | SHA1 | Date | |
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633bb8ed5c | ||
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16a5d9936a | ||
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350770ba9e | ||
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97942965cd | ||
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0cf5ba30db | ||
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2e1f280944 | ||
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fe955b6e64 | ||
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2133492efe | ||
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22c49540df | ||
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8ddb6e4e60 | ||
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b982bc8277 | ||
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d939d017cb | ||
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488e78c9d7 | ||
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52659a96ee |
@@ -20,7 +20,7 @@ local M = component.create("blocker")
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---@param node node|string The node to use as a blocker
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function M:init(node)
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self.node = self:get_node(node)
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self._is_enabled = gui.is_enabled(self.node, true)
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self._is_enabled = true
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end
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@@ -67,8 +67,8 @@ function M:init(node_or_node_id, callback, custom_args, anim_node)
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self.start_scale = gui.get_scale(self.anim_node)
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self.start_pos = gui.get_position(self.anim_node)
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self.params = custom_args
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self.hover = self.druid:new_hover(node_or_node_id, self._on_button_hover)
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self.hover.on_mouse_hover:subscribe(self._on_button_mouse_hover)
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self.hover = self.druid:new_hover(node_or_node_id, self.button_hover)
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self.hover.on_mouse_hover:subscribe(self.button_mouse_hover)
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self.click_zone = nil
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self.is_repeated_started = false
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self.last_pressed_time = 0
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@@ -184,7 +184,7 @@ function M:on_input(action_id, action)
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if self._is_html5_mode then
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self._is_html5_listener_set = true
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html5.set_interaction_listener(function()
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self:_on_button_click()
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self:button_click()
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end)
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end
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return is_consume
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@@ -193,7 +193,7 @@ function M:on_input(action_id, action)
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-- While hold button, repeat rate pick from input.repeat_interval
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if action.repeated then
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if not self.on_repeated_click:is_empty() and self.can_action then
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self:_on_button_repeated_click()
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self:button_repeated_click()
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return is_consume
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end
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end
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@@ -211,7 +211,7 @@ function M:on_input(action_id, action)
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end
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if press_time >= self.style.LONGTAP_TIME then
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self:_on_button_hold(press_time)
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self:button_hold(press_time)
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return is_consume
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end
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end
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@@ -326,18 +326,18 @@ end
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---@param hover_state boolean True if the hover state is active
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function M:_on_button_hover(hover_state)
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function M:button_hover(hover_state)
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self.style.on_hover(self, self.anim_node, hover_state)
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end
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---@param hover_state boolean True if the hover state is active
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function M:_on_button_mouse_hover(hover_state)
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function M:button_mouse_hover(hover_state)
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self.style.on_mouse_hover(self, self.anim_node, hover_state)
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end
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function M:_on_button_click()
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function M:button_click()
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if self._is_html5_mode then
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self._is_html5_listener_set = false
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html5.set_interaction_listener(nil)
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@@ -348,7 +348,7 @@ function M:_on_button_click()
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end
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function M:_on_button_repeated_click()
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function M:button_repeated_click()
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if not self.is_repeated_started then
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self.click_in_row = 0
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self.is_repeated_started = true
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@@ -360,7 +360,7 @@ function M:_on_button_repeated_click()
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end
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function M:_on_button_long_click()
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function M:button_long_click()
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self.click_in_row = 1
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local time = socket.gettime() - self.last_pressed_time
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self.on_long_click:trigger(self:get_context(), self.params, self, time)
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@@ -368,7 +368,7 @@ function M:_on_button_long_click()
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end
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function M:_on_button_double_click()
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function M:button_double_click()
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self.click_in_row = self.click_in_row + 1
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self.on_double_click:trigger(self:get_context(), self.params, self, self.click_in_row)
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self.style.on_click(self, self.anim_node)
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@@ -376,7 +376,7 @@ end
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---@param press_time number Amount of time the button was held
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function M:_on_button_hold(press_time)
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function M:button_hold(press_time)
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self.on_hold_callback:trigger(self:get_context(), self.params, self, press_time)
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end
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@@ -413,14 +413,14 @@ function M:_on_button_release()
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if is_long_click then
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local is_hold_complete = (time - self.last_pressed_time) >= self.style.AUTOHOLD_TRIGGER
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if is_hold_complete then
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self:_on_button_long_click()
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self:button_long_click()
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else
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self.on_click_outside:trigger(self:get_context(), self.params, self)
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end
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elseif is_double_click then
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self:_on_button_double_click()
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self:button_double_click()
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else
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self:_on_button_click()
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self:button_click()
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end
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self.last_released_time = time
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@@ -205,6 +205,59 @@ function M:scroll_to(point, is_instant)
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end
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function M:scroll_to_make_node_visible(node, is_instant)
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-- Can be any node not only directly at scroll content
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local screen_position = gui.get_screen_position(node)
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local local_position = gui.screen_to_local(self.content_node, screen_position)
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-- Get the node borders in content node space
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local node_border = helper.get_border(node, local_position)
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-- Calculate how much we need to scroll to make the node visible
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local scroll_position = vmath.vector3(self.position)
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local view_border = self.view_border
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-- Convert content position to view position
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local node_in_view_x = node_border.x + scroll_position.x
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local node_in_view_y = node_border.y + scroll_position.y
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local node_in_view_z = node_border.z + scroll_position.x
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local node_in_view_w = node_border.w + scroll_position.y
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local target_position = vmath.vector3(scroll_position)
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-- Check if node is outside view horizontally
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if self._is_horizontal_scroll then
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-- If the node is too far to the right (left side not visible)
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if node_in_view_x < view_border.x then
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target_position.x = scroll_position.x + (view_border.x - node_in_view_x)
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end
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-- If the node is too far to the left (right side not visible)
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if node_in_view_z > view_border.z then
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target_position.x = scroll_position.x - (node_in_view_z - view_border.z)
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end
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end
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-- Check if node is outside view vertically
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if self._is_vertical_scroll then
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-- If the node is too far up (bottom side not visible)
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if node_in_view_w < view_border.w then
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target_position.y = scroll_position.y + (view_border.w - node_in_view_w)
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end
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-- If the node is too far down (top side not visible)
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if node_in_view_y > view_border.y then
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target_position.y = scroll_position.y - (node_in_view_y - view_border.y)
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end
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end
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-- If we need to scroll, do it
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if target_position.x ~= scroll_position.x or target_position.y ~= scroll_position.y then
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-- Convert to scroll_to expected format (content position, not scroll position)
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local scroll_to_position = vmath.vector3(-target_position.x, -target_position.y, 0)
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self:scroll_to(scroll_to_position, is_instant)
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end
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end
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---Scroll to item in scroll by point index.
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---@param index number Point index
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---@param skip_cb boolean|nil If true, skip the point callback
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@@ -8,9 +8,17 @@ local M = {}
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---Get color by string (hex or from palette)
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---@param color_id string Color id from palette or hex color
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---@param color_id string|vector4 Color id from palette or hex color
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---@return vector4
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function M.get_color(color_id)
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if type(color_id) == "vector4" then
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return color_id
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end
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if PALETTE_DATA[color_id] then
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return PALETTE_DATA[color_id]
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end
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-- Check is it hex: starts with "#" or contains only 3 or 6 hex symbols
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if type(color_id) == "string" then
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if string.sub(color_id, 1, 1) == "#" or string.match(color_id, "^[0-9a-fA-F]+$") then
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@@ -18,7 +26,7 @@ function M.get_color(color_id)
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end
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end
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return PALETTE_DATA[color_id] or COLOR_WHITE
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return COLOR_WHITE
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end
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@@ -171,4 +179,16 @@ function M.rgb2hex(red, green, blue)
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end
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local DEFAULT_PALETTE_PATH = sys.get_config_string("druid.palette_path")
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if DEFAULT_PALETTE_PATH then
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local loaded_palette = sys.load_resource(DEFAULT_PALETTE_PATH)
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local data = loaded_palette and json.decode(loaded_palette)
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if not data then
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return
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end
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M.add_palette(data)
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end
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return M
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@@ -20,20 +20,20 @@ local helper = require("druid.helper")
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---@field _uid number
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---@class druid.component
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---@field druid druid.instance Druid instance to create inner components
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---@field init fun(self:druid.component, ...)|nil Called when component is created
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---@field update fun(self:druid.component, dt:number)|nil Called every frame
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---@field on_remove fun(self:druid.component)|nil Called when component is removed
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---@field on_input fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is triggered
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---@field on_input_interrupt fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is consumed before
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---@field on_message fun(self:druid.component, message_id:hash, message:table, sender:url)|nil Called when message is received
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---@field on_late_init fun(self:druid.component)|nil Called before update once time after GUI init
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---@field on_focus_lost fun(self:druid.component)|nil Called when app lost focus
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---@field on_focus_gained fun(self:druid.component)|nil Called when app gained focus
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---@field on_style_change fun(self:druid.component, style: table)|nil Called when style is changed
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---@field on_layout_change fun(self:druid.component)|nil Called when GUI layout is changed
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---@field on_window_resized fun(self:druid.component)|nil Called when window is resized
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---@field on_language_change fun(self:druid.component)|nil Called when language is changed
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---@field protected druid druid.instance Druid instance to create inner components
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---@field protected init fun(self:druid.component, ...)|nil Called when component is created
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---@field protected update fun(self:druid.component, dt:number)|nil Called every frame
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---@field protected on_remove fun(self:druid.component)|nil Called when component is removed
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---@field protected on_input fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is triggered
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---@field protected on_input_interrupt fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is consumed before
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---@field protected on_message fun(self:druid.component, message_id:hash, message:table, sender:url)|nil Called when message is received
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---@field protected on_late_init fun(self:druid.component)|nil Called before update once time after GUI init
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---@field protected on_focus_lost fun(self:druid.component)|nil Called when app lost focus
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---@field protected on_focus_gained fun(self:druid.component)|nil Called when app gained focus
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---@field protected on_style_change fun(self:druid.component, style: table)|nil Called when style is changed
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---@field protected on_layout_change fun(self:druid.component)|nil Called when GUI layout is changed
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---@field protected on_window_resized fun(self:druid.component)|nil Called when window is resized
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---@field protected on_language_change fun(self:druid.component)|nil Called when language is changed
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---@field private _component druid.component.component
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---@field private _meta druid.component.meta
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local M = {}
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@@ -133,6 +133,7 @@ end
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---Return current component context
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---@protected
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---@return any context Usually it's self of script but can be any other Druid component
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function M:get_context()
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return self._meta.context
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@@ -148,6 +149,7 @@ end
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||||
---Get Druid instance for inner component creation.
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---@protected
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---@param template string|nil
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---@param nodes table<hash, node>|node|string|nil The nodes table from gui.clone_tree or prefab node to use for clone or node id to clone
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---@return druid.instance
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@@ -176,6 +178,7 @@ end
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||||
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||||
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||||
---Get parent component name
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---@protected
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---@return string|nil parent_name The parent component name if exist or nil
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function M:get_parent_name()
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local parent = self:get_parent_component()
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@@ -228,6 +231,7 @@ end
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||||
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||||
---Get component UID, unique identifier created in component creation order.
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---@protected
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---@return number uid The component uid
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function M:get_uid()
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return self._component._uid
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@@ -310,6 +314,7 @@ end
|
||||
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||||
|
||||
---Get current component nodes
|
||||
---@protected
|
||||
---@return table<hash, node>|nil
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||||
function M:get_nodes()
|
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local nodes = self._meta.nodes
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@@ -352,6 +357,7 @@ end
|
||||
|
||||
|
||||
---Return all children components, recursive
|
||||
---@protected
|
||||
---@return table Array of childrens if the Druid component instance
|
||||
function M:get_childrens()
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local childrens = {}
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@@ -368,6 +374,7 @@ end
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||||
|
||||
|
||||
---Сreate a new component class, which will inherit from the base Druid component.
|
||||
---@protected
|
||||
---@param name string|nil The name of the component
|
||||
---@param input_priority number|nil The input priority. The bigger number processed first. Default value: 10
|
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---@return druid.component
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|
@@ -73,10 +73,8 @@ M.REVERSE_PIVOTS = {
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M.LAYOUT_MODE = {
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STRETCH_X = "stretch_x",
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STRETCH_Y = "stretch_y",
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ZOOM_MIN = "zoom_min",
|
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ZOOM_MAX = "zoom_max",
|
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FIT = gui.ADJUST_FIT,
|
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STRETCH = gui.ADJUST_STRETCH,
|
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FIT = "fit",
|
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STRETCH = "stretch",
|
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}
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|
||||
M.CURRENT_SYSTEM_NAME = sys.get_sys_info().system_name
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|
@@ -181,6 +181,7 @@ function M.create(text, settings, style)
|
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shadow = settings.shadow,
|
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outline = settings.outline,
|
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font = gui.get_font(settings.text_prefab),
|
||||
split_to_characters = settings.split_to_characters,
|
||||
-- Image params
|
||||
---@type druid.rich_text.word.image
|
||||
image = nil,
|
||||
|
@@ -29,6 +29,7 @@ local function add_word(text, settings, words)
|
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end
|
||||
|
||||
words[#words + 1] = data
|
||||
return data
|
||||
end
|
||||
|
||||
|
||||
@@ -44,7 +45,16 @@ local function split_line(line, settings, words)
|
||||
else
|
||||
local wi = #words
|
||||
for word in trimmed_text:gmatch("%S+") do
|
||||
add_word(word .. " ", settings, words)
|
||||
if settings.split_to_characters then
|
||||
for i = 1, #word do
|
||||
local symbol = utf8.sub(word, i, i)
|
||||
local w = add_word(symbol, settings, words)
|
||||
w.nobr = true
|
||||
end
|
||||
add_word(" ", settings, words)
|
||||
else
|
||||
add_word(word .. " ", settings, words)
|
||||
end
|
||||
end
|
||||
local first = words[wi + 1]
|
||||
first.text = ws_start .. first.text
|
||||
|
@@ -2,7 +2,8 @@
|
||||
-- Author: Britzl
|
||||
-- Modified by: Insality
|
||||
|
||||
local color = require("druid.custom.rich_text.module.rt_color")
|
||||
--local color = require("druid.custom.rich_text.module.rt_color")
|
||||
local color = require("druid.color")
|
||||
|
||||
local M = {}
|
||||
local tags = {}
|
||||
@@ -43,20 +44,17 @@ end
|
||||
-- Format: <color={COLOR_NAME}>{Text}</color>
|
||||
-- Example: <color=FF0000>Rich Text</color>
|
||||
M.register("color", function(params, settings, style)
|
||||
params = style.COLORS[params] or params
|
||||
settings.color = color.parse(params)
|
||||
settings.color = color.get_color(params)
|
||||
end)
|
||||
|
||||
|
||||
M.register("shadow", function(params, settings, style)
|
||||
params = style.COLORS[params] or params
|
||||
settings.shadow = color.parse(params)
|
||||
settings.shadow = color.get_color(params)
|
||||
end)
|
||||
|
||||
|
||||
M.register("outline", function(params, settings, style)
|
||||
params = style.COLORS[params] or params
|
||||
settings.outline = color.parse(params)
|
||||
settings.outline = color.get_color(params)
|
||||
end)
|
||||
|
||||
|
||||
|
@@ -13,6 +13,7 @@ local rich_text = require("druid.custom.rich_text.module.rt")
|
||||
---@field image_pixel_grid_snap boolean
|
||||
---@field combine_words boolean
|
||||
---@field default_animation string
|
||||
---@field split_by_character boolean
|
||||
---@field text_prefab node
|
||||
---@field adjust_scale number
|
||||
---@field default_texture string
|
||||
@@ -50,7 +51,6 @@ local rich_text = require("druid.custom.rich_text.module.rt")
|
||||
---@field height number
|
||||
|
||||
---@class druid.rich_text.style
|
||||
---@field COLORS table<string, vector4>
|
||||
---@field ADJUST_STEPS number
|
||||
---@field ADJUST_SCALE_DELTA number
|
||||
|
||||
@@ -104,7 +104,6 @@ end
|
||||
---@param style druid.rich_text.style
|
||||
function M:on_style_change(style)
|
||||
self.style = {
|
||||
COLORS = style.COLORS or {},
|
||||
ADJUST_STEPS = style.ADJUST_STEPS or 20,
|
||||
ADJUST_SCALE_DELTA = style.ADJUST_SCALE_DELTA or 0.02,
|
||||
}
|
||||
@@ -194,6 +193,15 @@ function M:tagged(tag)
|
||||
end
|
||||
|
||||
|
||||
---Set if the rich text should split to characters, not words
|
||||
---@param value boolean
|
||||
---@return druid.rich_text self
|
||||
function M:set_split_to_characters(value)
|
||||
self._settings.split_to_characters = value
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
---Get all current created words, each word is a table that contains the information about the word
|
||||
---@return druid.rich_text.word[]
|
||||
function M:get_words()
|
||||
@@ -239,6 +247,7 @@ function M:_create_settings()
|
||||
outline = gui.get_outline(self.root),
|
||||
text_leading = gui.get_leading(self.root),
|
||||
is_multiline = gui.get_line_break(self.root),
|
||||
split_to_characters = false,
|
||||
|
||||
-- Image settings
|
||||
image_pixel_grid_snap = false, -- disabled now
|
||||
|
@@ -1,6 +1,6 @@
|
||||
local component = require("druid.component")
|
||||
local helper = require("druid.helper")
|
||||
local defer = require("event.defer")
|
||||
local queues = require("event.queues")
|
||||
|
||||
---@class druid.tiling_node: druid.component
|
||||
---@field animation table
|
||||
@@ -28,7 +28,7 @@ function M:init(node)
|
||||
print("The druid.script is not found, please add it nearby to the GUI collection", msg.url())
|
||||
end)
|
||||
|
||||
defer.push("druid.get_atlas_path", {
|
||||
queues.push("druid.get_atlas_path", {
|
||||
texture_name = gui.get_texture(self.node),
|
||||
sender = msg.url(),
|
||||
}, self.on_get_atlas_path, self)
|
||||
|
@@ -28,4 +28,7 @@ images {
|
||||
images {
|
||||
image: "/druid/images/icons/icon_arrow.png"
|
||||
}
|
||||
images {
|
||||
image: "/druid/images/icons/icon_refresh.png"
|
||||
}
|
||||
extrude_borders: 2
|
||||
|
@@ -114,6 +114,12 @@ local function wrap_widget(widget)
|
||||
end
|
||||
end
|
||||
|
||||
for key, value in pairs(widget) do
|
||||
if event.is_event(value) then
|
||||
wrapped_widget[key] = value
|
||||
end
|
||||
end
|
||||
|
||||
return wrapped_widget
|
||||
end
|
||||
|
||||
@@ -127,22 +133,21 @@ end
|
||||
---@generic T: druid.widget
|
||||
---@param widget_class T The class of the widget to return
|
||||
---@param gui_url url GUI url
|
||||
---@return T? widget The new created widget,
|
||||
function M.get_widget(widget_class, gui_url)
|
||||
---@param params any|nil Additional parameters to pass to the widget's init function
|
||||
---@return T widget The new created widget,
|
||||
function M.get_widget(widget_class, gui_url, params)
|
||||
gui_url = gui_url or msg.url()
|
||||
local registered_druids = REGISTERED_GUI_WIDGETS[gui_url.socket]
|
||||
if not registered_druids then
|
||||
return nil
|
||||
end
|
||||
assert(registered_druids, "Druid widget not registered for this game object")
|
||||
|
||||
for index = 1, #registered_druids do
|
||||
local druid = registered_druids[index]
|
||||
if druid.fragment == gui_url.fragment and druid.path == gui_url.path then
|
||||
return druid.new_widget:trigger(widget_class)
|
||||
return druid.new_widget:trigger(widget_class, nil, nil, params)
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
error("Druid widget not found for this game object: " .. gui_url)
|
||||
end
|
||||
|
||||
|
||||
@@ -156,8 +161,8 @@ function M.register_druid_as_widget(druid)
|
||||
table.insert(REGISTERED_GUI_WIDGETS[gui_url.socket], {
|
||||
path = gui_url.path,
|
||||
fragment = gui_url.fragment,
|
||||
new_widget = event.create(function(widget_class)
|
||||
return wrap_widget(druid:new_widget(widget_class))
|
||||
new_widget = event.create(function(widget_class, template, nodes, params)
|
||||
return wrap_widget(druid:new_widget(widget_class, template, nodes, params))
|
||||
end),
|
||||
})
|
||||
end
|
||||
|
@@ -3,7 +3,7 @@
|
||||
-- This one is a required to make a unified "Shaders" pipeline in the GUI scripts
|
||||
-- This required to grab a texture data with `go.get` function
|
||||
|
||||
local defer = require("event.defer")
|
||||
local queues = require("event.queues")
|
||||
|
||||
---Usage: defer.push("druid.get_atlas_path", {
|
||||
--- texture_name = gui.get_texture(self.node),
|
||||
@@ -35,10 +35,10 @@ end
|
||||
|
||||
|
||||
function init(self)
|
||||
defer.subscribe(MESSAGE_GET_ATLAS_PATH, get_atlas_path, self)
|
||||
queues.subscribe(MESSAGE_GET_ATLAS_PATH, get_atlas_path, self)
|
||||
end
|
||||
|
||||
|
||||
function final(self)
|
||||
defer.unsubscribe(MESSAGE_GET_ATLAS_PATH, get_atlas_path, self)
|
||||
queues.unsubscribe(MESSAGE_GET_ATLAS_PATH, get_atlas_path, self)
|
||||
end
|
||||
|
@@ -31,6 +31,8 @@ local CORNER_PIVOTS = {
|
||||
---@field DRAGGABLE_CORNER_SIZE vector3 Size of box node for debug draggable corners
|
||||
---@field DRAGGABLE_CORNER_COLOR vector4 Color of debug draggable corners
|
||||
|
||||
---@alias druid.container.mode "stretch" | "fit" | "stretch_x" | "stretch_y"
|
||||
|
||||
---Druid component to manage the size and positions with other containers relations to create a adaptable layouts.
|
||||
---
|
||||
---### Setup
|
||||
@@ -54,7 +56,7 @@ local CORNER_PIVOTS = {
|
||||
---@field position vector3 The current position
|
||||
---@field pivot_offset vector3 The pivot offset
|
||||
---@field center_offset vector3 The center offset
|
||||
---@field mode string The layout mode
|
||||
---@field mode druid.container.mode The layout mode
|
||||
---@field fit_size vector3 The fit size
|
||||
---@field min_size_x number|nil The minimum size x
|
||||
---@field min_size_y number|nil The minimum size y
|
||||
@@ -176,7 +178,7 @@ function M:set_size(width, height, anchor_pivot)
|
||||
if self.max_size_y then
|
||||
height = min(height, self.max_size_y)
|
||||
end
|
||||
|
||||
|
||||
if (width and width ~= self.size.x) or (height and height ~= self.size.y) then
|
||||
self.center_offset.x = -width * self.pivot_offset.x
|
||||
self.center_offset.y = -height * self.pivot_offset.y
|
||||
@@ -537,7 +539,7 @@ function M:_on_corner_drag(x, y, corner_offset)
|
||||
end
|
||||
if self.max_size_y and size.y + y > self.max_size_y then
|
||||
y = self.max_size_y - size.y
|
||||
end
|
||||
end
|
||||
|
||||
if corner_offset.x < 0 then
|
||||
self.node_offset.x = self.node_offset.x - x
|
||||
|
@@ -55,12 +55,13 @@ function M:init(node_or_node_id, layout_type)
|
||||
self.entities = {}
|
||||
self.size = gui.get_size(self.node)
|
||||
|
||||
-- Padding X is a Slice9 L Value
|
||||
-- Padding Y is a Slice9 T Value
|
||||
self.padding = gui.get_slice9(self.node)
|
||||
-- Margin X is a Slice9 R Value
|
||||
-- Margin Y is a Slice9 B Value
|
||||
self.margin = { x = self.padding.z, y = self.padding.w }
|
||||
-- Padding X is a Slice9 L Value
|
||||
-- Padding Y is a Slice9 T Value
|
||||
|
||||
self.padding.z = self.padding.x
|
||||
self.padding.w = self.padding.y
|
||||
|
||||
@@ -123,10 +124,10 @@ function M:set_margin(margin_x, margin_y)
|
||||
end
|
||||
|
||||
|
||||
---@param padding_x number|nil The padding x
|
||||
---@param padding_y number|nil The padding y
|
||||
---@param padding_z number|nil The padding z
|
||||
---@param padding_w number|nil The padding w
|
||||
---@param padding_x number|nil From Left
|
||||
---@param padding_y number|nil From Top
|
||||
---@param padding_z number|nil From Right
|
||||
---@param padding_w number|nil From Bottom
|
||||
---@return druid.layout self Current layout instance
|
||||
function M:set_padding(padding_x, padding_y, padding_z, padding_w)
|
||||
self.padding.x = padding_x or self.padding.x
|
||||
|
BIN
druid/images/icons/icon_refresh.png
Normal file
BIN
druid/images/icons/icon_refresh.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 593 B |
@@ -148,12 +148,4 @@ M["hotkey"] = {
|
||||
}
|
||||
|
||||
|
||||
M["rich_text"] = {
|
||||
COLORS = {
|
||||
white = "#FFFFFF",
|
||||
black = "#000000"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return M
|
||||
|
@@ -1,5 +1,5 @@
|
||||
---@class druid.widget: druid.component
|
||||
---@field druid druid.instance Ready to use druid instance
|
||||
---@field protected druid druid.instance Ready to use druid instance
|
||||
|
||||
---@class druid.logger
|
||||
---@field trace fun(message: string, context: any)
|
||||
|
@@ -681,7 +681,7 @@ end
|
||||
local container = require("druid.extended.container")
|
||||
---Create Container component
|
||||
---@param node string|node The node_id or gui.get_node(node_id).
|
||||
---@param mode string|nil Layout mode
|
||||
---@param mode druid.container.mode|nil Layout mode. Default Fit or Stretch depends from node adjust mode from GUI scene
|
||||
---@param callback fun(self: druid.container, size: vector3)|nil Callback on size changed
|
||||
---@return druid.container container The new container component
|
||||
function M:new_container(node, mode, callback)
|
||||
|
@@ -6,7 +6,6 @@ local color = require("druid.color")
|
||||
---@field text_name druid.text
|
||||
---@field button druid.button
|
||||
---@field text_button druid.text
|
||||
---@field druid druid.instance
|
||||
local M = {}
|
||||
|
||||
|
||||
@@ -51,6 +50,14 @@ function M:set_text_button(text)
|
||||
end
|
||||
|
||||
|
||||
---@param enabled boolean
|
||||
---@return druid.widget.property_button
|
||||
function M:set_enabled(enabled)
|
||||
self.button:set_enabled(enabled)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function M:set_color(color_value)
|
||||
color.set_color(self:get_node("button"), color_value)
|
||||
end
|
||||
|
@@ -73,4 +73,11 @@ function M:on_change(callback)
|
||||
end
|
||||
|
||||
|
||||
---Set the enabled state of the checkbox
|
||||
---@param enabled boolean
|
||||
function M:set_enabled(enabled)
|
||||
self.button:set_enabled(enabled)
|
||||
end
|
||||
|
||||
|
||||
return M
|
||||
|
@@ -101,6 +101,45 @@ nodes {
|
||||
inherit_alpha: true
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 152.0
|
||||
y: -4.0
|
||||
}
|
||||
color {
|
||||
x: 0.306
|
||||
y: 0.31
|
||||
z: 0.314
|
||||
}
|
||||
type: TYPE_BOX
|
||||
texture: "druid/icon_refresh"
|
||||
id: "icon_refresh"
|
||||
pivot: PIVOT_NE
|
||||
parent: "header"
|
||||
inherit_alpha: true
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 112.0
|
||||
y: -4.0
|
||||
}
|
||||
scale {
|
||||
x: -1.0
|
||||
}
|
||||
color {
|
||||
x: 0.306
|
||||
y: 0.31
|
||||
z: 0.314
|
||||
}
|
||||
type: TYPE_BOX
|
||||
texture: "druid/icon_arrow"
|
||||
id: "icon_back"
|
||||
pivot: PIVOT_NW
|
||||
parent: "header"
|
||||
inherit_alpha: true
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
y: -50.0
|
||||
|
@@ -1,3 +1,7 @@
|
||||
local event = require("event.event")
|
||||
|
||||
local color = require("druid.color")
|
||||
local helper = require("druid.helper")
|
||||
local property_checkbox = require("druid.widget.properties_panel.properties.property_checkbox")
|
||||
local property_slider = require("druid.widget.properties_panel.properties.property_slider")
|
||||
local property_button = require("druid.widget.properties_panel.properties.property_button")
|
||||
@@ -21,6 +25,8 @@ local property_vector3 = require("druid.widget.properties_panel.properties.prope
|
||||
---@field properties_constructors fun()[] List of properties functions to create a new widget. Used to not spawn non-visible widgets but keep the reference
|
||||
local M = {}
|
||||
|
||||
local COLOR_BUTTON = "#4E4F50"
|
||||
local COLOR_REFRESH_ACTIVE = "#8BD092"
|
||||
|
||||
function M:init()
|
||||
self.root = self:get_node("root")
|
||||
@@ -34,6 +40,9 @@ function M:init()
|
||||
|
||||
self.default_size = self.container:get_size()
|
||||
|
||||
-- To have ability to go back to previous scene, collections of all properties to rebuild
|
||||
self.scenes = {}
|
||||
|
||||
self.properties = {}
|
||||
self.properties_constructors = {}
|
||||
self.current_page = 1
|
||||
@@ -52,6 +61,15 @@ function M:init()
|
||||
self:set_hidden(not self._is_hidden)
|
||||
end):set_style(nil)
|
||||
|
||||
self.button_back = self.druid:new_button("icon_back", function()
|
||||
self:previous_scene()
|
||||
end)
|
||||
gui.set_enabled(self.button_back.node, false)
|
||||
|
||||
self.button_refresh = self.druid:new_button("icon_refresh", function()
|
||||
self:toggle_auto_refresh()
|
||||
end)
|
||||
|
||||
-- We not using as a part of properties, since it handled in a way to be paginable
|
||||
self.paginator = self.druid:new_widget(property_left_right_selector, "property_left_right_selector", "root")
|
||||
self.paginator:set_text("Page")
|
||||
@@ -80,6 +98,23 @@ function M:on_remove()
|
||||
end
|
||||
|
||||
|
||||
function M:toggle_auto_refresh()
|
||||
self._is_auto_refresh = not self._is_auto_refresh
|
||||
|
||||
if self._is_auto_refresh then
|
||||
self.is_dirty = true
|
||||
color.set_color(self.button_refresh.node, COLOR_REFRESH_ACTIVE)
|
||||
self._timer_refresh = timer.delay(1, true, function()
|
||||
self.is_dirty = true
|
||||
end)
|
||||
else
|
||||
color.set_color(self.button_refresh.node, COLOR_BUTTON)
|
||||
timer.cancel(self._timer_refresh)
|
||||
self._timer_refresh = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:on_drag_widget(dx, dy)
|
||||
local position = self.container:get_position()
|
||||
self.container:set_position(position.x + dx, position.y + dy)
|
||||
@@ -112,9 +147,41 @@ function M:clear_created_properties()
|
||||
end
|
||||
|
||||
|
||||
function M:next_scene()
|
||||
local scene = {
|
||||
header = self.text_header:get_text(),
|
||||
current_page = self.current_page,
|
||||
}
|
||||
|
||||
helper.add_array(scene, self.properties_constructors)
|
||||
table.insert(self.scenes, scene)
|
||||
|
||||
self:clear()
|
||||
|
||||
self.is_dirty = true
|
||||
|
||||
gui.set_enabled(self.button_back.node, #self.scenes > 0)
|
||||
end
|
||||
|
||||
|
||||
function M:previous_scene()
|
||||
local scene = table.remove(self.scenes)
|
||||
self:clear()
|
||||
helper.add_array(self.properties_constructors, scene)
|
||||
|
||||
self.text_header:set_text(scene.header)
|
||||
self.current_page = scene.current_page
|
||||
|
||||
self.is_dirty = true
|
||||
|
||||
gui.set_enabled(self.button_back.node, #self.scenes > 0)
|
||||
end
|
||||
|
||||
|
||||
function M:clear()
|
||||
self:clear_created_properties()
|
||||
self.properties_constructors = {}
|
||||
self.current_page = 1
|
||||
end
|
||||
|
||||
|
||||
@@ -139,26 +206,28 @@ end
|
||||
|
||||
|
||||
function M:update(dt)
|
||||
if self.is_dirty then
|
||||
self.is_dirty = false
|
||||
if not self.is_dirty then
|
||||
return
|
||||
end
|
||||
|
||||
self:clear_created_properties()
|
||||
self.is_dirty = false
|
||||
|
||||
local properties_count = #self.properties_constructors
|
||||
self:clear_created_properties()
|
||||
|
||||
-- Render all current properties
|
||||
local start_index = (self.current_page - 1) * self.properties_per_page + 1
|
||||
local end_index = start_index + self.properties_per_page - 1
|
||||
end_index = math.min(end_index, properties_count)
|
||||
local properties_count = #self.properties_constructors
|
||||
|
||||
local is_paginator_visible = properties_count > self.properties_per_page
|
||||
gui.set_enabled(self.paginator.root, is_paginator_visible)
|
||||
self.paginator:set_number_type(1, math.ceil(properties_count / self.properties_per_page), true)
|
||||
self.paginator.text_value:set_text(self.current_page .. " / " .. math.ceil(properties_count / self.properties_per_page))
|
||||
-- Render all current properties
|
||||
local start_index = (self.current_page - 1) * self.properties_per_page + 1
|
||||
local end_index = start_index + self.properties_per_page - 1
|
||||
end_index = math.min(end_index, properties_count)
|
||||
|
||||
for index = start_index, end_index do
|
||||
self.properties_constructors[index]()
|
||||
end
|
||||
local is_paginator_visible = properties_count > self.properties_per_page
|
||||
gui.set_enabled(self.paginator.root, is_paginator_visible)
|
||||
self.paginator:set_number_type(1, math.ceil(properties_count / self.properties_per_page), true)
|
||||
self.paginator.text_value:set_text(self.current_page .. " / " .. math.ceil(properties_count / self.properties_per_page))
|
||||
|
||||
for index = start_index, end_index do
|
||||
self.properties_constructors[index]()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -285,6 +354,12 @@ function M:remove(widget)
|
||||
end
|
||||
|
||||
|
||||
---Force to refresh properties next update
|
||||
function M:set_dirty()
|
||||
self.is_dirty = true
|
||||
end
|
||||
|
||||
|
||||
function M:set_hidden(is_hidden)
|
||||
self._is_hidden = is_hidden
|
||||
local hidden_size = gui.get_size(self:get_node("header"))
|
||||
@@ -293,6 +368,11 @@ function M:set_hidden(is_hidden)
|
||||
self.container:set_size(new_size.x, new_size.y, gui.PIVOT_N)
|
||||
|
||||
gui.set_enabled(self.content, not self._is_hidden)
|
||||
gui.set_enabled(self.button_refresh.node, not self._is_hidden)
|
||||
|
||||
if not self._is_hidden then
|
||||
self.is_dirty = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -301,16 +381,183 @@ function M:is_hidden()
|
||||
end
|
||||
|
||||
|
||||
function M:load_previous_page()
|
||||
self.current_page = self.current_page - 1
|
||||
self.is_dirty = true
|
||||
end
|
||||
|
||||
|
||||
---@param properties_per_page number
|
||||
function M:set_properties_per_page(properties_per_page)
|
||||
self.properties_per_page = properties_per_page
|
||||
end
|
||||
|
||||
|
||||
---Set a page of current scene
|
||||
---@param page number
|
||||
function M:set_page(page)
|
||||
self.current_page = page
|
||||
self.is_dirty = true
|
||||
end
|
||||
|
||||
|
||||
---Set a text at left top corner of the properties panel
|
||||
---@param header string
|
||||
function M:set_header(header)
|
||||
self.text_header:set_text(header)
|
||||
end
|
||||
|
||||
|
||||
---@param data table
|
||||
function M:render_lua_table(data)
|
||||
local component_order = {}
|
||||
for component_id in pairs(data) do
|
||||
table.insert(component_order, component_id)
|
||||
end
|
||||
table.sort(component_order, function(a, b)
|
||||
local a_type = type(data[a])
|
||||
local b_type = type(data[b])
|
||||
if a_type ~= b_type then
|
||||
return a_type < b_type
|
||||
end
|
||||
if type(a) == "number" and type(b) == "number" then
|
||||
return a < b
|
||||
end
|
||||
return tostring(a) < tostring(b)
|
||||
end)
|
||||
|
||||
for i = 1, #component_order do
|
||||
local component_id = component_order[i]
|
||||
self:add_property_component(component_id, data)
|
||||
end
|
||||
|
||||
local metatable = getmetatable(data)
|
||||
if metatable and metatable.__index and type(metatable.__index) == "table" then
|
||||
local metatable_order = {}
|
||||
for key in pairs(metatable.__index) do
|
||||
table.insert(metatable_order, key)
|
||||
end
|
||||
table.sort(metatable_order)
|
||||
|
||||
for i = 1, #metatable_order do
|
||||
local component_id = metatable_order[i]
|
||||
local component = metatable.__index[component_id]
|
||||
self:add_property_component("M:" .. component_id, data)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---@private
|
||||
---@param component_id string
|
||||
---@param data table
|
||||
function M:add_property_component(component_id, data)
|
||||
local component = data[component_id]
|
||||
local component_type = type(component)
|
||||
|
||||
if component_type == "table" then
|
||||
local is_event = event.is_event(component)
|
||||
if is_event then
|
||||
self:add_button(function(button)
|
||||
button:set_text_property(tostring(component_id))
|
||||
button:set_text_button("Call Event (" .. #component .. ")")
|
||||
button.button.on_click:subscribe(function()
|
||||
component:trigger()
|
||||
end)
|
||||
end)
|
||||
else
|
||||
self:add_button(function(button)
|
||||
local is_empty = next(component) == nil
|
||||
local is_array = component[1] ~= nil
|
||||
local name = "Inspect"
|
||||
if is_empty then
|
||||
name = "Inspect (Empty)"
|
||||
end
|
||||
if is_array then
|
||||
name = "Inspect (" .. #component .. ")"
|
||||
end
|
||||
|
||||
local button_name = component_id
|
||||
-- If it's a number or array, try to get the id/name/prefab_id from the component
|
||||
if type(component) == "table" and type(component_id) == "number" then
|
||||
local extracted_id = component.name or component.prefab_id or component.node_id or component.id
|
||||
if extracted_id then
|
||||
button_name = component_id .. ". " .. extracted_id
|
||||
end
|
||||
end
|
||||
|
||||
button:set_text_property(button_name)
|
||||
button:set_text_button(name)
|
||||
button.button.on_click:subscribe(function()
|
||||
self:next_scene()
|
||||
self:set_header(button_name)
|
||||
self:render_lua_table(component)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
if component_type == "string" then
|
||||
self:add_input(function(input)
|
||||
input:set_text_property(tostring(component_id))
|
||||
input:set_text_value(tostring(data[component_id]))
|
||||
input:on_change(function(_, value)
|
||||
data[component_id] = value
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if component_type == "number" then
|
||||
self:add_input(function(input)
|
||||
input:set_text_property(tostring(component_id))
|
||||
input:set_text_value(tostring(helper.round(data[component_id], 3)))
|
||||
input:on_change(function(_, value)
|
||||
data[component_id] = tonumber(value)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if component_type == "boolean" then
|
||||
self:add_checkbox(function(checkbox)
|
||||
checkbox:set_text_property(tostring(component_id))
|
||||
checkbox:set_value(data[component_id])
|
||||
checkbox:on_change(function(value)
|
||||
data[component_id] = value
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if component_type == "userdata" then
|
||||
if types.is_vector3(component) then
|
||||
---@cast component vector3
|
||||
self:add_vector3(function(vector3)
|
||||
vector3:set_text_property(tostring(component_id))
|
||||
vector3:set_value(data[component_id].x, data[component_id].y, data[component_id].z)
|
||||
vector3.on_change:subscribe(function(value)
|
||||
data[component_id].x = value.x
|
||||
data[component_id].y = value.y
|
||||
data[component_id].z = value.z
|
||||
end)
|
||||
end)
|
||||
else
|
||||
self:add_text(function(text)
|
||||
text:set_text_property(tostring(component_id))
|
||||
text:set_text_value(tostring(data[component_id]))
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
if component_type == "function" then
|
||||
self:add_button(function(button)
|
||||
button:set_text_property(tostring(component_id))
|
||||
button:set_text_button("Call")
|
||||
button.button.on_click:subscribe(function()
|
||||
component(data)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
return M
|
||||
|
14
example/assets/default.display_profiles
Normal file
14
example/assets/default.display_profiles
Normal file
@@ -0,0 +1,14 @@
|
||||
profiles {
|
||||
name: "Landscape"
|
||||
qualifiers {
|
||||
width: 1920
|
||||
height: 1080
|
||||
}
|
||||
}
|
||||
profiles {
|
||||
name: "Portrait"
|
||||
qualifiers {
|
||||
width: 1080
|
||||
height: 1920
|
||||
}
|
||||
}
|
@@ -11,6 +11,12 @@ function M:init()
|
||||
self.drag = self.druid:new_drag("drag/root", self.on_drag)
|
||||
self.drag.on_drag_end:subscribe(self.on_drag_end)
|
||||
|
||||
self.druid:new_button("drag/root", function()
|
||||
self.counter = self.counter - 1
|
||||
gui.set_text(self.text_counter, self.counter)
|
||||
self:on_drop_to_zone()
|
||||
end)
|
||||
|
||||
-- Save start position for animation
|
||||
self.start_position = gui.get_position(self.drag.node)
|
||||
end
|
||||
|
@@ -81,7 +81,7 @@ return function()
|
||||
local rich_text = druid:new_rich_text(text_node)
|
||||
|
||||
-- Test color tag with named color
|
||||
local words = rich_text:set_text("<color=red>Colored Text</color>")
|
||||
local words = rich_text:set_text("<color=#FF0000>Colored Text</color>")
|
||||
|
||||
assert(#words > 0)
|
||||
-- Word should have a tags field with color tag
|
||||
@@ -104,7 +104,7 @@ return function()
|
||||
local rich_text = druid:new_rich_text(text_node)
|
||||
|
||||
-- Test shadow tag with named color
|
||||
local words = rich_text:set_text("<shadow=black>Shadowed Text</shadow>")
|
||||
local words = rich_text:set_text("<shadow=#000000>Shadowed Text</shadow>")
|
||||
|
||||
assert(#words > 0)
|
||||
assert(words[1].shadow ~= nil)
|
||||
@@ -129,7 +129,7 @@ return function()
|
||||
local rich_text = druid:new_rich_text(text_node)
|
||||
|
||||
-- Test outline tag with named color
|
||||
local words = rich_text:set_text("<outline=black>Outlined Text</outline>")
|
||||
local words = rich_text:set_text("<outline=#000000>Outlined Text</outline>")
|
||||
|
||||
assert(#words > 0)
|
||||
assert(words[1].outline ~= nil)
|
||||
@@ -228,7 +228,7 @@ return function()
|
||||
local rich_text = druid:new_rich_text(text_node)
|
||||
|
||||
-- Test combined tags
|
||||
local words = rich_text:set_text("<color=red><size=2>Big Red Text</size></color>")
|
||||
local words = rich_text:set_text("<color=#FF0000><size=2>Big Red Text</size></color>")
|
||||
|
||||
assert(#words > 0)
|
||||
assert(words[1].tags.color)
|
||||
@@ -236,7 +236,7 @@ return function()
|
||||
assert(words[1].relative_scale == 2)
|
||||
|
||||
-- Test nested tags
|
||||
words = rich_text:set_text("<color=red>Red <size=2>Big Red</size> Red</color>")
|
||||
words = rich_text:set_text("<color=#FF0000>Red <size=2>Big Red</size> Red</color>")
|
||||
|
||||
assert(#words >= 3)
|
||||
-- All words should have color tag
|
||||
|
Reference in New Issue
Block a user