mirror of
https://github.com/Insality/druid
synced 2025-06-27 02:17:52 +02:00
Blocker by default is enabled, update color palette, add rich text split by characters option, able to pass a data to GO widgets
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2e1f280944
@ -20,7 +20,7 @@ local M = component.create("blocker")
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---@param node node|string The node to use as a blocker
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function M:init(node)
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self.node = self:get_node(node)
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self._is_enabled = gui.is_enabled(self.node, true)
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self._is_enabled = true
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end
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@ -8,9 +8,13 @@ local M = {}
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---Get color by string (hex or from palette)
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---@param color_id string Color id from palette or hex color
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---@param color_id string|vector4 Color id from palette or hex color
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---@return vector4
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function M.get_color(color_id)
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if type(color_id) == "vector4" then
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return color_id
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end
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if PALETTE_DATA[color_id] then
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return PALETTE_DATA[color_id]
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end
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@ -175,21 +179,15 @@ function M.rgb2hex(red, green, blue)
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end
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local load_palette_from_json = function(path)
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local data = sys.load_resource(path)
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local DEFAULT_PALETTE_PATH = sys.get_config_string("druid.palette_path")
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if DEFAULT_PALETTE_PATH then
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local loaded_palette = sys.load_resource(DEFAULT_PALETTE_PATH)
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local data = loaded_palette and json.decode(loaded_palette)
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if not data then
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return
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end
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return json.decode(data)
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end
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local DEFAULT_PALETTE_PATH = sys.get_config_string("druid.palette_path")
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if DEFAULT_PALETTE_PATH then
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local loaded_palette = load_palette_from_json(DEFAULT_PALETTE_PATH)
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if loaded_palette and loaded_palette["default"] then
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M.add_palette(loaded_palette["default"])
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end
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M.add_palette(data)
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end
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@ -181,6 +181,7 @@ function M.create(text, settings, style)
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shadow = settings.shadow,
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outline = settings.outline,
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font = gui.get_font(settings.text_prefab),
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split_to_characters = settings.split_to_characters,
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-- Image params
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---@type druid.rich_text.word.image
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image = nil,
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@ -29,6 +29,7 @@ local function add_word(text, settings, words)
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end
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words[#words + 1] = data
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return data
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end
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@ -44,7 +45,16 @@ local function split_line(line, settings, words)
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else
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local wi = #words
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for word in trimmed_text:gmatch("%S+") do
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add_word(word .. " ", settings, words)
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if settings.split_to_characters then
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for i = 1, #word do
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local symbol = utf8.sub(word, i, i)
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local w = add_word(symbol, settings, words)
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w.nobr = true
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end
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add_word(" ", settings, words)
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else
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add_word(word .. " ", settings, words)
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end
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end
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local first = words[wi + 1]
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first.text = ws_start .. first.text
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@ -2,7 +2,8 @@
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-- Author: Britzl
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-- Modified by: Insality
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local color = require("druid.custom.rich_text.module.rt_color")
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--local color = require("druid.custom.rich_text.module.rt_color")
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local color = require("druid.color")
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local M = {}
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local tags = {}
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@ -44,19 +45,19 @@ end
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-- Example: <color=FF0000>Rich Text</color>
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M.register("color", function(params, settings, style)
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params = style.COLORS[params] or params
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settings.color = color.parse(params)
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settings.color = color.get_color(params)
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end)
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M.register("shadow", function(params, settings, style)
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params = style.COLORS[params] or params
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settings.shadow = color.parse(params)
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settings.shadow = color.get_color(params)
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end)
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M.register("outline", function(params, settings, style)
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params = style.COLORS[params] or params
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settings.outline = color.parse(params)
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settings.outline = color.get_color(params)
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end)
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@ -13,6 +13,7 @@ local rich_text = require("druid.custom.rich_text.module.rt")
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---@field image_pixel_grid_snap boolean
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---@field combine_words boolean
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---@field default_animation string
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---@field split_by_character boolean
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---@field text_prefab node
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---@field adjust_scale number
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---@field default_texture string
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@ -194,6 +195,15 @@ function M:tagged(tag)
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end
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---Set if the rich text should split to characters, not words
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---@param value boolean
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---@return druid.rich_text self
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function M:set_split_to_characters(value)
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self._settings.split_to_characters = value
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return self
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end
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---Get all current created words, each word is a table that contains the information about the word
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---@return druid.rich_text.word[]
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function M:get_words()
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@ -239,6 +249,7 @@ function M:_create_settings()
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outline = gui.get_outline(self.root),
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text_leading = gui.get_leading(self.root),
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is_multiline = gui.get_line_break(self.root),
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split_to_characters = false,
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-- Image settings
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image_pixel_grid_snap = false, -- disabled now
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@ -114,6 +114,12 @@ local function wrap_widget(widget)
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end
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end
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for key, value in pairs(widget) do
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if event.is_event(value) then
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wrapped_widget[key] = value
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end
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end
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return wrapped_widget
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end
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@ -127,22 +133,21 @@ end
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---@generic T: druid.widget
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---@param widget_class T The class of the widget to return
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---@param gui_url url GUI url
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---@return T? widget The new created widget,
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function M.get_widget(widget_class, gui_url)
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---@param params any|nil Additional parameters to pass to the widget's init function
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---@return T widget The new created widget,
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function M.get_widget(widget_class, gui_url, params)
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gui_url = gui_url or msg.url()
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local registered_druids = REGISTERED_GUI_WIDGETS[gui_url.socket]
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if not registered_druids then
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return nil
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end
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assert(registered_druids, "Druid widget not registered for this game object")
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for index = 1, #registered_druids do
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local druid = registered_druids[index]
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if druid.fragment == gui_url.fragment and druid.path == gui_url.path then
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return druid.new_widget:trigger(widget_class)
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return druid.new_widget:trigger(widget_class, nil, nil, params)
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end
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end
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return nil
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error("Druid widget not found for this game object: " .. gui_url)
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end
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@ -156,8 +161,8 @@ function M.register_druid_as_widget(druid)
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table.insert(REGISTERED_GUI_WIDGETS[gui_url.socket], {
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path = gui_url.path,
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fragment = gui_url.fragment,
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new_widget = event.create(function(widget_class)
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return wrap_widget(druid:new_widget(widget_class))
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new_widget = event.create(function(widget_class, template, nodes, params)
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return wrap_widget(druid:new_widget(widget_class, template, nodes, params))
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end),
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})
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end
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@ -343,6 +343,11 @@ function M:set_hidden(is_hidden)
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self.container:set_size(new_size.x, new_size.y, gui.PIVOT_N)
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gui.set_enabled(self.content, not self._is_hidden)
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gui.set_enabled(self.button_refresh.node, not self._is_hidden)
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if not self._is_hidden then
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self.is_dirty = true
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end
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end
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