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https://github.com/Insality/druid
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@ -1,53 +1,6 @@
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-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Druid UI Component Framework.
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-- <b># Overview #</b>
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--
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-- Druid - powerful Defold component UI library. Use basic and extended
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-- Druid components or make your own game-specific components to make
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-- amazing GUI in your games.
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--
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-- To start using Druid, please refer to the Usage section below.
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--
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-- <b># Notes #</b>
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--
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-- • Each Druid instance maintains the self context from the constructor and passes it to each Druid callback.
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--
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-- See next: DruidInstance
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--
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-- @usage
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-- local druid = require("druid.druid")
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--
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-- local function on_play(self)
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-- print("Gonna play!")
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-- end
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--
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-- function init(self)
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-- self.druid = druid.new(self)
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-- self.druid:new_button("button_play", on_play)
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-- end
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--
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-- function final(self)
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-- self.druid:final()
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-- end
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--
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-- function update(self, dt)
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-- self.druid:update(dt)
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-- end
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--
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-- function on_message(self, message_id, message, sender)
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-- self.druid:on_message(message_id, message, sender)
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-- end
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--
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-- function on_input(self, action_id, action)
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-- return self.druid:on_input(action_id, action)
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-- end
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--
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-- @module Druid
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local const = require("druid.const")
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local base_component = require("druid.component")
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local settings = require("druid.system.settings")
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local base_component = require("druid.component")
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local druid_instance = require("druid.system.druid_instance")
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local default_style = require("druid.styles.default.style")
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@ -73,9 +26,9 @@ end
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---Register a new external Druid component.
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---You can register your own components to make new alias: the druid:new_{name} function.
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---For example, if you want to register a component called "my_component", you can create it using druid:new_my_component(...).
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---This can be useful if you have your own "basic" components that you don't want to re-create each time.
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---Register component just makes the druid:new_{name} function.
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---For example, if you register a component called "my_component", you can create it using druid:new_my_component(...).
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---This can be useful if you have your own "basic" components that you don't want to require in every file.
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---@param name string Module name
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---@param module table Lua table with component
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function M.register(name, module)
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@ -1,15 +1,6 @@
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-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Druid Event Module
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--
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-- The Event module provides a simple class for handling callbacks. It is used in many Druid components.
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--
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-- You can subscribe to an event using the `:subscribe` method and unsubscribe using the `:unsubscribe` method.
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-- @module DruidEvent
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-- @alias druid.event
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---@class druid.event
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local M = {}
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M.COUNTER = 0
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-- Forward declaration
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@ -20,13 +11,11 @@ local pcall = pcall
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local tinsert = table.insert
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local tremove = table.remove
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--- DruidEvent constructor
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-- @tparam function|nil callback Subscribe the callback on new event, if callback exist
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-- @tparam any|nil callback_context Additional context as first param to callback call
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-- @usage
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-- local Event = require("druid.event")
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-- ...
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-- local event = Event(callback)
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--- Return new event instance
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---@param callback fun()|nil Subscribe the callback on new event, if callback exist
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---@param callback_context any|nil Additional context as first param to callback call
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---@return druid.event
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---@nodiscard
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function M.create(callback, callback_context)
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local instance = setmetatable({}, EVENT_METATABLE)
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@ -40,9 +29,8 @@ end
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--- Check is event subscribed.
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-- @tparam DruidEvent self DruidEvent
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-- @tparam function callback Callback itself
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-- @tparam any|nil callback_context Additional context as first param to callback call
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---@param callback fun() Callback itself
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---@param callback_context any|nil Additional context as first param to callback call
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-- @treturn boolean, number|nil @Is event subscribed, return index of callback in event as second param
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function M:is_subscribed(callback, callback_context)
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if #self == 0 then
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@ -60,18 +48,10 @@ function M:is_subscribed(callback, callback_context)
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end
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--- Subscribe callback on event
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-- @tparam DruidEvent self DruidEvent
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-- @tparam function callback Callback itself
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-- @tparam any|nil callback_context Additional context as first param to callback call, usually it's self
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-- @treturn boolean True if callback was subscribed
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-- @usage
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-- local function on_long_callback(self)
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-- print("Long click!")
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-- end
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-- ...
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-- local button = self.druid:new_button("button", callback)
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-- button.on_long_click:subscribe(on_long_callback, self)
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---Subscribe callback on event
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---@param callback fun() Callback itself
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---@param callback_context any|nil Additional context as first param to callback call, usually it's self
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---@return boolean
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function M:subscribe(callback, callback_context)
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assert(type(self) == "table", "You should subscribe to event with : syntax")
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assert(callback, "A function must be passed to subscribe to an event")
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@ -85,16 +65,10 @@ function M:subscribe(callback, callback_context)
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end
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--- Unsubscribe callback on event
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-- @tparam DruidEvent self DruidEvent
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-- @tparam function callback Callback itself
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-- @tparam any|nil callback_context Additional context as first param to callback call
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-- @usage
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-- local function on_long_callback(self)
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-- print("Long click!")
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-- end
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-- ...
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-- button.on_long_click:unsubscribe(on_long_callback, self)
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---Unsubscribe callback on event
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---@param callback fun() Callback itself
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---@param callback_context any|nil Additional context as first param to callback call
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---@return boolean
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function M:unsubscribe(callback, callback_context)
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assert(callback, "A function must be passed to subscribe to an event")
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@ -108,30 +82,21 @@ function M:unsubscribe(callback, callback_context)
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end
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--- Return true, if event have at lease one handler
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-- @tparam DruidEvent self DruidEvent
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-- @treturn boolean True if event have handlers
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-- @usage
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-- local is_long_click_handler_exists = button.on_long_click:is_exist()
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---Return true, if event have at lease one handler
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---@return boolean
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function M:is_exist()
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return #self > 0
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end
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--- Return true, if event not have handler
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--- @tparam DruidEvent self DruidEvent
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--- @treturn boolean True if event not have handlers
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--- @usage
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--- local is_long_click_handler_not_exists = button.on_long_click:is_empty()
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---Return true, if event not have handler
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---@return boolean True if event not have handlers
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function M:is_empty()
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return #self == 0
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end
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--- Clear the all event handlers
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-- @tparam DruidEvent self DruidEvent
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-- @usage
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-- button.on_long_click:clear()
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---Clear the all event handlers
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function M:clear()
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for index = #self, 1, -1 do
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self[index] = nil
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@ -140,13 +105,8 @@ end
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--- Trigger the event and call all subscribed callbacks
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-- @tparam DruidEvent self DruidEvent
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-- @tparam any ... All event params
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-- @usage
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-- local Event = require("druid.event")
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-- ...
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-- local event = Event()
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-- event:trigger("Param1", "Param2")
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---@param ... any All event params
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---@return any result Last returned value from subscribers
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function M:trigger(...)
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if #self == 0 then
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return
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@ -163,10 +123,9 @@ function M:trigger(...)
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end
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-- @tparam table callback Callback data {function, context}
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-- @tparam any ... All event params
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-- @treturn any Result of the callback
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-- @local
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---@param callback table Callback data {function, context}
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---@param ... any All event params
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---@return any result Result of the callback
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function M:call_callback(callback, ...)
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local event_callback = callback[1]
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local event_callback_context = callback[2]
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@ -344,14 +344,8 @@ function M.get_closest_stencil_node(node)
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end
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--- Get node offset for given GUI pivot.
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--
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-- Offset shown in [-0.5 .. 0.5] range, where -0.5 is left or bottom, 0.5 is right or top.
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-- @function helper.get_pivot_offset
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-- @tparam number pivot The gui.PIVOT_* constant
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-- @treturn vector3 Vector offset with [-0.5..0.5] values
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---Get pivot offset for given pivot or node
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---Offset shown in [-0.5 .. 0.5] range, where -0.5 is left or bottom, 0.5 is right or top.
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---@param pivot_or_node number|node GUI pivot or node
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---@return vector3 offset The pivot offset
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function M.get_pivot_offset(pivot_or_node)
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@ -362,26 +356,23 @@ function M.get_pivot_offset(pivot_or_node)
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end
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--- Check if device is native mobile (Android or iOS)
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-- @function helper.is_mobile
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-- @treturn boolean Is mobile
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---Check if device is native mobile (Android or iOS)
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---@return boolean Is mobile
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function M.is_mobile()
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return const.CURRENT_SYSTEM_NAME == const.OS.IOS or
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const.CURRENT_SYSTEM_NAME == const.OS.ANDROID
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local sys_name = const.CURRENT_SYSTEM_NAME
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return sys_name == const.OS.IOS or sys_name == const.OS.ANDROID
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end
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--- Check if device is HTML5
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-- @function helper.is_web
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-- @treturn boolean Is web
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---Check if device is HTML5
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---@return boolean
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function M.is_web()
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return const.CURRENT_SYSTEM_NAME == const.OS.BROWSER
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end
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--- Check if device is HTML5 mobile
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-- @function helper.is_web_mobile
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-- @treturn boolean Is web mobile
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---Check if device is HTML5 mobile
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---@return boolean
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function M.is_web_mobile()
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if html5 then
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return html5.run("(typeof window.orientation !== 'undefined') || (navigator.userAgent.indexOf('IEMobile') !== -1);") == "true"
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end
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--- Check if device is mobile and can support multitouch
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-- @function helper.is_multitouch_supported
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-- @treturn boolean Is multitouch supported
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---Check if device is mobile and can support multitouch
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---@return boolean is_multitouch Is multitouch supported
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function M.is_multitouch_supported()
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return M.is_mobile() or M.is_web_mobile()
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end
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--- Simple table to one-line string converter
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-- @function helper.table_to_string
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-- @tparam table t
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-- @treturn string
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---Simple table to one-line string converter
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---@param t table
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---@return string
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function M.table_to_string(t)
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if not t then
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return ""
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@ -420,11 +409,10 @@ function M.table_to_string(t)
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end
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--- Distance from node position to his borders
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-- @function helper.get_border
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-- @tparam node node GUI node
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-- @tparam vector3|nil offset Offset from node position. Pass current node position to get non relative border values
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-- @treturn vector4 Vector4 with border values (left, top, right, down)
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---Distance from node position to his borders
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---@param node node GUI node
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---@param offset vector3|nil Offset from node position. Pass current node position to get non relative border values
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---@return vector4 border Vector4 with border values (left, top, right, down)
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function M.get_border(node, offset)
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local pivot = gui.get_pivot(node)
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local pivot_offset = M.get_pivot_offset(pivot)
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end
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--- Get text metric from GUI node.
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-- @function helper.get_text_metrics_from_node
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-- @tparam node text_node
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-- @treturn GUITextMetrics
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-- @usage
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-- type GUITextMetrics = {
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-- width: number,
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-- height: number,
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-- max_ascent: number,
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-- max_descent: number
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-- }
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---Get text metric from GUI node.
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---@param text_node node
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---@return GUITextMetrics
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function M.get_text_metrics_from_node(text_node)
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local font_resource = gui.get_font_resource(gui.get_font(text_node))
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local options = {
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end
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--- Add value to array with shift policy
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--
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---Add value to array with shift policy
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-- Shift policy can be: left, right, no_shift
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-- @function helper.insert_with_shift
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-- @tparam table array Array
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-- @param any Item to insert
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-- @tparam number|nil index Index to insert. If nil, item will be inserted at the end of array
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-- @tparam number|nil shift_policy The druid_const.SHIFT.* constant
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-- @treturn any Inserted item
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---@param array table Array
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---@param item any Item to insert
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---@param index number|nil Index to insert. If nil, item will be inserted at the end of array
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---@param shift_policy number|nil The druid_const.SHIFT.* constant
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---@return any Inserted item
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function M.insert_with_shift(array, item, index, shift_policy)
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shift_policy = shift_policy or const.SHIFT.RIGHT
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end
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--- Remove value from array with shift policy
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---Remove value from array with shift policy
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--
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-- Shift policy can be: left, right, no_shift
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-- @function helper.remove_with_shift
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-- @tparam table array Array
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-- @tparam number|nil index Index to remove. If nil, item will be removed from the end of array
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-- @tparam number|nil shift_policy The druid_const.SHIFT.* constant
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-- @treturn any Removed item
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---@param array any[] Array
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---@param index number|nil Index to remove. If nil, item will be removed from the end of array
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---@param shift_policy number|nil The druid_const.SHIFT.* constant
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---@return any Removed item
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function M.remove_with_shift(array, index, shift_policy)
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shift_policy = shift_policy or const.SHIFT.RIGHT
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end
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--- Show deprecated message. Once time per message
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-- @function helper.deprecated
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-- @tparam string message The deprecated message
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-- @local
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local _deprecated_messages = {}
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---Show deprecated message. Once time per message
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---@param message string The deprecated message
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function M.deprecated(message)
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if _deprecated_messages[message] then
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return
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@ -554,8 +530,9 @@ function M.deprecated(message)
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end
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--- Show message to require component
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-- @local
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---Show message to require component
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---@param component_name string
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---@param component_type string
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function M.require_component_message(component_name, component_type)
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component_type = component_type or "extended"
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local WIDGET_METATABLE = { __index = base_component }
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-- Create the Druid component instance
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---Create the Druid component instance
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---@param self druid_instance
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---@param widget_class druid.base_component
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local function create_widget(self, widget_class)
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local instance = setmetatable({}, {
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__index = setmetatable(widget_class, WIDGET_METATABLE)
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@ -206,7 +208,9 @@ local function create_widget(self, widget_class)
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end
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-- Before processing any input check if we need to update input stack
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---Before processing any input check if we need to update input stack
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---@param self druid_instance
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---@param components table[]
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local function check_sort_input_stack(self, components)
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if not components or #components == 0 then
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return
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