2020-09-02 16:54:37 +02:00

57 lines
1.6 KiB
Markdown

---
title: Defold websocket extension API documentation
brief: This manual covers how to use websockets with Defold
---
# Defold websocket extension API documentation
This extension supports both secure (`wss://`) and non secure (`ws://`) websocket connections.
All platforms should support this extension.
Here is how you connect to a websocket and listen to events:
```lua
local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then
print("disconnected " .. conn)
self.connection = nil
elseif data.event == websocket.EVENT_CONNECTED then
print("Connected " .. conn)
-- self.connection = conn
elseif data.event == websocket.EVENT_ERROR then
print("Error:", data.error)
elseif data.event == websocket.EVENT_MESSAGE then
print("Receiving: '" .. tostring(data.message) .. "'")
end
end
function init(self)
self.url = "ws://echo.websocket.org"
local params = {}
self.connection = websocket.connect(self.url, params, websocket_callback)
end
function finalize(self)
if self.connection ~= nil then
websocket.disconnect(self.connection)
end
end
```
## Installation
To use this library in your Defold project, add the following URL to your `game.project` dependencies:
https://github.com/defold/extension-websocket/archive/master.zip
We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases).
## Source code
The source code is available on [GitHub](https://github.com/defold/extension-websocket)
## API reference
https://defold.com/extension-websocket/api/