12 Commits
2.2.3 ... 3.1.0

Author SHA1 Message Date
Björn Ritzl
24bb291c72 Added status code to callback when the server closes the connection (#45)
* Added WebSocket close code to callback

Also added message and code for HTML5

* Unify disconnect handling for wslay and html5
2022-06-23 20:52:46 +02:00
Björn Ritzl
5c5736d8bc Update README.md 2022-02-24 08:27:30 +01:00
Björn Ritzl
24dd20512b Update websocket.gui_script 2022-02-17 12:40:47 +01:00
Björn Ritzl
63cb5f8de6 Update websocket.gui_script 2022-02-17 12:40:15 +01:00
Björn Ritzl
ace3242158 Update index.md 2022-01-03 14:27:42 +01:00
Björn Ritzl
4cf11c3048 Added info about websocket configuration 2021-09-14 13:30:46 +02:00
Björn Ritzl
ecaac30238 Update README.md 2021-05-28 11:47:32 +02:00
Björn Ritzl
8fd283385f Merge branch 'Issue-38-crash-on-connect' 2021-05-28 11:37:23 +02:00
Björn Ritzl
dfc94aa94a Badge 2021-05-28 11:36:58 +02:00
JCash
d5237bbee1 Remove dold include dns.h 2021-05-01 10:13:36 +02:00
JCash
daffff4c06 Updated dmConnectionPool::Dial call for new beta release 2021-04-30 10:58:31 +02:00
Björn Ritzl
bc56b02e5b Reduced thread name length
pthread_setname_np() restricts thread name length to 16 characters.
2021-03-18 18:31:57 +01:00
8 changed files with 69 additions and 60 deletions

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@@ -1,5 +1,3 @@
# Defold websocket extension # Defold websocket extension
[![Build Status](https://github.com/defold/extension-websocket/workflows/Build%20with%20bob/badge.svg)](https://github.com/defold/extension-websocket/actions) [![Build Status](https://github.com/defold/extension-websocket/workflows/Build%20with%20bob/badge.svg)](https://github.com/defold/extension-websocket/actions)
@@ -17,7 +15,12 @@ https://defold.com/extension-websocket/api/
## Debugging ## Debugging
In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug`. In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug` (edit `game.project` as text and add):
```
[websocket]
debug = level
```
Set it to: Set it to:
@@ -50,3 +53,7 @@ For command line debugging, there's
This extension makes use of the C library WSlay by @tatsuhiro-t: This extension makes use of the C library WSlay by @tatsuhiro-t:
* https://github.com/tatsuhiro-t/wslay * https://github.com/tatsuhiro-t/wslay
The test server used by the example:
* https://www.lob.com/blog/websocket-org-is-down-here-is-an-alternative

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@@ -14,23 +14,23 @@ Here is how you connect to a websocket and listen to events:
```lua ```lua
local function websocket_callback(self, conn, data) local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then if data.event == websocket.EVENT_DISCONNECTED then
log("Disconnected: " .. tostring(conn)) print("Disconnected: " .. tostring(conn))
self.connection = nil self.connection = nil
update_gui(self) update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then elseif data.event == websocket.EVENT_CONNECTED then
update_gui(self) update_gui(self)
log("Connected: " .. tostring(conn)) print("Connected: " .. tostring(conn))
elseif data.event == websocket.EVENT_ERROR then elseif data.event == websocket.EVENT_ERROR then
log("Error: '" .. tostring(data.message) .. "'") print("Error: '" .. tostring(data.message) .. "'")
if data.handshake_response then if data.handshake_response then
log("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'") print("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'")
for key, value in pairs(data.handshake_response.headers) do for key, value in pairs(data.handshake_response.headers) do
log("Handshake response header: '" .. key .. ": " .. value .. "'") log("Handshake response header: '" .. key .. ": " .. value .. "'")
end end
log("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'") print("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'")
end end
elseif data.event == websocket.EVENT_MESSAGE then elseif data.event == websocket.EVENT_MESSAGE then
log("Receiving: '" .. tostring(data.message) .. "'") print("Receiving: '" .. tostring(data.message) .. "'")
end end
end end
@@ -56,6 +56,19 @@ https://github.com/defold/extension-websocket/archive/master.zip
We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases). We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases).
## Configuration
The following configuration options can be set in the game.project file:
```
[websocket]
debug = 1
socket_timeout = 10000000
```
* `debug` - Log level where 0 means no logs and higher values shows more logs (currently 1 or 2).
* `socket_timeout` - Timeout for the underlying socket connection. In microseconds.
## Source code ## Source code
The source code is available on [GitHub](https://github.com/defold/extension-websocket) The source code is available on [GitHub](https://github.com/defold/extension-websocket)

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@@ -1,4 +1,5 @@
local URL="://echo.websocket.org" local URL = "echo.websocket.events"
local function click_button(node, action) local function click_button(node, action)
return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y) return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y)
end end
@@ -32,12 +33,6 @@ local function log(...)
gui.set_text(node, gui.get_text(node) .. "\n" .. text) gui.set_text(node, gui.get_text(node) .. "\n" .. text)
end end
local function http_result(self, _, response)
print(response.status)
--print(response.response)
pprint(response.headers)
end
function init(self) function init(self)
msg.post(".", "acquire_input_focus") msg.post(".", "acquire_input_focus")
msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) }) msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) })
@@ -48,9 +43,6 @@ function init(self)
self.connection_text = gui.get_node("connection_text") self.connection_text = gui.get_node("connection_text")
self.connection = nil self.connection = nil
update_gui(self) update_gui(self)
--http.request("https://defold.com", "GET", http_result)
end end
function final(self) function final(self)
@@ -65,7 +57,7 @@ end
local function websocket_callback(self, conn, data) local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then if data.event == websocket.EVENT_DISCONNECTED then
log("Disconnected: " .. tostring(conn)) log("Disconnected: " .. tostring(conn) .. " Code: " .. data.code .. " Message: " .. tostring(data.message))
self.connection = nil self.connection = nil
update_gui(self) update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then elseif data.event == websocket.EVENT_CONNECTED then
@@ -88,7 +80,7 @@ end
local function connect(self, scheme) local function connect(self, scheme)
local params = {} local params = {}
self.url = scheme .. URL self.url = scheme .. "://" .. URL
log("Connecting to " .. self.url) log("Connecting to " .. self.url)
self.connection = websocket.connect(self.url, params, websocket_callback) self.connection = websocket.connect(self.url, params, websocket_callback)
end end

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@@ -61,6 +61,14 @@
type: string type: string
desc: The received data if event is `websocket.EVENT_MESSAGE`. Error message otherwise desc: The received data if event is `websocket.EVENT_MESSAGE`. Error message otherwise
- name: handshake_response
type: table
desc: Handshake response information (status, headers etc)
- name: code
type: number
desc: Status code received from the server if the server closed the connection. Only present if event is `EVENT_DISCONNECTED`.
returns: returns:
- name: connection - name: connection
@@ -86,7 +94,7 @@
end end
function init(self) function init(self)
self.url = "ws://echo.websocket.org" self.url = "ws://echo.websocket.events"
local params = { local params = {
timeout = 3000, timeout = 3000,
headers = "Sec-WebSocket-Protocol: chat\r\nOrigin: mydomain.com\r\n" headers = "Sec-WebSocket-Protocol: chat\r\nOrigin: mydomain.com\r\n"

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@@ -21,8 +21,8 @@ EM_BOOL Emscripten_WebSocketOnError(int eventType, const EmscriptenWebSocketErro
EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) { EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnClose"); DebugLog(1, "WebSocket OnClose");
WebsocketConnection* conn = (WebsocketConnection*)userData; WebsocketConnection* conn = (WebsocketConnection*)userData;
PushMessage(conn, MESSAGE_TYPE_CLOSE, 0, 0); int length = strlen(websocketEvent->reason);
SetState(conn, STATE_DISCONNECTED); PushMessage(conn, MESSAGE_TYPE_CLOSE, length, (uint8_t*)websocketEvent->reason, websocketEvent->code);
return EM_TRUE; return EM_TRUE;
} }
EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) { EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) {
@@ -33,7 +33,7 @@ EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMe
{ {
length--; length--;
} }
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data); PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data, 0);
return EM_TRUE; return EM_TRUE;
} }

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@@ -7,7 +7,6 @@
#include "websocket.h" #include "websocket.h"
#include "script_util.h" #include "script_util.h"
#include <dmsdk/dlib/connection_pool.h> #include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/dns.h>
#include <dmsdk/dlib/thread.h> #include <dmsdk/dlib/thread.h>
#include <dmsdk/dlib/sslsocket.h> #include <dmsdk/dlib/sslsocket.h>
#include <ctype.h> // isprint et al #include <ctype.h> // isprint et al
@@ -32,7 +31,6 @@ struct WebsocketContext
int m_Timeout; int m_Timeout;
dmArray<WebsocketConnection*> m_Connections; dmArray<WebsocketConnection*> m_Connections;
dmConnectionPool::HPool m_Pool; dmConnectionPool::HPool m_Pool;
dmDNS::HChannel m_Channel;
uint32_t m_Initialized:1; uint32_t m_Initialized:1;
} g_Websocket; } g_Websocket;
@@ -438,6 +436,12 @@ void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int ms
conn->m_HandshakeResponse = 0; conn->m_HandshakeResponse = 0;
} }
if (event == EVENT_DISCONNECTED)
{
lua_pushinteger(L, conn->m_CloseCode);
lua_setfield(L, -2, "code");
}
dmScript::PCall(L, 3, 0); dmScript::PCall(L, 3, 0);
dmScript::TeardownCallback(conn->m_Callback); dmScript::TeardownCallback(conn->m_Callback);
@@ -529,7 +533,6 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024); g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024);
g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000); g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000);
g_Websocket.m_Connections.SetCapacity(4); g_Websocket.m_Connections.SetCapacity(4);
g_Websocket.m_Channel = 0;
g_Websocket.m_Pool = 0; g_Websocket.m_Pool = 0;
g_Websocket.m_Initialized = 0; g_Websocket.m_Initialized = 0;
@@ -547,16 +550,6 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
return dmExtension::RESULT_INIT_ERROR; return dmExtension::RESULT_INIT_ERROR;
} }
// We can do without the channel, it will then fallback to the dmSocket::GetHostname (as opposed to dmDNS::GetHostname)
#if defined(HAVE_WSLAY)
dmDNS::Result dns_result = dmDNS::NewChannel(&g_Websocket.m_Channel);
if (dmDNS::RESULT_OK != dns_result)
{
dmLogError("Failed to create DNS channel: %d", dns_result);
}
#endif
g_Websocket.m_Initialized = 1; g_Websocket.m_Initialized = 1;
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
@@ -589,7 +582,7 @@ static dmExtension::Result Finalize(dmExtension::Params* params)
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer) Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer, uint16_t code)
{ {
if (conn->m_Messages.Full()) if (conn->m_Messages.Full())
conn->m_Messages.OffsetCapacity(4); conn->m_Messages.OffsetCapacity(4);
@@ -597,6 +590,7 @@ Result PushMessage(WebsocketConnection* conn, MessageType type, int length, cons
Message msg; Message msg;
msg.m_Type = (uint32_t)type; msg.m_Type = (uint32_t)type;
msg.m_Length = length; msg.m_Length = length;
msg.m_Code = code;
conn->m_Messages.Push(msg); conn->m_Messages.Push(msg);
if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity) if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity)
@@ -627,7 +621,7 @@ static void ConnectionWorker(void* _conn)
{ {
WebsocketConnection* conn = (WebsocketConnection*)_conn; WebsocketConnection* conn = (WebsocketConnection*)_conn;
dmSocket::Result sr; dmSocket::Result sr;
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, g_Websocket.m_Channel, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &sr); dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &sr);
if (dmConnectionPool::RESULT_OK != pool_result) if (dmConnectionPool::RESULT_OK != pool_result)
{ {
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr)); CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr));
@@ -659,7 +653,7 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
--size; --size;
DestroyConnection(conn); DestroyConnection(conn);
} }
else if (STATE_CONNECTED == conn->m_State) else if ((STATE_CONNECTED == conn->m_State) || (STATE_DISCONNECTING == conn->m_State))
{ {
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
int r = WSL_Poll(conn->m_Ctx); int r = WSL_Poll(conn->m_Ctx);
@@ -671,7 +665,6 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
#endif #endif
uint32_t offset = 0; uint32_t offset = 0;
bool close_received = false;
for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i) for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i)
{ {
const Message& msg = conn->m_Messages[i]; const Message& msg = conn->m_Messages[i];
@@ -679,25 +672,19 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
if (EVENT_DISCONNECTED == msg.m_Type) if (EVENT_DISCONNECTED == msg.m_Type)
{ {
conn->m_Status = RESULT_OK; conn->m_Status = RESULT_OK;
CloseConnection(conn); // close the connection and immediately transition to the DISCONNECTED
// state
// Put the message at the front of the buffer SetState(conn, STATE_DISCONNECTED);
conn->m_Messages.SetSize(0); conn->m_CloseCode = msg.m_Code;
conn->m_BufferSize = 0;
PushMessage(conn, MESSAGE_TYPE_CLOSE, msg.m_Length, (const uint8_t*)conn->m_Buffer+offset);
close_received = true;
break; break;
} }
HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length); HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length);
offset += msg.m_Length; offset += msg.m_Length;
} }
if (!close_received) // saving the close message for next step
{
conn->m_Messages.SetSize(0); conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0; conn->m_BufferSize = 0;
} }
}
else if (STATE_HANDSHAKE_READ == conn->m_State) else if (STATE_HANDSHAKE_READ == conn->m_State)
{ {
if (CheckConnectTimeout(conn)) if (CheckConnectTimeout(conn))

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@@ -21,7 +21,6 @@
#include <dmsdk/dlib/connection_pool.h> #include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/socket.h> #include <dmsdk/dlib/socket.h>
#include <dmsdk/dlib/dns.h>
#include <dmsdk/dlib/uri.h> #include <dmsdk/dlib/uri.h>
#include <dmsdk/dlib/array.h> #include <dmsdk/dlib/array.h>
#include <dmsdk/dlib/thread.h> #include <dmsdk/dlib/thread.h>
@@ -81,6 +80,7 @@ namespace dmWebsocket
struct Message struct Message
{ {
uint16_t m_Code;
uint32_t m_Length:30; uint32_t m_Length:30;
uint32_t m_Type:2; uint32_t m_Type:2;
}; };
@@ -130,6 +130,7 @@ namespace dmWebsocket
int m_BufferSize; int m_BufferSize;
uint32_t m_BufferCapacity; uint32_t m_BufferCapacity;
Result m_Status; Result m_Status;
uint16_t m_CloseCode;
uint8_t m_SSL:1; uint8_t m_SSL:1;
uint8_t m_HasHandshakeData:1; uint8_t m_HasHandshakeData:1;
uint8_t :7; uint8_t :7;
@@ -160,7 +161,7 @@ namespace dmWebsocket
void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length); void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length);
// Messages // Messages
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg); Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg, uint16_t code);
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
// Wslay callbacks // Wslay callbacks

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@@ -124,7 +124,7 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
WebsocketConnection* conn = (WebsocketConnection*)user_data; WebsocketConnection* conn = (WebsocketConnection*)user_data;
if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME) if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME)
{ {
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg); PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg, 0);
} else if (arg->opcode == WSLAY_CONNECTION_CLOSE) } else if (arg->opcode == WSLAY_CONNECTION_CLOSE)
{ {
// The first two bytes is the close code // The first two bytes is the close code
@@ -137,8 +137,9 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
} }
char buffer[1024]; char buffer[1024];
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", wslay_event_get_status_code_received(ctx), reason); uint16_t status_code = wslay_event_get_status_code_received(ctx);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer); len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", status_code, reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer, status_code);
if (!wslay_event_get_close_sent(ctx)) if (!wslay_event_get_close_sent(ctx))
{ {