Björn Ritzl 24bb291c72
Added status code to callback when the server closes the connection (#45)
* Added WebSocket close code to callback

Also added message and code for HTML5

* Unify disconnect handling for wslay and html5
2022-06-23 20:52:46 +02:00

835 lines
24 KiB
C++

// More info on websockets
// https://tools.ietf.org/html/rfc6455
#define LIB_NAME "Websocket"
#define MODULE_NAME "websocket"
#include "websocket.h"
#include "script_util.h"
#include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/thread.h>
#include <dmsdk/dlib/sslsocket.h>
#include <ctype.h> // isprint et al
#if defined(__EMSCRIPTEN__)
#include <emscripten/emscripten.h> // for EM_ASM
#include <emscripten/websocket.h>
#endif
#if defined(WIN32)
#include <malloc.h>
#define alloca _alloca
#endif
namespace dmWebsocket {
int g_DebugWebSocket = 0;
struct WebsocketContext
{
uint64_t m_BufferSize;
int m_Timeout;
dmArray<WebsocketConnection*> m_Connections;
dmConnectionPool::HPool m_Pool;
uint32_t m_Initialized:1;
} g_Websocket;
#define STRING_CASE(_X) case _X: return #_X;
const char* ResultToString(Result err)
{
switch(err) {
STRING_CASE(RESULT_OK);
STRING_CASE(RESULT_ERROR);
STRING_CASE(RESULT_FAIL_WSLAY_INIT);
STRING_CASE(RESULT_NOT_CONNECTED);
STRING_CASE(RESULT_HANDSHAKE_FAILED);
STRING_CASE(RESULT_WOULDBLOCK);
default: return "Unknown result";
};
}
const char* StateToString(State err)
{
switch(err) {
STRING_CASE(STATE_CREATE);
STRING_CASE(STATE_CONNECTING);
STRING_CASE(STATE_HANDSHAKE_WRITE);
STRING_CASE(STATE_HANDSHAKE_READ);
STRING_CASE(STATE_CONNECTED);
STRING_CASE(STATE_DISCONNECTING);
STRING_CASE(STATE_DISCONNECTED);
default: return "Unknown error";
};
}
#undef STRING_CASE
void DebugLog(int level, const char* fmt, ...)
{
if (level > g_DebugWebSocket)
return;
size_t buffer_size = 4096;
char* buffer = (char*)alloca(buffer_size);
va_list lst;
va_start(lst, fmt);
buffer_size = vsnprintf(buffer, buffer_size, fmt, lst);
dmLogWarning("%s", buffer);
va_end(lst);
}
void DebugPrint(int level, const char* msg, const void* _bytes, uint32_t num_bytes)
{
if (level > g_DebugWebSocket)
return;
char buffer[1024];
char submessage[128];
uint32_t sublength = 0;
uint32_t len = dmSnPrintf(buffer, sizeof(buffer), "%s '", msg);
const uint8_t* bytes = (const uint8_t*)_bytes;
for (uint32_t i = 0; i < num_bytes; ++i)
{
if (len + 2 >= sizeof(buffer))
{
dmLogWarning("%s", buffer);
buffer[0] = 0;
len = 0;
}
sublength = 0;
int c = bytes[i];
if (isprint(c))
sublength = dmSnPrintf(submessage, sizeof(submessage), "%c", c);
else if (c == '\r')
sublength = dmSnPrintf(submessage, sizeof(submessage), "\\r");
else if (c == '\n')
sublength = dmSnPrintf(submessage, sizeof(submessage), "\\n");
else if (c == '\t')
sublength = dmSnPrintf(submessage, sizeof(submessage), "\\t");
else
sublength = dmSnPrintf(submessage, sizeof(submessage), "\\%02x", c);
dmStrlCat(buffer, submessage, sizeof(buffer));
len += sublength;
}
if (len + 2 >= sizeof(buffer))
{
dmLogWarning("%s", buffer);
buffer[0] = 0;
len = 0;
}
sublength = dmSnPrintf(submessage, sizeof(submessage), "' %u bytes", num_bytes);
dmStrlCat(buffer, submessage, sizeof(buffer));
len += sublength;
dmLogWarning("%s", buffer);
}
#define CLOSE_CONN(...) \
SetStatus(conn, RESULT_ERROR, __VA_ARGS__); \
CloseConnection(conn);
void SetState(WebsocketConnection* conn, State state)
{
State prev_state = conn->m_State;
if (prev_state != state)
{
conn->m_State = state;
DebugLog(1, "%s -> %s", StateToString(prev_state), StateToString(conn->m_State));
}
}
Result SetStatus(WebsocketConnection* conn, Result status, const char* format, ...)
{
if (conn->m_Status == RESULT_OK)
{
va_list lst;
va_start(lst, format);
conn->m_BufferSize = vsnprintf(conn->m_Buffer, conn->m_BufferCapacity, format, lst);
va_end(lst);
conn->m_Status = status;
DebugLog(1, "STATUS: '%s' len: %u", conn->m_Buffer, conn->m_BufferSize);
}
return status;
}
// ***************************************************************************************************
// LUA functions
static WebsocketConnection* CreateConnection(const char* url)
{
WebsocketConnection* conn = new WebsocketConnection;
conn->m_BufferCapacity = g_Websocket.m_BufferSize;
conn->m_Buffer = (char*)malloc(conn->m_BufferCapacity);
conn->m_Buffer[0] = 0;
conn->m_BufferSize = 0;
conn->m_ConnectTimeout = 0;
dmURI::Parse(url, &conn->m_Url);
if (strcmp(conn->m_Url.m_Scheme, "https") == 0)
strcpy(conn->m_Url.m_Scheme, "wss");
conn->m_SSL = strcmp(conn->m_Url.m_Scheme, "wss") == 0 ? 1 : 0;
conn->m_State = STATE_CREATE;
conn->m_Callback = 0;
conn->m_Connection = 0;
conn->m_Socket = 0;
conn->m_SSLSocket = 0;
conn->m_Status = RESULT_OK;
conn->m_HasHandshakeData = 0;
conn->m_HandshakeResponse = 0;
conn->m_ConnectionThread = 0;
#if defined(HAVE_WSLAY)
conn->m_Ctx = 0;
#endif
#if defined(__EMSCRIPTEN__)
conn->m_WS = 0;
#endif
return conn;
}
static void DestroyConnection(WebsocketConnection* conn)
{
#if defined(HAVE_WSLAY)
if (conn->m_Ctx)
WSL_Exit(conn->m_Ctx);
#endif
free((void*)conn->m_CustomHeaders);
free((void*)conn->m_Protocol);
if (conn->m_Callback)
dmScript::DestroyCallback(conn->m_Callback);
#if defined(__EMSCRIPTEN__)
if (conn->m_WS)
{
emscripten_websocket_delete(conn->m_WS);
}
#else
if (conn->m_Connection)
dmConnectionPool::Close(g_Websocket.m_Pool, conn->m_Connection);
#endif
if (conn->m_HandshakeResponse)
delete conn->m_HandshakeResponse;
free((void*)conn->m_Buffer);
if (conn->m_ConnectionThread)
{
dmThread::Join(conn->m_ConnectionThread);
conn->m_ConnectionThread = 0;
}
delete conn;
DebugLog(2, "DestroyConnection: %p", conn);
}
static void CloseConnection(WebsocketConnection* conn)
{
// we want it to send this message in the polling
if (conn->m_State == STATE_CONNECTED) {
#if defined(HAVE_WSLAY)
WSL_Close(conn->m_Ctx);
#else
// start disconnecting by closing the WebSocket through the JS API
// we transition to the DISCONNECTED state when we receive the
// Emscripten callback that the connection has closed
emscripten_websocket_close(conn->m_WS, 1000, "CloseConnection");
SetState(conn, STATE_DISCONNECTING);
#endif
}
#if defined(HAVE_WSLAY)
// close the connection and immediately transition to the DISCONNECTED
// state
SetState(conn, STATE_DISCONNECTED);
#endif
}
static bool IsConnectionValid(WebsocketConnection* conn)
{
if (conn)
{
for (int i = 0; i < g_Websocket.m_Connections.Size(); ++i )
{
if (g_Websocket.m_Connections[i] == conn)
return true;
}
}
return false;
}
/*#
*
*/
static int LuaConnect(lua_State* L)
{
DM_LUA_STACK_CHECK(L, 1);
if (!g_Websocket.m_Initialized)
return DM_LUA_ERROR("The web socket module isn't initialized");
const char* url = luaL_checkstring(L, 1);
lua_Number timeout = dmScript::CheckTableNumber(L, 2, "timeout", 3000);
const char* custom_headers = dmScript::CheckTableString(L, 2, "headers", 0);
const char* protocol = dmScript::CheckTableString(L, 2, "protocol", 0);
if (custom_headers != 0)
{
if (strstr(custom_headers, "\r\n\r\n") != 0)
{
return DM_LUA_ERROR("The header field must not contain double '\\r\\n\\r\\n': '%s'", custom_headers);
}
}
WebsocketConnection* conn = CreateConnection(url);
conn->m_ConnectTimeout = dmTime::GetTime() + timeout * 1000;
conn->m_CustomHeaders = custom_headers ? strdup(custom_headers) : 0;
conn->m_Protocol = protocol ? strdup(protocol) : 0;
conn->m_Callback = dmScript::CreateCallback(L, 3);
if (g_Websocket.m_Connections.Full())
g_Websocket.m_Connections.OffsetCapacity(2);
g_Websocket.m_Connections.Push(conn);
lua_pushlightuserdata(L, conn);
return 1;
}
static int LuaDisconnect(lua_State* L)
{
DM_LUA_STACK_CHECK(L, 0);
if (!g_Websocket.m_Initialized)
return DM_LUA_ERROR("The web socket module isn't initialized");
if (!lua_islightuserdata(L, 1))
return DM_LUA_ERROR("The first argument must be a valid connection!");
WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1);
if (IsConnectionValid(conn))
{
CloseConnection(conn);
}
return 0;
}
static int LuaSend(lua_State* L)
{
DM_LUA_STACK_CHECK(L, 0);
if (!g_Websocket.m_Initialized)
return DM_LUA_ERROR("The web socket module isn't initialized");
if (!lua_islightuserdata(L, 1))
return DM_LUA_ERROR("The first argument must be a valid connection!");
WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1);
if (!IsConnectionValid(conn))
return DM_LUA_ERROR("Invalid connection");
if (conn->m_State != STATE_CONNECTED)
return DM_LUA_ERROR("Connection isn't connected");
size_t string_length = 0;
const char* string = luaL_checklstring(L, 2, &string_length);
#if defined(HAVE_WSLAY)
int write_mode = dmScript::CheckTableNumber(L, 3, "type", WSLAY_BINARY_FRAME);
struct wslay_event_msg msg;
msg.opcode = write_mode;
msg.msg = (const uint8_t*)string;
msg.msg_length = string_length;
wslay_event_queue_msg(conn->m_Ctx, &msg); // it makes a copy of the data
#else
EMSCRIPTEN_RESULT result;
int write_mode = dmScript::CheckTableNumber(L, 3, "type", DATA_TYPE_BINARY);
if (write_mode == DATA_TYPE_BINARY)
{
result = emscripten_websocket_send_binary(conn->m_WS, (void*)string, string_length);
}
else
{
result = emscripten_websocket_send_utf8_text(conn->m_WS, string);
}
if (result)
{
CLOSE_CONN("Failed to send on websocket");
}
#endif
return 0;
}
void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length)
{
if (!dmScript::IsCallbackValid(conn->m_Callback))
return;
lua_State* L = dmScript::GetCallbackLuaContext(conn->m_Callback);
DM_LUA_STACK_CHECK(L, 0)
if (!dmScript::SetupCallback(conn->m_Callback))
{
dmLogError("Failed to setup callback");
return;
}
lua_pushlightuserdata(L, conn);
lua_newtable(L);
lua_pushinteger(L, event);
lua_setfield(L, -2, "event");
lua_pushlstring(L, conn->m_Buffer + msg_offset, msg_length);
lua_setfield(L, -2, "message");
if(conn->m_HandshakeResponse)
{
HandshakeResponse* response = conn->m_HandshakeResponse;
lua_newtable(L);
lua_pushnumber(L, response->m_ResponseStatusCode);
lua_setfield(L, -2, "status");
lua_pushstring(L, &conn->m_Buffer[response->m_BodyOffset]);
lua_setfield(L, -2, "response");
lua_newtable(L);
for (uint32_t i = 0; i < response->m_Headers.Size(); ++i)
{
lua_pushstring(L, response->m_Headers[i]->m_Value);
lua_setfield(L, -2, response->m_Headers[i]->m_Key);
}
lua_setfield(L, -2, "headers");
lua_setfield(L, -2, "handshake_response");
delete conn->m_HandshakeResponse;
conn->m_HandshakeResponse = 0;
}
if (event == EVENT_DISCONNECTED)
{
lua_pushinteger(L, conn->m_CloseCode);
lua_setfield(L, -2, "code");
}
dmScript::PCall(L, 3, 0);
dmScript::TeardownCallback(conn->m_Callback);
}
HttpHeader::HttpHeader(const char* key, const char* value)
{
m_Key = strdup(key);
m_Value = strdup(value);
}
HttpHeader::~HttpHeader()
{
free((void*)m_Key);
free((void*)m_Value);
m_Key = 0;
m_Value = 0;
}
HttpHeader* HandshakeResponse::GetHeader(const char* header_key)
{
for(uint32_t i = 0; i < m_Headers.Size(); ++i)
{
if (dmStrCaseCmp(m_Headers[i]->m_Key, header_key) == 0)
{
return m_Headers[i];
}
}
return 0;
}
HandshakeResponse::~HandshakeResponse()
{
for(uint32_t i = 0; i < m_Headers.Size(); ++i)
{
delete m_Headers[i];
}
}
// ***************************************************************************************************
// Life cycle functions
// Functions exposed to Lua
static const luaL_reg Websocket_module_methods[] =
{
{"connect", LuaConnect},
{"disconnect", LuaDisconnect},
{"send", LuaSend},
{0, 0}
};
static void LuaInit(lua_State* L)
{
int top = lua_gettop(L);
// Register lua names
luaL_register(L, MODULE_NAME, Websocket_module_methods);
#define SETCONSTANT(_X) \
lua_pushnumber(L, (lua_Number) _X); \
lua_setfield(L, -2, #_X);
SETCONSTANT(EVENT_CONNECTED);
SETCONSTANT(EVENT_DISCONNECTED);
SETCONSTANT(EVENT_MESSAGE);
SETCONSTANT(EVENT_ERROR);
#if defined(HAVE_WSLAY)
lua_pushnumber(L, (lua_Number) WSLAY_BINARY_FRAME);
lua_setfield(L, -2, "DATA_TYPE_BINARY");
lua_pushnumber(L, (lua_Number) WSLAY_TEXT_FRAME);
lua_setfield(L, -2, "DATA_TYPE_TEXT");
#else
SETCONSTANT(DATA_TYPE_BINARY);
SETCONSTANT(DATA_TYPE_TEXT);
#endif
#undef SETCONSTANT
lua_pop(L, 1);
assert(top == lua_gettop(L));
}
static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
{
g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024);
g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000);
g_Websocket.m_Connections.SetCapacity(4);
g_Websocket.m_Pool = 0;
g_Websocket.m_Initialized = 0;
dmConnectionPool::Params pool_params;
pool_params.m_MaxConnections = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.max_connections", 2);
dmConnectionPool::Result result = dmConnectionPool::New(&pool_params, &g_Websocket.m_Pool);
g_DebugWebSocket = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.debug", 0);
if (g_DebugWebSocket)
dmLogInfo("dmWebSocket::g_DebugWebSocket == %d", g_DebugWebSocket);
if (dmConnectionPool::RESULT_OK != result)
{
dmLogError("Failed to create connection pool: %d", result);
return dmExtension::RESULT_INIT_ERROR;
}
g_Websocket.m_Initialized = 1;
return dmExtension::RESULT_OK;
}
static dmExtension::Result Initialize(dmExtension::Params* params)
{
if (!g_Websocket.m_Initialized)
return dmExtension::RESULT_OK;
LuaInit(params->m_L);
dmLogInfo("Registered %s extension", MODULE_NAME);
return dmExtension::RESULT_OK;
}
static dmExtension::Result AppFinalize(dmExtension::AppParams* params)
{
dmConnectionPool::Shutdown(g_Websocket.m_Pool, dmSocket::SHUTDOWNTYPE_READWRITE);
return dmExtension::RESULT_OK;
}
static dmExtension::Result Finalize(dmExtension::Params* params)
{
while (!g_Websocket.m_Connections.Empty())
{
WebsocketConnection* conn = g_Websocket.m_Connections.Back();
g_Websocket.m_Connections.Pop();
DestroyConnection(conn);
}
return dmExtension::RESULT_OK;
}
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer, uint16_t code)
{
if (conn->m_Messages.Full())
conn->m_Messages.OffsetCapacity(4);
Message msg;
msg.m_Type = (uint32_t)type;
msg.m_Length = length;
msg.m_Code = code;
conn->m_Messages.Push(msg);
if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity)
{
conn->m_BufferCapacity = conn->m_BufferSize + length + 1;
conn->m_Buffer = (char*)realloc(conn->m_Buffer, conn->m_BufferCapacity);
}
// append to the end of the buffer
memcpy(conn->m_Buffer + conn->m_BufferSize, buffer, length);
conn->m_BufferSize += length;
conn->m_Buffer[conn->m_BufferCapacity-1] = 0;
// Instead of printing from the incoming buffer, we print from our own, to make sure it looks ok
DebugPrint(2, __FUNCTION__, conn->m_Buffer+conn->m_BufferSize-length, length);
return dmWebsocket::RESULT_OK;
}
// has the connect procedure taken too long?
static bool CheckConnectTimeout(WebsocketConnection* conn)
{
uint64_t t = dmTime::GetTime();
return t >= conn->m_ConnectTimeout;
}
static void ConnectionWorker(void* _conn)
{
WebsocketConnection* conn = (WebsocketConnection*)_conn;
dmSocket::Result sr;
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &sr);
if (dmConnectionPool::RESULT_OK != pool_result)
{
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr));
return;
}
SetState(conn, STATE_HANDSHAKE_WRITE);
}
static dmExtension::Result OnUpdate(dmExtension::Params* params)
{
uint32_t size = g_Websocket.m_Connections.Size();
for (uint32_t i = 0; i < size; ++i)
{
WebsocketConnection* conn = g_Websocket.m_Connections[i];
if (STATE_DISCONNECTED == conn->m_State)
{
if (RESULT_OK != conn->m_Status)
{
HandleCallback(conn, EVENT_ERROR, 0, conn->m_BufferSize);
conn->m_BufferSize = 0;
}
HandleCallback(conn, EVENT_DISCONNECTED, 0, conn->m_BufferSize);
g_Websocket.m_Connections.EraseSwap(i);
--i;
--size;
DestroyConnection(conn);
}
else if ((STATE_CONNECTED == conn->m_State) || (STATE_DISCONNECTING == conn->m_State))
{
#if defined(HAVE_WSLAY)
int r = WSL_Poll(conn->m_Ctx);
if (0 != r)
{
CLOSE_CONN("Websocket closing for %s (%s)", conn->m_Url.m_Hostname, WSL_ResultToString(r));
continue;
}
#endif
uint32_t offset = 0;
for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i)
{
const Message& msg = conn->m_Messages[i];
if (EVENT_DISCONNECTED == msg.m_Type)
{
conn->m_Status = RESULT_OK;
// close the connection and immediately transition to the DISCONNECTED
// state
SetState(conn, STATE_DISCONNECTED);
conn->m_CloseCode = msg.m_Code;
break;
}
HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length);
offset += msg.m_Length;
}
conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
}
else if (STATE_HANDSHAKE_READ == conn->m_State)
{
if (CheckConnectTimeout(conn))
{
CLOSE_CONN("Connect sequence timed out");
continue;
}
Result result = ReceiveHeaders(conn);
if (RESULT_WOULDBLOCK == result)
{
continue;
}
if (RESULT_OK != result)
{
CLOSE_CONN("Failed receiving handshake headers. %d", result);
continue;
}
// Verifies headers, and also stages any initial sent data
result = VerifyHeaders(conn);
if (RESULT_OK != result)
{
CLOSE_CONN("Failed verifying handshake headers:\n%s\n\n", conn->m_Buffer);
continue;
}
#if defined(HAVE_WSLAY)
int r = WSL_Init(&conn->m_Ctx, g_Websocket.m_BufferSize, (void*)conn);
if (0 != r)
{
CLOSE_CONN("Failed initializing wslay: %s", WSL_ResultToString(r));
continue;
}
dmSocket::SetNoDelay(conn->m_Socket, true);
// Don't go lower than 1000 since some platforms might not have that good precision
dmSocket::SetReceiveTimeout(conn->m_Socket, 1000);
if (conn->m_SSLSocket)
dmSSLSocket::SetReceiveTimeout(conn->m_SSLSocket, 1000);
dmSocket::SetBlocking(conn->m_Socket, false);
#endif
SetState(conn, STATE_CONNECTED);
HandleCallback(conn, EVENT_CONNECTED, 0, 0);
}
else if (STATE_HANDSHAKE_WRITE == conn->m_State)
{
if (CheckConnectTimeout(conn))
{
CLOSE_CONN("Connect sequence timed out");
continue;
}
if (conn->m_ConnectionThread)
{
dmThread::Join(conn->m_ConnectionThread);
conn->m_ConnectionThread = 0;
}
conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection);
conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
Result result = SendClientHandshake(conn);
if (RESULT_WOULDBLOCK == result)
{
continue;
}
if (RESULT_OK != result)
{
CLOSE_CONN("Failed sending handshake: %d", result);
continue;
}
SetState(conn, STATE_HANDSHAKE_READ);
}
else if (STATE_CREATE == conn->m_State)
{
if (CheckConnectTimeout(conn))
{
CLOSE_CONN("Connect sequence timed out");
continue;
}
#if defined(__EMSCRIPTEN__)
char uri_buffer[dmURI::MAX_URI_LEN];
const char* uri;
bool no_path = conn->m_Url.m_Path[0] == '\0';
bool no_port = conn->m_Url.m_Port == -1;
if (no_path && no_port)
{
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname);
}
else if (no_port)
{
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Path);
}
else if (no_path)
{
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s:%d", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Port);
}
else {
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s:%d%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_Url.m_Path);
}
uri = uri_buffer;
EmscriptenWebSocketCreateAttributes ws_attrs = {
uri,
conn->m_Protocol,
EM_TRUE
};
EMSCRIPTEN_WEBSOCKET_T ws = emscripten_websocket_new(&ws_attrs);
if (ws < 0)
{
CLOSE_CONN("Failed to connect to '%s:%d': %d", conn->m_Url.m_Hostname, (int)conn->m_Url.m_Port, ws);
continue;
}
conn->m_WS = ws;
emscripten_websocket_set_onopen_callback(ws, conn, Emscripten_WebSocketOnOpen);
emscripten_websocket_set_onerror_callback(ws, conn, Emscripten_WebSocketOnError);
emscripten_websocket_set_onclose_callback(ws, conn, Emscripten_WebSocketOnClose);
emscripten_websocket_set_onmessage_callback(ws, conn, Emscripten_WebSocketOnMessage);
#else
conn->m_ConnectionThread = dmThread::New((dmThread::ThreadStart)ConnectionWorker, 0x80000, conn, "WSConnect");
#endif
SetState(conn, STATE_CONNECTING);
}
else if (STATE_CONNECTING == conn->m_State)
{
#if defined(__EMSCRIPTEN__)
if (CheckConnectTimeout(conn))
{
CLOSE_CONN("Connect sequence timed out");
continue;
}
#endif
}
}
return dmExtension::RESULT_OK;
}
} // dmWebsocket
DM_DECLARE_EXTENSION(Websocket, LIB_NAME, dmWebsocket::AppInitialize, dmWebsocket::AppFinalize, dmWebsocket::Initialize, dmWebsocket::OnUpdate, 0, dmWebsocket::Finalize)
#undef CLOSE_CONN