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13
README.md
13
README.md
@@ -1,5 +1,3 @@
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||||
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||||
# Defold websocket extension
|
||||
|
||||
[](https://github.com/defold/extension-websocket/actions)
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@@ -17,7 +15,12 @@ https://defold.com/extension-websocket/api/
|
||||
|
||||
## Debugging
|
||||
|
||||
In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug`.
|
||||
In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug` (edit `game.project` as text and add):
|
||||
|
||||
```
|
||||
[websocket]
|
||||
debug = level
|
||||
```
|
||||
|
||||
Set it to:
|
||||
|
||||
@@ -50,3 +53,7 @@ For command line debugging, there's
|
||||
This extension makes use of the C library WSlay by @tatsuhiro-t:
|
||||
|
||||
* https://github.com/tatsuhiro-t/wslay
|
||||
|
||||
The test server used by the example:
|
||||
|
||||
* https://www.lob.com/blog/websocket-org-is-down-here-is-an-alternative
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -14,23 +14,23 @@ Here is how you connect to a websocket and listen to events:
|
||||
```lua
|
||||
local function websocket_callback(self, conn, data)
|
||||
if data.event == websocket.EVENT_DISCONNECTED then
|
||||
log("Disconnected: " .. tostring(conn))
|
||||
print("Disconnected: " .. tostring(conn))
|
||||
self.connection = nil
|
||||
update_gui(self)
|
||||
elseif data.event == websocket.EVENT_CONNECTED then
|
||||
update_gui(self)
|
||||
log("Connected: " .. tostring(conn))
|
||||
print("Connected: " .. tostring(conn))
|
||||
elseif data.event == websocket.EVENT_ERROR then
|
||||
log("Error: '" .. tostring(data.message) .. "'")
|
||||
print("Error: '" .. tostring(data.message) .. "'")
|
||||
if data.handshake_response then
|
||||
log("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'")
|
||||
print("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'")
|
||||
for key, value in pairs(data.handshake_response.headers) do
|
||||
log("Handshake response header: '" .. key .. ": " .. value .. "'")
|
||||
end
|
||||
log("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'")
|
||||
print("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'")
|
||||
end
|
||||
elseif data.event == websocket.EVENT_MESSAGE then
|
||||
log("Receiving: '" .. tostring(data.message) .. "'")
|
||||
print("Receiving: '" .. tostring(data.message) .. "'")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -56,6 +56,19 @@ https://github.com/defold/extension-websocket/archive/master.zip
|
||||
We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases).
|
||||
|
||||
|
||||
## Configuration
|
||||
The following configuration options can be set in the game.project file:
|
||||
|
||||
```
|
||||
[websocket]
|
||||
debug = 1
|
||||
socket_timeout = 10000000
|
||||
```
|
||||
|
||||
* `debug` - Log level where 0 means no logs and higher values shows more logs (currently 1 or 2).
|
||||
* `socket_timeout` - Timeout for the underlying socket connection. In microseconds.
|
||||
|
||||
|
||||
## Source code
|
||||
|
||||
The source code is available on [GitHub](https://github.com/defold/extension-websocket)
|
||||
|
@@ -1,4 +1,5 @@
|
||||
local URL="://echo.websocket.org"
|
||||
local URL = "echo.websocket.events"
|
||||
|
||||
local function click_button(node, action)
|
||||
return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y)
|
||||
end
|
||||
@@ -32,12 +33,6 @@ local function log(...)
|
||||
gui.set_text(node, gui.get_text(node) .. "\n" .. text)
|
||||
end
|
||||
|
||||
local function http_result(self, _, response)
|
||||
print(response.status)
|
||||
--print(response.response)
|
||||
pprint(response.headers)
|
||||
end
|
||||
|
||||
function init(self)
|
||||
msg.post(".", "acquire_input_focus")
|
||||
msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) })
|
||||
@@ -48,9 +43,6 @@ function init(self)
|
||||
self.connection_text = gui.get_node("connection_text")
|
||||
self.connection = nil
|
||||
update_gui(self)
|
||||
|
||||
--http.request("https://defold.com", "GET", http_result)
|
||||
|
||||
end
|
||||
|
||||
function final(self)
|
||||
@@ -65,7 +57,7 @@ end
|
||||
|
||||
local function websocket_callback(self, conn, data)
|
||||
if data.event == websocket.EVENT_DISCONNECTED then
|
||||
log("Disconnected: " .. tostring(conn))
|
||||
log("Disconnected: " .. tostring(conn) .. " Code: " .. data.code .. " Message: " .. tostring(data.message))
|
||||
self.connection = nil
|
||||
update_gui(self)
|
||||
elseif data.event == websocket.EVENT_CONNECTED then
|
||||
@@ -88,7 +80,7 @@ end
|
||||
local function connect(self, scheme)
|
||||
local params = {}
|
||||
|
||||
self.url = scheme .. URL
|
||||
self.url = scheme .. "://" .. URL
|
||||
log("Connecting to " .. self.url)
|
||||
self.connection = websocket.connect(self.url, params, websocket_callback)
|
||||
end
|
||||
|
@@ -61,6 +61,14 @@
|
||||
type: string
|
||||
desc: The received data if event is `websocket.EVENT_MESSAGE`. Error message otherwise
|
||||
|
||||
- name: handshake_response
|
||||
type: table
|
||||
desc: Handshake response information (status, headers etc)
|
||||
|
||||
- name: code
|
||||
type: number
|
||||
desc: Status code received from the server if the server closed the connection. Only present if event is `EVENT_DISCONNECTED`.
|
||||
|
||||
|
||||
returns:
|
||||
- name: connection
|
||||
@@ -86,7 +94,7 @@
|
||||
end
|
||||
|
||||
function init(self)
|
||||
self.url = "ws://echo.websocket.org"
|
||||
self.url = "ws://echo.websocket.events"
|
||||
local params = {
|
||||
timeout = 3000,
|
||||
headers = "Sec-WebSocket-Protocol: chat\r\nOrigin: mydomain.com\r\n"
|
||||
|
@@ -21,8 +21,8 @@ EM_BOOL Emscripten_WebSocketOnError(int eventType, const EmscriptenWebSocketErro
|
||||
EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) {
|
||||
DebugLog(1, "WebSocket OnClose");
|
||||
WebsocketConnection* conn = (WebsocketConnection*)userData;
|
||||
PushMessage(conn, MESSAGE_TYPE_CLOSE, 0, 0);
|
||||
SetState(conn, STATE_DISCONNECTED);
|
||||
int length = strlen(websocketEvent->reason);
|
||||
PushMessage(conn, MESSAGE_TYPE_CLOSE, length, (uint8_t*)websocketEvent->reason, websocketEvent->code);
|
||||
return EM_TRUE;
|
||||
}
|
||||
EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) {
|
||||
@@ -33,7 +33,7 @@ EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMe
|
||||
{
|
||||
length--;
|
||||
}
|
||||
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data);
|
||||
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data, 0);
|
||||
return EM_TRUE;
|
||||
}
|
||||
|
||||
|
@@ -7,7 +7,7 @@
|
||||
#include "websocket.h"
|
||||
#include "script_util.h"
|
||||
#include <dmsdk/dlib/connection_pool.h>
|
||||
#include <dmsdk/dlib/dns.h>
|
||||
#include <dmsdk/dlib/thread.h>
|
||||
#include <dmsdk/dlib/sslsocket.h>
|
||||
#include <ctype.h> // isprint et al
|
||||
|
||||
@@ -31,7 +31,6 @@ struct WebsocketContext
|
||||
int m_Timeout;
|
||||
dmArray<WebsocketConnection*> m_Connections;
|
||||
dmConnectionPool::HPool m_Pool;
|
||||
dmDNS::HChannel m_Channel;
|
||||
uint32_t m_Initialized:1;
|
||||
} g_Websocket;
|
||||
|
||||
@@ -193,6 +192,7 @@ static WebsocketConnection* CreateConnection(const char* url)
|
||||
conn->m_Status = RESULT_OK;
|
||||
conn->m_HasHandshakeData = 0;
|
||||
conn->m_HandshakeResponse = 0;
|
||||
conn->m_ConnectionThread = 0;
|
||||
|
||||
#if defined(HAVE_WSLAY)
|
||||
conn->m_Ctx = 0;
|
||||
@@ -232,6 +232,13 @@ static void DestroyConnection(WebsocketConnection* conn)
|
||||
|
||||
|
||||
free((void*)conn->m_Buffer);
|
||||
|
||||
if (conn->m_ConnectionThread)
|
||||
{
|
||||
dmThread::Join(conn->m_ConnectionThread);
|
||||
conn->m_ConnectionThread = 0;
|
||||
}
|
||||
|
||||
delete conn;
|
||||
DebugLog(2, "DestroyConnection: %p", conn);
|
||||
}
|
||||
@@ -242,10 +249,7 @@ static void CloseConnection(WebsocketConnection* conn)
|
||||
// we want it to send this message in the polling
|
||||
if (conn->m_State == STATE_CONNECTED) {
|
||||
#if defined(HAVE_WSLAY)
|
||||
// close the connection and immediately transition to the DISCONNECTED
|
||||
// state
|
||||
WSL_Close(conn->m_Ctx);
|
||||
SetState(conn, STATE_DISCONNECTED);
|
||||
#else
|
||||
// start disconnecting by closing the WebSocket through the JS API
|
||||
// we transition to the DISCONNECTED state when we receive the
|
||||
@@ -255,6 +259,11 @@ static void CloseConnection(WebsocketConnection* conn)
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(HAVE_WSLAY)
|
||||
// close the connection and immediately transition to the DISCONNECTED
|
||||
// state
|
||||
SetState(conn, STATE_DISCONNECTED);
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool IsConnectionValid(WebsocketConnection* conn)
|
||||
@@ -427,6 +436,12 @@ void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int ms
|
||||
conn->m_HandshakeResponse = 0;
|
||||
}
|
||||
|
||||
if (event == EVENT_DISCONNECTED)
|
||||
{
|
||||
lua_pushinteger(L, conn->m_CloseCode);
|
||||
lua_setfield(L, -2, "code");
|
||||
}
|
||||
|
||||
dmScript::PCall(L, 3, 0);
|
||||
|
||||
dmScript::TeardownCallback(conn->m_Callback);
|
||||
@@ -518,8 +533,8 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
|
||||
g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024);
|
||||
g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000);
|
||||
g_Websocket.m_Connections.SetCapacity(4);
|
||||
g_Websocket.m_Channel = 0;
|
||||
g_Websocket.m_Pool = 0;
|
||||
g_Websocket.m_Initialized = 0;
|
||||
|
||||
dmConnectionPool::Params pool_params;
|
||||
pool_params.m_MaxConnections = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.max_connections", 2);
|
||||
@@ -532,31 +547,10 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
|
||||
if (dmConnectionPool::RESULT_OK != result)
|
||||
{
|
||||
dmLogError("Failed to create connection pool: %d", result);
|
||||
return dmExtension::RESULT_INIT_ERROR;
|
||||
}
|
||||
|
||||
// We can do without the channel, it will then fallback to the dmSocket::GetHostname (as opposed to dmDNS::GetHostname)
|
||||
#if defined(HAVE_WSLAY)
|
||||
dmDNS::Result dns_result = dmDNS::NewChannel(&g_Websocket.m_Channel);
|
||||
|
||||
if (dmDNS::RESULT_OK != dns_result)
|
||||
{
|
||||
dmLogError("Failed to create connection pool: %d", dns_result);
|
||||
}
|
||||
#endif
|
||||
|
||||
g_Websocket.m_Initialized = 1;
|
||||
if (!g_Websocket.m_Pool)
|
||||
{
|
||||
if (!g_Websocket.m_Pool)
|
||||
{
|
||||
dmLogInfo("pool is null!");
|
||||
dmConnectionPool::Delete(g_Websocket.m_Pool);
|
||||
}
|
||||
|
||||
dmLogInfo("%s extension not initialized", MODULE_NAME);
|
||||
g_Websocket.m_Initialized = 0;
|
||||
}
|
||||
|
||||
return dmExtension::RESULT_OK;
|
||||
}
|
||||
|
||||
@@ -588,7 +582,7 @@ static dmExtension::Result Finalize(dmExtension::Params* params)
|
||||
return dmExtension::RESULT_OK;
|
||||
}
|
||||
|
||||
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer)
|
||||
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer, uint16_t code)
|
||||
{
|
||||
if (conn->m_Messages.Full())
|
||||
conn->m_Messages.OffsetCapacity(4);
|
||||
@@ -596,6 +590,7 @@ Result PushMessage(WebsocketConnection* conn, MessageType type, int length, cons
|
||||
Message msg;
|
||||
msg.m_Type = (uint32_t)type;
|
||||
msg.m_Length = length;
|
||||
msg.m_Code = code;
|
||||
conn->m_Messages.Push(msg);
|
||||
|
||||
if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity)
|
||||
@@ -622,6 +617,19 @@ static bool CheckConnectTimeout(WebsocketConnection* conn)
|
||||
return t >= conn->m_ConnectTimeout;
|
||||
}
|
||||
|
||||
static void ConnectionWorker(void* _conn)
|
||||
{
|
||||
WebsocketConnection* conn = (WebsocketConnection*)_conn;
|
||||
dmSocket::Result sr;
|
||||
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &sr);
|
||||
if (dmConnectionPool::RESULT_OK != pool_result)
|
||||
{
|
||||
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr));
|
||||
return;
|
||||
}
|
||||
SetState(conn, STATE_HANDSHAKE_WRITE);
|
||||
}
|
||||
|
||||
static dmExtension::Result OnUpdate(dmExtension::Params* params)
|
||||
{
|
||||
uint32_t size = g_Websocket.m_Connections.Size();
|
||||
@@ -645,7 +653,7 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
|
||||
--size;
|
||||
DestroyConnection(conn);
|
||||
}
|
||||
else if (STATE_CONNECTED == conn->m_State)
|
||||
else if ((STATE_CONNECTED == conn->m_State) || (STATE_DISCONNECTING == conn->m_State))
|
||||
{
|
||||
#if defined(HAVE_WSLAY)
|
||||
int r = WSL_Poll(conn->m_Ctx);
|
||||
@@ -657,7 +665,6 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
|
||||
#endif
|
||||
|
||||
uint32_t offset = 0;
|
||||
bool close_received = false;
|
||||
for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i)
|
||||
{
|
||||
const Message& msg = conn->m_Messages[i];
|
||||
@@ -665,24 +672,18 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
|
||||
if (EVENT_DISCONNECTED == msg.m_Type)
|
||||
{
|
||||
conn->m_Status = RESULT_OK;
|
||||
CloseConnection(conn);
|
||||
|
||||
// Put the message at the front of the buffer
|
||||
conn->m_Messages.SetSize(0);
|
||||
conn->m_BufferSize = 0;
|
||||
PushMessage(conn, MESSAGE_TYPE_CLOSE, msg.m_Length, (const uint8_t*)conn->m_Buffer+offset);
|
||||
close_received = true;
|
||||
// close the connection and immediately transition to the DISCONNECTED
|
||||
// state
|
||||
SetState(conn, STATE_DISCONNECTED);
|
||||
conn->m_CloseCode = msg.m_Code;
|
||||
break;
|
||||
}
|
||||
|
||||
HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length);
|
||||
offset += msg.m_Length;
|
||||
}
|
||||
if (!close_received) // saving the close message for next step
|
||||
{
|
||||
conn->m_Messages.SetSize(0);
|
||||
conn->m_BufferSize = 0;
|
||||
}
|
||||
conn->m_Messages.SetSize(0);
|
||||
conn->m_BufferSize = 0;
|
||||
}
|
||||
else if (STATE_HANDSHAKE_READ == conn->m_State)
|
||||
{
|
||||
@@ -739,6 +740,13 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (conn->m_ConnectionThread)
|
||||
{
|
||||
dmThread::Join(conn->m_ConnectionThread);
|
||||
conn->m_ConnectionThread = 0;
|
||||
}
|
||||
conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection);
|
||||
conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
|
||||
Result result = SendClientHandshake(conn);
|
||||
if (RESULT_WOULDBLOCK == result)
|
||||
{
|
||||
@@ -763,11 +771,23 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
char uri_buffer[dmURI::MAX_URI_LEN];
|
||||
const char* uri;
|
||||
if (conn->m_Url.m_Path[0] != '\0') {
|
||||
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Path);
|
||||
} else {
|
||||
bool no_path = conn->m_Url.m_Path[0] == '\0';
|
||||
bool no_port = conn->m_Url.m_Port == -1;
|
||||
if (no_path && no_port)
|
||||
{
|
||||
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname);
|
||||
}
|
||||
else if (no_port)
|
||||
{
|
||||
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Path);
|
||||
}
|
||||
else if (no_path)
|
||||
{
|
||||
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s:%d", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Port);
|
||||
}
|
||||
else {
|
||||
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s:%d%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_Url.m_Path);
|
||||
}
|
||||
uri = uri_buffer;
|
||||
|
||||
EmscriptenWebSocketCreateAttributes ws_attrs = {
|
||||
@@ -787,28 +807,20 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
|
||||
emscripten_websocket_set_onerror_callback(ws, conn, Emscripten_WebSocketOnError);
|
||||
emscripten_websocket_set_onclose_callback(ws, conn, Emscripten_WebSocketOnClose);
|
||||
emscripten_websocket_set_onmessage_callback(ws, conn, Emscripten_WebSocketOnMessage);
|
||||
SetState(conn, STATE_CONNECTING);
|
||||
#else
|
||||
dmSocket::Result sr;
|
||||
int timeout = g_Websocket.m_Timeout;
|
||||
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, g_Websocket.m_Channel, conn->m_SSL, timeout, &conn->m_Connection, &sr);
|
||||
if (dmConnectionPool::RESULT_OK != pool_result)
|
||||
{
|
||||
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr));
|
||||
continue;
|
||||
}
|
||||
conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection);
|
||||
conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
|
||||
SetState(conn, STATE_HANDSHAKE_WRITE);
|
||||
conn->m_ConnectionThread = dmThread::New((dmThread::ThreadStart)ConnectionWorker, 0x80000, conn, "WSConnect");
|
||||
#endif
|
||||
SetState(conn, STATE_CONNECTING);
|
||||
}
|
||||
else if (STATE_CONNECTING == conn->m_State)
|
||||
{
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
if (CheckConnectTimeout(conn))
|
||||
{
|
||||
CLOSE_CONN("Connect sequence timed out");
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -21,9 +21,9 @@
|
||||
|
||||
#include <dmsdk/dlib/connection_pool.h>
|
||||
#include <dmsdk/dlib/socket.h>
|
||||
#include <dmsdk/dlib/dns.h>
|
||||
#include <dmsdk/dlib/uri.h>
|
||||
#include <dmsdk/dlib/array.h>
|
||||
#include <dmsdk/dlib/thread.h>
|
||||
|
||||
namespace dmCrypt
|
||||
{
|
||||
@@ -80,6 +80,7 @@ namespace dmWebsocket
|
||||
|
||||
struct Message
|
||||
{
|
||||
uint16_t m_Code;
|
||||
uint32_t m_Length:30;
|
||||
uint32_t m_Type:2;
|
||||
};
|
||||
@@ -118,6 +119,7 @@ namespace dmWebsocket
|
||||
dmConnectionPool::HConnection m_Connection;
|
||||
dmSocket::Socket m_Socket;
|
||||
dmSSLSocket::Socket m_SSLSocket;
|
||||
dmThread::Thread m_ConnectionThread;
|
||||
dmArray<Message> m_Messages; // lengths of the messages in the data buffer
|
||||
uint64_t m_ConnectTimeout;
|
||||
uint8_t m_Key[16];
|
||||
@@ -128,6 +130,7 @@ namespace dmWebsocket
|
||||
int m_BufferSize;
|
||||
uint32_t m_BufferCapacity;
|
||||
Result m_Status;
|
||||
uint16_t m_CloseCode;
|
||||
uint8_t m_SSL:1;
|
||||
uint8_t m_HasHandshakeData:1;
|
||||
uint8_t :7;
|
||||
@@ -158,7 +161,7 @@ namespace dmWebsocket
|
||||
void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length);
|
||||
|
||||
// Messages
|
||||
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg);
|
||||
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg, uint16_t code);
|
||||
|
||||
#if defined(HAVE_WSLAY)
|
||||
// Wslay callbacks
|
||||
|
@@ -39,11 +39,7 @@ const char* WSL_ResultToString(int err)
|
||||
int WSL_Init(wslay_event_context_ptr* ctx, ssize_t buffer_size, void* userctx)
|
||||
{
|
||||
// Currently only supports client implementation
|
||||
int ret = -1;
|
||||
ret = wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx);
|
||||
if (ret == 0)
|
||||
wslay_event_config_set_max_recv_msg_length(*ctx, buffer_size);
|
||||
return ret;
|
||||
return wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx);
|
||||
}
|
||||
|
||||
|
||||
@@ -124,7 +120,7 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
|
||||
WebsocketConnection* conn = (WebsocketConnection*)user_data;
|
||||
if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME)
|
||||
{
|
||||
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg);
|
||||
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg, 0);
|
||||
} else if (arg->opcode == WSLAY_CONNECTION_CLOSE)
|
||||
{
|
||||
// The first two bytes is the close code
|
||||
@@ -137,8 +133,9 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
|
||||
}
|
||||
|
||||
char buffer[1024];
|
||||
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", wslay_event_get_status_code_received(ctx), reason);
|
||||
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer);
|
||||
uint16_t status_code = wslay_event_get_status_code_received(ctx);
|
||||
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", status_code, reason);
|
||||
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer, status_code);
|
||||
|
||||
if (!wslay_event_get_close_sent(ctx))
|
||||
{
|
||||
|
Reference in New Issue
Block a user