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27 Commits

Author SHA1 Message Date
Björn Ritzl
3331ec1a8d Update index.md 2025-06-04 07:57:48 +02:00
Kharkunov Eugene
c4d744ec49
Fixed websocket library linkage for all web targets (#56) 2025-05-05 11:10:36 +02:00
Brian
de6d493a1c
Update README.md (#54) 2024-09-09 17:11:52 +02:00
Alexey Gulev
65b9e38850
Merge pull request #52 from ekharkunov/emscripten-update
Use builtin Emscripten webscoket implementation for html5.
2024-04-17 17:32:19 +02:00
Kharkunov Eugene
a75c9f6c8f Use builtin Emscripten webscoket implementation for html5.
Update .gitignore.
2024-04-10 13:45:27 +03:00
Mathias Westerdahl
0ac6e3f9a3
Removed hard length limit for received messages (#51) 2024-02-28 13:50:57 +01:00
Björn Ritzl
6ec47ddc17 Delete DefoldWebsocket.symbols 2022-11-02 13:57:59 +01:00
Björn Ritzl
24bb291c72
Added status code to callback when the server closes the connection (#45)
* Added WebSocket close code to callback

Also added message and code for HTML5

* Unify disconnect handling for wslay and html5
2022-06-23 20:52:46 +02:00
Björn Ritzl
5c5736d8bc
Update README.md 2022-02-24 08:27:30 +01:00
Björn Ritzl
24dd20512b
Update websocket.gui_script 2022-02-17 12:40:47 +01:00
Björn Ritzl
63cb5f8de6
Update websocket.gui_script 2022-02-17 12:40:15 +01:00
Björn Ritzl
ace3242158
Update index.md 2022-01-03 14:27:42 +01:00
Björn Ritzl
4cf11c3048
Added info about websocket configuration 2021-09-14 13:30:46 +02:00
Björn Ritzl
ecaac30238
Update README.md 2021-05-28 11:47:32 +02:00
Björn Ritzl
8fd283385f Merge branch 'Issue-38-crash-on-connect' 2021-05-28 11:37:23 +02:00
Björn Ritzl
dfc94aa94a Badge 2021-05-28 11:36:58 +02:00
JCash
d5237bbee1 Remove dold include dns.h 2021-05-01 10:13:36 +02:00
JCash
daffff4c06 Updated dmConnectionPool::Dial call for new beta release 2021-04-30 10:58:31 +02:00
VitaliiTihobrazov-Melsoft
0f841f16af
fix: the connection must be closed in other states (#41) 2021-04-12 22:45:09 +02:00
Björn Ritzl
97cca427d7
Reduced thread name length (#39)
pthread_setname_np() restricts thread name length to 16 characters.
2021-03-18 20:41:03 +01:00
Björn Ritzl
bc56b02e5b Reduced thread name length
pthread_setname_np() restricts thread name length to 16 characters.
2021-03-18 18:31:57 +01:00
Björn Ritzl
cba11de5f1
Run DNS lookup in a separate thread (#37)
* Moved connection pool dial to a thread
* Make sure to join the thread when done
* Cleanup in AppInitialize. Early exit if pool creation failed.
* Only check connection timeout for emscripten
2021-03-17 12:59:01 +01:00
Björn Ritzl
4e67c4dfaa
Add the port to the url for html5 builds (#35)
Fixes #34
2021-03-10 11:56:26 +01:00
Björn Ritzl
efe9115413
Use the Emscripten websocket library instead of POSIX socket emulation (#33)
* Switched to direct javascript websockets

* Skip the null termination on text messages when pushing

* Moved Emscripten callbacks and some other PR improvements

* STATE_CONNECT -> STATE_CREATE

* Changed disconnect logic

* Review feedback
2021-02-18 22:13:53 +01:00
Alexander Palagin
b3afb9a276
close socket when destroying websocket connection instead of returning it back to connection pool (#32) 2021-02-10 08:49:23 +01:00
Alexander Palagin
7346f142fa
replace dmStriCmp with dmStrCaseCmp (#31) 2021-02-10 07:50:09 +01:00
Alexander Palagin
165b7333dc
update exmaple of websocket_callback in documentation (#30) 2021-02-10 07:49:04 +01:00
13 changed files with 278 additions and 5721 deletions

2
.gitignore vendored
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@ -12,3 +12,5 @@ builtins
lws_source lws_source
lws_build lws_build
*.profraw *.profraw
*.der
/.editor_settings

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@ -1,5 +1,3 @@
# Defold websocket extension # Defold websocket extension
[![Build Status](https://github.com/defold/extension-websocket/workflows/Build%20with%20bob/badge.svg)](https://github.com/defold/extension-websocket/actions) [![Build Status](https://github.com/defold/extension-websocket/workflows/Build%20with%20bob/badge.svg)](https://github.com/defold/extension-websocket/actions)
@ -13,11 +11,18 @@ We recommend using a link to a zip file of a [specific release](https://github.c
## API reference ## API reference
https://defold.com/extension-websocket/api/ https://defold.com/extension-websocket/
https://defold.com/extension-websocket/websocket_api/
## Debugging ## Debugging
In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug`. In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug` (edit `game.project` as text and add):
```
[websocket]
debug = level
```
Set it to: Set it to:
@ -50,3 +55,7 @@ For command line debugging, there's
This extension makes use of the C library WSlay by @tatsuhiro-t: This extension makes use of the C library WSlay by @tatsuhiro-t:
* https://github.com/tatsuhiro-t/wslay * https://github.com/tatsuhiro-t/wslay
The test server used by the example:
* https://www.lob.com/blog/websocket-org-is-down-here-is-an-alternative

File diff suppressed because it is too large Load Diff

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@ -14,16 +14,23 @@ Here is how you connect to a websocket and listen to events:
```lua ```lua
local function websocket_callback(self, conn, data) local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then if data.event == websocket.EVENT_DISCONNECTED then
log("Disconnected: " .. tostring(conn)) print("Disconnected: " .. tostring(conn))
self.connection = nil self.connection = nil
update_gui(self) update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then elseif data.event == websocket.EVENT_CONNECTED then
update_gui(self) update_gui(self)
log("Connected: " .. tostring(conn)) print("Connected: " .. tostring(conn))
elseif data.event == websocket.EVENT_ERROR then elseif data.event == websocket.EVENT_ERROR then
log("Error: '" .. data.error .. "'") print("Error: '" .. tostring(data.message) .. "'")
if data.handshake_response then
print("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'")
for key, value in pairs(data.handshake_response.headers) do
log("Handshake response header: '" .. key .. ": " .. value .. "'")
end
print("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'")
end
elseif data.event == websocket.EVENT_MESSAGE then elseif data.event == websocket.EVENT_MESSAGE then
log("Receiving: '" .. tostring(data.message) .. "'") print("Receiving: '" .. tostring(data.message) .. "'")
end end
end end
@ -49,10 +56,19 @@ https://github.com/defold/extension-websocket/archive/master.zip
We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases). We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases).
## Configuration
The following configuration options can be set in the game.project file:
```
[websocket]
debug = 1
socket_timeout = 10000000
```
* `debug` - Log level where 0 means no logs and higher values shows more logs (currently 1 or 2).
* `socket_timeout` - Timeout for the underlying socket connection. In microseconds.
## Source code ## Source code
The source code is available on [GitHub](https://github.com/defold/extension-websocket) The source code is available on [GitHub](https://github.com/defold/extension-websocket)
## API reference
https://defold.com/extension-websocket/api/

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@ -1,4 +1,5 @@
local URL="://echo.websocket.org" local URL = "echo.websocket.events"
local function click_button(node, action) local function click_button(node, action)
return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y) return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y)
end end
@ -32,12 +33,6 @@ local function log(...)
gui.set_text(node, gui.get_text(node) .. "\n" .. text) gui.set_text(node, gui.get_text(node) .. "\n" .. text)
end end
local function http_result(self, _, response)
print(response.status)
--print(response.response)
pprint(response.headers)
end
function init(self) function init(self)
msg.post(".", "acquire_input_focus") msg.post(".", "acquire_input_focus")
msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) }) msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) })
@ -48,9 +43,6 @@ function init(self)
self.connection_text = gui.get_node("connection_text") self.connection_text = gui.get_node("connection_text")
self.connection = nil self.connection = nil
update_gui(self) update_gui(self)
--http.request("https://defold.com", "GET", http_result)
end end
function final(self) function final(self)
@ -65,7 +57,7 @@ end
local function websocket_callback(self, conn, data) local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then if data.event == websocket.EVENT_DISCONNECTED then
log("Disconnected: " .. tostring(conn)) log("Disconnected: " .. tostring(conn) .. " Code: " .. data.code .. " Message: " .. tostring(data.message))
self.connection = nil self.connection = nil
update_gui(self) update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then elseif data.event == websocket.EVENT_CONNECTED then
@ -88,7 +80,7 @@ end
local function connect(self, scheme) local function connect(self, scheme)
local params = {} local params = {}
self.url = scheme .. URL self.url = scheme .. "://" .. URL
log("Connecting to " .. self.url) log("Connecting to " .. self.url)
self.connection = websocket.connect(self.url, params, websocket_callback) self.connection = websocket.connect(self.url, params, websocket_callback)
end end

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@ -14,4 +14,3 @@ _dependencies = https://github.com/GameAnalytics/defold-openssl/archive/1.0.0.zi
[library] [library]
include_dirs = websocket include_dirs = websocket

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@ -61,6 +61,14 @@
type: string type: string
desc: The received data if event is `websocket.EVENT_MESSAGE`. Error message otherwise desc: The received data if event is `websocket.EVENT_MESSAGE`. Error message otherwise
- name: handshake_response
type: table
desc: Handshake response information (status, headers etc)
- name: code
type: number
desc: Status code received from the server if the server closed the connection. Only present if event is `EVENT_DISCONNECTED`.
returns: returns:
- name: connection - name: connection
@ -86,7 +94,7 @@
end end
function init(self) function init(self)
self.url = "ws://echo.websocket.org" self.url = "ws://echo.websocket.events"
local params = { local params = {
timeout = 3000, timeout = 3000,
headers = "Sec-WebSocket-Protocol: chat\r\nOrigin: mydomain.com\r\n" headers = "Sec-WebSocket-Protocol: chat\r\nOrigin: mydomain.com\r\n"

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@ -6,3 +6,7 @@ platforms:
context: context:
includes: ["upload/websocket/include/wslay"] includes: ["upload/websocket/include/wslay"]
defines: ["HAVE_CONFIG_H"] defines: ["HAVE_CONFIG_H"]
web:
context:
linkFlags: ["-lwebsocket.js"]

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@ -0,0 +1,42 @@
#include "websocket.h"
#if defined(__EMSCRIPTEN__)
namespace dmWebsocket
{
EM_BOOL Emscripten_WebSocketOnOpen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnOpen");
WebsocketConnection* conn = (WebsocketConnection*)userData;
SetState(conn, STATE_CONNECTED);
HandleCallback(conn, EVENT_CONNECTED, 0, 0);
return EM_TRUE;
}
EM_BOOL Emscripten_WebSocketOnError(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnError");
WebsocketConnection* conn = (WebsocketConnection*)userData;
conn->m_Status = RESULT_ERROR;
SetState(conn, STATE_DISCONNECTED);
return EM_TRUE;
}
EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnClose");
WebsocketConnection* conn = (WebsocketConnection*)userData;
int length = strlen(websocketEvent->reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, length, (uint8_t*)websocketEvent->reason, websocketEvent->code);
return EM_TRUE;
}
EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnMessage");
WebsocketConnection* conn = (WebsocketConnection*)userData;
int length = websocketEvent->numBytes;
if (websocketEvent->isText)
{
length--;
}
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data, 0);
return EM_TRUE;
}
} // namespace
#endif // __EMSCRIPTEN__

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@ -260,8 +260,8 @@ Result VerifyHeaders(WebsocketConnection* conn)
connection_header = response->GetHeader("Connection"); connection_header = response->GetHeader("Connection");
upgrade_header = response->GetHeader("Upgrade"); upgrade_header = response->GetHeader("Upgrade");
websocket_secret_header = response->GetHeader("Sec-WebSocket-Accept"); websocket_secret_header = response->GetHeader("Sec-WebSocket-Accept");
bool connection = connection_header && dmStriCmp(connection_header->m_Value, "Upgrade") == 0; bool connection = connection_header && dmStrCaseCmp(connection_header->m_Value, "Upgrade") == 0;
bool upgrade = upgrade_header && dmStriCmp(upgrade_header->m_Value, "websocket") == 0; bool upgrade = upgrade_header && dmStrCaseCmp(upgrade_header->m_Value, "websocket") == 0;
bool valid_key = websocket_secret_header && ValidateSecretKey(conn, websocket_secret_header->m_Value); bool valid_key = websocket_secret_header && ValidateSecretKey(conn, websocket_secret_header->m_Value);
// Send error to lua? // Send error to lua?

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@ -7,12 +7,13 @@
#include "websocket.h" #include "websocket.h"
#include "script_util.h" #include "script_util.h"
#include <dmsdk/dlib/connection_pool.h> #include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/dns.h> #include <dmsdk/dlib/thread.h>
#include <dmsdk/dlib/sslsocket.h> #include <dmsdk/dlib/sslsocket.h>
#include <ctype.h> // isprint et al #include <ctype.h> // isprint et al
#if defined(__EMSCRIPTEN__) #if defined(__EMSCRIPTEN__)
#include <emscripten/emscripten.h> // for EM_ASM #include <emscripten/emscripten.h> // for EM_ASM
#include <emscripten/websocket.h>
#endif #endif
#if defined(WIN32) #if defined(WIN32)
@ -30,7 +31,6 @@ struct WebsocketContext
int m_Timeout; int m_Timeout;
dmArray<WebsocketConnection*> m_Connections; dmArray<WebsocketConnection*> m_Connections;
dmConnectionPool::HPool m_Pool; dmConnectionPool::HPool m_Pool;
dmDNS::HChannel m_Channel;
uint32_t m_Initialized:1; uint32_t m_Initialized:1;
} g_Websocket; } g_Websocket;
@ -53,10 +53,12 @@ const char* ResultToString(Result err)
const char* StateToString(State err) const char* StateToString(State err)
{ {
switch(err) { switch(err) {
STRING_CASE(STATE_CREATE);
STRING_CASE(STATE_CONNECTING); STRING_CASE(STATE_CONNECTING);
STRING_CASE(STATE_HANDSHAKE_WRITE); STRING_CASE(STATE_HANDSHAKE_WRITE);
STRING_CASE(STATE_HANDSHAKE_READ); STRING_CASE(STATE_HANDSHAKE_READ);
STRING_CASE(STATE_CONNECTED); STRING_CASE(STATE_CONNECTED);
STRING_CASE(STATE_DISCONNECTING);
STRING_CASE(STATE_DISCONNECTED); STRING_CASE(STATE_DISCONNECTED);
default: return "Unknown error"; default: return "Unknown error";
}; };
@ -64,19 +66,6 @@ const char* StateToString(State err)
#undef STRING_CASE #undef STRING_CASE
int dmStriCmp(const char* s1, const char* s2)
{
for (;;)
{
if (!*s1 || !*s2 || tolower((unsigned char) *s1) != tolower((unsigned char) *s2))
{
return (unsigned char) *s1 - (unsigned char) *s2;
}
s1++;
s2++;
}
}
void DebugLog(int level, const char* fmt, ...) void DebugLog(int level, const char* fmt, ...)
{ {
if (level > g_DebugWebSocket) if (level > g_DebugWebSocket)
@ -149,7 +138,7 @@ void DebugPrint(int level, const char* msg, const void* _bytes, uint32_t num_byt
CloseConnection(conn); CloseConnection(conn);
static void SetState(WebsocketConnection* conn, State state) void SetState(WebsocketConnection* conn, State state)
{ {
State prev_state = conn->m_State; State prev_state = conn->m_State;
if (prev_state != state) if (prev_state != state)
@ -179,8 +168,6 @@ Result SetStatus(WebsocketConnection* conn, Result status, const char* format, .
// *************************************************************************************************** // ***************************************************************************************************
// LUA functions // LUA functions
static WebsocketConnection* CreateConnection(const char* url) static WebsocketConnection* CreateConnection(const char* url)
{ {
WebsocketConnection* conn = new WebsocketConnection; WebsocketConnection* conn = new WebsocketConnection;
@ -196,7 +183,7 @@ static WebsocketConnection* CreateConnection(const char* url)
strcpy(conn->m_Url.m_Scheme, "wss"); strcpy(conn->m_Url.m_Scheme, "wss");
conn->m_SSL = strcmp(conn->m_Url.m_Scheme, "wss") == 0 ? 1 : 0; conn->m_SSL = strcmp(conn->m_Url.m_Scheme, "wss") == 0 ? 1 : 0;
conn->m_State = STATE_CONNECTING; conn->m_State = STATE_CREATE;
conn->m_Callback = 0; conn->m_Callback = 0;
conn->m_Connection = 0; conn->m_Connection = 0;
@ -205,10 +192,14 @@ static WebsocketConnection* CreateConnection(const char* url)
conn->m_Status = RESULT_OK; conn->m_Status = RESULT_OK;
conn->m_HasHandshakeData = 0; conn->m_HasHandshakeData = 0;
conn->m_HandshakeResponse = 0; conn->m_HandshakeResponse = 0;
conn->m_ConnectionThread = 0;
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
conn->m_Ctx = 0; conn->m_Ctx = 0;
#endif #endif
#if defined(__EMSCRIPTEN__)
conn->m_WS = 0;
#endif
return conn; return conn;
} }
@ -227,14 +218,13 @@ static void DestroyConnection(WebsocketConnection* conn)
dmScript::DestroyCallback(conn->m_Callback); dmScript::DestroyCallback(conn->m_Callback);
#if defined(__EMSCRIPTEN__) #if defined(__EMSCRIPTEN__)
if (conn->m_Socket != dmSocket::INVALID_SOCKET_HANDLE) { if (conn->m_WS)
// We would normally do a shutdown() first, but Emscripten returns ENOSYS {
//dmSocket::Shutdown(conn->m_Socket, dmSocket::SHUTDOWNTYPE_READWRITE); emscripten_websocket_delete(conn->m_WS);
dmSocket::Delete(conn->m_Socket);
} }
#else #else
if (conn->m_Connection) if (conn->m_Connection)
dmConnectionPool::Return(g_Websocket.m_Pool, conn->m_Connection); dmConnectionPool::Close(g_Websocket.m_Pool, conn->m_Connection);
#endif #endif
if (conn->m_HandshakeResponse) if (conn->m_HandshakeResponse)
@ -242,6 +232,13 @@ static void DestroyConnection(WebsocketConnection* conn)
free((void*)conn->m_Buffer); free((void*)conn->m_Buffer);
if (conn->m_ConnectionThread)
{
dmThread::Join(conn->m_ConnectionThread);
conn->m_ConnectionThread = 0;
}
delete conn; delete conn;
DebugLog(2, "DestroyConnection: %p", conn); DebugLog(2, "DestroyConnection: %p", conn);
} }
@ -253,20 +250,33 @@ static void CloseConnection(WebsocketConnection* conn)
if (conn->m_State == STATE_CONNECTED) { if (conn->m_State == STATE_CONNECTED) {
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
WSL_Close(conn->m_Ctx); WSL_Close(conn->m_Ctx);
#else
// start disconnecting by closing the WebSocket through the JS API
// we transition to the DISCONNECTED state when we receive the
// Emscripten callback that the connection has closed
emscripten_websocket_close(conn->m_WS, 1000, "CloseConnection");
SetState(conn, STATE_DISCONNECTING);
#endif #endif
} }
#if defined(HAVE_WSLAY)
// close the connection and immediately transition to the DISCONNECTED
// state
SetState(conn, STATE_DISCONNECTED); SetState(conn, STATE_DISCONNECTED);
#endif
} }
static int FindConnection(WebsocketConnection* conn) static bool IsConnectionValid(WebsocketConnection* conn)
{ {
if (conn)
{
for (int i = 0; i < g_Websocket.m_Connections.Size(); ++i ) for (int i = 0; i < g_Websocket.m_Connections.Size(); ++i )
{ {
if (g_Websocket.m_Connections[i] == conn) if (g_Websocket.m_Connections[i] == conn)
return i; return true;
} }
return -1; }
return false;
} }
/*# /*#
@ -319,8 +329,7 @@ static int LuaDisconnect(lua_State* L)
WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1); WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1);
int i = FindConnection(conn); if (IsConnectionValid(conn))
if (i != -1)
{ {
CloseConnection(conn); CloseConnection(conn);
} }
@ -339,8 +348,7 @@ static int LuaSend(lua_State* L)
WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1); WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1);
int i = FindConnection(conn); if (!IsConnectionValid(conn))
if (i == -1)
return DM_LUA_ERROR("Invalid connection"); return DM_LUA_ERROR("Invalid connection");
if (conn->m_State != STATE_CONNECTED) if (conn->m_State != STATE_CONNECTED)
@ -359,9 +367,17 @@ static int LuaSend(lua_State* L)
wslay_event_queue_msg(conn->m_Ctx, &msg); // it makes a copy of the data wslay_event_queue_msg(conn->m_Ctx, &msg); // it makes a copy of the data
#else #else
EMSCRIPTEN_RESULT result;
dmSocket::Result sr = Send(conn, string, string_length, 0); int write_mode = dmScript::CheckTableNumber(L, 3, "type", DATA_TYPE_BINARY);
if (dmSocket::RESULT_OK != sr) if (write_mode == DATA_TYPE_BINARY)
{
result = emscripten_websocket_send_binary(conn->m_WS, (void*)string, string_length);
}
else
{
result = emscripten_websocket_send_utf8_text(conn->m_WS, string);
}
if (result)
{ {
CLOSE_CONN("Failed to send on websocket"); CLOSE_CONN("Failed to send on websocket");
} }
@ -370,7 +386,7 @@ static int LuaSend(lua_State* L)
return 0; return 0;
} }
static void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length) void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length)
{ {
if (!dmScript::IsCallbackValid(conn->m_Callback)) if (!dmScript::IsCallbackValid(conn->m_Callback))
return; return;
@ -420,6 +436,12 @@ static void HandleCallback(WebsocketConnection* conn, int event, int msg_offset,
conn->m_HandshakeResponse = 0; conn->m_HandshakeResponse = 0;
} }
if (event == EVENT_DISCONNECTED)
{
lua_pushinteger(L, conn->m_CloseCode);
lua_setfield(L, -2, "code");
}
dmScript::PCall(L, 3, 0); dmScript::PCall(L, 3, 0);
dmScript::TeardownCallback(conn->m_Callback); dmScript::TeardownCallback(conn->m_Callback);
@ -444,7 +466,7 @@ HttpHeader* HandshakeResponse::GetHeader(const char* header_key)
{ {
for(uint32_t i = 0; i < m_Headers.Size(); ++i) for(uint32_t i = 0; i < m_Headers.Size(); ++i)
{ {
if (dmStriCmp(m_Headers[i]->m_Key, header_key) == 0) if (dmStrCaseCmp(m_Headers[i]->m_Key, header_key) == 0)
{ {
return m_Headers[i]; return m_Headers[i];
} }
@ -511,8 +533,8 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024); g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024);
g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000); g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000);
g_Websocket.m_Connections.SetCapacity(4); g_Websocket.m_Connections.SetCapacity(4);
g_Websocket.m_Channel = 0;
g_Websocket.m_Pool = 0; g_Websocket.m_Pool = 0;
g_Websocket.m_Initialized = 0;
dmConnectionPool::Params pool_params; dmConnectionPool::Params pool_params;
pool_params.m_MaxConnections = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.max_connections", 2); pool_params.m_MaxConnections = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.max_connections", 2);
@ -525,39 +547,10 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
if (dmConnectionPool::RESULT_OK != result) if (dmConnectionPool::RESULT_OK != result)
{ {
dmLogError("Failed to create connection pool: %d", result); dmLogError("Failed to create connection pool: %d", result);
return dmExtension::RESULT_INIT_ERROR;
} }
// We can do without the channel, it will then fallback to the dmSocket::GetHostname (as opposed to dmDNS::GetHostname)
#if defined(HAVE_WSLAY)
dmDNS::Result dns_result = dmDNS::NewChannel(&g_Websocket.m_Channel);
if (dmDNS::RESULT_OK != dns_result)
{
dmLogError("Failed to create connection pool: %d", dns_result);
}
#endif
#if defined(__EMSCRIPTEN__)
// avoid mixed content warning if trying to access wss resource from http page
// If not using this, we get EHOSTUNREACH
EM_ASM({
Module["websocket"].url = window["location"]["protocol"].replace("http", "ws") + "//";
});
#endif
g_Websocket.m_Initialized = 1; g_Websocket.m_Initialized = 1;
if (!g_Websocket.m_Pool)
{
if (!g_Websocket.m_Pool)
{
dmLogInfo("pool is null!");
dmConnectionPool::Delete(g_Websocket.m_Pool);
}
dmLogInfo("%s extension not initialized", MODULE_NAME);
g_Websocket.m_Initialized = 0;
}
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
@ -574,7 +567,6 @@ static dmExtension::Result Initialize(dmExtension::Params* params)
static dmExtension::Result AppFinalize(dmExtension::AppParams* params) static dmExtension::Result AppFinalize(dmExtension::AppParams* params)
{ {
dmConnectionPool::Shutdown(g_Websocket.m_Pool, dmSocket::SHUTDOWNTYPE_READWRITE); dmConnectionPool::Shutdown(g_Websocket.m_Pool, dmSocket::SHUTDOWNTYPE_READWRITE);
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
@ -590,7 +582,7 @@ static dmExtension::Result Finalize(dmExtension::Params* params)
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer) Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer, uint16_t code)
{ {
if (conn->m_Messages.Full()) if (conn->m_Messages.Full())
conn->m_Messages.OffsetCapacity(4); conn->m_Messages.OffsetCapacity(4);
@ -598,11 +590,9 @@ Result PushMessage(WebsocketConnection* conn, MessageType type, int length, cons
Message msg; Message msg;
msg.m_Type = (uint32_t)type; msg.m_Type = (uint32_t)type;
msg.m_Length = length; msg.m_Length = length;
msg.m_Code = code;
conn->m_Messages.Push(msg); conn->m_Messages.Push(msg);
// No need to copy itself (html5)
if (buffer != (const uint8_t*)conn->m_Buffer)
{
if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity) if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity)
{ {
conn->m_BufferCapacity = conn->m_BufferSize + length + 1; conn->m_BufferCapacity = conn->m_BufferSize + length + 1;
@ -610,7 +600,6 @@ Result PushMessage(WebsocketConnection* conn, MessageType type, int length, cons
} }
// append to the end of the buffer // append to the end of the buffer
memcpy(conn->m_Buffer + conn->m_BufferSize, buffer, length); memcpy(conn->m_Buffer + conn->m_BufferSize, buffer, length);
}
conn->m_BufferSize += length; conn->m_BufferSize += length;
conn->m_Buffer[conn->m_BufferCapacity-1] = 0; conn->m_Buffer[conn->m_BufferCapacity-1] = 0;
@ -628,6 +617,19 @@ static bool CheckConnectTimeout(WebsocketConnection* conn)
return t >= conn->m_ConnectTimeout; return t >= conn->m_ConnectTimeout;
} }
static void ConnectionWorker(void* _conn)
{
WebsocketConnection* conn = (WebsocketConnection*)_conn;
dmSocket::Result sr;
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &sr);
if (dmConnectionPool::RESULT_OK != pool_result)
{
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr));
return;
}
SetState(conn, STATE_HANDSHAKE_WRITE);
}
static dmExtension::Result OnUpdate(dmExtension::Params* params) static dmExtension::Result OnUpdate(dmExtension::Params* params)
{ {
uint32_t size = g_Websocket.m_Connections.Size(); uint32_t size = g_Websocket.m_Connections.Size();
@ -651,7 +653,7 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
--size; --size;
DestroyConnection(conn); DestroyConnection(conn);
} }
else if (STATE_CONNECTED == conn->m_State) else if ((STATE_CONNECTED == conn->m_State) || (STATE_DISCONNECTING == conn->m_State))
{ {
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
int r = WSL_Poll(conn->m_Ctx); int r = WSL_Poll(conn->m_Ctx);
@ -660,27 +662,9 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
CLOSE_CONN("Websocket closing for %s (%s)", conn->m_Url.m_Hostname, WSL_ResultToString(r)); CLOSE_CONN("Websocket closing for %s (%s)", conn->m_Url.m_Hostname, WSL_ResultToString(r));
continue; continue;
} }
#else
int recv_bytes = 0;
dmSocket::Result sr = Receive(conn, conn->m_Buffer, conn->m_BufferCapacity-1, &recv_bytes);
if( sr == dmSocket::RESULT_WOULDBLOCK )
{
continue;
}
if (dmSocket::RESULT_OK == sr)
{
PushMessage(conn, MESSAGE_TYPE_NORMAL, recv_bytes, (const uint8_t*)conn->m_Buffer);
}
else
{
CLOSE_CONN("Websocket failed to receive data %s", dmSocket::ResultToString(sr));
continue;
}
#endif #endif
uint32_t offset = 0; uint32_t offset = 0;
bool close_received = false;
for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i) for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i)
{ {
const Message& msg = conn->m_Messages[i]; const Message& msg = conn->m_Messages[i];
@ -688,25 +672,19 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
if (EVENT_DISCONNECTED == msg.m_Type) if (EVENT_DISCONNECTED == msg.m_Type)
{ {
conn->m_Status = RESULT_OK; conn->m_Status = RESULT_OK;
CloseConnection(conn); // close the connection and immediately transition to the DISCONNECTED
// state
// Put the message at the front of the buffer SetState(conn, STATE_DISCONNECTED);
conn->m_Messages.SetSize(0); conn->m_CloseCode = msg.m_Code;
conn->m_BufferSize = 0;
PushMessage(conn, MESSAGE_TYPE_CLOSE, msg.m_Length, (const uint8_t*)conn->m_Buffer+offset);
close_received = true;
break; break;
} }
HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length); HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length);
offset += msg.m_Length; offset += msg.m_Length;
} }
if (!close_received) // saving the close message for next step
{
conn->m_Messages.SetSize(0); conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0; conn->m_BufferSize = 0;
} }
}
else if (STATE_HANDSHAKE_READ == conn->m_State) else if (STATE_HANDSHAKE_READ == conn->m_State)
{ {
if (CheckConnectTimeout(conn)) if (CheckConnectTimeout(conn))
@ -748,9 +726,9 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
dmSocket::SetReceiveTimeout(conn->m_Socket, 1000); dmSocket::SetReceiveTimeout(conn->m_Socket, 1000);
if (conn->m_SSLSocket) if (conn->m_SSLSocket)
dmSSLSocket::SetReceiveTimeout(conn->m_SSLSocket, 1000); dmSSLSocket::SetReceiveTimeout(conn->m_SSLSocket, 1000);
#endif
dmSocket::SetBlocking(conn->m_Socket, false);
dmSocket::SetBlocking(conn->m_Socket, false);
#endif
SetState(conn, STATE_CONNECTED); SetState(conn, STATE_CONNECTED);
HandleCallback(conn, EVENT_CONNECTED, 0, 0); HandleCallback(conn, EVENT_CONNECTED, 0, 0);
} }
@ -762,6 +740,13 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
continue; continue;
} }
if (conn->m_ConnectionThread)
{
dmThread::Join(conn->m_ConnectionThread);
conn->m_ConnectionThread = 0;
}
conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection);
conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
Result result = SendClientHandshake(conn); Result result = SendClientHandshake(conn);
if (RESULT_WOULDBLOCK == result) if (RESULT_WOULDBLOCK == result)
{ {
@ -775,7 +760,7 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
SetState(conn, STATE_HANDSHAKE_READ); SetState(conn, STATE_HANDSHAKE_READ);
} }
else if (STATE_CONNECTING == conn->m_State) else if (STATE_CREATE == conn->m_State)
{ {
if (CheckConnectTimeout(conn)) if (CheckConnectTimeout(conn))
{ {
@ -784,54 +769,58 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
} }
#if defined(__EMSCRIPTEN__) #if defined(__EMSCRIPTEN__)
conn->m_SSLSocket = dmSSLSocket::INVALID_SOCKET_HANDLE;
EM_ASM({
// https://emscripten.org/docs/porting/networking.html#emulated-posix-tcp-sockets-over-websockets
Module["websocket"]["subprotocol"] = $0 ? UTF8ToString($0) : null;
}, conn->m_Protocol);
char uri_buffer[dmURI::MAX_URI_LEN]; char uri_buffer[dmURI::MAX_URI_LEN];
const char* uri; const char* uri;
if (conn->m_Url.m_Path[0] != '\0') { bool no_path = conn->m_Url.m_Path[0] == '\0';
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s%s", conn->m_Url.m_Hostname, conn->m_Url.m_Path); bool no_port = conn->m_Url.m_Port == -1;
uri = uri_buffer; if (no_path && no_port)
} else {
uri = conn->m_Url.m_Hostname;
}
dmSocket::Address address;
dmSocket::Result sr = dmSocket::GetHostByName(uri, &address, true, false);
if (dmSocket::RESULT_OK != sr) {
CLOSE_CONN("Failed to get address from host name '%s': %s", uri, dmSocket::ResultToString(sr));
continue;
}
sr = dmSocket::New(address.m_family, dmSocket::TYPE_STREAM, dmSocket::PROTOCOL_TCP, &conn->m_Socket);
if (dmSocket::RESULT_OK != sr) {
CLOSE_CONN("Failed to create socket for '%s': %s", conn->m_Url.m_Hostname, dmSocket::ResultToString(sr));
continue;
}
sr = dmSocket::Connect(conn->m_Socket, address, conn->m_Url.m_Port);
if (dmSocket::RESULT_OK != sr) {
CLOSE_CONN("Failed to connect to '%s:%d': %s", conn->m_Url.m_Hostname, (int)conn->m_Url.m_Port, dmSocket::ResultToString(sr));
continue;
}
#else
dmSocket::Result sr;
int timeout = g_Websocket.m_Timeout;
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, g_Websocket.m_Channel, conn->m_SSL, timeout, &conn->m_Connection, &sr);
if (dmConnectionPool::RESULT_OK != pool_result)
{ {
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr)); dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname);
}
else if (no_port)
{
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Path);
}
else if (no_path)
{
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s:%d", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Port);
}
else {
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s:%d%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_Url.m_Path);
}
uri = uri_buffer;
EmscriptenWebSocketCreateAttributes ws_attrs = {
uri,
conn->m_Protocol,
EM_TRUE
};
EMSCRIPTEN_WEBSOCKET_T ws = emscripten_websocket_new(&ws_attrs);
if (ws < 0)
{
CLOSE_CONN("Failed to connect to '%s:%d': %d", conn->m_Url.m_Hostname, (int)conn->m_Url.m_Port, ws);
continue; continue;
} }
conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection); conn->m_WS = ws;
conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
#endif
SetState(conn, STATE_HANDSHAKE_WRITE); emscripten_websocket_set_onopen_callback(ws, conn, Emscripten_WebSocketOnOpen);
emscripten_websocket_set_onerror_callback(ws, conn, Emscripten_WebSocketOnError);
emscripten_websocket_set_onclose_callback(ws, conn, Emscripten_WebSocketOnClose);
emscripten_websocket_set_onmessage_callback(ws, conn, Emscripten_WebSocketOnMessage);
#else
conn->m_ConnectionThread = dmThread::New((dmThread::ThreadStart)ConnectionWorker, 0x80000, conn, "WSConnect");
#endif
SetState(conn, STATE_CONNECTING);
}
else if (STATE_CONNECTING == conn->m_State)
{
#if defined(__EMSCRIPTEN__)
if (CheckConnectTimeout(conn))
{
CLOSE_CONN("Connect sequence timed out");
continue;
}
#endif
} }
} }

View File

@ -13,13 +13,17 @@
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
#include <wslay/wslay.h> #include <wslay/wslay.h>
#endif
#if defined(__EMSCRIPTEN__)
#include <emscripten/websocket.h>
#endif #endif
#include <dmsdk/dlib/connection_pool.h> #include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/socket.h> #include <dmsdk/dlib/socket.h>
#include <dmsdk/dlib/dns.h>
#include <dmsdk/dlib/uri.h> #include <dmsdk/dlib/uri.h>
#include <dmsdk/dlib/array.h> #include <dmsdk/dlib/array.h>
#include <dmsdk/dlib/thread.h>
namespace dmCrypt namespace dmCrypt
{ {
@ -35,10 +39,12 @@ namespace dmWebsocket
enum State enum State
{ {
STATE_CREATE,
STATE_CONNECTING, STATE_CONNECTING,
STATE_HANDSHAKE_WRITE, STATE_HANDSHAKE_WRITE,
STATE_HANDSHAKE_READ, STATE_HANDSHAKE_READ,
STATE_CONNECTED, STATE_CONNECTED,
STATE_DISCONNECTING,
STATE_DISCONNECTED, STATE_DISCONNECTED,
}; };
@ -74,6 +80,7 @@ namespace dmWebsocket
struct Message struct Message
{ {
uint16_t m_Code;
uint32_t m_Length:30; uint32_t m_Length:30;
uint32_t m_Type:2; uint32_t m_Type:2;
}; };
@ -104,11 +111,15 @@ namespace dmWebsocket
dmScript::LuaCallbackInfo* m_Callback; dmScript::LuaCallbackInfo* m_Callback;
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
wslay_event_context_ptr m_Ctx; wslay_event_context_ptr m_Ctx;
#endif
#if defined(__EMSCRIPTEN__)
EMSCRIPTEN_WEBSOCKET_T m_WS;
#endif #endif
dmURI::Parts m_Url; dmURI::Parts m_Url;
dmConnectionPool::HConnection m_Connection; dmConnectionPool::HConnection m_Connection;
dmSocket::Socket m_Socket; dmSocket::Socket m_Socket;
dmSSLSocket::Socket m_SSLSocket; dmSSLSocket::Socket m_SSLSocket;
dmThread::Thread m_ConnectionThread;
dmArray<Message> m_Messages; // lengths of the messages in the data buffer dmArray<Message> m_Messages; // lengths of the messages in the data buffer
uint64_t m_ConnectTimeout; uint64_t m_ConnectTimeout;
uint8_t m_Key[16]; uint8_t m_Key[16];
@ -119,6 +130,7 @@ namespace dmWebsocket
int m_BufferSize; int m_BufferSize;
uint32_t m_BufferCapacity; uint32_t m_BufferCapacity;
Result m_Status; Result m_Status;
uint16_t m_CloseCode;
uint8_t m_SSL:1; uint8_t m_SSL:1;
uint8_t m_HasHandshakeData:1; uint8_t m_HasHandshakeData:1;
uint8_t :7; uint8_t :7;
@ -132,6 +144,9 @@ namespace dmWebsocket
Result SetStatus(WebsocketConnection* conn, Result status, const char* fmt, ...); Result SetStatus(WebsocketConnection* conn, Result status, const char* fmt, ...);
#endif #endif
// Set socket state
void SetState(WebsocketConnection* conn, State state);
// Communication // Communication
dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length, int* out_sent_bytes); dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length, int* out_sent_bytes);
dmSocket::Result Receive(WebsocketConnection* conn, void* buffer, int length, int* received_bytes); dmSocket::Result Receive(WebsocketConnection* conn, void* buffer, int length, int* received_bytes);
@ -142,8 +157,11 @@ namespace dmWebsocket
Result ReceiveHeaders(WebsocketConnection* conn); Result ReceiveHeaders(WebsocketConnection* conn);
Result VerifyHeaders(WebsocketConnection* conn); Result VerifyHeaders(WebsocketConnection* conn);
// Callback to Lua
void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length);
// Messages // Messages
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg); Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg, uint16_t code);
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
// Wslay callbacks // Wslay callbacks
@ -157,6 +175,12 @@ namespace dmWebsocket
int WSL_GenmaskCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data); int WSL_GenmaskCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data);
const char* WSL_ResultToString(int err); const char* WSL_ResultToString(int err);
#endif #endif
#if defined(__EMSCRIPTEN__)
EM_BOOL Emscripten_WebSocketOnOpen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData);
EM_BOOL Emscripten_WebSocketOnError(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData);
EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData);
EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData);
#endif
// Random numbers (PCG) // Random numbers (PCG)
typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t; typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t;
@ -169,7 +193,5 @@ namespace dmWebsocket
#else #else
void DebugLog(int level, const char* fmt, ...); void DebugLog(int level, const char* fmt, ...);
#endif #endif
int dmStriCmp(const char* s1, const char* s2);
void DebugPrint(int level, const char* msg, const void* _bytes, uint32_t num_bytes); void DebugPrint(int level, const char* msg, const void* _bytes, uint32_t num_bytes);
} }

View File

@ -39,11 +39,7 @@ const char* WSL_ResultToString(int err)
int WSL_Init(wslay_event_context_ptr* ctx, ssize_t buffer_size, void* userctx) int WSL_Init(wslay_event_context_ptr* ctx, ssize_t buffer_size, void* userctx)
{ {
// Currently only supports client implementation // Currently only supports client implementation
int ret = -1; return wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx);
ret = wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx);
if (ret == 0)
wslay_event_config_set_max_recv_msg_length(*ctx, buffer_size);
return ret;
} }
@ -124,7 +120,7 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
WebsocketConnection* conn = (WebsocketConnection*)user_data; WebsocketConnection* conn = (WebsocketConnection*)user_data;
if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME) if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME)
{ {
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg); PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg, 0);
} else if (arg->opcode == WSLAY_CONNECTION_CLOSE) } else if (arg->opcode == WSLAY_CONNECTION_CLOSE)
{ {
// The first two bytes is the close code // The first two bytes is the close code
@ -137,8 +133,9 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
} }
char buffer[1024]; char buffer[1024];
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", wslay_event_get_status_code_received(ctx), reason); uint16_t status_code = wslay_event_get_status_code_received(ctx);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer); len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", status_code, reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer, status_code);
if (!wslay_event_get_close_sent(ctx)) if (!wslay_event_get_close_sent(ctx))
{ {