11 Commits
1.5.0 ... 1.6.0

Author SHA1 Message Date
Alexander Palagin
39abd7cdea always call lua callback when connection goes to STATE_DISCONNECTED (#28) 2021-01-25 11:59:17 +01:00
Björn Ritzl
f988413a74 Fix logging in example when error is nil 2021-01-14 09:49:08 +01:00
JCash
73b236b249 Added ci build status badge to README.md 2020-12-24 14:22:07 +01:00
JCash
636a11daa3 Added ci build status badge to README.md 2020-12-24 14:20:08 +01:00
JCash
0f147ef180 Added auth/email to resolve step 2020-12-24 12:48:53 +01:00
Mathias Westerdahl
3cd0328c2a Ci build script (#27)
* Added bob.yml

* Added all platforms

* Added macOS builder

* There's no jre on macOS

* jarsigner exists in the jdk

* Added pull_request_target

* Added cron job
2020-12-24 11:56:34 +01:00
Björn Ritzl
f5aa57452f Merge pull request #26 from defold/Issue-25-crash-in-callback
Destroy connections when finalizing the extension
2020-12-22 12:21:20 +01:00
Björn Ritzl
7e89b8a685 Destroy connections when finalizing the extension 2020-12-22 12:19:12 +01:00
Mathias Westerdahl
ba7454a431 Merge pull request #24 from defold/issue-22-skip-protocol-by-default
Issue 22: Don't send Sec-WebSocket-Protocol unless specified
2020-11-10 08:42:30 +01:00
JCash
b93a91c9b8 Issue 22: Don't send Sec-WebSocket-Protocol unless specified 2020-11-09 19:03:27 +01:00
Mathias Westerdahl
0bf63cbdf8 Added credit and link to wslay 2020-11-01 09:28:27 +01:00
7 changed files with 104 additions and 17 deletions

76
.github/workflows/bob.yml vendored Normal file
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@@ -0,0 +1,76 @@
name: Build with bob
on:
push:
pull_request_target:
schedule:
# nightly at 05:00 on the 1st and 15th
- cron: 0 5 1,15 * *
env:
VERSION_FILENAME: 'info.json'
BUILD_SERVER: 'https://build.defold.com'
jobs:
build_with_bob:
strategy:
matrix:
platform: [armv7-android, x86_64-linux, x86_64-win32, x86-win32, js-web]
runs-on: ubuntu-latest
name: Build
steps:
- uses: actions/checkout@v2
- uses: actions/setup-java@v1
with:
java-version: '11.0.2'
- name: Get Defold version
run: |
TMPVAR=`curl -s http://d.defold.com/stable/${{env.VERSION_FILENAME}} | jq -r '.sha1'`
echo "DEFOLD_VERSION=${TMPVAR}" >> $GITHUB_ENV
echo "Found version ${TMPVAR}"
- name: Download bob.jar
run: |
wget -q http://d.defold.com/archive/stable/${{env.DEFOLD_VERSION}}/bob/bob.jar
java -jar bob.jar --version
- name: Resolve libraries
run: java -jar bob.jar resolve --email a@b.com --auth 123456
- name: Build
run: java -jar bob.jar --platform=${{ matrix.platform }} build --archive --build-server=${{env.BUILD_SERVER}}
- name: Bundle
run: java -jar bob.jar --platform=${{ matrix.platform }} bundle
# macOS is not technically needed for building, but we want to test bundling as well, since we're also testing the manifest merging
build_with_bob_macos:
strategy:
matrix:
platform: [armv7-darwin, x86_64-darwin]
runs-on: macOS-latest
name: Build
steps:
- uses: actions/checkout@v2
- uses: actions/setup-java@v1
with:
java-version: '11.0.2'
- name: Get Defold version
run: |
TMPVAR=`curl -s http://d.defold.com/stable/${{env.VERSION_FILENAME}} | jq -r '.sha1'`
echo "DEFOLD_VERSION=${TMPVAR}" >> $GITHUB_ENV
echo "Found version ${TMPVAR}"
- name: Download bob.jar
run: |
wget -q http://d.defold.com/archive/stable/${{env.DEFOLD_VERSION}}/bob/bob.jar
java -jar bob.jar --version
- name: Resolve libraries
run: java -jar bob.jar resolve --email a@b.com --auth 123456
- name: Build
run: java -jar bob.jar --platform=${{ matrix.platform }} build --archive --build-server=${{env.BUILD_SERVER}}
- name: Bundle
run: java -jar bob.jar --platform=${{ matrix.platform }} bundle

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@@ -1,6 +1,9 @@
name: Trigger site rebuild
on: [push]
on:
push:
branches:
- 'master'
jobs:
site-rebuild:

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@@ -1,5 +1,9 @@
# Defold websocket extension
[![Build Status](https://github.com/defold/extension-websocket/workflows/Build%20with%20bob/badge.svg)](https://github.com/defold/extension-websocket/actions)
## Installation
To use this library in your Defold project, add the following URL to your `game.project` dependencies:
@@ -40,3 +44,9 @@ For command line debugging, there's
* tcpdump: `sudo tcpdump -X -s0 -ilo0 port 8080 ` (example for local ws:// connection)
* tcpdump: `sudo tcpdump -X -s0 host echo.websocket.org` (Monitors packets to/from echo.websocket.org)
## Credits
This extension makes use of the C library WSlay by @tatsuhiro-t:
* https://github.com/tatsuhiro-t/wslay

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@@ -73,7 +73,7 @@ local function websocket_callback(self, conn, data)
update_gui(self)
log("Connected: " .. tostring(conn))
elseif data.event == websocket.EVENT_ERROR then
log("Error: '" .. data.error .. "'")
log("Error: '" .. tostring(data.error) .. "'")
elseif data.event == websocket.EVENT_MESSAGE then
log("Receiving: '" .. tostring(data.message) .. "'")
end

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@@ -23,7 +23,7 @@
- name: protocol
type: string
desc: the protocol to use (e.g. 'chat'). (Default is 'binary')
desc: the protocol to use (e.g. 'chat'). If not set, no `Sec-WebSocket-Protocol` header is sent.
- name: headers
type: string

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@@ -195,7 +195,6 @@ static WebsocketConnection* CreateConnection(const char* url)
conn->m_SSLSocket = 0;
conn->m_Status = RESULT_OK;
conn->m_HasHandshakeData = 0;
conn->m_WasConnected = 0;
#if defined(HAVE_WSLAY)
conn->m_Ctx = 0;
@@ -509,6 +508,12 @@ static dmExtension::Result AppFinalize(dmExtension::AppParams* params)
static dmExtension::Result Finalize(dmExtension::Params* params)
{
while (!g_Websocket.m_Connections.Empty())
{
WebsocketConnection* conn = g_Websocket.m_Connections.Back();
g_Websocket.m_Connections.Pop();
DestroyConnection(conn);
}
return dmExtension::RESULT_OK;
}
@@ -566,10 +571,7 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
conn->m_BufferSize = 0;
}
if (conn->m_WasConnected)
{
HandleCallback(conn, EVENT_DISCONNECTED, 0, conn->m_BufferSize);
}
g_Websocket.m_Connections.EraseSwap(i);
--i;
@@ -676,7 +678,6 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
#endif
dmSocket::SetBlocking(conn->m_Socket, false);
conn->m_WasConnected = 1;
SetState(conn, STATE_CONNECTED);
HandleCallback(conn, EVENT_CONNECTED, 0, 0);
}
@@ -712,12 +713,10 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
#if defined(__EMSCRIPTEN__)
conn->m_SSLSocket = dmSSLSocket::INVALID_SOCKET_HANDLE;
if (conn->m_Protocol) {
EM_ASM({
// https://emscripten.org/docs/porting/networking.html#emulated-posix-tcp-sockets-over-websockets
Module["websocket"]["subprotocol"] = UTF8ToString($0);
Module["websocket"]["subprotocol"] = $0 ? UTF8ToString($0) : null;
}, conn->m_Protocol);
}
char uri_buffer[dmURI::MAX_URI_LEN];
const char* uri;

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@@ -100,8 +100,7 @@ namespace dmWebsocket
Result m_Status;
uint8_t m_SSL:1;
uint8_t m_HasHandshakeData:1;
uint8_t m_WasConnected:1;
uint8_t :6;
uint8_t :7;
};
// Set error message