Added status code to callback when the server closes the connection (#45)

* Added WebSocket close code to callback

Also added message and code for HTML5

* Unify disconnect handling for wslay and html5
This commit is contained in:
Björn Ritzl
2022-06-23 20:52:46 +02:00
committed by GitHub
parent 5c5736d8bc
commit 24bb291c72
7 changed files with 40 additions and 25 deletions

View File

@@ -61,6 +61,14 @@
type: string
desc: The received data if event is `websocket.EVENT_MESSAGE`. Error message otherwise
- name: handshake_response
type: table
desc: Handshake response information (status, headers etc)
- name: code
type: number
desc: Status code received from the server if the server closed the connection. Only present if event is `EVENT_DISCONNECTED`.
returns:
- name: connection
@@ -86,7 +94,7 @@
end
function init(self)
self.url = "ws://echo.websocket.org"
self.url = "ws://echo.websocket.events"
local params = {
timeout = 3000,
headers = "Sec-WebSocket-Protocol: chat\r\nOrigin: mydomain.com\r\n"

View File

@@ -21,8 +21,8 @@ EM_BOOL Emscripten_WebSocketOnError(int eventType, const EmscriptenWebSocketErro
EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnClose");
WebsocketConnection* conn = (WebsocketConnection*)userData;
PushMessage(conn, MESSAGE_TYPE_CLOSE, 0, 0);
SetState(conn, STATE_DISCONNECTED);
int length = strlen(websocketEvent->reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, length, (uint8_t*)websocketEvent->reason, websocketEvent->code);
return EM_TRUE;
}
EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) {
@@ -33,7 +33,7 @@ EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMe
{
length--;
}
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data);
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data, 0);
return EM_TRUE;
}

View File

@@ -436,6 +436,12 @@ void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int ms
conn->m_HandshakeResponse = 0;
}
if (event == EVENT_DISCONNECTED)
{
lua_pushinteger(L, conn->m_CloseCode);
lua_setfield(L, -2, "code");
}
dmScript::PCall(L, 3, 0);
dmScript::TeardownCallback(conn->m_Callback);
@@ -576,7 +582,7 @@ static dmExtension::Result Finalize(dmExtension::Params* params)
return dmExtension::RESULT_OK;
}
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer)
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer, uint16_t code)
{
if (conn->m_Messages.Full())
conn->m_Messages.OffsetCapacity(4);
@@ -584,6 +590,7 @@ Result PushMessage(WebsocketConnection* conn, MessageType type, int length, cons
Message msg;
msg.m_Type = (uint32_t)type;
msg.m_Length = length;
msg.m_Code = code;
conn->m_Messages.Push(msg);
if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity)
@@ -646,7 +653,7 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
--size;
DestroyConnection(conn);
}
else if (STATE_CONNECTED == conn->m_State)
else if ((STATE_CONNECTED == conn->m_State) || (STATE_DISCONNECTING == conn->m_State))
{
#if defined(HAVE_WSLAY)
int r = WSL_Poll(conn->m_Ctx);
@@ -658,7 +665,6 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
#endif
uint32_t offset = 0;
bool close_received = false;
for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i)
{
const Message& msg = conn->m_Messages[i];
@@ -666,24 +672,18 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
if (EVENT_DISCONNECTED == msg.m_Type)
{
conn->m_Status = RESULT_OK;
CloseConnection(conn);
// Put the message at the front of the buffer
conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
PushMessage(conn, MESSAGE_TYPE_CLOSE, msg.m_Length, (const uint8_t*)conn->m_Buffer+offset);
close_received = true;
// close the connection and immediately transition to the DISCONNECTED
// state
SetState(conn, STATE_DISCONNECTED);
conn->m_CloseCode = msg.m_Code;
break;
}
HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length);
offset += msg.m_Length;
}
if (!close_received) // saving the close message for next step
{
conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
}
conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
}
else if (STATE_HANDSHAKE_READ == conn->m_State)
{

View File

@@ -80,6 +80,7 @@ namespace dmWebsocket
struct Message
{
uint16_t m_Code;
uint32_t m_Length:30;
uint32_t m_Type:2;
};
@@ -129,6 +130,7 @@ namespace dmWebsocket
int m_BufferSize;
uint32_t m_BufferCapacity;
Result m_Status;
uint16_t m_CloseCode;
uint8_t m_SSL:1;
uint8_t m_HasHandshakeData:1;
uint8_t :7;
@@ -159,7 +161,7 @@ namespace dmWebsocket
void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length);
// Messages
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg);
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg, uint16_t code);
#if defined(HAVE_WSLAY)
// Wslay callbacks

View File

@@ -124,7 +124,7 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
WebsocketConnection* conn = (WebsocketConnection*)user_data;
if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME)
{
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg);
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg, 0);
} else if (arg->opcode == WSLAY_CONNECTION_CLOSE)
{
// The first two bytes is the close code
@@ -137,8 +137,9 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
}
char buffer[1024];
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", wslay_event_get_status_code_received(ctx), reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer);
uint16_t status_code = wslay_event_get_status_code_received(ctx);
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", status_code, reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer, status_code);
if (!wslay_event_get_close_sent(ctx))
{