Monarch
Monarch is a screen manager for the Defold game engine.
Installation
You can use Monarch in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:
https://github.com/britzl/monarch/archive/master.zip
Or point to the ZIP file of a specific release.
Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
Creating screens
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the screen.script
provided by Monarch. The screen.script
will take care of the setup of the screen. All you need to do is to make sure that the script properties on the screen.script
are correct:
- Screen Proxy (url) - The URL to the collection proxy component containing the actual screen. Defaults to
#collectionproxy
. - Screen Id (hash) - A unique id that can be used to reference the screen when navigating your app.
- Popup (boolean) - Check this if the screen should be treated as a popup.
- Popup on Popup (boolean) - Check this if the screen is a popup and it can be shown on top of other popups.
- Transition Url (url) - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on transitions).
- Focus Url (url) - Optional URL to call when the screen gains or loses focus (see the section on screen focus).
Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
- Showing screen A
- Stack is
[A]
- Showing screen B
- Stack is
[A, B]
- (B is on top) - Going back
- Stack is
[A]
Showing a new screen
You show a screen in one of two ways:
- Post a
show
message to thescreen.script
- Call
monarch.show()
(see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a popup.
NOTE: You must ensure that the init()
function of the screen.script
has run. The init()
function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling monarch.show()
the first time:
function init(self)
msg.post("#", "show_first_screen")
end
function on_message(self, message_id, message, sender)
monarch.show(hash("first_screen"))
end
Preventing duplicates in the stack
You can pass an optional clear
flag when showing a screen (either as a key value pair in the options table when calling monarch.show()
or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the clear
flag is set Monarch will remove all screens between the current top and the screen in question. Example:
- Stack is
[A, B, C, D]
- (D is on top) - A call to
monarch.show(B, { clear = true })
is made - Stack is
[A, B]
As opposed to if the clear
flag was not set:
- Stack is
[A, B, C, D]
- (D is on top) - A call to
monarch.show(B, { clear = false })
is made - Stack is
[A, B, C, D, B]
- (B is on top)
Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways:
- Post a
back
message to thescreen.script
- Call
monarch.back()
(see below)
Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus.
Popups
A screen that is flagged as a popup (see list of screen properties above) will be treated slightly differently when it comes to navigation.
Popup on normal screen
If a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background:
- Stack is
[A, B]
- A call to
monarch.show(C)
is made and C is a popup - Stack is
[A, B, C]
and B will still be visible
Popup on popup
If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
- Stack is
[A, B, C]
and C is a popup - A call to
monarch.show(D)
is made and D is a popup with the popup on popup flag set - Stack is
[A, B, C, D]
If the Popup on Popup flag is not set then the underlying popup will be closed, just as when showing a normal screen on top of a popup (see above).
- Stack is
[A, B, C]
and C is a popup - A call to
monarch.show(D)
is made and D is a popup without the popup on popup flag set - Stack is
[A, B, D]
Screen on popup
If a screen is shown on top of one or more popups they will all be removed from the stack:
- Stack is
[A, B, C, D]
and C and D are popups - A call to
monarch.show(E)
is made and E is not a popup - Stack is
[A, B, E]
Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an on_message
handlers for the following messages:
transition_show_in
(constant defined asmonarch.TRANSITION.SHOW_IN
)transition_show_out
(constant defined asmonarch.TRANSITION.SHOW_OUT
)transition_back_in
(constant defined asmonarch.TRANSITION.BACK_IN
)transition_back_out
(constant defined asmonarch.TRANSITION.BACK_OUT
)
When a transition is completed it is up to the developer to send a transition_done
(constant monarch.TRANSITION.DONE
) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence. Monarch comes with a system for setting up transitions easily in a gui_script. Example:
Monarch comes with a system for setting up transitions easily in a gui_script using the monarch.transitions.gui
module. Example:
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
Predefined transitions
The predefined transitions provided by monarch.transitions.gui
are:
slide_in_right
slide_in_left
slide_in_top
slide_in_bottom
slide_out_right
slide_out_left
slide_out_top
slide_out_bottom
scale_in
scale_out
Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
PARAMETERS
node
(node) - Gui node to animate.to
(vector3) - Target position.easing
(number) - One of gui.EASING_* constants.duration
(number) - Transition duration in seconds.delay
(number) - Transition delay in seconds.cb
(function) - This function must be called when the transition is completed.
Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
print("Focus gained, previous screen: ", message.id)
elseif message_id == monarch.FOCUS.LOST then
print("Focus lost, next screen: ", message.id)
end
end
Callbacks
Both the monarch.show()
and monarch.back()
functions take an optional callback function that will be invoked when the transition_show_in
(or the transition_back_in
in the case of a monarch.back()
call) transition is completed. The transition is considered completed when a transition_done
message has been received (see section on transitions above).
Monarch API
monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The init()
function of the screen.script
takes care of registration.
PARAMETERS
screen_id
(hash) - Id of the screen to show.options
(table) - Options when showing the new screen (see below).data
(table) - Optional data to associate with the screen. Retrieve usingmonarch.data()
.callback
(function) - Optional function to call when the new screen is visible.
The options table can contain the following fields:
clear
(boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.reload
(boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
monarch.back([data], [callback])
Go back to a previous Monarch screen
PARAMETERS
data
(table) - Optional data to associate with the screen you are going back to. Retrieve usingmonarch.data()
.callback
(function) - Optional function to call when the previous screen is visible.
monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
PARAMETERS
screen_id
(hash) - Id of the screen to preload.callback
(function) - Optional function to call when the new screen is preloaded.
monarch.data(screen_id)
Get the data associated with a screen (from a call to monarch.show()
or monarch.back()
).
PARAMETERS
screen_id
(hash) - Id of the screen to get data for
RETURN
data
(table) - Data associated with the screen.
monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
PARAMETERS
screen_id
(hash) - Id of the screen to get data for
RETURN
exists
(boolean) - True if the screen exists.
monarch.debug()
Enable verbose logging of the internals of Monarch.