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7 Commits

Author SHA1 Message Date
Björn Ritzl
17df189089 Replace existing transition
Fixes #82
2022-01-13 19:40:24 +01:00
Björn Ritzl
387a1805eb Added option to change timestep for screen when below popup
Fixes #73
2021-09-19 23:08:31 +02:00
Björn Ritzl
e26da2c6c5 Removed old change log file 2021-09-19 23:05:43 +02:00
Björn Ritzl
c75b1b0044 A screen added with no_stack should not manipulate the stack when hidden 2021-08-19 14:53:05 +02:00
Björn Ritzl
d3799a93ff Make sure that callbacks aren't invoked more than once 2021-08-19 14:35:05 +02:00
Björn Ritzl
76d4ca2927 Added monarch.clear() 2021-07-20 00:27:34 +02:00
Björn Ritzl
9e81b3a327 Removed one-frame delay during show/back-in
If the screen had a transition the delay caused the screen to render in its initial position for one frame before the transition was applied
2021-07-01 15:04:52 +02:00
8 changed files with 156 additions and 92 deletions

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@@ -1,60 +0,0 @@
## Monarch 2.8.0 [britzl released 2018-06-10]
NEW: Prevent show/hide operations while busy showing/hiding another screen
FIX: Make sure to properly finish active transitions when layout changes
## Monarch 2.7.0 [britzl released 2018-06-04]
NEW: Added monarch.top([offset]) and monarch.bottom([offset]) to get screen id of top and bottom screens (w. optional offset)
NEW: Transition messages now contain `next_screen` or `previous_screen`
## Monarch 2.6.1 [britzl released 2018-06-04]
FIX: Check if screen has already been preloaded before trying to preload it again (the callback will still be invoked).
## Monarch 2.6.0 [britzl released 2018-06-03]
NEW: monarch.preload() to load but not show a screen. Useful for content heavy screens that you wish to show without delay.
## Monarch 2.5.0 [britzl released 2018-06-01]
NEW: Transitions will send a `transition_done` message to the creator of the transition to notify that the transition has finished. The `message` will contain which transition that was finished.
## Monarch 2.4.0 [britzl released 2018-05-26]
NEW: Screen transitions are remembered so that they can be replayed when the screen layout changes.
## Monarch 2.3.0 [britzl released 2018-03-24]
CHANGE: The functions in monarch.lua that previously only accepted a hash as screen id now also accepts strings (and does the conversion internally)
## Monarch 2.2.0 [britzl released 2018-03-19]
NEW: Transitions now handle layout changes (via `layout_changed` message)
NEW: Transitions can now be notified of changes in window size using transition.window_resize(width, height)
## Monarch 2.1 [britzl released 2017-12-27]
NEW: Added Popup on Popup flag that allows a popup to be shown on top of another popup
## Monarch 2.0 [britzl released 2017-12-08]
BREAKING CHANGE: If you are using custom screen transitions (ie your own transition functions) you need to make a change to the function. The previous function signature was ```(node, to, easing, duration, delay, url)``` where ```url``` was the URL to where the ```transition_done``` message was supposed to be posted. The new function signature for a transition function is: ```(node, to, easing, duration, delay, cb)``` where ```cb``` is a function that should be invoked when the transition is completed.
FIX: Fixed issues related to screen transitions.
FIX: Code cleanup to reduce code duplication.
FIX: Improved documentation regarding transitions.
## Monarch 1.4 [britzl released 2017-12-06]
FIX: Several bugfixes for specific corner cases.
## Monarch 1.3 [britzl released 2017-12-01]
FIX: monarch.back(data, cb) set the data on the previous screen not the new current screen.
NEW: monarch.is_top(id)
NEW: monarch.get_stack()
NEW: monarch.in_stack(id)
## Monarch 1.2 [britzl released 2017-11-28]
NEW: Message id constants exposed from the Monarch module
NEW: Focus lost/gained contains id of next/previous screen
## Monarch 1.1 [britzl released 2017-11-22]
FIX: Bugfixes for transitions and state under certain circumstances
NEW: Added 'reload' option to show() command.
## Monarch 1.0 [britzl released 2017-09-28]
First public stable release
## Monarch 0.9 [britzl released 2017-09-17]

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@@ -33,6 +33,13 @@ Hide a screen that has been shown using the `no_stack` option. If used on a scre
* `success` (boolean) - True if the process of hiding the screen was started successfully.
## monarch.clear([callback])
Clear the stack of screens completely. Any visible screen will be hidden by navigating back out from them. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `callback` (function) - Optional function to call when the stack has been cleared.
## monarch.back([data], [callback])
Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
@@ -142,6 +149,14 @@ Check if a Monarch screen is visible.
* `exists` (boolean) - True if the screen is visible.
## monarch.set_timestep_below_popup(screen_id, timestep)
Set the timestep to apply for a screen when below a popup.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to change timestep setting for
* `timestep` (number) - Timestep to apply
## monarch.add_listener([url])
Add a URL that will be notified of navigation events.

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@@ -1,7 +1,7 @@
[project]
title = Monarch
version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
dependencies#0 = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap]
main_collection = /example/advanced/advanced.collectionc

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@@ -1,4 +1,5 @@
local callback_tracker = require "monarch.utils.callback_tracker"
local async = require "monarch.utils.async"
local M = {}
@@ -604,9 +605,6 @@ local function show_in(screen, previous_screen, reload, add_to_stack, wait_for_t
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
-- wait until screen has had a chance to render
cowait(0)
cowait(0)
reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id }, wait_for_transition)
screen.visible = true
@@ -631,9 +629,6 @@ local function back_in(screen, previous_screen, wait_for_transition, cb)
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
-- wait until screen has had a chance to render
cowait(0)
cowait(0)
reset_timestep(screen)
if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id }, wait_for_transition)
@@ -750,8 +745,9 @@ function M.show(id, options, data, cb)
pop = pop - 1
end
stack[#stack] = nil
show_out(top, screen, WAIT_FOR_TRANSITION, callbacks.track())
callbacks.yield_until_done()
async(function(await, resume)
await(show_out, top, screen, WAIT_FOR_TRANSITION, resume)
end)
top = stack[#stack]
end
@@ -790,15 +786,16 @@ function M.show(id, options, data, cb)
local same_screen = top and top.id == screen.id
if same_screen or (options and options.sequential) then
if top then
show_out(top, screen, WAIT_FOR_TRANSITION, callbacks.track())
callbacks.yield_until_done()
async(function(await, resume)
await(show_out, top, screen, WAIT_FOR_TRANSITION, resume)
end)
end
show_in(screen, top, options and options.reload, add_to_stack, WAIT_FOR_TRANSITION, callbacks.track())
else
-- show screen
local cb = callbacks.track()
show_in(screen, top, options and options.reload, add_to_stack, DO_NOT_WAIT_FOR_TRANSITION, function()
if top and not top.popup then
if add_to_stack and top and not top.popup then
show_out(top, screen, WAIT_FOR_TRANSITION, callbacks.track())
end
cb()
@@ -832,7 +829,7 @@ end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param id (string|hash) - Id of the screen to .hide
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy or for some other reason unable to hide the screen
function M.hide(id, cb)
@@ -869,6 +866,34 @@ function M.hide(id, cb)
end
-- Clear stack completely. Any visible screens will be hidden by navigating back out
-- from them.
-- @param cb (function) - Optional callback to invoke when the stack has been cleared
function M.clear(cb)
log("clear() queuing action")
queue_action(function(action_done, action_error)
async(function(await, resume)
local top = stack[#stack]
while top and top.visible do
stack[#stack] = nil
await(back_out, top, screen, WAIT_FOR_TRANSITION, resume)
top = stack[#stack]
end
while stack[#stack] do
table.remove(stack)
end
pcallfn(cb)
pcallfn(action_done)
end)
end)
end
-- Go back to the previous screen in the stack.
-- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again
@@ -877,6 +902,7 @@ function M.back(data, cb)
queue_action(function(action_done)
local callbacks = callback_tracker()
local back_cb = callbacks.track()
local screen = table.remove(stack)
if screen then
log("back()", screen.id)
@@ -888,7 +914,7 @@ function M.back(data, cb)
if data then
top.data = data
end
back_in(top, screen, WAIT_FOR_TRANSITION, callbacks.track())
back_in(top, screen, WAIT_FOR_TRANSITION, back_cb)
end)
else
if top then
@@ -896,10 +922,10 @@ function M.back(data, cb)
top.data = data
end
back_in(top, screen, DO_NOT_WAIT_FOR_TRANSITION, function()
back_out(screen, top, WAIT_FOR_TRANSITION, callbacks.track())
back_out(screen, top, WAIT_FOR_TRANSITION, back_cb)
end)
else
back_out(screen, top, WAIT_FOR_TRANSITION, callbacks.track())
back_out(screen, top, WAIT_FOR_TRANSITION, back_cb)
end
end
end
@@ -1129,6 +1155,19 @@ function M.bottom(offset)
return screen and screen.id
end
--- Set the timestep to apply for a screen when below a popup
-- @param id (string|hash) Id of the screen to change timestep setting for
-- @param timestep (number) Timestep to apply
function M.set_timestep_below_popup(id, timestep)
assert(id, "You must provide a screen id")
assert(timestep, "You must provide a timestep")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
screens[id].timestep_below_popup = timestep
end
local function url_to_key(url)
return (url.socket or hash("")) .. (url.path or hash("")) .. (url.fragment or hash(""))
end

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@@ -121,11 +121,15 @@ local function create()
local current_transition = nil
local function create_transition(transition_id, node, fn, easing, duration, delay)
assert(transition_id, "You must provide a valid transition id")
assert(node, "You must provide a node")
assert(fn, "You must provide a transition function")
local t = transitions[transition_id]
-- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t) do
for _,transition in ipairs(t.transitions) do
if transition.node == node then
transition.fn = fn
transition.easing = easing

47
monarch/utils/async.lua Normal file
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@@ -0,0 +1,47 @@
local M = {}
local NOT_STARTED = "not_started"
local YIELDED = "yielded"
local RESUMED = "resumed"
local RUNNING = "running"
function M.async(fn)
local co = coroutine.running()
local state = NOT_STARTED
local function await(fn, ...)
state = RUNNING
fn(...)
if state ~= RUNNING then
return
end
state = YIELDED
local r = { coroutine.yield() }
return unpack(r)
end
local function resume(...)
if state ~= RUNNING then
state = RUNNING
local ok, err = coroutine.resume(co, ...)
if not ok then
print(err)
print(debug.traceback())
end
end
end
if co then
return fn(await, resume)
else
co = coroutine.create(fn)
return resume(await, resume)
end
end
return setmetatable(M, {
__call = function(t, ...)
return M.async(...)
end
})

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@@ -6,13 +6,18 @@ function M.create()
local callback = nil
local callback_count = 0
local all_callbacks_done = false
local function is_done()
return callback_count == 0
end
local function invoke_if_done()
if all_callbacks_done then
print("Warning: The same callback will be invoked twice from the callback tracker!", id or "")
end
if callback_count == 0 and callback then
all_callbacks_done = true
local ok, err = pcall(callback)
if not ok then print(err) end
end
@@ -41,20 +46,6 @@ function M.create()
invoke_if_done()
end
function instance.yield_until_done()
local co = coroutine.running()
callback = function()
local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end
invoke_if_done()
if not is_done() then
coroutine.yield()
end
end
return instance
end

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@@ -8,6 +8,12 @@ local easing = require "monarch.transitions.easings"
return function()
local function wait_timeout(fn, ...)
local args = { ... }
cowait(function() return fn(unpack(args)) end, 5)
return fn(...)
end
describe("transitions", function()
before(function()
mock_msg.mock()
@@ -22,6 +28,28 @@ describe("transitions", function()
end)
it("should replace an existing transition with a new one", function()
local one = false
function dummy_transition1(node, to, easing, duration, delay, cb)
one = true
end
local two = false
function dummy_transition2(node, to, easing, duration, delay, cb)
two = true
end
local node = gui.new_box_node(vmath.vector3(), vmath.vector3(100, 100, 0))
local duration = 2
local t = transitions.create(node)
t.show_in(dummy_transition1, easing.OUT, duration, delay or 0)
t.show_in(dummy_transition2, easing.OUT, duration, delay or 0)
t.handle(monarch.TRANSITION.SHOW_IN)
wait_timeout(function() return one or two end)
assert(two)
assert(not one)
end)
it("should replay and immediately finish on layout change", function()
function dummy_transition(node, to, easing, duration, delay, cb)
print("dummy transition")