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13 Commits

Author SHA1 Message Date
Björn Ritzl
49dd390812 Added queue support to Monarch (#49)
* Created queue and added show() as a queuable action
* Improved logic in confirm popup - It should not crash if there is no next screen in data
* Fixed indentation
* Made the new queue a lot more stable. Fixed tests.
* Removed debug output
* Fixed issue with html5 builds
2019-08-05 14:37:25 +02:00
Björn Ritzl
478835f888 New options to keep focus on screens even when covered by other screens (#51)
* Added option to continue to receive input when below a popup

* Added option to not remove input focus when a screen is put on top of another one
2019-08-03 15:44:39 +02:00
Björn Ritzl
354dc71b12 Don't create a transition for a node if one already exists
Fixes #50
2019-08-03 15:40:06 +02:00
Björn Ritzl
4691b8d75f Update README.md 2019-08-01 07:27:57 +02:00
Björn Ritzl
6b3cc11073 Added support for monarch.post() 2019-08-01 07:21:20 +02:00
Björn Ritzl
c7981e77cf Fixed typo in assert text 2019-08-01 07:20:48 +02:00
Björn Ritzl
7ee651df37 Fixed some minor issues in the docs 2019-08-01 07:20:09 +02:00
Björn Ritzl
fbf8ad98f8 Cleanup 2019-08-01 07:13:45 +02:00
Björn Ritzl
63c965572d Improved test wait functionality 2019-08-01 07:13:25 +02:00
Björn Ritzl
ebc1d09c21 Wrong logging of input focus actions 2019-08-01 06:16:54 +02:00
Björn Ritzl
9ab73567f8 No need to pass in a hash when getting the data 2019-08-01 06:16:15 +02:00
Björn Ritzl
1ef779a37b Update .travis.yml 2019-07-31 18:36:39 +02:00
Björn Ritzl
d74efaf186 Added callback tracker tests 2019-07-31 18:20:06 +02:00
23 changed files with 734 additions and 320 deletions

View File

@@ -17,7 +17,8 @@ language: java
jdk:
- oraclejdk8
#DEFOLD_AUTH=auth token
dist: trusty
env:
global:
- DEFOLD_AUTH=foobar

View File

@@ -31,8 +31,11 @@ For proxies the recommended setup is to create one game object per screen and pe
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`.
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_proxy.png)
@@ -44,8 +47,10 @@ For factories the recommended setup is to create one game object per screen and
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
@@ -113,7 +118,8 @@ You navigate back in the screen hierarchy in one of two ways:
## Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus.
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a `Screen Keeps Input Focus When Below Popup` and `Others Keep Input Focus When Below Screen` setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content.
## Popups
A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation.
@@ -147,7 +153,7 @@ If a screen is shown on top of one or more popups they will all be removed from
## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an ```on_message``` handlers for the following messages:
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an ```on_message``` handlers for the following messages:
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
@@ -266,7 +272,7 @@ This information can be used to create dynamic transitions where the direction o
## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or `Focus Id` (collectionfactory) was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch"
@@ -286,10 +292,10 @@ Both the ```monarch.show()``` and ```monarch.back()``` functions take an optiona
## Monarch API
### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration.
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to show.
* ```screen_id``` (string|hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible.
@@ -300,15 +306,12 @@ The options table can contain the following fields:
* ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
**RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```screen_id``` (string|hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
@@ -316,21 +319,18 @@ Hide a screen that has been shown using the `no_stack` option. If used on a scre
### monarch.back([data], [callback])
Go back to a previous Monarch screen
Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible.
**RETURN**
* ```success``` (boolean) - True if the process of going back to a previous screen was started successfully. False if already busy showing/hiding a screen.
### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload.
* ```screen_id``` (string|hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the screen is preloaded.
@@ -338,7 +338,7 @@ Preload a Monarch screen. This will load but not enable the screen. This is usef
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
@@ -348,15 +348,15 @@ Check if a Monarch screen is preloading (via monarch.preload() or the Preload sc
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it.
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to unload.
* ```screen_id``` (string|hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
@@ -367,7 +367,7 @@ Get the id of the screen at the top of the stack.
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.bottom([offset])
@@ -377,14 +377,14 @@ Get the id of the screen at the bottom of the stack.
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```data``` (table) - Data associated with the screen.
@@ -394,7 +394,7 @@ Get the data associated with a screen (from a call to ```monarch.show()``` or ``
Check if a Monarch screen exists.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
@@ -407,21 +407,21 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(id)
### monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(id)
### monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
@@ -441,12 +441,25 @@ Remove a previously added listener.
* ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to post message to
* ```message_id``` (string|hash) - Id of the message to send
* ```message``` (table|nil) - Optional message data to send
**RETURN**
* ```result``` (boolean) - True if the message was sent
* ```error``` (string|nil) - Error message if unable to send message
### monarch.debug()
Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners when a screen has started to transition in.
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -454,7 +467,7 @@ Message sent to listeners when a screen has started to transition in.
### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners when a screen has finished to transition in.
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -462,7 +475,7 @@ Message sent to listeners when a screen has finished to transition in.
### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners when a screen has started to transition out.
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -470,7 +483,7 @@ Message sent to listeners when a screen has started to transition out.
### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners when a screen has finished to transition out.
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen

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@@ -18,9 +18,13 @@ function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then
print("yes")
monarch.show(monarch.data(hash("confirm")).next, nil, nil, function()
print("next screen show done")
end)
if monarch.data("confirm").next then
monarch.show(monarch.data("confirm").next, nil, nil, function()
print("next screen show done")
end)
else
print("no next screen in data")
end
elseif gui.pick_node(self.no, action.x, action.y) then
print("no")
monarch.back(function()

View File

@@ -359,6 +359,11 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"others_keep_input_focus_when_below_screen\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"confirm:/go#confirm\"\n"
" type: PROPERTY_TYPE_URL\n"

View File

@@ -8,8 +8,7 @@ end
function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then
monarch.show(hash("background"), { no_stack = true }, nil, function()
monarch.show(hash("menu"))
end)
monarch.show(hash("background"), { no_stack = true })
monarch.show(hash("menu"))
end
end

View File

@@ -19,7 +19,7 @@ function on_input(self, action_id, action)
end)
elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then
monarch.show(hash("about"), nil, nil, function()
print("showing about done")
print("showing about done")
end)
elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then
monarch.back()

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@@ -4,7 +4,7 @@ version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap]
main_collection = /test/test.collectionc
main_collection = /example/example.collectionc
[input]
game_binding = /input/game.input_bindingc

View File

@@ -31,6 +31,7 @@ M.SCREEN_TRANSITION_IN_STARTED = hash("monarch_screen_transition_in_started")
M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished")
M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started")
M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished")
M.SCREEN_TRANSITION_FAILED = hash("monarch_screen_transition_failed")
-- all registered screens
@@ -70,13 +71,50 @@ end
local function cowait(delay)
local co = coroutine.running()
assert(co, "You must run this form within a coroutine")
assert(co, "You must run this from within a coroutine")
timer.delay(delay, false, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
local queue = {}
local function queue_error(message)
log(message)
log("queue() error - clearing queue")
while next(queue) do
table.remove(queue)
end
end
local process_queue
process_queue = function()
if M.is_busy() then
log("queue() busy")
return
end
action = table.remove(queue, 1)
if not action then
log("queue() empty")
return
end
log("queue() next action", action)
local ok, err = pcall(action, process_queue, queue_error)
if not ok then
queue_error(err)
end
end
local function queue_action(action)
log("queue() adding", action)
table.insert(queue, action)
process_queue()
end
local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do
@@ -150,6 +188,8 @@ local function register(id, settings)
popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1,
screen_keeps_input_focus_when_below_popup = settings and settings.screen_keeps_input_focus_when_below_popup or false,
others_keep_input_focus_when_below_screen = settings and settings.others_keep_input_focus_when_below_screen or false,
preload_listeners = {},
}
return screens[id]
@@ -166,11 +206,17 @@ end
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_url - URL to a script that is responsible for the
-- screen transitions
-- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * receiver_url - URL to a script that is to receive messages sent
-- using monarch.send()
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL")
@@ -178,6 +224,7 @@ function M.register_proxy(id, proxy, settings)
screen.proxy = proxy
screen.transition_url = settings and settings.transition_url
screen.focus_url = settings and settings.focus_url
screen.receiver_url = settings and settings.receiver_url
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
@@ -197,6 +244,10 @@ M.register = M.register_proxy
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified
@@ -221,11 +272,13 @@ function M.unregister(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("unregister()", id)
local screen = screens[id]
screens[id] = nil
end
local function acquire_input(screen)
log("change_context()", screen.id)
log("acquire_input()", screen.id)
if not screen.input then
if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
@@ -238,17 +291,25 @@ local function acquire_input(screen)
end
end
local function release_input(screen)
log("change_context()", screen.id)
local function release_input(screen, next_screen)
log("release_input()", screen.id)
if screen.input then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
local next_is_popup = next_screen and next_screen.popup
local keep_if_next_is_popup = next_is_popup and screen.screen_keeps_input_focus_when_below_popup
local keep_when_below_next = next_screen and next_screen.others_keep_input_focus_when_below_screen
local release_focus = not keep_if_next_is_popup and not keep_when_below_next
if release_focus then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
end
end
screen.input = false
end
screen.input = false
end
end
@@ -261,9 +322,8 @@ local function change_context(screen)
end
local function unload(screen, force)
log("unload()", screen.id)
if screen.proxy then
log("unload() proxy", screen.id)
if screen.auto_preload and not force then
msg.post(screen.proxy, DISABLE)
screen.loaded = false
@@ -277,6 +337,7 @@ local function unload(screen, force)
screen.wait_for = nil
end
elseif screen.factory then
log("unload() factory", screen.id)
for id, instance in pairs(screen.factory_ids) do
go.delete(instance)
end
@@ -290,6 +351,11 @@ local function unload(screen, force)
screen.preloaded = false
end
end
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end
@@ -299,14 +365,17 @@ local function preload(screen)
if screen.preloaded then
log("preload() screen already preloaded", screen.id)
return
return true
end
screen.preloading = true
if screen.proxy then
log("preload() proxy")
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
elseif screen.factory then
log("preload() factory")
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co))
@@ -315,11 +384,16 @@ local function preload(screen)
end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources")
return
local error_message = ("preload() error while loading factory resources for screen %s"):format(tostring(screen.id))
log(error_message)
screen.preloading = false
return false, error_message
end
end
log("preload() preloading done", screen.id)
screen.preloaded = true
screen.preloading = false
return true
end
local function load(screen)
@@ -328,14 +402,13 @@ local function load(screen)
if screen.loaded then
log("load() screen already loaded", screen.id)
return
return true
end
preload(screen)
if not screen.preloaded then
local ok, err = preload(screen)
if not ok then
log("load() screen wasn't preloaded", screen.id)
return
return false, err
end
if screen.proxy then
@@ -347,6 +420,7 @@ local function load(screen)
end
screen.loaded = true
screen.preloaded = false
return true
end
local function transition(screen, message_id, message)
@@ -398,13 +472,16 @@ local function reset_timestep(screen)
end
end
local function run_coroutine(screen, cb, fn)
local function run_coroutine(screen, done_cb, fn)
local co
co = coroutine.create(function()
screen.co = co
-- don't pcall the function!
-- it may contain a call to for instance change_context()
-- this will result in a yield across metamethod/C call boundary
fn()
screen.co = nil
pcallfn(cb)
pcallfn(done_cb)
end)
assert(coroutine.resume(co))
end
@@ -413,7 +490,7 @@ local function disable(screen, next_screen)
log("disable()", screen.id)
run_coroutine(screen, nil, function()
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
if next_screen and next_screen.popup then
change_timestep(screen)
@@ -439,7 +516,7 @@ local function show_out(screen, next_screen, cb)
active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup
@@ -466,13 +543,14 @@ local function show_in(screen, previous_screen, reload, add_to_stack, cb)
if reload and screen.loaded then
log("show_in() reloading", screen.id)
unload(screen, reload)
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end
load(screen)
local ok, err = load(screen)
if not ok then
log("show_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
if add_to_stack then
stack[#stack + 1] = screen
end
@@ -491,7 +569,13 @@ local function back_in(screen, previous_screen, cb)
active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen)
load(screen)
local ok, err = load(screen)
if not ok then
log("back_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
reset_timestep(screen)
if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
@@ -509,7 +593,7 @@ local function back_out(screen, next_screen, cb)
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
if next_screen and screen.popup then
reset_timestep(next_screen)
@@ -558,83 +642,86 @@ end
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
-- @return success True if screen is successfully shown, false if busy performing another operation
function M.show(id, options, data, cb)
assert(id, "You must provide a screen id")
if M.is_busy() then
log("show() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker()
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
screen.data = data
log("show() queuing action", id)
queue_action(function(action_done, action_error)
log("show()", id)
local screen = screens[id]
if not screen then
action_error(("show() there is no longer a screen with id %s"):format(tostring(id)))
return
end
screen.data = data
log("show()", screen.id)
local co
co = coroutine.create(function()
local co
co = coroutine.create(function()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups, one by one
while top.popup do
stack[#stack] = nil
show_out(top, screen, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
local callbacks = callback_tracker()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups, one by one
while top.popup do
stack[#stack] = nil
show_out(top, screen, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
end
end
end
end
end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
end
-- show screen, wait until preloaded if it is already preloading
-- this can typpically happen if you do a show() on app start for a
-- screen that has Preload set to true
if M.is_preloading(id) then
M.when_preloaded(id, function()
assert(coroutine.resume(co))
-- show screen, wait until preloaded if it is already preloading
-- this can typpically happen if you do a show() on app start for a
-- screen that has Preload set to true
if M.is_preloading(id) then
M.when_preloaded(id, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
coroutine.yield()
end
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end)
assert(coroutine.resume(co))
end)
assert(coroutine.resume(co))
return true
return true -- return true for legacy reasons (before queue existed)
end
@@ -642,18 +729,12 @@ end
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation
-- @return true if successfully hiding, false if busy or for some other reason unable to hide the screen
function M.hide(id, cb)
if M.is_busy() then
log("hide() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("hide()", screen.id)
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
@@ -661,55 +742,67 @@ function M.hide(id, cb)
end
return M.back(id, cb)
else
if M.is_visible(id) then
back_out(screen, nil, cb)
else
pcallfn(cb)
end
log("hide() queuing action", id)
queue_action(function(action_done, action_error)
log("hide()", id)
local callbacks = callback_tracker()
if M.is_visible(id) then
local screen = screens[id]
if not screen then
action_error(("hide() there is no longer a screen with id %s"):format(tostring(id)))
return
end
back_out(screen, nil, callbacks.track())
end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
end
return true
end
-- Go back to the previous screen in the stack
-- Go back to the previous screen in the stack.
-- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again
-- @return true if successfully going back, false if busy performing another operation
function M.back(data, cb)
if M.is_busy() then
log("back() monarch is busy, ignoring request")
return false
end
log("back() queuing action")
local callbacks = callback_tracker()
local screen = table.remove(stack)
if screen then
log("back()", screen.id)
local top = stack[#stack]
-- if we go back to the same screen we need to first hide it
-- and wait until it is hidden before we show it again
if top and screen.id == top.id then
back_out(screen, top, function()
if data then
top.data = data
queue_action(function(action_done)
local callbacks = callback_tracker()
local screen = table.remove(stack)
if screen then
log("back()", screen.id)
local top = stack[#stack]
-- if we go back to the same screen we need to first hide it
-- and wait until it is hidden before we show it again
if top and screen.id == top.id then
back_out(screen, top, function()
if data then
top.data = data
end
back_in(top, screen, callbacks.track())
end)
else
back_out(screen, top, callbacks.track())
if top then
if data then
top.data = data
end
back_in(top, screen, callbacks.track())
end
back_in(top, screen, callbacks.track())
end)
else
back_out(screen, top)
if top then
if data then
top.data = data
end
back_in(top, screen, callbacks.track())
end
end
end
if cb then callbacks.when_done(cb) end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
return true
return true -- return true for legacy reasons (before queue existed)
end
@@ -748,37 +841,44 @@ end
-- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("preload()", screen.id)
if screen.preloaded or screen.loaded then
pcallfn(cb)
return true
end
local function when_preloaded()
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
log("preload() queuing action", id)
queue_action(function(action_done, action_error)
log("preload()", id)
local screen = screens[id]
if not screen then
action_error(("preload() there is no longer a screen with id %s"):format(tostring(id)))
return
end
-- invoke the normal callback
pcallfn(cb)
end
run_coroutine(screen, when_preloaded, function()
screen.preloading = true
change_context(screen)
preload(screen)
screen.preloading = false
if screen.preloaded or screen.loaded then
pcallfn(cb)
pcallfn(action_done)
return
end
local function when_preloaded()
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end
-- invoke the normal callback
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_preloaded, function()
change_context(screen)
local ok, err = preload(screen)
if not ok then
action_error(err)
end
end)
end)
return true
return true -- return true for legacy reasons (before queue existed)
end
@@ -786,30 +886,77 @@ end
-- @param id (string|hash) - Id of the screen to unload
-- @param cb (function) - Optional callback to invoke when screen is unloaded
function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.is_visible(id) then
log("You can't unload a visible screen")
return false
log("unload() queuing action", id)
queue_action(function(action_done, action_error)
if M.is_visible(id) then
action_error("unload() you can't unload a visible screen")
return
end
log("unload()", id)
local screen = screens[id]
if not screen then
action_error(("unload() there is no longer a screen with id %s"):format(tostring(id)))
return
end
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
pcallfn(cb)
pcallfn(action_done)
return
end
local function when_unloaded()
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_unloaded, function()
change_context(screen)
unload(screen)
end)
end)
return true -- return true for legacy reasons (before queue existed)
end
--- Post a message to a screen (using msg.post)
-- @param id (string|hash) Id of the screen to send message to
-- @param message_id (string|hash) Id of the message to send
-- @param message (table|nil) Optional message data to send
-- @return result (boolean) true if successful
-- @return error (string|nil) Error message if unable to send message
function M.post(id, message_id, message)
assert(id, "You must provide a screen id")
if not M.is_visible(id) then
return false, "Unable to post message to screen if it isn't visible"
end
assert(message_id, "You must provide a message_id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("unload()", screen.id)
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
pcallfn(cb)
return true
if screen.proxy then
if screen.receiver_url then
log("post() sending message to", screen.receiver_url)
msg.post(screen.receiver_url, message_id, message)
else
return false, "Unable to post message since screen has no receiver url specified"
end
else
run_coroutine(screen, nil, function()
change_context(screen)
log("post() sending message to", screen.receiver_url)
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, message_id, message)
end
end)
end
run_coroutine(screen, cb, function()
change_context(screen)
unload(screen)
end)
return true
end

View File

@@ -4,6 +4,8 @@ go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_id", hash(""))
go.property("focus_id", hash(""))
go.property("preload", false)
@@ -17,6 +19,8 @@ function init(self)
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,

View File

@@ -5,8 +5,11 @@ go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
go.property("receiver_url", msg.url())
go.property("preload", false)
@@ -22,7 +25,10 @@ function init(self)
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
auto_preload = self.preload,
}

View File

@@ -122,6 +122,19 @@ local function create()
local function create_transition(transition_id, node, fn, easing, duration, delay)
local t = transitions[transition_id]
-- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t) do
if transition.node == node then
transition.fn = fn
transition.easing = easing
transition.duration = duration
transitions.delay = delay
return
end
end
-- create new transition
t.transitions[#t.transitions + 1] = {
node = node,
node_data = {

View File

@@ -18,9 +18,15 @@ function M.create()
-- @return Callback function
function instance.track()
callback_count = callback_count + 1
local done = false
return function()
if done then
return false, "The callback has already been invoked once"
end
done = true
callback_count = callback_count - 1
invoke_if_done()
return true
end
end

View File

@@ -1,38 +1,25 @@
local M = {}
local instances = {}
local function create(fn)
local instance = {
co = coroutine.running(),
fn = fn,
}
table.insert(instances, instance)
coroutine.yield(instance.co)
end
function M.seconds(amount)
local time = socket.gettime() + amount
create(function()
return socket.gettime() >= time
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
timer.delay(amount, false, function()
coroutine.resume(co)
end)
coroutine.yield()
end
function M.eval(fn)
create(fn)
end
function M.update()
for k,instance in pairs(instances) do
if instance.fn() then
instances[k] = nil
coroutine.resume(instance.co)
function M.eval(fn, timeout)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
local start = socket.gettime()
timer.delay(0.01, true, function(self, handle, time_elapsed)
if fn() or (timeout and socket.gettime() > (start + timeout)) then
timer.cancel(handle)
coroutine.resume(co)
end
end
end)
coroutine.yield()
end
return setmetatable(M, {

View File

@@ -1,5 +0,0 @@
local cowait = require "test.cowait"
function update(self, dt)
cowait.update()
end

View File

@@ -0,0 +1,22 @@
name: "child"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -7,6 +7,7 @@ function final(self)
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
if message_id == hash("foobar") then
_G.screen1_foobar = message or true
end
end

View File

@@ -35,3 +35,66 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "child"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"child\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/child.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -7,6 +7,7 @@ function final(self)
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
if message_id == hash("foobar") then
_G.screen2_foobar = message or true
end
end

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@@ -21,6 +21,11 @@ embedded_instances {
" value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"receiver_url\"\n"
" value: \"screen1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"

View File

@@ -17,21 +17,6 @@ embedded_instances {
" w: 1.0\n"
" }\n"
"}\n"
"components {\n"
" id: \"cowait\"\n"
" component: \"/test/cowait.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"screensfactory\"\n"
" type: \"collectionfactory\"\n"

View File

@@ -1,12 +1,14 @@
local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
function init(self)
deftest.add(test_monarch)
deftest.add(test_callback_tracker)
deftest.run({
coverage = { enabled = true },
--pattern = "preload",
pattern = "",
})
end

View File

@@ -0,0 +1,69 @@
local unload = require "deftest.util.unload"
local cowat = require "test.cowait"
local callback_tracker = require "monarch.utils.callback_tracker"
return function()
describe("callback tracker", function()
before(function()
callback_tracker = require "monarch.utils.callback_tracker"
end)
after(function()
unload.unload("monarch%..*")
end)
it("should be able to tell when all callbacks are done", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
assert(not done, "It should not be done yet - Only one callback has completed")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should indicate if a tracked callback has been invoked more than once", function()
local tracker = callback_tracker.create()
local t = tracker.track()
local ok, err = t()
assert(ok == true and err == nil, "It should return true when successful")
ok, err = t()
assert(ok == false and err, "It should return false and a message when invoked multiple times")
end)
it("should not be possible to track the same callback more than one time", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
t1()
assert(not done, "It should not be done yet - Even if one callback has been invoked twice")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should handle when callbacks are done before calling when_done()", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
t1()
t2()
local done = false
tracker.when_done(function() done = true end)
assert(done, "It should be done now - All callbacks have completed")
end)
end)
end

View File

@@ -6,6 +6,7 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2")
local CHILD = hash("child")
local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background")
@@ -14,6 +15,26 @@ local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar")
local TRANSITION1 = hash("transition1")
local function check_stack(expected_screens)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
return false, "Stack length mismatch"
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
return false, "Stack content not matching"
end
end
return true
end
local telescope = require "deftest.telescope"
telescope.make_assertion(
"stack",
function(_, ...) return telescope.assertion_message_prefix .. "stack to match" end,
function(expected_screens) return check_stack(expected_screens) end
)
return function()
local screens_instances = {}
@@ -26,22 +47,20 @@ return function()
return not monarch.is_visible(screen_id)
end
local function is_preloading(screen_id)
return monarch.is_preloading(screen_id)
end
local function wait_timeout(fn, ...)
local args = { ... }
local time = socket.gettime()
cowait(function()
return fn(unpack(args)) or socket.gettime() > time + 5
end)
cowait(function() return fn(unpack(args)) end, 5)
return fn(...)
end
local function wait_until_done(fn)
local is_done = false
local function done()
is_done = true
end
fn(done)
wait_timeout(function() return is_done end)
local done = false
fn(function() done = true end)
wait_timeout(function() return done end)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
@@ -52,23 +71,18 @@ return function()
local function wait_until_hidden(screen_id)
return wait_timeout(is_hidden, screen_id)
end
local function wait_until_preloading(screen_id)
return wait_timeout(is_preloading, screen_id)
end
local function wait_until_not_busy()
return wait_timeout(function() return not monarch.is_busy() end)
end
local function assert_stack(expected_screens)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
error("Stack length mismatch", 2)
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
error("Stack content not matching", 2)
end
end
local function wait_until_loaded(screen_id)
wait_until_done(function(done)
monarch.when_preloaded(screen_id, done)
end)
end
describe("monarch", function()
before(function()
mock_msg.mock()
@@ -78,6 +92,7 @@ return function()
end)
after(function()
print("[TEST] done")
while #monarch.get_stack() > 0 do
monarch.back()
wait_until_not_busy()
@@ -177,7 +192,7 @@ return function()
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showning it or going back to it", function()
it("should be able to pass data to a screen when showing it or going back to it", function()
local data1 = { foo = "bar" }
monarch.show(SCREEN1, nil, data1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
@@ -191,7 +206,7 @@ return function()
local data_back = { going = "back" }
monarch.back(data_back)
assert_stack({ SCREEN1 })
assert(wait_until_shown(SCREEN1))
assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data")
end)
@@ -232,23 +247,32 @@ return function()
assert_stack({ SCREEN1, POPUP1, POPUP2 })
end)
it("should prevent further operations while hiding/showing a screen", function()
assert(monarch.show(SCREEN1) == true)
assert(monarch.show(SCREEN2) == false)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.show(SCREEN2) == true)
it("should prevent further operations while hiding/showing a screen", function()
monarch.show(SCREEN1)
monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.back() == true)
assert(monarch.back() == false)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.back())
assert(monarch.back())
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
end)
it("should not perform further operations if an operation fails", function()
monarch.show(SCREEN2) -- SCREEN2 contains CHILD
wait_until_not_busy()
assert_stack({ SCREEN2 })
monarch.back() -- this will unload SCREEN2 and CHILD
monarch.show(CHILD) -- this will fail since CHILD has been unloaded
monarch.show(SCREEN1) -- this should be ignored
wait_until_not_busy()
assert_stack({ })
end)
it("should close any open popups when showing a popup without the Popup On Popup flag", function()
monarch.show(SCREEN1)
@@ -314,7 +338,6 @@ return function()
it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1)
assert(monarch.is_preloading(TRANSITION1))
wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done)
end)
@@ -370,14 +393,13 @@ return function()
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN2)
end)
it("should be able to show a screen even while it is preloading", function()
assert(monarch.is_preloading(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
end)
@@ -422,5 +444,69 @@ return function()
assert(wait_until_hidden(FOCUS1), "Focus1 was never hidden")
assert(_G.focus1_lost)
end)
it("should be able to post messages without message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
end)
it("should be able to post messages with message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
assert(_G.screen1_foobar.foo == "bar", "Screen1 never received message data")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
assert(_G.screen2_foobar.foo == "bar", "Screen2 never received message data")
end)
it("should not be able to post messages to hidden screens", function()
_G.screen1_foobar = nil
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
local ok, err = monarch.post(SCREEN1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
cowait(0.1)
assert(not _G.screen1_foobar, "Screen1 should not have received a message")
end)
it("should not be able to post messages to proxy screens without a receiver url", function()
monarch.show(POPUP1)
wait_until_shown(POPUP1)
local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end)
end)
end