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Author SHA1 Message Date
Brian
03baa3eeb3 Only allow editor script to target .gui (#67)
* Only allow editor script to target .gui

Disable .collection and .gui_script

* whitespace
2020-11-23 08:32:12 +01:00
Marius Petcu
00808c0d56 Implement better behaviour for replace() on popups (#64) 2020-05-28 17:18:51 +02:00
Björn Ritzl
4989939817 Always print errors. Do not rely on monarch debugging 2020-05-28 08:20:43 +02:00
Björn Ritzl
bf880b80fd Print errors if caught in the callback tracker 2020-05-28 08:08:35 +02:00
Marius Petcu
4ad86d41fc Implement monarch.replace() (#61) 2020-05-20 15:36:29 +02:00
Marius Petcu
c7fb2ba646 Add sequential loading flag (#62) 2020-05-20 14:58:04 +02:00
Björn Ritzl
909ada9f18 Fix issue when a layout changes and there's an ongoing transition 2020-05-10 22:51:08 +02:00
Björn Ritzl
504ac9223a Fix message mock to properly deal with indexing of URLs 2020-05-10 22:50:31 +02:00
Björn Ritzl
b37cb1ba79 Update .travis.yml 2020-03-11 10:58:20 +01:00
Björn Ritzl
5e826f97d9 Update README.md 2020-03-11 10:58:03 +01:00
Björn Ritzl
be5a375559 Update README.md 2020-03-10 22:47:29 +01:00
Jerakin
c7ff068f79 Added editor script to create base setup (#57) 2020-01-16 08:45:48 +01:00
Björn Ritzl
6a92a0b2dd Update ci-workflow.yml 2019-12-10 07:20:41 +01:00
Björn Ritzl
bb1f34149a Check if proxy is missing resources when loading/showing it
Fixes #56
2019-12-10 07:11:30 +01:00
Björn Ritzl
7b20e48424 Update run.sh 2019-10-21 06:36:12 +02:00
Björn Ritzl
a77431600e Update .travis.yml 2019-10-21 06:35:38 +02:00
Björn Ritzl
68cda52c0d Update monarch.lua 2019-09-14 01:25:43 +02:00
Björn Ritzl
81237762be Transition out and in again if showing the same screen twice
Fixes #54
2019-09-14 01:23:14 +02:00
Björn Ritzl
8001d370c2 Delete foo.txt 2019-09-14 01:16:10 +02:00
Björn Ritzl
ac409eb4c8 Update ci-workflow.yml 2019-08-19 07:17:00 +02:00
Björn Ritzl
5f776b0bc4 Update ci-workflow.yml 2019-08-19 07:15:31 +02:00
Björn Ritzl
9a47129135 Removed test 2019-08-19 07:13:03 +02:00
Björn Ritzl
4ea29a9efa Update ci-workflow.yml 2019-08-19 07:12:29 +02:00
Björn Ritzl
fa7cf75d3a Merge branch 'master' of https://github.com/britzl/monarch 2019-08-19 06:18:36 +02:00
Björn Ritzl
bbc4baa5e1 Update foo.txt 2019-08-19 06:18:34 +02:00
Björn Ritzl
0085704614 Update README.md 2019-08-19 06:17:26 +02:00
Björn Ritzl
e37b9bde89 Update .travis.yml 2019-08-13 06:09:07 +02:00
Björn Ritzl
21b16e1473 Create foo.txt 2019-08-09 07:51:44 +02:00
Björn Ritzl
36291f3762 Added test workflow 2019-08-09 07:30:46 +02:00
Björn Ritzl
fd5f82c40b Update ci-workflow.yml 2019-08-09 07:26:07 +02:00
Björn Ritzl
92bddc742b Create ci-workflow.yml 2019-08-09 07:11:15 +02:00
Björn Ritzl
0c0446746c Update README.md 2019-08-05 14:45:40 +02:00
Björn Ritzl
49dd390812 Added queue support to Monarch (#49)
* Created queue and added show() as a queuable action
* Improved logic in confirm popup - It should not crash if there is no next screen in data
* Fixed indentation
* Made the new queue a lot more stable. Fixed tests.
* Removed debug output
* Fixed issue with html5 builds
2019-08-05 14:37:25 +02:00
Björn Ritzl
478835f888 New options to keep focus on screens even when covered by other screens (#51)
* Added option to continue to receive input when below a popup

* Added option to not remove input focus when a screen is put on top of another one
2019-08-03 15:44:39 +02:00
Björn Ritzl
354dc71b12 Don't create a transition for a node if one already exists
Fixes #50
2019-08-03 15:40:06 +02:00
Björn Ritzl
4691b8d75f Update README.md 2019-08-01 07:27:57 +02:00
Björn Ritzl
6b3cc11073 Added support for monarch.post() 2019-08-01 07:21:20 +02:00
Björn Ritzl
c7981e77cf Fixed typo in assert text 2019-08-01 07:20:48 +02:00
Björn Ritzl
7ee651df37 Fixed some minor issues in the docs 2019-08-01 07:20:09 +02:00
Björn Ritzl
fbf8ad98f8 Cleanup 2019-08-01 07:13:45 +02:00
Björn Ritzl
63c965572d Improved test wait functionality 2019-08-01 07:13:25 +02:00
Björn Ritzl
ebc1d09c21 Wrong logging of input focus actions 2019-08-01 06:16:54 +02:00
Björn Ritzl
9ab73567f8 No need to pass in a hash when getting the data 2019-08-01 06:16:15 +02:00
Björn Ritzl
1ef779a37b Update .travis.yml 2019-07-31 18:36:39 +02:00
Björn Ritzl
d74efaf186 Added callback tracker tests 2019-07-31 18:20:06 +02:00
Björn Ritzl
f5879a5f63 Added support for multiple nodes per transition 2019-07-29 07:34:34 +02:00
Björn Ritzl
97c97e738d No point in having an auth token 2019-06-13 18:24:35 +02:00
Björn Ritzl
e4ca53630e Assert on coroutine.resume to catch more errors 2019-05-02 09:36:52 +02:00
Björn Ritzl
9afd77e2b0 Changed scope of top in show() 2019-05-02 09:36:23 +02:00
Björn Ritzl
9808c09aa1 Wait when reloading 2019-05-02 09:36:03 +02:00
29 changed files with 1257 additions and 387 deletions

19
.github/workflows/ci-workflow.yml vendored Normal file
View File

@@ -0,0 +1,19 @@
name: CI
on: [push]
jobs:
build_and_run:
name: Build and run
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-java@v1
with:
java-version: '11'
- name: Run.sh
env:
DEFOLD_USER: bjorn.ritzl@gmail.com
DEFOLD_AUTH: foobar
DEFOLD_BOOSTRAP_COLLECTION: /test/test.collectionc
run: ./.travis/run.sh

View File

@@ -1,5 +1,7 @@
sudo: required
dist: bionic
script:
- sudo unlink /usr/bin/gcc && sudo ln -s /usr/bin/gcc-5 /usr/bin/gcc
- gcc --version
@@ -15,13 +17,10 @@ addons:
language: java
jdk:
- oraclejdk8
- oraclejdk11
#DEFOLD_AUTH=auth token
env:
global:
- secure: "1rVLsDcb7dFdgyB9D1JQDr4JhWSosoMvgYgrqZNPxJ/Du3qtY3bk6dgQim+g2fDMQpDOPCQ/EhmhtrLJrIgBhhvOcsrVKT8gl9ZnATw5tHGI6XTw3eod8WgsU8owlc7CaT3XaUgwVshmW3oB/257SDf6kHwsCv/gAJuCEL5RZp76BhTWsfyeDCgz5XXgWx4a21tcIWz96jxEsrYQKLLV2ne55CxU5Hw9IMU7Ig7pkGoYCf1g+iUEA39NC8nIrQibUoJj3yNB2u3ZFwGf2LuDjjkSIsyYWn1LzA2fQYw5uAcjiQ/aDkj6sAEvwrWsIsJhOon5cQBFIU6cIIN2oK3A7BA0zJj0EsTFPUMIeryyoqiuLUDoIvHD/eEqouNduP6Kml02Ql0pDZnjDy/+nzp2e7VA5Sd9Xg1XKd1mmHKx4nc2U+IcIDZWAerFKcqQqeZSwzz5igv07w5zYZ99KCSBMH2K/2H/CNekHa6SQQ29mC8D3lDXOfwEq3fAhsabgUGe2uAgUY1nKwJBKEi7r+KEROBr5ydkWenzbCXv3GNNsuCHKpNFuoZv3QMyjUjlPBxZVndNLSv85juhkBx6wXAh8CxTt78Y8GV0xI8oazSM065gpDmENGVqyO1bUn2CZF8YRC4MLfHK+245QN82ui+YOqVudTX8RGWnX0GFUncjaRQ="
- DEFOLD_USER=bjorn.ritzl@king.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script:

View File

@@ -26,11 +26,9 @@ chmod +x dmengine_headless
echo "Downloading ${BOB_URL}"
curl -o bob.jar ${BOB_URL}
# Fetch libraries if DEFOLD_AUTH and DEFOLD_USER are set
if [ -n "${DEFOLD_AUTH}" ] && [ -n "${DEFOLD_USER}" ]; then
# Fetch libraries
echo "Running bob.jar - resolving dependencies"
java -jar bob.jar --auth "${DEFOLD_AUTH}" --email "${DEFOLD_USER}" resolve
fi
java -jar bob.jar --auth "foobar" --email "john@doe.com" resolve
echo "Running bob.jar - building"
java -jar bob.jar --debug build --keep-unused

109
README.md
View File

@@ -1,6 +1,6 @@
![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Build Status](https://travis-ci.com/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
@@ -19,6 +19,10 @@ Or point to the ZIP file of a [specific release](https://github.com/britzl/monar
# Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Editor Script
Right click in on a`.gui` file in the outline and selected the menu item, it creates a `.collection` and a `.gui_script` with the same name as the `.gui` file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
<img src="/docs/editor_script.gif" width="200px">
## Creating screens
Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
@@ -31,8 +35,11 @@ For proxies the recommended setup is to create one game object per screen and pe
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`.
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_proxy.png)
@@ -44,8 +51,10 @@ For factories the recommended setup is to create one game object per screen and
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
@@ -68,12 +77,12 @@ The navigation in Monarch is based around a stack of screens. When a screen is s
### Showing a new screen
You show a screen in one of two ways:
1. Post a ```show``` message to the ```screen.script```
1. Post a ```show``` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call ```monarch.show()``` (see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups).
NOTE: You must ensure that the ```init()``` function of the ```screen.script``` has run. The ```init()``` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling ```monarch.show()``` the first time:
NOTE: You must ensure that the ```init()``` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) has run. The ```init()``` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling ```monarch.show()``` the first time:
function init(self)
msg.post("#", "show_first_screen")
@@ -108,12 +117,13 @@ Monarch can also show a screen without adding it to the stack. This can be used
### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways:
1. Post a ```back``` message to the ```screen.script```
1. Post a ```back``` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call ```monarch.back()``` (see below)
## Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus.
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a `Screen Keeps Input Focus When Below Popup` and `Others Keep Input Focus When Below Screen` setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content.
## Popups
A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation.
@@ -147,7 +157,7 @@ If a screen is shown on top of one or more popups they will all be removed from
## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an ```on_message``` handlers for the following messages:
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an ```on_message``` handlers for the following messages:
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
@@ -182,6 +192,15 @@ Monarch comes with a system for setting up transitions easily in a gui_script us
end
end
It is also possible to assign transitions to multiple nodes:
function init(self)
self.transition = transitions.create() -- note that no node is passed to transition.create()!
.show_in(gui.get_node("node1"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_in(gui.get_node("node2"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end
The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_in_right```
@@ -266,7 +285,7 @@ This information can be used to create dynamic transitions where the direction o
## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or `Focus Id` (collectionfactory) was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch"
@@ -286,10 +305,10 @@ Both the ```monarch.show()``` and ```monarch.back()``` functions take an optiona
## Monarch API
### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration.
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to show.
* ```screen_id``` (string|hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible.
@@ -299,16 +318,18 @@ The options table can contain the following fields:
* ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
* ```sequential``` (boolean) - If the `sequential` flag is set Monarch will start loading the screen only after the previous screen finished transitioning out.
* ```pop``` (number) - If `pop` is set to a number, Monarch will pop that number of screens from the stack before adding the new one.
**RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.replace(screen_id, [options], [data], [callback])
Replace the top of the stack with a new screen. Equivalent to calling `monarch.show()` with `pop = 1`. It takes the same parameters as `monarch.show()`.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```screen_id``` (string|hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
@@ -316,21 +337,18 @@ Hide a screen that has been shown using the `no_stack` option. If used on a scre
### monarch.back([data], [callback])
Go back to a previous Monarch screen
Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible.
**RETURN**
* ```success``` (boolean) - True if the process of going back to a previous screen was started successfully. False if already busy showing/hiding a screen.
### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload.
* ```screen_id``` (string|hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the screen is preloaded.
@@ -338,7 +356,7 @@ Preload a Monarch screen. This will load but not enable the screen. This is usef
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
@@ -348,15 +366,15 @@ Check if a Monarch screen is preloading (via monarch.preload() or the Preload sc
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it.
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to unload.
* ```screen_id``` (string|hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
@@ -367,7 +385,7 @@ Get the id of the screen at the top of the stack.
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.bottom([offset])
@@ -377,14 +395,14 @@ Get the id of the screen at the bottom of the stack.
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```data``` (table) - Data associated with the screen.
@@ -394,7 +412,7 @@ Get the data associated with a screen (from a call to ```monarch.show()``` or ``
Check if a Monarch screen exists.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
@@ -407,21 +425,21 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(id)
### monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(id)
### monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
@@ -441,12 +459,25 @@ Remove a previously added listener.
* ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to post message to
* ```message_id``` (string|hash) - Id of the message to send
* ```message``` (table|nil) - Optional message data to send
**RETURN**
* ```result``` (boolean) - True if the message was sent
* ```error``` (string|nil) - Error message if unable to send message
### monarch.debug()
Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners when a screen has started to transition in.
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -454,7 +485,7 @@ Message sent to listeners when a screen has started to transition in.
### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners when a screen has finished to transition in.
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -462,7 +493,7 @@ Message sent to listeners when a screen has finished to transition in.
### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners when a screen has started to transition out.
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -470,7 +501,7 @@ Message sent to listeners when a screen has started to transition out.
### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners when a screen has finished to transition out.
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen

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@@ -18,9 +18,13 @@ function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then
print("yes")
monarch.show(monarch.data(hash("confirm")).next, nil, nil, function()
if monarch.data("confirm").next then
monarch.show(monarch.data("confirm").next, nil, nil, function()
print("next screen show done")
end)
else
print("no next screen in data")
end
elseif gui.pick_node(self.no, action.x, action.y) then
print("no")
monarch.back(function()

View File

@@ -359,6 +359,11 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"others_keep_input_focus_when_below_screen\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"confirm:/go#confirm\"\n"
" type: PROPERTY_TYPE_URL\n"

View File

@@ -8,8 +8,7 @@ end
function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then
monarch.show(hash("background"), { no_stack = true }, nil, function()
monarch.show(hash("background"), { no_stack = true })
monarch.show(hash("menu"))
end)
end
end

View File

@@ -4,7 +4,7 @@ version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap]
main_collection = /test/test.collectionc
main_collection = /example/example.collectionc
[input]
game_binding = /input/game.input_bindingc

View File

@@ -0,0 +1,161 @@
local M = {}
local collection_template
local gui_script_content
local gui_file_content
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local function get_filename(path)
local main, filename, extension = path:match("(.-)([^\\/]-%.?([^%.\\/]*))$")
return main, filename
end
local function create_files(file_path)
-- Construct paths
local path = editor.get(file_path, "path")
local main, filename = get_filename(path)
local basename = filename:match("(.+)%..+")
local target_collection_path = "." .. main .. basename .. ".collection"
local target_gui_script_path = "." .. main .. basename .. ".gui_script"
local target_gui_path = "." .. main .. basename .. ".gui"
-- Create the files if they don't exists
if not file_exists(target_collection_path) then
local collection_content = collection_template(path, basename)
local collection = io.open(target_collection_path, "w")
collection:write(collection_content)
collection:close()
end
if not file_exists(target_gui_script_path) then
local gui_script = io.open(target_gui_script_path, "w")
gui_script:write(gui_script_content)
gui_script:close()
-- Put the gui_script path into the gui file
local gui_file = io.open("." .. path, "rb")
local gui_text = gui_file:read("*a")
gui_file:close()
gui_text = string.gsub(gui_text, 'script: "%.*"', [[script: "]] .. main .. basename .. ".gui_script" .. [["]])
gui_file = io.open("." .. path, "w")
gui_file:write(gui_text)
gui_file:close()
end
if not file_exists(target_gui_path) then
local gui_content = gui_template(path)
local gui = io.open(target_gui_path, "w")
gui:write(gui_content)
gui:close()
end
end
function M.get_commands()
return {
{
label="Create Monarch Scene From...",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local path = editor.get(opts.selection, "path")
return ends_with(path, ".gui")
end,
run = function(opts)
create_files(opts.selection)
end
}
}
end
gui_template = function(gui_script)
return [[script: "]].. gui_script .. [["
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512
]]
end
gui_script_content = [[local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(self)
end
]]
collection_template = function(gui_script, name)
return [[name: "]].. name .. [["
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"monarch\"\n"
" component: \"]].. gui_script .. [[\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
]]
end
return M

View File

@@ -31,6 +31,7 @@ M.SCREEN_TRANSITION_IN_STARTED = hash("monarch_screen_transition_in_started")
M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished")
M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started")
M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished")
M.SCREEN_TRANSITION_FAILED = hash("monarch_screen_transition_failed")
-- all registered screens
@@ -68,15 +69,62 @@ local function pcallfn(fn, ...)
end
end
local function assign(to, from)
if not from then
return to
end
for k, v in pairs(from) do
to[k] = v
end
return to
end
local function cowait(delay)
local co = coroutine.running()
assert(co, "You must run this form within a coroutine")
assert(co, "You must run this from within a coroutine")
timer.delay(delay, false, function()
coroutine.resume(co)
assert(coroutine.resume(co))
end)
coroutine.yield()
end
local queue = {}
local function queue_error(message)
print(message)
log("queue() error - clearing queue")
while next(queue) do
table.remove(queue)
end
end
local process_queue
process_queue = function()
if M.is_busy() then
log("queue() busy")
return
end
action = table.remove(queue, 1)
if not action then
log("queue() empty")
return
end
log("queue() next action", action)
local ok, err = pcall(action, process_queue, queue_error)
if not ok then
queue_error(err)
end
end
local function queue_action(action)
log("queue() adding", action)
table.insert(queue, action)
process_queue()
end
local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do
@@ -150,6 +198,8 @@ local function register(id, settings)
popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1,
screen_keeps_input_focus_when_below_popup = settings and settings.screen_keeps_input_focus_when_below_popup or false,
others_keep_input_focus_when_below_screen = settings and settings.others_keep_input_focus_when_below_screen or false,
preload_listeners = {},
}
return screens[id]
@@ -166,11 +216,17 @@ end
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_url - URL to a script that is responsible for the
-- screen transitions
-- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * receiver_url - URL to a script that is to receive messages sent
-- using monarch.send()
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL")
@@ -178,6 +234,7 @@ function M.register_proxy(id, proxy, settings)
screen.proxy = proxy
screen.transition_url = settings and settings.transition_url
screen.focus_url = settings and settings.focus_url
screen.receiver_url = settings and settings.receiver_url
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
@@ -197,6 +254,10 @@ M.register = M.register_proxy
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified
@@ -221,11 +282,13 @@ function M.unregister(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("unregister()", id)
local screen = screens[id]
screens[id] = nil
end
local function acquire_input(screen)
log("change_context()", screen.id)
log("acquire_input()", screen.id)
if not screen.input then
if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
@@ -238,9 +301,16 @@ local function acquire_input(screen)
end
end
local function release_input(screen)
log("change_context()", screen.id)
local function release_input(screen, next_screen)
log("release_input()", screen.id)
if screen.input then
local next_is_popup = next_screen and next_screen.popup
local keep_if_next_is_popup = next_is_popup and screen.screen_keeps_input_focus_when_below_popup
local keep_when_below_next = next_screen and next_screen.others_keep_input_focus_when_below_screen
local release_focus = not keep_if_next_is_popup and not keep_when_below_next
if release_focus then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
@@ -251,6 +321,7 @@ local function release_input(screen)
screen.input = false
end
end
end
local function change_context(screen)
log("change_context()", screen.id)
@@ -261,9 +332,8 @@ local function change_context(screen)
end
local function unload(screen, force)
log("unload()", screen.id)
if screen.proxy then
log("unload() proxy", screen.id)
if screen.auto_preload and not force then
msg.post(screen.proxy, DISABLE)
screen.loaded = false
@@ -277,6 +347,7 @@ local function unload(screen, force)
screen.wait_for = nil
end
elseif screen.factory then
log("unload() factory", screen.id)
for id, instance in pairs(screen.factory_ids) do
go.delete(instance)
end
@@ -290,6 +361,11 @@ local function unload(screen, force)
screen.preloaded = false
end
end
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end
@@ -299,14 +375,24 @@ local function preload(screen)
if screen.preloaded then
log("preload() screen already preloaded", screen.id)
return
return true
end
screen.preloading = true
if screen.proxy then
log("preload() proxy")
local missing_resources = collectionproxy.missing_resources(screen.proxy)
if #missing_resources > 0 then
local error_message = ("preload() collection proxy %s is missing resources"):format(tostring(screen.id))
log(error_message)
screen.preloading = false
return false, error_message
end
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
elseif screen.factory then
log("preload() factory")
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co))
@@ -315,11 +401,16 @@ local function preload(screen)
end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources")
return
local error_message = ("preload() error while loading factory resources for screen %s"):format(tostring(screen.id))
log(error_message)
screen.preloading = false
return false, error_message
end
end
log("preload() preloading done", screen.id)
screen.preloaded = true
screen.preloading = false
return true
end
local function load(screen)
@@ -328,14 +419,13 @@ local function load(screen)
if screen.loaded then
log("load() screen already loaded", screen.id)
return
return true
end
preload(screen)
if not screen.preloaded then
local ok, err = preload(screen)
if not ok then
log("load() screen wasn't preloaded", screen.id)
return
return false, err
end
if screen.proxy then
@@ -347,6 +437,7 @@ local function load(screen)
end
screen.loaded = true
screen.preloaded = false
return true
end
local function transition(screen, message_id, message)
@@ -398,13 +489,16 @@ local function reset_timestep(screen)
end
end
local function run_coroutine(screen, cb, fn)
local function run_coroutine(screen, done_cb, fn)
local co
co = coroutine.create(function()
screen.co = co
-- don't pcall the function!
-- it may contain a call to for instance change_context()
-- this will result in a yield across metamethod/C call boundary
fn()
screen.co = nil
pcallfn(cb)
pcallfn(done_cb)
end)
assert(coroutine.resume(co))
end
@@ -413,7 +507,7 @@ local function disable(screen, next_screen)
log("disable()", screen.id)
run_coroutine(screen, nil, function()
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
if next_screen and next_screen.popup then
change_timestep(screen)
@@ -439,7 +533,7 @@ local function show_out(screen, next_screen, cb)
active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup
@@ -467,7 +561,13 @@ local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in() reloading", screen.id)
unload(screen, reload)
end
load(screen)
local ok, err = load(screen)
if not ok then
log("show_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
if add_to_stack then
stack[#stack + 1] = screen
end
@@ -486,7 +586,13 @@ local function back_in(screen, previous_screen, cb)
active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen)
load(screen)
local ok, err = load(screen)
if not ok then
log("back_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
reset_timestep(screen)
if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
@@ -504,7 +610,7 @@ local function back_out(screen, next_screen, cb)
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
if next_screen and screen.popup then
reset_timestep(next_screen)
@@ -551,55 +657,69 @@ end
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- * sequential - Set to true to wait for the previous screen to show itself out before starting the
-- show in transition even when transitioning to a different scene ID.
-- * no_stack - Set to true to load the screen without adding it to the screen stack.
-- * pop - The number of screens to pop from the stack before adding the new one.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
-- @return success True if screen is successfully shown, false if busy performing another operation
function M.show(id, options, data, cb)
assert(id, "You must provide a screen id")
if M.is_busy() then
log("show() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker()
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("show() queuing action", id)
queue_action(function(action_done, action_error)
log("show()", id)
local screen = screens[id]
if not screen then
action_error(("show() there is no longer a screen with id %s"):format(tostring(id)))
return
end
screen.data = data
log("show()", screen.id)
local co
co = coroutine.create(function()
local callbacks = callback_tracker()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
if add_to_stack and top then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
local top = stack[#stack]
if top then
local pop = options and options.pop or 0
local is_not_popup = not screen.popup
local pop_all_popups = is_not_popup -- pop all popups when transitioning screens
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
if top.popup and screen.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups, one by one
while top.popup do
pop_all_popups = true
end
-- close popups, one by one, either all of them or the number specified by options.pop
while top and top.popup do
if not pop_all_popups then
if pop <= 0 then break end
pop = pop - 1
end
stack[#stack] = nil
show_out(top, screen, function()
coroutine.resume(co)
end)
coroutine.yield()
show_out(top, screen, callbacks.track())
callbacks.yield_until_done()
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
-- unload the previous screen and transition out from top
-- wait until we are done if showing the same screen as is already visible
if top and not top.popup then
local same_screen = top and top.id == screen.id
show_out(top, screen, callbacks.track())
end
end
if same_screen or (options and options.sequential) then
callbacks.yield_until_done()
end
end
@@ -614,22 +734,49 @@ function M.show(id, options, data, cb)
end
end
-- pop screens off the stack
if is_not_popup then
for i = 1, pop do
local stack_top = #stack
if stack_top < 1 then break end
stack[stack_top] = nil
end
end
end
-- show screen, wait until preloaded if it is already preloading
-- this can typpically happen if you do a show() on app start for a
-- screen that has Preload set to true
if M.is_preloading(id) then
M.when_preloaded(id, function()
coroutine.resume(co)
assert(coroutine.resume(co))
end)
coroutine.yield()
end
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
coroutine.resume(co)
end)
assert(coroutine.resume(co))
end)
return true -- return true for legacy reasons (before queue existed)
end
return true
--- Replace the top of the stack with a new screen
-- @param id (string|hash) - Id of the screen to show
-- @param options (table) - Table with options when showing the screen (can be nil). Valid values:
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- * no_stack - Set to true to load the screen without adding it to the screen stack.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
function M.replace(id, options, data, cb)
return M.show(id, assign({ pop = 1 }, options), data, cb)
end
@@ -637,18 +784,12 @@ end
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation
-- @return true if successfully hiding, false if busy or for some other reason unable to hide the screen
function M.hide(id, cb)
if M.is_busy() then
log("hide() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("hide()", screen.id)
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
@@ -656,28 +797,36 @@ function M.hide(id, cb)
end
return M.back(id, cb)
else
log("hide() queuing action", id)
queue_action(function(action_done, action_error)
log("hide()", id)
local callbacks = callback_tracker()
if M.is_visible(id) then
back_out(screen, nil, cb)
else
pcallfn(cb)
local screen = screens[id]
if not screen then
action_error(("hide() there is no longer a screen with id %s"):format(tostring(id)))
return
end
back_out(screen, nil, callbacks.track())
end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
end
return true
end
-- Go back to the previous screen in the stack
-- Go back to the previous screen in the stack.
-- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again
-- @return true if successfully going back, false if busy performing another operation
function M.back(data, cb)
if M.is_busy() then
log("back() monarch is busy, ignoring request")
return false
end
log("back() queuing action")
queue_action(function(action_done)
local callbacks = callback_tracker()
local screen = table.remove(stack)
if screen then
log("back()", screen.id)
@@ -692,7 +841,7 @@ function M.back(data, cb)
back_in(top, screen, callbacks.track())
end)
else
back_out(screen, top)
back_out(screen, top, callbacks.track())
if top then
if data then
top.data = data
@@ -702,9 +851,13 @@ function M.back(data, cb)
end
end
if cb then callbacks.when_done(cb) end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
return true
return true -- return true for legacy reasons (before queue existed)
end
@@ -719,7 +872,13 @@ function M.is_preloading(id)
local screen = screens[id]
return screen.preloading
end
function M.is_preloaded(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
return screen.preloaded
end
--- Invoke a callback when a specific screen has been preloaded
-- This is mainly useful on app start when wanting to show a screen that
@@ -743,20 +902,24 @@ end
-- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("preload() queuing action", id)
queue_action(function(action_done, action_error)
log("preload()", id)
local screen = screens[id]
log("preload()", screen.id)
if not screen then
action_error(("preload() there is no longer a screen with id %s"):format(tostring(id)))
return
end
if screen.preloaded or screen.loaded then
pcallfn(cb)
return true
pcallfn(action_done)
return
end
local function when_preloaded()
@@ -766,14 +929,17 @@ function M.preload(id, cb)
end
-- invoke the normal callback
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_preloaded, function()
screen.preloading = true
change_context(screen)
preload(screen)
screen.preloading = false
local ok, err = preload(screen)
if not ok then
action_error(err)
end
end)
return true
end)
return true -- return true for legacy reasons (before queue existed)
end
@@ -781,30 +947,77 @@ end
-- @param id (string|hash) - Id of the screen to unload
-- @param cb (function) - Optional callback to invoke when screen is unloaded
function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("unload() queuing action", id)
queue_action(function(action_done, action_error)
if M.is_visible(id) then
log("You can't unload a visible screen")
return false
action_error("unload() you can't unload a visible screen")
return
end
log("unload()", id)
local screen = screens[id]
log("unload()", screen.id)
if not screen then
action_error(("unload() there is no longer a screen with id %s"):format(tostring(id)))
return
end
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
pcallfn(cb)
return true
pcallfn(action_done)
return
end
run_coroutine(screen, cb, function()
local function when_unloaded()
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_unloaded, function()
change_context(screen)
unload(screen)
end)
end)
return true -- return true for legacy reasons (before queue existed)
end
--- Post a message to a screen (using msg.post)
-- @param id (string|hash) Id of the screen to send message to
-- @param message_id (string|hash) Id of the message to send
-- @param message (table|nil) Optional message data to send
-- @return result (boolean) true if successful
-- @return error (string|nil) Error message if unable to send message
function M.post(id, message_id, message)
assert(id, "You must provide a screen id")
if not M.is_visible(id) then
return false, "Unable to post message to screen if it isn't visible"
end
assert(message_id, "You must provide a message_id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.proxy then
if screen.receiver_url then
log("post() sending message to", screen.receiver_url)
msg.post(screen.receiver_url, message_id, message)
else
return false, "Unable to post message since screen has no receiver url specified"
end
else
run_coroutine(screen, nil, function()
change_context(screen)
log("post() sending message to", screen.receiver_url)
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, message_id, message)
end
end)
end
return true
end

View File

@@ -4,6 +4,8 @@ go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_id", hash(""))
go.property("focus_id", hash(""))
go.property("preload", false)
@@ -17,6 +19,8 @@ function init(self)
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,

View File

@@ -5,8 +5,11 @@ go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
go.property("receiver_url", msg.url())
go.property("preload", false)
@@ -22,7 +25,10 @@ function init(self)
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
auto_preload = self.preload,
}

View File

@@ -104,73 +104,117 @@ function M.fade_in(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
--- Create a transition for a node
-- @return Transition instance
function M.create(node)
assert(node, "You must provide a node")
--- Create a transition
-- @return Transition instance
local function create()
local instance = {}
local transitions = {}
local transitions = {
[monarch.TRANSITION.SHOW_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.SHOW_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
}
local current_transition = nil
local initial_data = {}
initial_data.pos = gui.get_position(node)
initial_data.scale = gui.get_scale(node)
local function create_transition(fn, easing, duration, delay)
return {
local function create_transition(transition_id, node, fn, easing, duration, delay)
local t = transitions[transition_id]
-- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t) do
if transition.node == node then
transition.fn = fn
transition.easing = easing
transition.duration = duration
transitions.delay = delay
return
end
end
-- create new transition
t.transitions[#t.transitions + 1] = {
node = node,
node_data = {
pos = gui.get_position(node),
scale = gui.get_scale(node),
},
fn = fn,
easing = easing,
duration = duration,
delay = delay,
in_progress = false,
urls = {},
id = nil
id = transition_id
}
end
local function finish_transition(transition)
transition.in_progress = false
local message = { transition = transition.id }
while #transition.urls > 0 do
local url = table.remove(transition.urls)
local function finish_transition(transition_id)
local t = transitions[transition_id]
if #t.urls > 0 then
local message = { transition = transition_id }
while #t.urls > 0 do
local url = table.remove(t.urls)
msg.post(url, monarch.TRANSITION.DONE, message)
end
end
current_transition = nil
end
local function start_transition(transition, transition_id, url)
table.insert(transition.urls, url)
if not transition.in_progress then
table.insert(transition.urls, msg.url())
transition.in_progress = true
transition.id = transition_id
current_transition = transition
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function()
finish_transition(transition)
local function check_and_finish_transition(transition_id)
local t = transitions[transition_id]
if t.in_progress_count == 0 then
finish_transition(transition_id)
end
end
local function start_transition(transition_id, url)
local t = transitions[transition_id]
table.insert(t.urls, url)
if t.in_progress_count == 0 then
table.insert(t.urls, msg.url())
current_transition = t
current_transition.id = transition_id
if #t.transitions > 0 then
for i=1,#t.transitions do
local transition = t.transitions[i]
t.in_progress_count = t.in_progress_count + 1
transition.fn(transition.node, transition.node_data, transition.easing, transition.duration, transition.delay or 0, function()
t.in_progress_count = t.in_progress_count - 1
check_and_finish_transition(transition_id)
end)
end
else
check_and_finish_transition(transition_id)
end
end
end
-- Forward on_message calls here
function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node)
for _,t in pairs(transitions) do
for _,transitions in pairs(t.transitions) do
transitions.node_data.pos = gui.get_position(transitions.node)
end
end
-- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they
-- were transitioned out
if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0)
if current_transition.in_progress then
finish_transition(current_transition)
for _,transition in pairs(current_transition.transitions) do
local node = transition.node
transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end
if current_transition.in_progress_count > 0 then
finish_transition(current_transition.id)
end
end
else
local transition = transitions[message_id]
if transition then
start_transition(transition, message_id, sender)
end
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
start_transition(message_id, sender)
end
end
@@ -180,38 +224,57 @@ function M.create(node)
-- @param easing Easing function to use
-- @param duration Transition duration
-- @param delay Transition delay
function instance.show_in(fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_IN] = create_transition(fn, easing, duration, delay)
function instance.show_in(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_IN, node, fn, easing, duration, delay)
return instance
end
-- Specify the transition function when this node is transitioned
-- from when showing another screen
function instance.show_out(fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_OUT] = create_transition(fn, easing, duration, delay)
function instance.show_out(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_OUT, node, fn, easing, duration, delay)
return instance
end
--- Specify the transition function when this node is transitioned
-- to when navigating back in the screen stack
function instance.back_in(fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_IN] = create_transition(fn, easing, duration, delay)
function instance.back_in(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_IN, node, fn, easing, duration, delay)
return instance
end
--- Specify the transition function when this node is transitioned
-- from when navigating back in the screen stack
function instance.back_out(fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_OUT] = create_transition(fn, easing, duration, delay)
function instance.back_out(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_OUT, node, fn, easing, duration, delay)
return instance
end
-- set default transitions (instant)
instance.show_in(M.instant)
instance.show_out(M.instant)
instance.back_in(M.instant)
instance.back_out(M.instant)
return instance
end
function M.create(node)
local instance = create()
-- backward compatibility with the old version of create
-- where a single node was used
if node then
local show_in = instance.show_in
local show_out = instance.show_out
local back_in = instance.back_in
local back_out = instance.back_out
instance.show_in = function(fn, easing, duration, delay)
return show_in(node, fn, easing, duration, delay)
end
instance.show_out = function(fn, easing, duration, delay)
return show_out(node, fn, easing, duration, delay)
end
instance.back_in = function(fn, easing, duration, delay)
return back_in(node, fn, easing, duration, delay)
end
instance.back_out = function(fn, easing, duration, delay)
return back_out(node, fn, easing, duration, delay)
end
end
return instance
end

View File

@@ -7,6 +7,10 @@ function M.create()
local callback = nil
local callback_count = 0
local function is_done()
return callback_count == 0
end
local function invoke_if_done()
if callback_count == 0 and callback then
local ok, err = pcall(callback)
@@ -18,9 +22,15 @@ function M.create()
-- @return Callback function
function instance.track()
callback_count = callback_count + 1
local done = false
return function()
if done then
return false, "The callback has already been invoked once"
end
done = true
callback_count = callback_count - 1
invoke_if_done()
return true
end
end
@@ -31,6 +41,20 @@ function M.create()
invoke_if_done()
end
function instance.yield_until_done()
local co = coroutine.running()
callback = function()
local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end
invoke_if_done()
if not is_done() then
coroutine.yield()
end
end
return instance
end

View File

@@ -1,38 +1,25 @@
local M = {}
local instances = {}
local function create(fn)
local instance = {
co = coroutine.running(),
fn = fn,
}
table.insert(instances, instance)
coroutine.yield(instance.co)
end
function M.seconds(amount)
local time = socket.gettime() + amount
create(function()
return socket.gettime() >= time
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
timer.delay(amount, false, function()
coroutine.resume(co)
end)
coroutine.yield()
end
function M.eval(fn)
create(fn)
end
function M.update()
for k,instance in pairs(instances) do
if instance.fn() then
instances[k] = nil
coroutine.resume(instance.co)
end
function M.eval(fn, timeout)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
local start = socket.gettime()
timer.delay(0.01, true, function(self, handle, time_elapsed)
if fn() or (timeout and socket.gettime() > (start + timeout)) then
timer.cancel(handle)
coroutine.resume(co)
end
end)
coroutine.yield()
end
return setmetatable(M, {

View File

@@ -1,5 +0,0 @@
local cowait = require "test.cowait"
function update(self, dt)
cowait.update()
end

View File

@@ -0,0 +1,22 @@
name: "child"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -7,6 +7,7 @@ function final(self)
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
if message_id == hash("foobar") then
_G.screen1_foobar = message or true
end
end

View File

@@ -35,3 +35,66 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "child"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"child\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/child.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -7,6 +7,7 @@ function final(self)
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
if message_id == hash("foobar") then
_G.screen2_foobar = message or true
end
end

View File

@@ -21,6 +21,11 @@ embedded_instances {
" value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"receiver_url\"\n"
" value: \"screen1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"

View File

@@ -8,9 +8,25 @@ local recipients = {}
local history = {}
local function url_to_key(url)
if type(url) == "string" then
url = msg.url(url)
end
local ok, err = pcall(function() return url.socket end)
if not ok then
return url
end
if url.socket then
return hash_to_hex(url.socket or hash("")) .. hash_to_hex(url.path or hash("")) .. hash_to_hex(url.fragment or hash(""))
else
return url
end
end
local function get_recipient(url)
recipients[url] = recipients[url] or {}
return recipients[url]
local key = url_to_key(url)
recipients[key] = recipients[key] or {}
return recipients[key]
end
local function post(url, message_id, message)

View File

@@ -17,21 +17,6 @@ embedded_instances {
" w: 1.0\n"
" }\n"
"}\n"
"components {\n"
" id: \"cowait\"\n"
" component: \"/test/cowait.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"screensfactory\"\n"
" type: \"collectionfactory\"\n"

View File

@@ -1,12 +1,16 @@
local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
local test_transitions = require "test.test_transitions"
function init(self)
deftest.add(test_monarch)
deftest.add(test_callback_tracker)
deftest.add(test_transitions)
deftest.run({
coverage = { enabled = true },
--pattern = "preload",
pattern = "",
})
end

View File

@@ -0,0 +1,69 @@
local unload = require "deftest.util.unload"
local cowat = require "test.cowait"
local callback_tracker = require "monarch.utils.callback_tracker"
return function()
describe("callback tracker", function()
before(function()
callback_tracker = require "monarch.utils.callback_tracker"
end)
after(function()
unload.unload("monarch%..*")
end)
it("should be able to tell when all callbacks are done", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
assert(not done, "It should not be done yet - Only one callback has completed")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should indicate if a tracked callback has been invoked more than once", function()
local tracker = callback_tracker.create()
local t = tracker.track()
local ok, err = t()
assert(ok == true and err == nil, "It should return true when successful")
ok, err = t()
assert(ok == false and err, "It should return false and a message when invoked multiple times")
end)
it("should not be possible to track the same callback more than one time", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
t1()
assert(not done, "It should not be done yet - Even if one callback has been invoked twice")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should handle when callbacks are done before calling when_done()", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
t1()
t2()
local done = false
tracker.when_done(function() done = true end)
assert(done, "It should be done now - All callbacks have completed")
end)
end)
end

View File

@@ -6,6 +6,7 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2")
local CHILD = hash("child")
local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background")
@@ -14,6 +15,26 @@ local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar")
local TRANSITION1 = hash("transition1")
local function check_stack(expected_screens)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
return false, "Stack length mismatch"
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
return false, "Stack content not matching"
end
end
return true
end
local telescope = require "deftest.telescope"
telescope.make_assertion(
"stack",
function(_, ...) return telescope.assertion_message_prefix .. "stack to match" end,
function(expected_screens) return check_stack(expected_screens) end
)
return function()
local screens_instances = {}
@@ -26,22 +47,20 @@ return function()
return not monarch.is_visible(screen_id)
end
local function is_preloading(screen_id)
return monarch.is_preloading(screen_id)
end
local function wait_timeout(fn, ...)
local args = { ... }
local time = socket.gettime()
cowait(function()
return fn(unpack(args)) or socket.gettime() > time + 5
end)
cowait(function() return fn(unpack(args)) end, 5)
return fn(...)
end
local function wait_until_done(fn)
local is_done = false
local function done()
is_done = true
end
fn(done)
wait_timeout(function() return is_done end)
local done = false
fn(function() done = true end)
wait_timeout(function() return done end)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
@@ -52,22 +71,17 @@ return function()
local function wait_until_hidden(screen_id)
return wait_timeout(is_hidden, screen_id)
end
local function wait_until_preloading(screen_id)
return wait_timeout(is_preloading, screen_id)
end
local function wait_until_not_busy()
return wait_timeout(function() return not monarch.is_busy() end)
end
local function assert_stack(expected_screens)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
error("Stack length mismatch", 2)
local function wait_until_loaded(screen_id)
wait_until_done(function(done)
monarch.when_preloaded(screen_id, done)
end)
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
error("Stack content not matching", 2)
end
end
end
describe("monarch", function()
before(function()
@@ -78,6 +92,7 @@ return function()
end)
after(function()
print("[TEST] done")
while #monarch.get_stack() > 0 do
monarch.back()
wait_until_not_busy()
@@ -118,6 +133,22 @@ return function()
assert_stack({ })
end)
it("should be able to replace screens at the top of the stack", function()
monarch.show(SCREEN1_STR)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
monarch.replace(SCREEN1)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1, SCREEN1 })
end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
@@ -177,7 +208,7 @@ return function()
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showning it or going back to it", function()
it("should be able to pass data to a screen when showing it or going back to it", function()
local data1 = { foo = "bar" }
monarch.show(SCREEN1, nil, data1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
@@ -191,7 +222,7 @@ return function()
local data_back = { going = "back" }
monarch.back(data_back)
assert_stack({ SCREEN1 })
assert(wait_until_shown(SCREEN1))
assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data")
end)
@@ -234,19 +265,28 @@ return function()
it("should prevent further operations while hiding/showing a screen", function()
assert(monarch.show(SCREEN1) == true)
assert(monarch.show(SCREEN2) == false)
monarch.show(SCREEN1)
monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.show(SCREEN2) == true)
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.back() == true)
assert(monarch.back() == false)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.back())
assert(monarch.back())
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
end)
it("should not perform further operations if an operation fails", function()
monarch.show(SCREEN2) -- SCREEN2 contains CHILD
wait_until_not_busy()
assert_stack({ SCREEN2 })
monarch.back() -- this will unload SCREEN2 and CHILD
monarch.show(CHILD) -- this will fail since CHILD has been unloaded
monarch.show(SCREEN1) -- this should be ignored
wait_until_not_busy()
assert_stack({ })
end)
@@ -278,6 +318,59 @@ return function()
assert_stack({ SCREEN1, SCREEN2 })
end)
it("should close any open popups when replacing a non-popup", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.replace(SCREEN2)
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN2 })
end)
it("should replace a popup", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.replace(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("should replace a pop-up two levels down", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.show(POPUP2, { pop = 2 })
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("shouldn't over-pop popups", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2, { pop = 10 })
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("should be able to get the id of the screen at the top and bottom of the stack", function()
assert(monarch.top() == nil)
@@ -314,7 +407,6 @@ return function()
it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1)
assert(monarch.is_preloading(TRANSITION1))
wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done)
end)
@@ -370,31 +462,25 @@ return function()
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN2)
end)
it("should be able to show a screen even while it is preloading", function()
assert(monarch.is_preloading(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
end)
it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
monarch.show(SCREEN_PRELOAD)
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will already be loaded and not increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 1)
monarch.back()
assert(wait_until_hidden(SCREEN_PRELOAD), "Screen_preload was never hidden")
assert(monarch.is_preloaded(SCREEN_PRELOAD))
end)
it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
@@ -422,5 +508,69 @@ return function()
assert(wait_until_hidden(FOCUS1), "Focus1 was never hidden")
assert(_G.focus1_lost)
end)
it("should be able to post messages without message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
end)
it("should be able to post messages with message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
assert(_G.screen1_foobar.foo == "bar", "Screen1 never received message data")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
assert(_G.screen2_foobar.foo == "bar", "Screen2 never received message data")
end)
it("should not be able to post messages to hidden screens", function()
_G.screen1_foobar = nil
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
local ok, err = monarch.post(SCREEN1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
cowait(0.1)
assert(not _G.screen1_foobar, "Screen1 should not have received a message")
end)
it("should not be able to post messages to proxy screens without a receiver url", function()
monarch.show(POPUP1)
wait_until_shown(POPUP1)
local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end)
end)
end

46
test/test_transitions.lua Normal file
View File

@@ -0,0 +1,46 @@
local cowait = require "test.cowait"
local mock_msg = require "test.msg"
local mock_gui = require "deftest.mock.gui"
local unload = require "deftest.util.unload"
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
local easing = require "monarch.transitions.easings"
return function()
describe("transitions", function()
before(function()
mock_msg.mock()
mock_gui.mock()
transitions = require "monarch.transitions.gui"
end)
after(function()
mock_msg.unmock()
mock_gui.unmock()
unload.unload("monarch%..*")
end)
it("should replay and immediately finish on layout change", function()
function dummy_transition(node, to, easing, duration, delay, cb)
print("dummy transition")
end
local node = gui.new_box_node(vmath.vector3(), vmath.vector3(100, 100, 0))
local duration = 2
local t = transitions.create(node)
.show_in(dummy_transition, easing.OUT, duration, delay or 0)
.show_out(dummy_transition, easing.IN, duration, delay or 0)
.back_in(dummy_transition, easing.OUT, duration, delay or 0)
.back_out(dummy_transition, easing.IN, duration, delay or 0)
t.handle(monarch.TRANSITION.SHOW_IN)
t.handle(hash("layout_changed"))
local messages = mock_msg.messages(msg.url())
assert(#messages == 1, "Expected one message to have been received")
assert(messages[1].message_id == monarch.TRANSITION.DONE, "Expected a TRANSITION.DONE message")
end)
end)
end