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17 Commits

Author SHA1 Message Date
Björn Ritzl
354dc71b12 Don't create a transition for a node if one already exists
Fixes #50
2019-08-03 15:40:06 +02:00
Björn Ritzl
4691b8d75f Update README.md 2019-08-01 07:27:57 +02:00
Björn Ritzl
6b3cc11073 Added support for monarch.post() 2019-08-01 07:21:20 +02:00
Björn Ritzl
c7981e77cf Fixed typo in assert text 2019-08-01 07:20:48 +02:00
Björn Ritzl
7ee651df37 Fixed some minor issues in the docs 2019-08-01 07:20:09 +02:00
Björn Ritzl
fbf8ad98f8 Cleanup 2019-08-01 07:13:45 +02:00
Björn Ritzl
63c965572d Improved test wait functionality 2019-08-01 07:13:25 +02:00
Björn Ritzl
ebc1d09c21 Wrong logging of input focus actions 2019-08-01 06:16:54 +02:00
Björn Ritzl
9ab73567f8 No need to pass in a hash when getting the data 2019-08-01 06:16:15 +02:00
Björn Ritzl
1ef779a37b Update .travis.yml 2019-07-31 18:36:39 +02:00
Björn Ritzl
d74efaf186 Added callback tracker tests 2019-07-31 18:20:06 +02:00
Björn Ritzl
f5879a5f63 Added support for multiple nodes per transition 2019-07-29 07:34:34 +02:00
Björn Ritzl
97c97e738d No point in having an auth token 2019-06-13 18:24:35 +02:00
Björn Ritzl
e4ca53630e Assert on coroutine.resume to catch more errors 2019-05-02 09:36:52 +02:00
Björn Ritzl
9afd77e2b0 Changed scope of top in show() 2019-05-02 09:36:23 +02:00
Björn Ritzl
9808c09aa1 Wait when reloading 2019-05-02 09:36:03 +02:00
Björn Ritzl
05f91dd763 Make sure focus_lost messages is received
Fixes #42
2019-03-17 21:50:01 +01:00
21 changed files with 662 additions and 152 deletions

View File

@@ -17,11 +17,12 @@ language: java
jdk:
- oraclejdk8
#DEFOLD_AUTH=auth token
dist: trusty
env:
global:
- secure: "1rVLsDcb7dFdgyB9D1JQDr4JhWSosoMvgYgrqZNPxJ/Du3qtY3bk6dgQim+g2fDMQpDOPCQ/EhmhtrLJrIgBhhvOcsrVKT8gl9ZnATw5tHGI6XTw3eod8WgsU8owlc7CaT3XaUgwVshmW3oB/257SDf6kHwsCv/gAJuCEL5RZp76BhTWsfyeDCgz5XXgWx4a21tcIWz96jxEsrYQKLLV2ne55CxU5Hw9IMU7Ig7pkGoYCf1g+iUEA39NC8nIrQibUoJj3yNB2u3ZFwGf2LuDjjkSIsyYWn1LzA2fQYw5uAcjiQ/aDkj6sAEvwrWsIsJhOon5cQBFIU6cIIN2oK3A7BA0zJj0EsTFPUMIeryyoqiuLUDoIvHD/eEqouNduP6Kml02Ql0pDZnjDy/+nzp2e7VA5Sd9Xg1XKd1mmHKx4nc2U+IcIDZWAerFKcqQqeZSwzz5igv07w5zYZ99KCSBMH2K/2H/CNekHa6SQQ29mC8D3lDXOfwEq3fAhsabgUGe2uAgUY1nKwJBKEi7r+KEROBr5ydkWenzbCXv3GNNsuCHKpNFuoZv3QMyjUjlPBxZVndNLSv85juhkBx6wXAh8CxTt78Y8GV0xI8oazSM065gpDmENGVqyO1bUn2CZF8YRC4MLfHK+245QN82ui+YOqVudTX8RGWnX0GFUncjaRQ="
- DEFOLD_USER=bjorn.ritzl@king.com
- DEFOLD_AUTH=foobar
- DEFOLD_USER=bjorn.ritzl@gmail.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script:

View File

@@ -31,8 +31,9 @@ For proxies the recommended setup is to create one game object per screen and pe
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`.
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_proxy.png)
@@ -44,8 +45,8 @@ For factories the recommended setup is to create one game object per screen and
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
@@ -147,7 +148,7 @@ If a screen is shown on top of one or more popups they will all be removed from
## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an ```on_message``` handlers for the following messages:
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an ```on_message``` handlers for the following messages:
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
@@ -266,7 +267,7 @@ This information can be used to create dynamic transitions where the direction o
## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or `Focus Id` (collectionfactory) was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch"
@@ -289,7 +290,7 @@ Both the ```monarch.show()``` and ```monarch.back()``` functions take an optiona
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to show.
* ```screen_id``` (string|hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible.
@@ -308,7 +309,7 @@ The options table can contain the following fields:
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```screen_id``` (string|hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
@@ -330,7 +331,7 @@ Go back to a previous Monarch screen
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload.
* ```screen_id``` (string|hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the screen is preloaded.
@@ -338,7 +339,7 @@ Preload a Monarch screen. This will load but not enable the screen. This is usef
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
@@ -348,7 +349,7 @@ Check if a Monarch screen is preloading (via monarch.preload() or the Preload sc
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
@@ -356,7 +357,7 @@ Invoke a callback when a screen has been preloaded.
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to unload.
* ```screen_id``` (string|hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
@@ -367,7 +368,7 @@ Get the id of the screen at the top of the stack.
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.bottom([offset])
@@ -377,14 +378,14 @@ Get the id of the screen at the bottom of the stack.
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```data``` (table) - Data associated with the screen.
@@ -394,7 +395,7 @@ Get the data associated with a screen (from a call to ```monarch.show()``` or ``
Check if a Monarch screen exists.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
@@ -407,21 +408,21 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(id)
### monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(id)
### monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
@@ -441,12 +442,25 @@ Remove a previously added listener.
* ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to post message to
* ```message_id``` (string|hash) - Id of the message to send
* ```message``` (table|nil) - Optional message data to send
**RETURN**
* ```result``` (boolean) - True if the message was sent
* ```error``` (string|nil) - Error message if unable to send message
### monarch.debug()
Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners when a screen has started to transition in.
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -454,7 +468,7 @@ Message sent to listeners when a screen has started to transition in.
### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners when a screen has finished to transition in.
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -462,7 +476,7 @@ Message sent to listeners when a screen has finished to transition in.
### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners when a screen has started to transition out.
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -470,7 +484,7 @@ Message sent to listeners when a screen has started to transition out.
### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners when a screen has finished to transition out.
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen

View File

@@ -18,7 +18,7 @@ function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then
print("yes")
monarch.show(monarch.data(hash("confirm")).next, nil, nil, function()
monarch.show(monarch.data("confirm").next, nil, nil, function()
print("next screen show done")
end)
elseif gui.pick_node(self.no, action.x, action.y) then

View File

@@ -281,6 +281,11 @@ embedded_instances {
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"

View File

@@ -67,6 +67,16 @@ local function pcallfn(fn, ...)
if not ok then print(err) end
end
end
local function cowait(delay)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
timer.delay(delay, false, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do
@@ -160,6 +170,8 @@ end
-- screen transitions
-- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events
-- * receiver_url - URL to a script that is to receive messages sent
-- using monarch.send()
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings)
@@ -168,6 +180,7 @@ function M.register_proxy(id, proxy, settings)
screen.proxy = proxy
screen.transition_url = settings and settings.transition_url
screen.focus_url = settings and settings.focus_url
screen.receiver_url = settings and settings.receiver_url
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
@@ -215,7 +228,7 @@ function M.unregister(id)
end
local function acquire_input(screen)
log("change_context()", screen.id)
log("acquire_input()", screen.id)
if not screen.input then
if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
@@ -229,7 +242,7 @@ local function acquire_input(screen)
end
local function release_input(screen)
log("change_context()", screen.id)
log("release_input()", screen.id)
if screen.input then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
@@ -364,6 +377,11 @@ local function focus_lost(screen, next_screen)
log("focus_lost()", screen.id)
if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id })
-- if there's no transition on the screen losing focus and it gets
-- unloaded this will happen before the focus_lost message reaches
-- the focus_url
-- we add a delay to ensure the message queue has time to be processed
cowait(0)
else
log("focus_lost() no focus url - ignoring")
end
@@ -451,6 +469,11 @@ local function show_in(screen, previous_screen, reload, add_to_stack, cb)
if reload and screen.loaded then
log("show_in() reloading", screen.id)
unload(screen, reload)
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end
load(screen)
if add_to_stack then
@@ -558,13 +581,13 @@ function M.show(id, options, data, cb)
local co
co = coroutine.create(function()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
local top = stack[#stack]
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
@@ -574,7 +597,7 @@ function M.show(id, options, data, cb)
while top.popup do
stack[#stack] = nil
show_out(top, screen, function()
coroutine.resume(co)
assert(coroutine.resume(co))
end)
coroutine.yield()
top = stack[#stack]
@@ -604,7 +627,7 @@ function M.show(id, options, data, cb)
-- screen that has Preload set to true
if M.is_preloading(id) then
M.when_preloaded(id, function()
coroutine.resume(co)
assert(coroutine.resume(co))
end)
coroutine.yield()
end
@@ -612,7 +635,7 @@ function M.show(id, options, data, cb)
if cb then callbacks.when_done(cb) end
end)
coroutine.resume(co)
assert(coroutine.resume(co))
return true
end
@@ -794,6 +817,43 @@ function M.unload(id, cb)
end
--- Post a message to a screen (using msg.post)
-- @param id (string|hash) Id of the screen to send message to
-- @param message_id (string|hash) Id of the message to send
-- @param message (table|nil) Optional message data to send
-- @return result (boolean) true if successful
-- @return error (string|nil) Error message if unable to send message
function M.post(id, message_id, message)
assert(id, "You must provide a screen id")
if not M.is_visible(id) then
return false, "Unable to post message to screen if it isn't visible"
end
assert(message_id, "You must provide a message_id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.proxy then
if screen.receiver_url then
log("post() sending message to", screen.receiver_url)
msg.post(screen.receiver_url, message_id, message)
else
return false, "Unable to post message since screen has no receiver url specified"
end
else
run_coroutine(screen, nil, function()
change_context(screen)
log("post() sending message to", screen.receiver_url)
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, message_id, message)
end
end)
end
return true
end
function M.on_message(message_id, message, sender)
if message_id == PROXY_LOADED then
local screen = screen_from_proxy(sender)

View File

@@ -7,6 +7,7 @@ go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
go.property("receiver_url", msg.url())
go.property("preload", false)
@@ -22,6 +23,7 @@ function init(self)
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup,
auto_preload = self.preload,
}

View File

@@ -104,114 +104,176 @@ function M.fade_in(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
--- Create a transition for a node
-- @return Transition instance
function M.create(node)
assert(node, "You must provide a node")
--- Create a transition
-- @return Transition instance
local function create()
local instance = {}
local transitions = {}
local transitions = {
[monarch.TRANSITION.SHOW_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.SHOW_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
}
local current_transition = nil
local initial_data = {}
initial_data.pos = gui.get_position(node)
initial_data.scale = gui.get_scale(node)
local function create_transition(fn, easing, duration, delay)
return {
local function create_transition(transition_id, node, fn, easing, duration, delay)
local t = transitions[transition_id]
-- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t) do
if transition.node == node then
transition.fn = fn
transition.easing = easing
transition.duration = duration
transitions.delay = delay
return
end
end
-- create new transition
t.transitions[#t.transitions + 1] = {
node = node,
node_data = {
pos = gui.get_position(node),
scale = gui.get_scale(node),
},
fn = fn,
easing = easing,
duration = duration,
delay = delay,
in_progress = false,
urls = {},
id = nil
id = transition_id
}
end
local function finish_transition(transition)
transition.in_progress = false
local message = { transition = transition.id }
while #transition.urls > 0 do
local url = table.remove(transition.urls)
msg.post(url, monarch.TRANSITION.DONE, message)
local function finish_transition(transition_id)
local t = transitions[transition_id]
if #t.urls > 0 then
local message = { transition = transition_id }
while #t.urls > 0 do
local url = table.remove(t.urls)
msg.post(url, monarch.TRANSITION.DONE, message)
end
end
current_transition = nil
end
local function check_and_finish_transition(transition_id)
local t = transitions[transition_id]
if t.in_progress_count == 0 then
finish_transition(transition_id)
end
end
local function start_transition(transition, transition_id, url)
table.insert(transition.urls, url)
if not transition.in_progress then
table.insert(transition.urls, msg.url())
transition.in_progress = true
transition.id = transition_id
current_transition = transition
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function()
finish_transition(transition)
end)
local function start_transition(transition_id, url)
local t = transitions[transition_id]
table.insert(t.urls, url)
if t.in_progress_count == 0 then
table.insert(t.urls, msg.url())
current_transition = t
if #t.transitions > 0 then
for i=1,#t.transitions do
local transition = t.transitions[i]
t.in_progress_count = t.in_progress_count + 1
transition.fn(transition.node, transition.node_data, transition.easing, transition.duration, transition.delay or 0, function()
t.in_progress_count = t.in_progress_count - 1
check_and_finish_transition(transition_id)
end)
end
else
check_and_finish_transition(transition_id)
end
end
end
-- Forward on_message calls here
function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node)
for _,t in pairs(transitions) do
for _,transitions in pairs(t.transitions) do
transitions.node_data.pos = gui.get_position(transitions.node)
end
end
-- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they
-- were transitioned out
if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0)
if current_transition.in_progress then
finish_transition(current_transition)
for _,transition in pairs(current_transition.transitions) do
local node = transition.node
transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end
if current_transition.in_progress_count > 0 then
finish_transition(message_id)
end
end
else
local transition = transitions[message_id]
if transition then
start_transition(transition, message_id, sender)
end
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
start_transition(message_id, sender)
end
end
-- Specify the transition function when this node is transitioned
-- to
-- @param fn Transition function (see slide_in_left and other above)
-- @param easing Easing function to use
-- @param duration Transition duration
-- @param delay Transition delay
function instance.show_in(fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_IN] = create_transition(fn, easing, duration, delay)
function instance.show_in(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_IN, node, fn, easing, duration, delay)
return instance
end
-- Specify the transition function when this node is transitioned
-- from when showing another screen
function instance.show_out(fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_OUT] = create_transition(fn, easing, duration, delay)
function instance.show_out(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_OUT, node, fn, easing, duration, delay)
return instance
end
--- Specify the transition function when this node is transitioned
-- to when navigating back in the screen stack
function instance.back_in(fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_IN] = create_transition(fn, easing, duration, delay)
function instance.back_in(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_IN, node, fn, easing, duration, delay)
return instance
end
--- Specify the transition function when this node is transitioned
-- from when navigating back in the screen stack
function instance.back_out(fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_OUT] = create_transition(fn, easing, duration, delay)
function instance.back_out(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_OUT, node, fn, easing, duration, delay)
return instance
end
-- set default transitions (instant)
instance.show_in(M.instant)
instance.show_out(M.instant)
instance.back_in(M.instant)
instance.back_out(M.instant)
return instance
end
function M.create(node)
local instance = create()
-- backward compatibility with the old version of create
-- where a single node was used
if node then
local show_in = instance.show_in
local show_out = instance.show_out
local back_in = instance.back_in
local back_out = instance.back_out
instance.show_in = function(fn, easing, duration, delay)
return show_in(node, fn, easing, duration, delay)
end
instance.show_out = function(fn, easing, duration, delay)
return show_out(node, fn, easing, duration, delay)
end
instance.back_in = function(fn, easing, duration, delay)
return back_in(node, fn, easing, duration, delay)
end
instance.back_out = function(fn, easing, duration, delay)
return back_out(node, fn, easing, duration, delay)
end
end
return instance
end

View File

@@ -18,9 +18,15 @@ function M.create()
-- @return Callback function
function instance.track()
callback_count = callback_count + 1
local done = false
return function()
if done then
return false, "The callback has already been invoked once"
end
done = true
callback_count = callback_count - 1
invoke_if_done()
return true
end
end

View File

@@ -1,38 +1,25 @@
local M = {}
local instances = {}
local function create(fn)
local instance = {
co = coroutine.running(),
fn = fn,
}
table.insert(instances, instance)
coroutine.yield(instance.co)
end
function M.seconds(amount)
local time = socket.gettime() + amount
create(function()
return socket.gettime() >= time
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
timer.delay(amount, false, function()
coroutine.resume(co)
end)
coroutine.yield()
end
function M.eval(fn)
create(fn)
end
function M.update()
for k,instance in pairs(instances) do
if instance.fn() then
instances[k] = nil
coroutine.resume(instance.co)
function M.eval(fn, timeout)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
local start = socket.gettime()
timer.delay(0.01, true, function(self, handle, time_elapsed)
if fn() or (timeout and socket.gettime() > (start + timeout)) then
timer.cancel(handle)
coroutine.resume(co)
end
end
end)
coroutine.yield()
end
return setmetatable(M, {

View File

@@ -1,5 +0,0 @@
local cowait = require "test.cowait"
function update(self, dt)
cowait.update()
end

View File

@@ -0,0 +1,37 @@
name: "focus1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"focus1\"\n"
" component: \"/test/data/focus1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/focus1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: "/test/data/focus1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,9 @@
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
_G.focus1_gained = true
elseif message_id == monarch.FOCUS.LOST then
_G.focus1_lost = true
end
end

View File

@@ -96,7 +96,7 @@ nodes {
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
text: "FOCUS 1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE

View File

@@ -7,6 +7,7 @@ function final(self)
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
if message_id == hash("foobar") then
_G.screen1_foobar = message or true
end
end

View File

@@ -7,6 +7,7 @@ function final(self)
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
if message_id == hash("foobar") then
_G.screen2_foobar = message or true
end
end

View File

@@ -21,6 +21,11 @@ embedded_instances {
" value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"receiver_url\"\n"
" value: \"screen1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
@@ -471,3 +476,66 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "focus1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"focus1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"focus1:/go#focus1\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/focus1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -17,21 +17,6 @@ embedded_instances {
" w: 1.0\n"
" }\n"
"}\n"
"components {\n"
" id: \"cowait\"\n"
" component: \"/test/cowait.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"screensfactory\"\n"
" type: \"collectionfactory\"\n"

View File

@@ -1,12 +1,14 @@
local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
function init(self)
deftest.add(test_monarch)
deftest.add(test_callback_tracker)
deftest.run({
coverage = { enabled = true },
--pattern = "preload",
pattern = "",
})
end

View File

@@ -0,0 +1,69 @@
local unload = require "deftest.util.unload"
local cowat = require "test.cowait"
local callback_tracker = require "monarch.utils.callback_tracker"
return function()
describe("callback tracker", function()
before(function()
callback_tracker = require "monarch.utils.callback_tracker"
end)
after(function()
unload.unload("monarch%..*")
end)
it("should be able to tell when all callbacks are done", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
assert(not done, "It should not be done yet - Only one callback has completed")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should indicate if a tracked callback has been invoked more than once", function()
local tracker = callback_tracker.create()
local t = tracker.track()
local ok, err = t()
assert(ok == true and err == nil, "It should return true when successful")
ok, err = t()
assert(ok == false and err, "It should return false and a message when invoked multiple times")
end)
it("should not be possible to track the same callback more than one time", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
t1()
assert(not done, "It should not be done yet - Even if one callback has been invoked twice")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should handle when callbacks are done before calling when_done()", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
t1()
t2()
local done = false
tracker.when_done(function() done = true end)
assert(done, "It should be done now - All callbacks have completed")
end)
end)
end

View File

@@ -7,6 +7,7 @@ local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2")
local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2")
@@ -27,20 +28,14 @@ return function()
local function wait_timeout(fn, ...)
local args = { ... }
local time = socket.gettime()
cowait(function()
return fn(unpack(args)) or socket.gettime() > time + 5
end)
cowait(function() return fn(unpack(args)) end, 5)
return fn(...)
end
local function wait_until_done(fn)
local is_done = false
local function done()
is_done = true
end
fn(done)
wait_timeout(function() return is_done end)
local done = false
fn(function() done = true end)
wait_timeout(function() return done end)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
@@ -405,5 +400,85 @@ return function()
-- second time the screen gets shown it will be reloaded and increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
end)
it("should send focus messages", function()
_G.focus1_gained = nil
_G.focus1_lost = nil
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
monarch.show(FOCUS1)
assert(wait_until_shown(FOCUS1), "Screen1 was never shown")
assert(_G.focus1_gained)
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(wait_until_hidden(FOCUS1), "Focus1 was never hidden")
assert(_G.focus1_lost)
end)
it("should be able to post messages without message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
end)
it("should be able to post messages with message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
assert(_G.screen1_foobar.foo == "bar", "Screen1 never received message data")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
assert(_G.screen2_foobar.foo == "bar", "Screen2 never received message data")
end)
it("should not be able to post messages to hidden screens", function()
_G.screen1_foobar = nil
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
local ok, err = monarch.post(SCREEN1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
cowait(0.1)
assert(not _G.screen1_foobar, "Screen1 should not have received a message")
end)
it("should not be able to post messages to proxy screens without a receiver url", function()
monarch.show(POPUP1)
wait_until_shown(POPUP1)
local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end)
end)
end