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136 Commits

Author SHA1 Message Date
Björn Ritzl
9a6d5f7a7b Update ci-workflow.yml 2025-05-15 08:58:40 +02:00
Björn Ritzl
d68e27b2ad Update ci-workflow.yml 2025-05-15 08:57:50 +02:00
Björn Ritzl
5525707744 Cleaned up callback tests
Fixes #
2025-05-14 22:56:47 +02:00
Alexander
aea267cc35
fix gui template (#112)
https://github.com/britzl/monarch/issues/111
2024-09-27 08:58:51 +02:00
Pawel
6ba3064749
Fixed an error that appears when trying to delete an instance that is already deleted. (#109)
* Prevent deleting already removed instances.

* Prehashed empty hash.

* Use go.exists instead of pcall, when detecting non existing instances.
2024-03-04 16:06:56 +01:00
Björn Ritzl
b78b896ada Update README_API.md 2024-01-30 11:08:38 +01:00
SalavatR
679482f84d
Add a check for missing resources in collection proxies. (#107)
* Update monarch.lua

* Update monarch.lua

* Update monarch.lua
2024-01-30 11:03:37 +01:00
Björn Ritzl
4c6e26fd71 Removed backward comp fix for monarch.back() 2024-01-12 08:31:48 +01:00
bedryck
00c30792a9
fix a problem of sequential in back function (#104) 2024-01-12 08:22:43 +01:00
Björn Ritzl
b01f5d28c3 Update monarch.lua 2023-12-27 15:54:09 +01:00
Pete Garcin
43e847dacc
Guard DEPRECATED transition_id overwriting transition_url (#100) 2023-12-27 15:52:36 +01:00
Björn Ritzl
ce5ca26b6c Update README_TRANSITIONS.md
Fixes #102
2023-12-27 15:51:38 +01:00
Björn Ritzl
742779d749 Allow monarch.post() to loaded screens
Fixes #98
2023-10-26 13:54:14 +02:00
Björn Ritzl
84944f3f22 Added monarch.is_loaded() 2023-10-26 11:43:19 +02:00
Björn Ritzl
c473aa053c Update monarch.lua 2023-08-31 09:25:00 +02:00
Björn Ritzl
169236acbd Improved on_post() to also accept a url 2023-08-31 09:22:24 +02:00
Björn Ritzl
b7053d2ce4 Fixed another back issue (and tests) 2023-08-10 00:21:15 +02:00
Björn Ritzl
91204ca30b
Wait for both in and out transitions (#97) 2023-08-10 00:08:10 +02:00
Björn Ritzl
6f79bd0326 Swap transition count and listener order 2023-08-08 23:51:48 +02:00
Björn Ritzl
e5214edb22 Fix back() callback 2023-08-08 23:51:29 +02:00
Björn Ritzl
1d4e48c0de Update test_monarch.lua 2023-08-08 22:55:29 +02:00
Björn Ritzl
5bdc3e4540 Added option table to back() 2023-08-08 22:53:00 +02:00
Björn Ritzl
85123c84e9 Show how to use monarch listeners 2023-08-08 22:49:58 +02:00
Björn Ritzl
a605f4f6f8 Fixed tests 2023-08-03 10:42:06 +02:00
Björn Ritzl
5d8fa8e220 monarch.post() requires monarch.on_post() 2023-08-03 08:35:04 +02:00
Björn Ritzl
df2a2a62ea Improved screen proxy url detection 2023-08-03 08:34:26 +02:00
Björn Ritzl
4e13660d63 Use new on_transition() 2023-08-02 07:47:47 +02:00
Björn Ritzl
0191a4e540 Set focus, transition and receiver as deprecated 2023-08-02 07:47:32 +02:00
Björn Ritzl
c601174b9d
Improved handling of unregistered screens (#93)
* Set cowait flag

* Set screen as unregistered

* Do not process screen which have been unregistered

* Java 17
2023-07-29 11:28:18 +02:00
Björn Ritzl
66d2c98ccc Clear wait_for flag on proxy loaded 2023-07-29 10:29:51 +02:00
Björn Ritzl
e8249229b9 Differentiate messages and wait for constants 2023-07-29 10:29:21 +02:00
Björn Ritzl
2eb67bf29d Squashed commit of the following:
commit 698cdba5a469f900b902da360ad05e103cd1a39b
Author: Björn Ritzl <bjorn.ritzl@gmail.com>
Date:   Wed Mar 29 11:10:49 2023 +0200

    Documentation

commit d8de338a465066a9b9ff1bb6d20b5476e78d6359
Author: Björn Ritzl <bjorn.ritzl@gmail.com>
Date:   Wed Mar 29 10:40:38 2023 +0200

    Added focus and post listener setup functions

commit 55910abd74542513795dae3ccb9b4fd87da22b74
Author: Björn Ritzl <bjorn.ritzl@gmail.com>
Date:   Wed Mar 29 09:49:00 2023 +0200

    Update gui.lua

commit a055af032fb47d67647e0b7bc09ad4721fd623d7
Author: Björn Ritzl <bjorn.ritzl@gmail.com>
Date:   Wed Mar 29 09:19:49 2023 +0200

    Improve transition setup
2023-07-27 23:53:37 +02:00
Björn Ritzl
fe8341263a Update gui.lua 2023-03-29 09:20:37 +02:00
Björn Ritzl
e0b0a286e3 Added sliding window example 2023-03-28 15:42:39 +02:00
Björn Ritzl
c14e4a8a46 Added more screens to the basic example 2023-02-10 00:09:06 +01:00
Björn Ritzl
482e319285 Removed luacheckrc file 2023-02-09 23:39:44 +01:00
Björn Ritzl
9c7ce61f6f Removed unused local var 2023-02-09 23:39:04 +01:00
Björn Ritzl
f5afbad233 Fixed global assignment 2023-02-09 23:38:53 +01:00
Björn Ritzl
6fdde9d2a8 Update run.sh 2023-01-22 15:45:39 +01:00
Björn Ritzl
d963b583b1 Moved test script 2023-01-22 15:39:02 +01:00
Björn Ritzl
6fe59c92c4 Make sure to force unload a preloaded screen 2022-07-23 00:09:51 +02:00
Björn Ritzl
286a270a1c Check if screen was loaded before trying to unload 2022-07-05 22:54:40 +02:00
Björn Ritzl
c0d45c3d5c Added keep_loaded option to preload()
Fixes #88
2022-07-04 22:43:25 +02:00
Björn Ritzl
bcc6264cd4 Remove screen from stack when unregistered
Fixes #87
2022-05-29 14:47:34 +02:00
Björn Ritzl
1dec704047 Delay reset of timestep when going back from popup
Fixes #84
2022-02-23 12:46:04 +01:00
Björn Ritzl
9764c68475 Update callback_tracker.lua
Fixes #83
2022-01-27 12:16:43 +01:00
Björn Ritzl
d57d550859 Fixed issues with missing variables 2022-01-27 12:15:52 +01:00
Björn Ritzl
17df189089 Replace existing transition
Fixes #82
2022-01-13 19:40:24 +01:00
Björn Ritzl
387a1805eb Added option to change timestep for screen when below popup
Fixes #73
2021-09-19 23:08:31 +02:00
Björn Ritzl
e26da2c6c5 Removed old change log file 2021-09-19 23:05:43 +02:00
Björn Ritzl
c75b1b0044 A screen added with no_stack should not manipulate the stack when hidden 2021-08-19 14:53:05 +02:00
Björn Ritzl
d3799a93ff Make sure that callbacks aren't invoked more than once 2021-08-19 14:35:05 +02:00
Björn Ritzl
76d4ca2927 Added monarch.clear() 2021-07-20 00:27:34 +02:00
Björn Ritzl
9e81b3a327 Removed one-frame delay during show/back-in
If the screen had a transition the delay caused the screen to render in its initial position for one frame before the transition was applied
2021-07-01 15:04:52 +02:00
Björn Ritzl
4927d6e766 Update stack earlier when showing new screen
Fixes #76
2021-06-27 00:34:32 +02:00
Björn Ritzl
20cf731fdb
Wait with screen unload until next screen is loaded and ready to be shown (#74)
* Removed screen flicker when transitioning between screens

* Moved advanced example to subfolder. Added basic example.

* Remove flicker on back navigation too

* Fix issue with no_stack screens added at any time
2021-06-24 07:45:09 +02:00
Björn Ritzl
466b558e73 Update game.project 2021-04-26 22:49:08 +02:00
Björn Ritzl
398e78670f Moved advanced example to subfolder. Added basic example. 2021-04-26 22:48:44 +02:00
Björn Ritzl
a19bdd78e8
Added monarch.is_popup() (#70) 2021-02-14 11:53:52 +01:00
Björn Ritzl
5771a40e68 Update README.md 2021-01-10 14:23:54 +01:00
Björn Ritzl
1099390cce Merge branch 'master' of https://github.com/britzl/monarch 2021-01-10 14:20:35 +01:00
Björn Ritzl
36b92b5294 Split up the docs and added FAQ 2021-01-10 14:20:33 +01:00
Brian
03baa3eeb3
Only allow editor script to target .gui (#67)
* Only allow editor script to target .gui

Disable .collection and .gui_script

* whitespace
2020-11-23 08:32:12 +01:00
Marius Petcu
00808c0d56
Implement better behaviour for replace() on popups (#64) 2020-05-28 17:18:51 +02:00
Björn Ritzl
4989939817 Always print errors. Do not rely on monarch debugging 2020-05-28 08:20:43 +02:00
Björn Ritzl
bf880b80fd Print errors if caught in the callback tracker 2020-05-28 08:08:35 +02:00
Marius Petcu
4ad86d41fc
Implement monarch.replace() (#61) 2020-05-20 15:36:29 +02:00
Marius Petcu
c7fb2ba646
Add sequential loading flag (#62) 2020-05-20 14:58:04 +02:00
Björn Ritzl
909ada9f18 Fix issue when a layout changes and there's an ongoing transition 2020-05-10 22:51:08 +02:00
Björn Ritzl
504ac9223a Fix message mock to properly deal with indexing of URLs 2020-05-10 22:50:31 +02:00
Björn Ritzl
b37cb1ba79
Update .travis.yml 2020-03-11 10:58:20 +01:00
Björn Ritzl
5e826f97d9
Update README.md 2020-03-11 10:58:03 +01:00
Björn Ritzl
be5a375559
Update README.md 2020-03-10 22:47:29 +01:00
Jerakin
c7ff068f79 Added editor script to create base setup (#57) 2020-01-16 08:45:48 +01:00
Björn Ritzl
6a92a0b2dd Update ci-workflow.yml 2019-12-10 07:20:41 +01:00
Björn Ritzl
bb1f34149a Check if proxy is missing resources when loading/showing it
Fixes #56
2019-12-10 07:11:30 +01:00
Björn Ritzl
7b20e48424
Update run.sh 2019-10-21 06:36:12 +02:00
Björn Ritzl
a77431600e
Update .travis.yml 2019-10-21 06:35:38 +02:00
Björn Ritzl
68cda52c0d Update monarch.lua 2019-09-14 01:25:43 +02:00
Björn Ritzl
81237762be Transition out and in again if showing the same screen twice
Fixes #54
2019-09-14 01:23:14 +02:00
Björn Ritzl
8001d370c2 Delete foo.txt 2019-09-14 01:16:10 +02:00
Björn Ritzl
ac409eb4c8 Update ci-workflow.yml 2019-08-19 07:17:00 +02:00
Björn Ritzl
5f776b0bc4 Update ci-workflow.yml 2019-08-19 07:15:31 +02:00
Björn Ritzl
9a47129135 Removed test 2019-08-19 07:13:03 +02:00
Björn Ritzl
4ea29a9efa Update ci-workflow.yml 2019-08-19 07:12:29 +02:00
Björn Ritzl
fa7cf75d3a Merge branch 'master' of https://github.com/britzl/monarch 2019-08-19 06:18:36 +02:00
Björn Ritzl
bbc4baa5e1 Update foo.txt 2019-08-19 06:18:34 +02:00
Björn Ritzl
0085704614
Update README.md 2019-08-19 06:17:26 +02:00
Björn Ritzl
e37b9bde89 Update .travis.yml 2019-08-13 06:09:07 +02:00
Björn Ritzl
21b16e1473 Create foo.txt 2019-08-09 07:51:44 +02:00
Björn Ritzl
36291f3762 Added test workflow 2019-08-09 07:30:46 +02:00
Björn Ritzl
fd5f82c40b Update ci-workflow.yml 2019-08-09 07:26:07 +02:00
Björn Ritzl
92bddc742b Create ci-workflow.yml 2019-08-09 07:11:15 +02:00
Björn Ritzl
0c0446746c
Update README.md 2019-08-05 14:45:40 +02:00
Björn Ritzl
49dd390812
Added queue support to Monarch (#49)
* Created queue and added show() as a queuable action
* Improved logic in confirm popup - It should not crash if there is no next screen in data
* Fixed indentation
* Made the new queue a lot more stable. Fixed tests.
* Removed debug output
* Fixed issue with html5 builds
2019-08-05 14:37:25 +02:00
Björn Ritzl
478835f888
New options to keep focus on screens even when covered by other screens (#51)
* Added option to continue to receive input when below a popup

* Added option to not remove input focus when a screen is put on top of another one
2019-08-03 15:44:39 +02:00
Björn Ritzl
354dc71b12 Don't create a transition for a node if one already exists
Fixes #50
2019-08-03 15:40:06 +02:00
Björn Ritzl
4691b8d75f Update README.md 2019-08-01 07:27:57 +02:00
Björn Ritzl
6b3cc11073 Added support for monarch.post() 2019-08-01 07:21:20 +02:00
Björn Ritzl
c7981e77cf Fixed typo in assert text 2019-08-01 07:20:48 +02:00
Björn Ritzl
7ee651df37 Fixed some minor issues in the docs 2019-08-01 07:20:09 +02:00
Björn Ritzl
fbf8ad98f8 Cleanup 2019-08-01 07:13:45 +02:00
Björn Ritzl
63c965572d Improved test wait functionality 2019-08-01 07:13:25 +02:00
Björn Ritzl
ebc1d09c21 Wrong logging of input focus actions 2019-08-01 06:16:54 +02:00
Björn Ritzl
9ab73567f8 No need to pass in a hash when getting the data 2019-08-01 06:16:15 +02:00
Björn Ritzl
1ef779a37b Update .travis.yml 2019-07-31 18:36:39 +02:00
Björn Ritzl
d74efaf186 Added callback tracker tests 2019-07-31 18:20:06 +02:00
Björn Ritzl
f5879a5f63 Added support for multiple nodes per transition 2019-07-29 07:34:34 +02:00
Björn Ritzl
97c97e738d No point in having an auth token 2019-06-13 18:24:35 +02:00
Björn Ritzl
e4ca53630e Assert on coroutine.resume to catch more errors 2019-05-02 09:36:52 +02:00
Björn Ritzl
9afd77e2b0 Changed scope of top in show() 2019-05-02 09:36:23 +02:00
Björn Ritzl
9808c09aa1 Wait when reloading 2019-05-02 09:36:03 +02:00
Björn Ritzl
05f91dd763 Make sure focus_lost messages is received
Fixes #42
2019-03-17 21:50:01 +01:00
Björn Ritzl
b57609f061 Added additional tests and increased test framework version 2019-03-08 11:37:49 +01:00
Björn Ritzl
57946d27bf Added is_preloading() and when_loaded() 2019-03-08 10:28:39 +01:00
Björn Ritzl
1bc0ae09ee Simplified coroutine usage when running screen code 2019-03-08 09:11:37 +01:00
Björn Ritzl
66bdde41ed Make sure to pcall when invoking callbacks 2019-03-08 09:08:34 +01:00
Björn Ritzl
35dd0c3f70 Changed from listeners to transition_listeners table to be more explicit 2019-03-08 09:07:12 +01:00
Björn Ritzl
7d986ada1b pcall in the callback tracker 2019-03-08 09:03:29 +01:00
Björn Ritzl
7e2ff2990c Make sure to also reload pre-loaded screens if required
Fixes #39
2019-03-05 00:21:23 +01:00
Björn Ritzl
38f95e0b5b Wait for popups when closing them 2019-01-23 08:08:56 +01:00
Björn Ritzl
79df80df33 Added show() function for adding outside the stack. Fixes #26 2019-01-11 11:11:19 +01:00
Björn Ritzl
ff8214583b Added support for unloading a preloaded screen 2019-01-11 08:47:24 +01:00
Björn Ritzl
7740499821 Added support for automatically preloading screens 2019-01-11 08:47:06 +01:00
Björn Ritzl
7f770d6b3b Merge branch 'master' of https://github.com/britzl/monarch 2019-01-11 06:52:59 +01:00
Björn Ritzl
f38f624a3b Moved the popup inside the menu to test how nested screens work 2019-01-11 06:52:57 +01:00
Björn Ritzl
2fa4b59041
Added note on nested screens
Fixes #35
2019-01-10 10:18:03 +01:00
Björn Ritzl
753d003861
Preload fix (#34)
* Don't try to preload if monarch is busy
* Added test for #32
2018-12-10 12:27:11 +01:00
Björn Ritzl
8a0a36a2d5
Added new screenshots and linked to them from the docs (#30) 2018-10-03 13:41:58 +02:00
Björn Ritzl
c98a8ef44a Updated to deftest-2.4.3 2018-08-01 08:10:25 +02:00
Björn Ritzl
588398e23e Updated code coverage collection 2018-08-01 07:49:27 +02:00
Björn Ritzl
75e3ac1ce9 Added code coverage badge 2018-07-31 19:07:13 +02:00
Björn Ritzl
5ec208d10d Collect code coverage 2018-07-31 19:01:22 +02:00
Björn Ritzl
3443484cce Added support for collection factories 2018-07-27 13:28:36 +02:00
Björn Ritzl
3a7187b844 Added layers to all guis in the example 2018-07-27 12:30:33 +02:00
Björn Ritzl
b73ed95315 Removed code duplication when loading 2018-07-27 09:48:59 +02:00
92 changed files with 6606 additions and 1194 deletions

19
.github/workflows/ci-workflow.yml vendored Normal file
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@ -0,0 +1,19 @@
name: CI
on: [push]
jobs:
build_and_run:
name: Build and run
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
- uses: actions/setup-java@99b8673ff64fbf99d8d325f52d9a5bdedb8483e9
with:
java-version: '21.0.5+11.0.LTS'
distribution: 'temurin'
- name: Run.sh
env:
DEFOLD_USER: bjorn.ritzl@gmail.com
DEFOLD_AUTH: foobar
run: ./.test/run.sh

4
.gitignore vendored
View File

@ -8,3 +8,7 @@ build
.cproject .cproject
builtins builtins
.internal .internal
luacov.report.out
/.editor_settings
manifest.private.der
manifest.public.der

View File

@ -1,42 +0,0 @@
std = "max"
files['.luacheckrc'].global = false
unused_args = false
globals = {
"sys",
"go",
"gui",
"label",
"render",
"crash",
"sprite",
"sound",
"tilemap",
"spine",
"particlefx",
"physics",
"factory",
"collectionfactory",
"iac",
"msg",
"vmath",
"url",
"http",
"image",
"json",
"zlib",
"iap",
"push",
"facebook",
"hash",
"hash_to_hex",
"pprint",
"init",
"final",
"update",
"on_input",
"on_message",
"on_reload",
"window",
"unityads"
}

74
.luacov Normal file
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@ -0,0 +1,74 @@
local reporter = require "luacov.reporter.defold"
--- Default values for configuration options.
-- For project specific configuration create '.luacov' file in your project
-- folder. It should be a Lua script setting various options as globals
-- or returning table of options.
-- @class module
-- @name deftest.coverage.configuration
return {
--- Reporter class to use when creating a report. Default: DefaultReporter from reporter.lua
reporter = reporter,
--- Filename to store collected stats. Default: "luacov.stats.out".
statsfile = "luacov.stats.out",
--- Filename to store report. Default: "luacov.report.out".
reportfile = "luacov.report.out",
--- Enable saving coverage data after every `savestepsize` lines?
-- Setting this flag to `true` in config is equivalent to running LuaCov
-- using `luacov.tick` module. Default: false.
tick = false,
--- Stats file updating frequency for `luacov.tick`.
-- The lower this value - the more frequently results will be written out to the stats file.
-- You may want to reduce this value (to, for example, 2) to avoid losing coverage data in
-- case your program may terminate without triggering luacov exit hooks that are supposed
-- to save the data. Default: 100.
savestepsize = 100,
--- Run reporter on completion? Default: true.
runreport = true,
--- Delete stats file after reporting? Default: false.
deletestats = true,
--- Process Lua code loaded from raw strings?
-- That is, when the 'source' field in the debug info
-- does not start with '@'. Default: true.
codefromstrings = true,
--- Lua patterns for files to include when reporting.
-- All will be included if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overruled by `exclude`.
-- @usage
-- include = {
-- "mymodule$", -- the main module
-- "mymodule%/.+$", -- and everything namespaced underneath it
-- }
include = {},
--- Lua patterns for files to exclude when reporting.
-- Nothing will be excluded if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overrules `include`.
exclude = { "^test%/.+$", "^deftest%/.+$" },
--- Table mapping names of modules to be included to their filenames.
-- Has no effect if empty.
-- Real filenames mentioned here will be used for reporting
-- even if the modules have been installed elsewhere.
-- Module name can contain '*' wildcard to match groups of modules,
-- in this case corresponding path will be used as a prefix directory
-- where modules from the group are located.
-- @usage
-- modules = {
-- ["some_rock"] = "src/some_rock.lua",
-- ["some_rock.*"] = "src"
-- }
modules = {},
}

42
.test/run.sh Executable file
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@ -0,0 +1,42 @@
if [ $# -eq 0 ]; then
PLATFORM="x86_64-linux"
else
PLATFORM="$1"
fi
echo "${PLATFORM}"
# {"version": "1.2.89", "sha1": "5ca3dd134cc960c35ecefe12f6dc81a48f212d40"}
# Get SHA1 of the current Defold stable release
SHA1=$(curl -s http://d.defold.com/stable/info.json | sed 's/.*sha1": "\(.*\)".*/\1/')
echo "Using Defold dmengine_headless version ${SHA1}"
# Create dmengine_headless and bob.jar URLs
DMENGINE_URL="http://d.defold.com/archive/${SHA1}/engine/${PLATFORM}/dmengine_headless"
BOB_URL="http://d.defold.com/archive/${SHA1}/bob/bob.jar"
DMENGINE_FILE=dmengine_headless_${SHA1}
BOB_FILE=bob_${SHA1}.jar
# Download dmengine_headless
if ! [ -f ${DMENGINE_FILE} ]; then
echo "Downloading ${DMENGINE_URL} to ${DMENGINE_FILE}"
curl -L -o ${DMENGINE_FILE} ${DMENGINE_URL}
chmod +x ${DMENGINE_FILE}
fi
# Download bob.jar
if ! [ -f ${BOB_FILE} ]; then
echo "Downloading ${BOB_URL} to ${BOB_FILE}"
curl -L -o ${BOB_FILE} ${BOB_URL}
fi
# Fetch libraries
echo "Running ${BOB_FILE} - resolving dependencies"
java -jar ${BOB_FILE} --auth "foobar" --email "john@doe.com" resolve
echo "Running ${BOB_FILE} - building"
java -jar ${BOB_FILE} --debug build --settings=test.settings
echo "Starting ${DMENGINE_FILE}"
./${DMENGINE_FILE}

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@ -1,28 +0,0 @@
sudo: required
script:
- sudo unlink /usr/bin/gcc && sudo ln -s /usr/bin/gcc-5 /usr/bin/gcc
- gcc --version
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- gcc-5
- g++-5
language: java
jdk:
- oraclejdk8
#DEFOLD_AUTH=auth token
env:
global:
- secure: "1rVLsDcb7dFdgyB9D1JQDr4JhWSosoMvgYgrqZNPxJ/Du3qtY3bk6dgQim+g2fDMQpDOPCQ/EhmhtrLJrIgBhhvOcsrVKT8gl9ZnATw5tHGI6XTw3eod8WgsU8owlc7CaT3XaUgwVshmW3oB/257SDf6kHwsCv/gAJuCEL5RZp76BhTWsfyeDCgz5XXgWx4a21tcIWz96jxEsrYQKLLV2ne55CxU5Hw9IMU7Ig7pkGoYCf1g+iUEA39NC8nIrQibUoJj3yNB2u3ZFwGf2LuDjjkSIsyYWn1LzA2fQYw5uAcjiQ/aDkj6sAEvwrWsIsJhOon5cQBFIU6cIIN2oK3A7BA0zJj0EsTFPUMIeryyoqiuLUDoIvHD/eEqouNduP6Kml02Ql0pDZnjDy/+nzp2e7VA5Sd9Xg1XKd1mmHKx4nc2U+IcIDZWAerFKcqQqeZSwzz5igv07w5zYZ99KCSBMH2K/2H/CNekHa6SQQ29mC8D3lDXOfwEq3fAhsabgUGe2uAgUY1nKwJBKEi7r+KEROBr5ydkWenzbCXv3GNNsuCHKpNFuoZv3QMyjUjlPBxZVndNLSv85juhkBx6wXAh8CxTt78Y8GV0xI8oazSM065gpDmENGVqyO1bUn2CZF8YRC4MLfHK+245QN82ui+YOqVudTX8RGWnX0GFUncjaRQ="
- DEFOLD_USER=bjorn.ritzl@king.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script:
- "./.travis/run.sh"

View File

@ -1,43 +0,0 @@
if [ $# -eq 0 ]; then
PLATFORM="x86_64-linux"
else
PLATFORM="$1"
fi
echo "${PLATFORM}"
# {"version": "1.2.89", "sha1": "5ca3dd134cc960c35ecefe12f6dc81a48f212d40"}
# Get SHA1 of the current Defold stable release
SHA1=$(curl -s http://d.defold.com/stable/info.json | sed 's/.*sha1": "\(.*\)".*/\1/')
echo "Using Defold dmengine_headless version ${SHA1}"
# Create dmengine_headless and bob.jar URLs
DMENGINE_URL="http://d.defold.com/archive/${SHA1}/engine/${PLATFORM}/dmengine_headless"
BOB_URL="http://d.defold.com/archive/${SHA1}/bob/bob.jar"
# Download dmengine_headless
echo "Downloading ${DMENGINE_URL}"
curl -o dmengine_headless ${DMENGINE_URL}
chmod +x dmengine_headless
# Download bob.jar
echo "Downloading ${BOB_URL}"
curl -o bob.jar ${BOB_URL}
# Fetch libraries if DEFOLD_AUTH and DEFOLD_USER are set
if [ -n "${DEFOLD_AUTH}" ] && [ -n "${DEFOLD_USER}" ]; then
echo "Running bob.jar - resolving dependencies"
java -jar bob.jar --auth "${DEFOLD_AUTH}" --email "${DEFOLD_USER}" resolve
fi
echo "Running bob.jar - building"
java -jar bob.jar --debug build --keep-unused
echo "Starting dmengine_headless"
if [ -n "${DEFOLD_BOOSTRAP_COLLECTION}" ]; then
./dmengine_headless --config=bootstrap.main_collection=${DEFOLD_BOOSTRAP_COLLECTION}
else
./dmengine_headless
fi

View File

@ -1,60 +0,0 @@
## Monarch 2.8.0 [britzl released 2018-06-10]
NEW: Prevent show/hide operations while busy showing/hiding another screen
FIX: Make sure to properly finish active transitions when layout changes
## Monarch 2.7.0 [britzl released 2018-06-04]
NEW: Added monarch.top([offset]) and monarch.bottom([offset]) to get screen id of top and bottom screens (w. optional offset)
NEW: Transition messages now contain `next_screen` or `previous_screen`
## Monarch 2.6.1 [britzl released 2018-06-04]
FIX: Check if screen has already been preloaded before trying to preload it again (the callback will still be invoked).
## Monarch 2.6.0 [britzl released 2018-06-03]
NEW: monarch.preload() to load but not show a screen. Useful for content heavy screens that you wish to show without delay.
## Monarch 2.5.0 [britzl released 2018-06-01]
NEW: Transitions will send a `transition_done` message to the creator of the transition to notify that the transition has finished. The `message` will contain which transition that was finished.
## Monarch 2.4.0 [britzl released 2018-05-26]
NEW: Screen transitions are remembered so that they can be replayed when the screen layout changes.
## Monarch 2.3.0 [britzl released 2018-03-24]
CHANGE: The functions in monarch.lua that previously only accepted a hash as screen id now also accepts strings (and does the conversion internally)
## Monarch 2.2.0 [britzl released 2018-03-19]
NEW: Transitions now handle layout changes (via `layout_changed` message)
NEW: Transitions can now be notified of changes in window size using transition.window_resize(width, height)
## Monarch 2.1 [britzl released 2017-12-27]
NEW: Added Popup on Popup flag that allows a popup to be shown on top of another popup
## Monarch 2.0 [britzl released 2017-12-08]
BREAKING CHANGE: If you are using custom screen transitions (ie your own transition functions) you need to make a change to the function. The previous function signature was ```(node, to, easing, duration, delay, url)``` where ```url``` was the URL to where the ```transition_done``` message was supposed to be posted. The new function signature for a transition function is: ```(node, to, easing, duration, delay, cb)``` where ```cb``` is a function that should be invoked when the transition is completed.
FIX: Fixed issues related to screen transitions.
FIX: Code cleanup to reduce code duplication.
FIX: Improved documentation regarding transitions.
## Monarch 1.4 [britzl released 2017-12-06]
FIX: Several bugfixes for specific corner cases.
## Monarch 1.3 [britzl released 2017-12-01]
FIX: monarch.back(data, cb) set the data on the previous screen not the new current screen.
NEW: monarch.is_top(id)
NEW: monarch.get_stack()
NEW: monarch.in_stack(id)
## Monarch 1.2 [britzl released 2017-11-28]
NEW: Message id constants exposed from the Monarch module
NEW: Focus lost/gained contains id of next/previous screen
## Monarch 1.1 [britzl released 2017-11-22]
FIX: Bugfixes for transitions and state under certain circumstances
NEW: Added 'reload' option to show() command.
## Monarch 1.0 [britzl released 2017-09-28]
First public stable release
## Monarch 0.9 [britzl released 2017-09-17]

380
README.md
View File

@ -1,6 +1,7 @@
![](docs/logo.jpg) ![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch) [![Build Status](https://travis-ci.com/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases) [![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
# Monarch # Monarch
@ -18,40 +19,70 @@ Or point to the ZIP file of a [specific release](https://github.com/britzl/monar
# Usage # Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens. Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Editor Script
Right click in on a`.gui` file in the outline and selected the menu item, it creates a `.collection` and a `.gui_script` with the same name as the `.gui` file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
<img src="/docs/editor_script.gif" width="200px">
## Creating screens ## Creating screens
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The ```screen.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct: Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```. ### Collection proxies
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the `screen_proxy.script` provided by Monarch. The `screen_proxy.script` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to `#collectionproxy`.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open. * **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Url (url)** - **DEPRECATED** Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - **DEPRECATED** Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - **DEPRECATED** Optional URL to post messages to using `monarch.post()`.
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup.png) ![](docs/setup_proxy.png)
### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the `screen_factory.script` provided by Monarch. The `screen_factory.script` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to `#collectionfactory`.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Id (hash)** - **DEPRECATED** Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - **DEPRECATED** Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
## Nesting screens
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
## Navigating between screens ## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example: The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
* Showing screen A * Showing screen A
* Stack is ```[A]``` * Stack is `[A]`
* Showing screen B * Showing screen B
* Stack is ```[A, B]``` - (B is on top) * Stack is `[A, B]` - (B is on top)
* Going back * Going back
* Stack is ```[A]``` * Stack is `[A]`
### Showing a new screen ### Showing a new screen
You show a screen in one of two ways: You show a screen in one of two ways:
1. Post a ```show``` message to the ```screen.script``` 1. Post a `show` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call ```monarch.show()``` (see below) 2. Call `monarch.show()` (see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups). Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups).
NOTE: You must ensure that the ```init()``` function of the ```screen.script``` has run. The ```init()``` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling ```monarch.show()``` the first time: NOTE: You must ensure that the `init()` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) has run. The `init()` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling `monarch.show()` the first time:
function init(self) function init(self)
msg.post("#", "show_first_screen") msg.post("#", "show_first_screen")
@ -62,27 +93,37 @@ NOTE: You must ensure that the ```init()``` function of the ```screen.script```
end end
#### Preventing duplicates in the stack #### Preventing duplicates in the stack
You can pass an optional ```clear``` flag when showing a screen (either as a key value pair in the options table when calling ```monarch.show()``` or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the ```clear``` flag is set Monarch will remove all screens between the current top and the screen in question. Example: You can pass an optional `clear` flag when showing a screen (either as a key value pair in the options table when calling `monarch.show()` or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the `clear` flag is set Monarch will remove all screens between the current top and the screen in question. Example:
* Stack is ```[A, B, C, D]``` - (D is on top) * Stack is `[A, B, C, D]` - (D is on top)
* A call to ```monarch.show(B, { clear = true })``` is made * A call to `monarch.show(B, { clear = true })` is made
* Stack is ```[A, B]``` * Stack is `[A, B]`
As opposed to if the ```clear``` flag was not set: As opposed to if the `clear` flag was not set:
* Stack is ```[A, B, C, D]``` - (D is on top) * Stack is `[A, B, C, D]` - (D is on top)
* A call to ```monarch.show(B, { clear = false })``` is made * A call to `monarch.show(B, { clear = false })` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top) * Stack is `[A, B, C, D, B]` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
1. Post a ```back``` message to the ```screen.script``` 1. Post a `back` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call ```monarch.back()``` (see below) 2. Call `monarch.back()` (see below)
## Input focus ## Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a `Screen Keeps Input Focus When Below Popup` and `Others Keep Input Focus When Below Screen` setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content.
## Popups ## Popups
A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation. A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation.
@ -90,299 +131,64 @@ A screen that is flagged as a popup (see [list of screen properties](#creating-s
### Popup on normal screen ### Popup on normal screen
If a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background: If a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background:
* Stack is ```[A, B]``` * Stack is `[A, B]`
* A call to ```monarch.show(C)``` is made and C is a popup * A call to `monarch.show(C)` is made and C is a popup
* Stack is ```[A, B, C]``` and B will still be visible * Stack is `[A, B, C]` and B will still be visible
### Popup on popup ### Popup on popup
If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible. If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
* Stack is ```[A, B, C]``` and C is a popup * Stack is `[A, B, C]` and C is a popup
* A call to ```monarch.show(D)``` is made and D is a popup with the popup on popup flag set * A call to `monarch.show(D)` is made and D is a popup with the popup on popup flag set
* Stack is ```[A, B, C, D]``` * Stack is `[A, B, C, D]`
If the Popup on Popup flag is not set then the underlying popup will be closed, just as when showing a normal screen on top of a popup (see above). If the Popup on Popup flag is not set then the underlying popup will be closed, just as when showing a normal screen on top of a popup (see above).
* Stack is ```[A, B, C]``` and C is a popup * Stack is `[A, B, C]` and C is a popup
* A call to ```monarch.show(D)``` is made and D is a popup without the popup on popup flag set * A call to `monarch.show(D)` is made and D is a popup without the popup on popup flag set
* Stack is ```[A, B, D]``` * Stack is `[A, B, D]`
### Screen on popup ### Screen on popup
If a screen is shown on top of one or more popups they will all be removed from the stack: If a screen is shown on top of one or more popups they will all be removed from the stack:
* Stack is ```[A, B, C, D]``` and C and D are popups * Stack is `[A, B, C, D]` and C and D are popups
* A call to ```monarch.show(E)``` is made and E is not a popup * A call to `monarch.show(E)` is made and E is not a popup
* Stack is ```[A, B, E]``` * Stack is `[A, B, E]`
## Transitions ## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an ```on_message``` handlers for the following messages: You can add optional transitions when navigating between screens. This is [described in detail here](/README_TRANSITIONS.md).
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
* ```transition_back_in``` (constant defined as ```monarch.TRANSITION.BACK_IN```)
* ```transition_back_out``` (constant defined as ```monarch.TRANSITION.BACK_OUT```)
When a transition is completed it is up to the developer to send a ```transition_done``` (constant ```monarch.TRANSITION.DONE```) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
### Predefined transitions
Monarch comes with a system for setting up transitions easily in a gui_script using the ```monarch.transitions.gui``` module. Example:
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_in_right```
* ```slide_in_left```
* ```slide_in_top```
* ```slide_in_bottom```
* ```slide_out_right```
* ```slide_out_left```
* ```slide_out_top```
* ```slide_out_bottom```
* ```scale_in```
* ```scale_out```
* ```fade_in``` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* ```fade_out``` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
* ```transitions.in_right_out_left(node, duration, [delay], [easing])```
* ```transitions.in_left_out_right(node, duration, [delay], [easing])```
* ```transitions.in_left_out_left(node, duration, [delay], [easing])```
* ```transitions.in_right_out_right(node, duration, [delay], [easing])```
* ```transitions.fade_in_out(node, duration, [delay], [easing])```
**PARAMETERS**
* ```node``` (node) - Gui node to animate.
* ```duration``` (number) - Transition duration in seconds.
* ```delay``` (number) - Transition delay in seconds.
* ```easing``` (table) - Easing table, created from a function provided by ```monarch.transitions.easings```
**RETURN**
* ```instance``` - The created transition instance
### Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
**PARAMETERS**
* ```node``` (node) - Gui node to animate.
* ```to``` (vector3) - Target position.
* ```easing``` (number) - One of gui.EASING_* constants.
* ```duration``` (number) - Transition duration in seconds.
* ```delay``` (number) - Transition delay in seconds.
* ```cb``` (function) - This function must be called when the transition is completed.
### Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
### Screen stack info and transitions
The transition message sent to the Transition Url specified in the screen configuration contains additional information about the transition. For the ```transition_show_in``` and ```transition_back_out``` messages the message contains the previous screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
For the ```transition_show_out``` and ```transition_back_in``` messages the message contains the next screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen
## Screen focus gain/loss ## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example: Monarch will send focus gain and focus loss messages if a focus change listener has been set using `monarch.on_focus_change(screen_id, fn)`
DEPRECATED: ~~Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or `Focus Id` (collectionfactory) was provided when the screen was created.~~
The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
```lua
local monarch = require "monarch.monarch" local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender) function init(self)
monarch.on_focus_changed("foobar", function(message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then if message_id == monarch.FOCUS.GAINED then
print("Focus gained, previous screen: ", message.id) print("Focus gained, previous screen: ", message.id)
elseif message_id == monarch.FOCUS.LOST then elseif message_id == monarch.FOCUS.LOST then
print("Focus lost, next screen: ", message.id) print("Focus lost, next screen: ", message.id)
end end
end)
end end
function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender)
end
```
## Callbacks ## Callbacks
Both the ```monarch.show()``` and ```monarch.back()``` functions take an optional callback function that will be invoked when the ```transition_show_in``` (or the ```transition_back_in``` in the case of a ```monarch.back()``` call) transition is completed. The transition is considered completed when a ```transition_done``` message has been received (see section on [transitions](#transitions) above). Both the `monarch.show()` and `monarch.back()` functions take an optional callback function that will be invoked when the `transition_show_in` (or the `transition_back_in` in the case of a `monarch.back()` call) transition is completed. The transition is considered completed when a `transition_done` message has been received (see section on [transitions](#transitions) above).
## Monarch API ## Monarch API
The full [Monarch API is documented here](/README_API.md).
### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
**RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.back([data], [callback])
Go back to a previous Monarch screen
**PARAMETERS**
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible.
**RETURN**
* ```success``` (boolean) - True if the process of going back to a previous screen was started successfully. False if already busy showing/hiding a screen.
### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the new screen is preloaded.
### monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
### monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
**RETURN**
* ```data``` (table) - Data associated with the screen.
### monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
### monarch.is_busy()
Check if Monarch is busy showing and/or hiding a screen.
**RETURN**
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.add_listener([url])
Add a URL that will be notified of navigation events.
**PARAMETERS**
* ```url``` (url) - URL to send navigation events to. Will use current URL if omitted.
### monarch.remove_listener([url])
Remove a previously added listener.
**PARAMETERS**
* ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.debug()
Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners when a screen has started to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```previous_screen``` (hash) - Id of the previous screen (if any)
### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners when a screen has finished to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```previous_screen``` (hash) - Id of the previous screen (if any)
### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners when a screen has started to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```next_screen``` (hash) - Id of the next screen (if any)
### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners when a screen has finished to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```next_screen``` (hash) - Id of the next screen (if any)

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# Monarch API
## monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The `init()` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to show.
* `options` (table) - Options when showing the new screen (see below).
* `data` (table) - Optional data to associate with the screen. Retrieve using `monarch.data()`.
* `callback` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields:
* `clear` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* `reload` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* `no_stack` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
* `sequential` (boolean) - If the `sequential` flag is set Monarch will start loading the screen only after the previous screen finished transitioning out.
* `pop` (number) - If `pop` is set to a number, Monarch will pop that number of screens from the stack before adding the new one.
## monarch.replace(screen_id, [options], [data], [callback])
Replace the top of the stack with a new screen. Equivalent to calling `monarch.show()` with `pop = 1`. It takes the same parameters as `monarch.show()`.
## monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to hide.
* `callback` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* `success` (boolean) - True if the process of hiding the screen was started successfully.
## monarch.clear([callback])
Clear the stack of screens completely. Any visible screen will be hidden by navigating back out from them. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `callback` (function) - Optional function to call when the stack has been cleared.
## monarch.back([options], [data], [callback])
Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `options` (table) - Options when showing the new screen (see below).
* `data` (table) - Optional data to associate with the screen you are going back to. Retrieve using `monarch.data()`.
* `callback` (function) - Optional function to call when the previous screen is visible.
The options table can contain the following fields:
* `sequential` (boolean) - If the `sequential` flag is set Monarch will start loading the screen only after the previous screen finished transitioning out.
## monarch.preload(screen_id, [options], [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to preload.
* `options` (table)
* `callback` (function) - Optional function to call when the screen is preloaded.
The options table can contain the following fields:
* `keep_loaded` (boolean) - If the `keep_loaded` flag is set Monarch will keep the screen preloaded even after a `hide()` or `back()` navigation event that normally would unload the screen.
## monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `preloading` (boolean) - True if the screen is preloading.
## monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
* `callback` (function) - Function to call when the screen has been preloaded.
## monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to unload.
* `callback` (function) - Optional function to call when the screen is unloaded.
## monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* `offset` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* `screen_id` (string|hash) - Id of the requested screen
## monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* `offset` (number) - Optional offset from the bottom of the stack
**RETURN**
* `screen_id` (string|hash) - Id of the requested screen
## monarch.data(screen_id)
Get the data associated with a screen (from a call to `monarch.show()` or `monarch.back()`).
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to get data for
**RETURN**
* `data` (table) - Data associated with the screen.
## monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to get data for
**RETURN**
* `exists` (boolean) - True if the screen exists.
## monarch.is_busy()
Check if Monarch is busy showing and/or hiding a screen.
**RETURN**
* `busy` (boolean) - True if busy hiding and/or showing a screen.
## monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `exists` (boolean) - True if the screen is at the top of the stack.
## monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `exists` (boolean) - True if the screen is visible.
## monarch.set_timestep_below_popup(screen_id, timestep)
Set the timestep to apply for a screen when below a popup.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to change timestep setting for
* `timestep` (number) - Timestep to apply
## monarch.add_listener([url])
Add a URL that will be notified of navigation events.
**PARAMETERS**
* `url` (url) - URL to send navigation events to. Will use current URL if omitted.
## monarch.remove_listener([url])
Remove a previously added listener.
**PARAMETERS**
* `url` (url) - URL to remove. Will use current URL if omitted.
## monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. The screen must have set a message listener using `monarch.on_post()`.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to post message to
* `message_id` (string|hash) - Id of the message to send
* `message` (table|nil) - Optional message data to send
**RETURN**
* `result` (boolean) - True if the message was sent
* `error` (string|nil) - Error message if unable to send message
## monarch.on_transition(screen_id, fn)
Set a function to be called when a screen should transition in our out. The function will receive (message_id, message, sender) with `message_id` being one of the transition constants.
IMPORTANT! You must call `monarch.on_message(message_id, message, sender)` from the same script as this function was called.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen
* `fn` (function) - The function to call when a transition should start
## monarch.on_focus_change(screen_id, fn)
Set a function to be called when a screen gains or loses focus. The function will receive (message_id, message, sender) with `message_id` being one of the focus change constants.
IMPORTANT! You must call `monarch.on_message(message_id, message, sender)` from the same script as this function was called.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen
* `fn` (function) - The function to call screen focus changes
## monarch.on_post(screen_id, fn_or_url)
Set either a function to be called when `msg.post()` is called on a specific screen or a URL where the message is sent.
IMPORTANT! If you provide a function you must also make sure to call `monarch.on_message(message_id, message, sender)` from the same script as this function was called.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen
* `fn_or_url` (function) - The function to call or URL to send message to
## monarch.has_missing_resources(screen_id)
Check if a screen has any missing resources. If the screen is loaded by a collection proxy with Load Dynamically this will use `collectionproxy.missing_resources()`. For other cases this function will always return false.
**RETURN**
* `result` (boolean) - true if the screen has missing resources
## monarch.debug()
Enable verbose logging of the internals of Monarch.
## monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `previous_screen` (hash) - Id of the previous screen (if any)
## monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `previous_screen` (hash) - Id of the previous screen (if any)
## monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `next_screen` (hash) - Id of the next screen (if any)
## monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `next_screen` (hash) - Id of the next screen (if any)

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# Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding.
Transitions are configured through the `monarch.on_transition(screen_id, fn)` function. The function defines for which screen to configure transitions and sets a function to be called when a transition should be started. This function must accept (message_id, message, sender) as arguments, with `message_id` defining which type of transition to start:
* `transition_show_in` (constant defined as `monarch.TRANSITION.SHOW_IN`)
* `transition_show_out` (constant defined as `monarch.TRANSITION.SHOW_OUT`)
* `transition_back_in` (constant defined as `monarch.TRANSITION.BACK_IN`)
* `transition_back_out` (constant defined as `monarch.TRANSITION.BACK_OUT`)
When a transition is completed it is up to the developer to send a `transition_done` (constant `monarch.TRANSITION.DONE`) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
## Transition URL
This property is deprecated and will be removed in a future version of Monarch.
~~It is also possible to configure transitions through the `Transition Url` (proxy) or `Transition Id` (collectionfactory) property. This property must be the URL/Id to a script with an `on_message` handlers for the transition messages mentioned above.~~
## Predefined transitions
Monarch comes with a system for setting up transitions easily in a gui_script using the `monarch.transitions.gui` module. Example:
```lua
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
local transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
monarch.on_transition("foobar", transition)
end
function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
```
It is also possible to assign transitions to multiple nodes:
```lua
function init(self)
local transition = transitions.create() -- note that no node is passed to transition.create()!
.show_in(gui.get_node("node1"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_in(gui.get_node("node2"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end
```
The predefined transitions provided by `monarch.transitions.gui` are:
* `slide_in_right`
* `slide_in_left`
* `slide_in_top`
* `slide_in_bottom`
* `slide_out_right`
* `slide_out_left`
* `slide_out_top`
* `slide_out_bottom`
* `scale_in`
* `scale_out`
* `fade_in` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* `fade_out` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
* `transitions.in_right_out_left(node, duration, [delay], [easing])`
* `transitions.in_left_out_right(node, duration, [delay], [easing])`
* `transitions.in_left_out_left(node, duration, [delay], [easing])`
* `transitions.in_right_out_right(node, duration, [delay], [easing])`
* `transitions.fade_in_out(node, duration, [delay], [easing])`
**PARAMETERS**
* `node` (node) - Gui node to animate.
* `duration` (number) - Transition duration in seconds.
* `delay` (number) - Transition delay in seconds.
* `easing` (table) - Easing table, created from a function provided by `monarch.transitions.easings`
**RETURN**
* `instance` - The created transition instance
## Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
**PARAMETERS**
* `node` (node) - Gui node to animate.
* `to` (vector3) - Target position.
* `easing` (number) - One of gui.EASING_* constants.
* `duration` (number) - Transition duration in seconds.
* `delay` (number) - Transition delay in seconds.
* `cb` (function) - This function must be called when the transition is completed.
## Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
```lua
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
transition.window_resized(message.width, message.height)
end
end
```
## Screen stack info and transitions
The transition message sent transition listener script contains additional information about the transition. For the `transition_show_in` and `transition_back_out` messages the message contains the previous screen id:
```lua
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
```
For the `transition_show_out` and `transition_back_in` messages the message contains the next screen id:
```lua
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
```
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen.

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images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"about\"\n" " id: \"about\"\n"
" component: \"/example/about.gui\"\n" " component: \"/example/advanced/about.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/about.gui_script" script: "/example/advanced/about.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_reload_button" parent: "ok_reload_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -284,7 +284,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -353,7 +353,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_clear_button" parent: "ok_clear_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -402,7 +402,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "ok_clearreload_button" parent: "ok_clearreload_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -520,7 +520,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -589,7 +589,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -598,6 +598,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -5,11 +5,13 @@ function init(self)
msg.post(".", "acquire_input_focus") msg.post(".", "acquire_input_focus")
gui.set_render_order(15) gui.set_render_order(15)
self.transition = transitions.create(gui.get_node("root")) local transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0) .show_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0) .show_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0) .back_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0) .back_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0)
monarch.on_transition("about", transition)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -27,5 +29,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@ -1,10 +1,10 @@
name: "example" name: "advanced"
scale_along_z: 0 scale_along_z: 0
embedded_instances { embedded_instances {
id: "menu" id: "menu"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen_factory\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -21,27 +21,15 @@ embedded_instances {
" value: \"menu\"\n" " value: \"menu\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " property_decls {\n"
" id: \"timestep_below_popup\"\n"
" value: \"0.0\"\n"
" type: PROPERTY_TYPE_NUMBER\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/example/menu.collection\\\"\\n" " data: \"prototype: \\\"/example/advanced/menu.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: true\\n"
"dynamic_prototype: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@ -77,7 +65,7 @@ embedded_instances {
id: "main" id: "main"
data: "components {\n" data: "components {\n"
" id: \"main\"\n" " id: \"main\"\n"
" component: \"/example/main.script\"\n" " component: \"/example/advanced/advanced.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -89,10 +77,12 @@ embedded_instances {
" z: 0.0\n" " z: 0.0\n"
" w: 1.0\n" " w: 1.0\n"
" }\n" " }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"components {\n" "components {\n"
" id: \"gui\"\n" " id: \"gui\"\n"
" component: \"/example/debug.gui\"\n" " component: \"/example/advanced/debug.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -104,6 +94,8 @@ embedded_instances {
" z: 0.0\n" " z: 0.0\n"
" w: 1.0\n" " w: 1.0\n"
" }\n" " }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"" ""
position { position {
@ -127,7 +119,7 @@ embedded_instances {
id: "pregame" id: "pregame"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -144,16 +136,13 @@ embedded_instances {
" value: \"pregame\"\n" " value: \"pregame\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " property_decls {\n"
" id: \"transition_url\"\n"
" value: \"pregame:/go#pregame\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/pregame.collection\\\"\\n" " data: \"collection: \\\"/example/advanced/pregame.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@ -190,7 +179,7 @@ embedded_instances {
id: "game" id: "game"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -207,89 +196,13 @@ embedded_instances {
" value: \"game\"\n" " value: \"game\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " property_decls {\n"
" id: \"transition_url\"\n"
" value: \"game:/go#game\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/game.collection\\\"\\n" " data: \"collection: \\\"/example/advanced/game.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"timestep_below_popup\"\n"
" value: \"0.0\"\n"
" type: PROPERTY_TYPE_NUMBER\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"popup:/go#popup\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/popup.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@ -326,7 +239,7 @@ embedded_instances {
id: "about" id: "about"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -349,15 +262,22 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"transition_url\"\n" " id: \"popup_on_popup\"\n"
" value: \"about:/go#about\"\n" " value: \"true\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/about.collection\\\"\\n" " data: \"collection: \\\"/example/advanced/about.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@ -394,7 +314,7 @@ embedded_instances {
id: "confirm" id: "confirm"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -422,15 +342,17 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"transition_url\"\n" " id: \"others_keep_input_focus_when_below_screen\"\n"
" value: \"confirm:/go#confirm\"\n" " value: \"true\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/confirm.collection\\\"\\n" " data: \"collection: \\\"/example/advanced/confirm.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@ -463,3 +385,64 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/advanced/background.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -8,6 +8,7 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("background"), { no_stack = true })
monarch.show(hash("menu")) monarch.show(hash("menu"))
end end
end end

View File

@ -0,0 +1,42 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"confirm\"\n" " id: \"confirm\"\n"
" component: \"/example/confirm.gui\"\n" " component: \"/example/advanced/confirm.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/confirm.gui_script" script: "/example/advanced/confirm.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "yes_button" parent: "yes_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "no_button" parent: "no_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -362,6 +362,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -7,23 +7,29 @@ function init(self)
self.no = gui.get_node("no_button") self.no = gui.get_node("no_button")
gui.set_render_order(15) gui.set_render_order(15)
self.transition = transitions.create(gui.get_node("root")) local transition = transitions.create(gui.get_node("root"))
.show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
.back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
monarch.on_transition("confirm", transition)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then if gui.pick_node(self.yes, action.x, action.y) then
print("yes") print("yes")
monarch.show(monarch.data(hash("confirm")).next, nil, nil, function() if monarch.data("confirm").next then
monarch.show(monarch.data("confirm").next, nil, nil, function()
print("next screen show done") print("next screen show done")
end) end)
else
print("no next screen in data")
end
elseif gui.pick_node(self.no, action.x, action.y) then elseif gui.pick_node(self.no, action.x, action.y) then
print("no") print("no")
monarch.back(function() monarch.back(nil, nil, function()
print("back from popup done") print("back from popup done")
end) end)
end end
@ -31,5 +37,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@ -1,4 +1,4 @@
script: "/example/debug.gui_script" script: "/example/advanced/debug.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"game\"\n" " id: \"game\"\n"
" component: \"/example/game.gui\"\n" " component: \"/example/advanced/game.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/game.gui_script" script: "/example/advanced/game.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "win_button" parent: "win_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -244,6 +244,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -7,7 +7,8 @@ function init(self)
local data = monarch.data(hash("game")) local data = monarch.data(hash("game"))
gui.set_text(gui.get_node("level"), tostring(data.level)) gui.set_text(gui.get_node("level"), tostring(data.level))
self.transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0) local transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0)
monarch.on_transition("game", transition)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -21,5 +22,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@ -0,0 +1,120 @@
name: "menu"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"menu\"\n"
" component: \"/example/advanced/menu.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/advanced/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,4 +1,4 @@
script: "/example/menu.gui_script" script: "/example/advanced/menu.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "startgame_button" parent: "startgame_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -520,7 +520,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -535,6 +535,12 @@ nodes {
template_node_child: false template_node_child: false
size_mode: SIZE_MODE_MANUAL size_mode: SIZE_MODE_MANUAL
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
layouts { layouts {
name: "Landscape" name: "Landscape"
@ -578,7 +584,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -634,7 +640,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -690,7 +696,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -760,7 +766,7 @@ layouts {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0

View File

@ -8,7 +8,8 @@ function init(self)
gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD) gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
self.transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0) local transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0)
monarch.on_transition("menu", transition)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -28,7 +29,7 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender) monarch.on_message(message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then if message_id == monarch.FOCUS.GAINED then
gui.set_text(gui.get_node("timestamp"), os.date()) gui.set_text(gui.get_node("timestamp"), os.date())
end end

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"popup\"\n" " id: \"popup\"\n"
" component: \"/example/popup.gui\"\n" " component: \"/example/advanced/popup.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/popup.gui_script" script: "/example/advanced/popup.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "cancel_button" parent: "cancel_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -457,7 +457,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -472,6 +472,12 @@ nodes {
template_node_child: false template_node_child: false
size_mode: SIZE_MODE_MANUAL size_mode: SIZE_MODE_MANUAL
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -10,11 +10,12 @@ function init(self)
gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD) gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
self.transition = transitions.create(gui.get_node("root")) local transition = transitions.create(gui.get_node("root"))
.show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
.back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
monarch.on_transition("popup", transition)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -26,7 +27,7 @@ function on_input(self, action_id, action)
end) end)
elseif gui.pick_node(self.cancel, action.x, action.y) then elseif gui.pick_node(self.cancel, action.x, action.y) then
print("cancel") print("cancel")
monarch.back(function() monarch.back(nil, nil, function()
print("back from popup done") print("back from popup done")
end) end)
elseif gui.pick_node(self.about, action.x, action.y) then elseif gui.pick_node(self.about, action.x, action.y) then
@ -39,5 +40,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"pregame\"\n" " id: \"pregame\"\n"
" component: \"/example/pregame.gui\"\n" " component: \"/example/advanced/pregame.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/pregame.gui_script" script: "/example/advanced/pregame.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "play_button" parent: "play_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -299,6 +299,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -6,7 +6,8 @@ function init(self)
self.play = gui.get_node("play_button") self.play = gui.get_node("play_button")
self.back = gui.get_node("back_button") self.back = gui.get_node("back_button")
self.transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0) local transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0)
monarch.on_transition("pregame", transition)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -18,7 +19,7 @@ function on_input(self, action_id, action)
end) end)
elseif gui.pick_node(self.back, action.x, action.y) then elseif gui.pick_node(self.back, action.x, action.y) then
print("back") print("back")
monarch.back(function() monarch.back(nil, nil, function()
print("back from pregame done") print("back from pregame done")
end) end)
end end
@ -26,5 +27,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@ -0,0 +1,289 @@
name: "basic"
scale_along_z: 0
embedded_instances {
id: "screen1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/screen1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "basic"
data: "components {\n"
" id: \"basic\"\n"
" component: \"/example/basic/basic.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen2"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/screen2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/popup1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup2"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/popup2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -0,0 +1,12 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
msg.post("#", "show_screen1")
end
function on_message(self, message_id, message, sender)
if message_id == hash("show_screen1") then
monarch.show("screen1")
end
end

View File

@ -0,0 +1,39 @@
name: "popup1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup1\"\n"
" component: \"/example/basic/popup1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

385
example/basic/popup1.gui Normal file
View File

@ -0,0 +1,385 @@
script: "/example/basic/popup1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 400.0
y: 400.0
z: 0.0
w: 1.0
}
color {
x: 0.5019608
y: 0.6
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 100.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showpopup2"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW POPUP 2"
font: "example"
id: "showtext"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showpopup2"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: -100.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "closepopup"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "CLOSE"
font: "example"
id: "closetext"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "closepopup"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "THIS IS POPUP 1"
font: "example"
id: "id"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -0,0 +1,16 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
gui.set_render_order(14)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("showpopup2"), action.x, action.y) then
monarch.show("popup2")
elseif gui.pick_node(gui.get_node("closepopup"), action.x, action.y) then
monarch.back()
end
end
end

View File

@ -0,0 +1,39 @@
name: "popup2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup2\"\n"
" component: \"/example/basic/popup2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

385
example/basic/popup2.gui Normal file
View File

@ -0,0 +1,385 @@
script: "/example/basic/popup2.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 400.0
y: 400.0
z: 0.0
w: 1.0
}
color {
x: 0.5019608
y: 0.7019608
z: 0.7019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 100.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showpopup2"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW POPUP 2"
font: "example"
id: "showtext"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showpopup2"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "THIS IS POPUP 2"
font: "example"
id: "id"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: -100.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "closepopup"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "CLOSE"
font: "example"
id: "closetext"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "closepopup"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -0,0 +1,16 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
gui.set_render_order(15)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("showpopup2"), action.x, action.y) then
monarch.show("popup2")
elseif gui.pick_node(gui.get_node("closepopup"), action.x, action.y) then
monarch.back()
end
end
end

View File

@ -0,0 +1,37 @@
name: "screen1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen1\"\n"
" component: \"/example/basic/screen1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

325
example/basic/screen1.gui Normal file
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script: "/example/basic/screen1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showscreen2"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW SCREEN 2"
font: "example"
id: "showscreen2text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showscreen2"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 320.0
y: 10.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "THIS IS SCREEN 1"
font: "example"
id: "id"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_S
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 320.0
y: 450.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showpopup1"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW POPUP 1"
font: "example"
id: "showpopup1text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showpopup1"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

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@ -0,0 +1,15 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("showscreen2"), action.x, action.y) then
monarch.show("screen2")
elseif gui.pick_node(gui.get_node("showpopup1"), action.x, action.y) then
monarch.show("popup1")
end
end
end

View File

@ -0,0 +1,37 @@
name: "screen2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen2\"\n"
" component: \"/example/basic/screen2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

325
example/basic/screen2.gui Normal file
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script: "/example/basic/screen2.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "backbutton"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "BACK"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "backbutton"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 320.0
y: 10.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "THIS IS SCREEN 2"
font: "example"
id: "id"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_S
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 320.0
y: 450.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showpopup1"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW POPUP 1"
font: "example"
id: "showpopup1text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showpopup1"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -0,0 +1,15 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("backbutton"), action.x, action.y) then
monarch.back()
elseif gui.pick_node(gui.get_node("showpopup1"), action.x, action.y) then
monarch.show("popup1")
end
end
end

View File

@ -0,0 +1,159 @@
name: "slidingwindow"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"slidingwindow\"\n"
" component: \"/example/slidingwindow/slidingwindow.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "window1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"window1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/slidingwindow/window1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "window2"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"window2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/slidingwindow/window2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -0,0 +1,28 @@
local monarch = require "monarch.monarch"
function init(self)
monarch.debug()
msg.post("@render:/", "clear_color", { color = vmath.vector4(0.4, 0.6, 0.8,1.0) })
msg.post("#", "init_monarch") -- wait until init() has been called for all screen.script instances
monarch.add_listener()
end
function final(self)
monarch.remove_listener()
end
function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then
monarch.show(hash("window1"))
elseif message_id == monarch.SCREEN_TRANSITION_IN_STARTED then
print("Monarch screen transition in started", message.screen)
elseif message_id == monarch.SCREEN_TRANSITION_IN_FINISHED then
print("Monarch screen transition in finished", message.screen)
elseif message_id == monarch.SCREEN_TRANSITION_OUT_STARTED then
print("Monarch screen transition out started", message.screen)
elseif message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED then
print("Monarch screen transition out finished", message.screen)
elseif message_id == monarch.SCREEN_TRANSITION_FAILED then
print("Monarch screen transition failed")
end
end

View File

@ -0,0 +1,39 @@
name: "window1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"window1\"\n"
" component: \"/example/slidingwindow/window1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -0,0 +1,261 @@
script: "/example/slidingwindow/window1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 640.0
y: 1136.0
z: 0.0
w: 1.0
}
color {
x: 0.3019608
y: 0.3019608
z: 0.3019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "bg"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_STRETCH
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "bg"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "WINDOW 2"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 338.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 2.0
y: 2.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "WINDOW 1"
font: "example"
id: "title"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "bg"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -0,0 +1,35 @@
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
function init(self)
msg.post(".", "acquire_input_focus")
local DURATION = 0.3
local transition = transitions.create(gui.get_node("bg"))
.show_in(transitions.slide_in_right, gui.EASING_LINEAR, DURATION, 0)
.show_out(transitions.slide_out_left, gui.EASING_LINEAR, DURATION, 0)
.back_in(transitions.slide_in_left, gui.EASING_LINEAR, DURATION, 0)
.back_out(transitions.slide_out_right, gui.EASING_LINEAR, DURATION, 0)
monarch.on_transition("window1", transition)
monarch.on_focus_changed("window1", function(message_id, message)
if message_id == monarch.FOCUS.GAINED then
print("window1 gained focus")
elseif message_id == monarch.FOCUS.LOST then
print("window1 lost focus")
end
end)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(gui.get_node("button"), action.x, action.y) then
monarch.show("window2")
end
end
end
function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender)
end

View File

@ -0,0 +1,39 @@
name: "window2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"window2\"\n"
" component: \"/example/slidingwindow/window2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -0,0 +1,261 @@
script: "/example/slidingwindow/window2.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 640.0
y: 1136.0
z: 0.0
w: 1.0
}
color {
x: 0.3019608
y: 0.3019608
z: 0.3019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "bg"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_STRETCH
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "bg"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "BACK"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 338.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 2.0
y: 2.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "WINDOW 2"
font: "example"
id: "title"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "bg"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -0,0 +1,27 @@
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
function init(self)
msg.post(".", "acquire_input_focus")
local DURATION = 0.3
local transition = transitions.create(gui.get_node("bg"))
.show_in(transitions.slide_in_right, gui.EASING_LINEAR, DURATION, 0)
.show_out(transitions.slide_out_left, gui.EASING_LINEAR, DURATION, 0)
.back_in(transitions.slide_in_left, gui.EASING_LINEAR, DURATION, 0)
.back_out(transitions.slide_out_right, gui.EASING_LINEAR, DURATION, 0)
monarch.on_transition("window2", transition)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(gui.get_node("button"), action.x, action.y) then
monarch.back()
end
end
end
function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender)
end

View File

@ -1,10 +1,11 @@
[project] [project]
title = Monarch title = Monarch
version = 0.9 version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.3.0.zip dependencies#0 = https://github.com/britzl/deftest/archive/2.7.0.zip
dependencies#1 = https://github.com/defold/lua-language-server/releases/download/v0.0.3/release.zip
[bootstrap] [bootstrap]
main_collection = /example/example.collectionc main_collection = /example/advanced/advanced.collectionc
[input] [input]
game_binding = /input/game.input_bindingc game_binding = /input/game.input_bindingc

View File

@ -0,0 +1,154 @@
local M = {}
local collection_template
local gui_script_content
local gui_file_content
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local function get_filename(path)
local main, filename, extension = path:match("(.-)([^\\/]-%.?([^%.\\/]*))$")
return main, filename
end
local function create_files(file_path)
-- Construct paths
local path = editor.get(file_path, "path")
local main, filename = get_filename(path)
local basename = filename:match("(.+)%..+")
local target_collection_path = "." .. main .. basename .. ".collection"
local target_gui_script_path = "." .. main .. basename .. ".gui_script"
local target_gui_path = "." .. main .. basename .. ".gui"
-- Create the files if they don't exists
if not file_exists(target_collection_path) then
local collection_content = collection_template(path, basename)
local collection = io.open(target_collection_path, "w")
collection:write(collection_content)
collection:close()
end
if not file_exists(target_gui_script_path) then
local gui_script = io.open(target_gui_script_path, "w")
gui_script:write(gui_script_content)
gui_script:close()
-- Put the gui_script path into the gui file
local gui_file = io.open("." .. path, "rb")
local gui_text = gui_file:read("*a")
gui_file:close()
gui_text = string.gsub(gui_text, 'script: "%.*"', [[script: "]] .. main .. basename .. ".gui_script" .. [["]])
gui_file = io.open("." .. path, "w")
gui_file:write(gui_text)
gui_file:close()
end
if not file_exists(target_gui_path) then
local gui_content = gui_template(path)
local gui = io.open(target_gui_path, "w")
gui:write(gui_content)
gui:close()
end
end
function M.get_commands()
return {
{
label="Create Monarch Scene From...",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local path = editor.get(opts.selection, "path")
return ends_with(path, ".gui")
end,
run = function(opts)
create_files(opts.selection)
end
}
}
end
gui_template = function(gui_script)
return [[script: "]].. gui_script .. [["
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
]]
end
gui_script_content = [[local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(self)
end
]]
collection_template = function(gui_script, name)
return [[name: "]].. name .. [["
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"monarch\"\n"
" component: \"]].. gui_script .. [[\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
]]
end
return M

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,7 @@
local monarch local monarch
go.property("screen_proxy", msg.url("#collectionproxy")) go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("")) go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1) go.property("timestep_below_popup", 1)
@ -10,19 +10,22 @@ go.property("focus_url", msg.url())
function init(self) function init(self)
print("WARNING - screen.script is deprecated. Please use screen_proxy.script")
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set") assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
monarch.register( assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
self.screen_id, assert(self.timestep_below_popup >= 0, "Timestep must be positive")
self.screen_proxy,
{ local settings = {
popup = self.popup, popup = self.popup,
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url, transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url, focus_url = self.focus_url ~= url and self.focus_url or nil,
timestep_below_popup = self.timestep_below_popup, timestep_below_popup = self.timestep_below_popup,
} }
)
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end end
function final(self) function final(self)
@ -36,11 +39,6 @@ function on_message(self, message_id, message, sender)
monarch.back() monarch.back()
elseif message_id == hash("back") then elseif message_id == hash("back") then
monarch.back() monarch.back()
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
msg.post(sender, monarch.TRANSITION.DONE)
else else
monarch.on_message(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@ -0,0 +1,45 @@
local monarch
go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_id", hash("__DEPRECATED__"))
go.property("focus_id", hash("__DEPRECATED__"))
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_factory ~= msg.url(), "You must specify either a factory URL")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,
}
monarch.register_factory(self.screen_id, self.screen_factory, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@ -0,0 +1,52 @@
local monarch
go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_url", msg.url("#__DEPRECATED__"))
go.property("focus_url", msg.url("#__DEPRECATED__"))
go.property("receiver_url", msg.url("#__DEPRECATED__"))
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
assert(self.timestep_below_popup >= 0, "Timestep must be positive")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
auto_preload = self.preload,
}
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@ -20,10 +20,10 @@ local LAYOUT_CHANGED = hash("layout_changed")
function M.window_resized(width, height) function M.window_resized(width, height)
WIDTH = width WIDTH = width
HEIGHT = height HEIGHT = height
LEFT = vmath.vector3(-WIDTH * 2, 0, 0) LEFT = vmath.vector3(-WIDTH, 0, 0)
RIGHT = vmath.vector3(WIDTH * 2, 0, 0) RIGHT = vmath.vector3(WIDTH, 0, 0)
TOP = vmath.vector3(0, HEIGHT * 2, 0) TOP = vmath.vector3(0, HEIGHT, 0)
BOTTOM = vmath.vector3(0, - HEIGHT * 2, 0) BOTTOM = vmath.vector3(0, - HEIGHT, 0)
end end
M.window_resized(tonumber(sys.get_config("display.width")), tonumber(sys.get_config("display.height"))) M.window_resized(tonumber(sys.get_config("display.width")), tonumber(sys.get_config("display.height")))
@ -104,73 +104,121 @@ function M.fade_in(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb) gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end end
--- Create a transition for a node
-- @return Transition instance
function M.create(node)
assert(node, "You must provide a node")
--- Create a transition
-- @return Transition instance
local function create()
local instance = {} local instance = {}
local transitions = {} local transitions = {
[monarch.TRANSITION.SHOW_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.SHOW_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
}
local current_transition = nil local current_transition = nil
local initial_data = {} local function create_transition(transition_id, node, fn, easing, duration, delay)
initial_data.pos = gui.get_position(node) assert(transition_id, "You must provide a valid transition id")
initial_data.scale = gui.get_scale(node) assert(node, "You must provide a node")
assert(fn, "You must provide a transition function")
local function create_transition(fn, easing, duration, delay) local t = transitions[transition_id]
return { -- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t.transitions) do
if transition.node == node then
transition.fn = fn
transition.easing = easing
transition.duration = duration
transitions.delay = delay
return
end
end
-- create new transition
t.transitions[#t.transitions + 1] = {
node = node,
node_data = {
pos = gui.get_position(node),
scale = gui.get_scale(node),
},
fn = fn, fn = fn,
easing = easing, easing = easing,
duration = duration, duration = duration,
delay = delay, delay = delay,
in_progress = false, id = transition_id
urls = {},
id = nil
} }
end end
local function finish_transition(transition) local function finish_transition(transition_id)
transition.in_progress = false local t = transitions[transition_id]
local message = { transition = transition.id } if #t.urls > 0 then
while #transition.urls > 0 do local message = { transition = transition_id }
local url = table.remove(transition.urls) while #t.urls > 0 do
local url = table.remove(t.urls)
msg.post(url, monarch.TRANSITION.DONE, message) msg.post(url, monarch.TRANSITION.DONE, message)
end end
end end
current_transition = nil
end
local function start_transition(transition, transition_id, url) local function check_and_finish_transition(transition_id)
table.insert(transition.urls, url) local t = transitions[transition_id]
if not transition.in_progress then if t.in_progress_count == 0 then
table.insert(transition.urls, msg.url()) finish_transition(transition_id)
transition.in_progress = true end
transition.id = transition_id end
current_transition = transition
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function() local function start_transition(transition_id, url)
finish_transition(transition) url = url or msg.url()
local t = transitions[transition_id]
table.insert(t.urls, url)
if t.in_progress_count == 0 then
current_transition = t
current_transition.id = transition_id
if #t.transitions > 0 then
for i=1,#t.transitions do
local transition = t.transitions[i]
t.in_progress_count = t.in_progress_count + 1
transition.fn(transition.node, transition.node_data, transition.easing, transition.duration, transition.delay or 0, function()
t.in_progress_count = t.in_progress_count - 1
check_and_finish_transition(transition_id)
end) end)
end end
else
check_and_finish_transition(transition_id)
end
end
end end
-- Forward on_message calls here -- Forward on_message calls here
function instance.handle(message_id, message, sender) function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node) for _,t in pairs(transitions) do
for _,transitions in pairs(t.transitions) do
transitions.node_data.pos = gui.get_position(transitions.node)
end
end
-- replay the current transition if the layout changes -- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they -- this will ensure that things are still hidden if they
-- were transitioned out -- were transitioned out
if current_transition then if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0) for _,transition in pairs(current_transition.transitions) do
if current_transition.in_progress then local node = transition.node
finish_transition(current_transition) transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end
if current_transition.in_progress_count > 0 then
finish_transition(current_transition.id)
end end
end end
else elseif message_id == monarch.TRANSITION.SHOW_IN
local transition = transitions[message_id] or message_id == monarch.TRANSITION.SHOW_OUT
if transition then or message_id == monarch.TRANSITION.BACK_IN
start_transition(transition, message_id, sender) or message_id == monarch.TRANSITION.BACK_OUT then
end start_transition(message_id, sender)
end end
end end
@ -180,38 +228,61 @@ function M.create(node)
-- @param easing Easing function to use -- @param easing Easing function to use
-- @param duration Transition duration -- @param duration Transition duration
-- @param delay Transition delay -- @param delay Transition delay
function instance.show_in(fn, easing, duration, delay) function instance.show_in(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_IN] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.SHOW_IN, node, fn, easing, duration, delay)
return instance return instance
end end
-- Specify the transition function when this node is transitioned -- Specify the transition function when this node is transitioned
-- from when showing another screen -- from when showing another screen
function instance.show_out(fn, easing, duration, delay) function instance.show_out(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_OUT] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.SHOW_OUT, node, fn, easing, duration, delay)
return instance return instance
end end
--- Specify the transition function when this node is transitioned --- Specify the transition function when this node is transitioned
-- to when navigating back in the screen stack -- to when navigating back in the screen stack
function instance.back_in(fn, easing, duration, delay) function instance.back_in(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_IN] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.BACK_IN, node, fn, easing, duration, delay)
return instance return instance
end end
--- Specify the transition function when this node is transitioned --- Specify the transition function when this node is transitioned
-- from when navigating back in the screen stack -- from when navigating back in the screen stack
function instance.back_out(fn, easing, duration, delay) function instance.back_out(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_OUT] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.BACK_OUT, node, fn, easing, duration, delay)
return instance return instance
end end
-- set default transitions (instant) return setmetatable(instance, {
instance.show_in(M.instant) __call = function(t, ...)
instance.show_out(M.instant) return instance.handle(...)
instance.back_in(M.instant) end
instance.back_out(M.instant) })
end
function M.create(node)
local instance = create()
-- backward compatibility with the old version of create
-- where a single node was used
if node then
local show_in = instance.show_in
local show_out = instance.show_out
local back_in = instance.back_in
local back_out = instance.back_out
instance.show_in = function(fn, easing, duration, delay)
return show_in(node, fn, easing, duration, delay)
end
instance.show_out = function(fn, easing, duration, delay)
return show_out(node, fn, easing, duration, delay)
end
instance.back_in = function(fn, easing, duration, delay)
return back_in(node, fn, easing, duration, delay)
end
instance.back_out = function(fn, easing, duration, delay)
return back_out(node, fn, easing, duration, delay)
end
end
return instance return instance
end end

47
monarch/utils/async.lua Normal file
View File

@ -0,0 +1,47 @@
local M = {}
local NOT_STARTED = "not_started"
local YIELDED = "yielded"
local RESUMED = "resumed"
local RUNNING = "running"
function M.async(fn)
local co = coroutine.running()
local state = NOT_STARTED
local function await(fn, ...)
state = RUNNING
fn(...)
if state ~= RUNNING then
return
end
state = YIELDED
local r = { coroutine.yield() }
return unpack(r)
end
local function resume(...)
if state ~= RUNNING then
state = RUNNING
local ok, err = coroutine.resume(co, ...)
if not ok then
print(err)
print(debug.traceback())
end
end
end
if co then
return fn(await, resume)
else
co = coroutine.create(fn)
return resume(await, resume)
end
end
return setmetatable(M, {
__call = function(t, ...)
return M.async(...)
end
})

View File

@ -6,16 +6,36 @@ function M.create()
local callback = nil local callback = nil
local callback_count = 0 local callback_count = 0
local all_callbacks_done = false
local function is_done()
return callback_count == 0
end
local function invoke_if_done()
if all_callbacks_done then
print("Warning: The same callback will be invoked twice from the callback tracker!")
end
if callback_count == 0 and callback then
all_callbacks_done = true
local ok, err = pcall(callback)
if not ok then print(err) end
end
end
--- Create a callback function and track when it is done --- Create a callback function and track when it is done
-- @return Callback function -- @return Callback function
function instance.track() function instance.track()
callback_count = callback_count + 1 callback_count = callback_count + 1
local done = false
return function() return function()
callback_count = callback_count - 1 if done then
if callback_count == 0 and callback then return false, "The callback has already been invoked once"
callback()
end end
done = true
callback_count = callback_count - 1
invoke_if_done()
return true
end end
end end
@ -23,9 +43,7 @@ function M.create()
-- @param cb Function to call when all -- @param cb Function to call when all
function instance.when_done(cb) function instance.when_done(cb)
callback = cb callback = cb
if callback_count == 0 then invoke_if_done()
callback()
end
end end
return instance return instance
@ -34,6 +52,6 @@ end
return setmetatable(M, { return setmetatable(M, {
__call = function(_, ...) __call = function(_, ...)
return M.create(...) return M.create()
end end
}) })

2
test.settings Normal file
View File

@ -0,0 +1,2 @@
[bootstrap]
main_collection = /test/test.collectionc

View File

@ -1,38 +1,31 @@
local M = {} local M = {}
local instances = {}
local function create(fn)
local instance = {
co = coroutine.running(),
fn = fn,
}
table.insert(instances, instance)
coroutine.yield(instance.co)
end
function M.seconds(amount) function M.seconds(amount)
local time = socket.gettime() + amount local co = coroutine.running()
create(function() assert(co, "You must run this from within a coroutine")
return socket.gettime() >= time timer.delay(amount, false, function()
local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end) end)
coroutine.yield()
end end
function M.eval(fn, timeout)
function M.eval(fn) local co = coroutine.running()
create(fn) assert(co, "You must run this from within a coroutine")
end local start = socket.gettime()
timer.delay(0.02, true, function(self, handle, time_elapsed)
function M.update() if fn() or (timeout and socket.gettime() > (start + timeout)) then
for k,instance in pairs(instances) do timer.cancel(handle)
if instance.fn() then local ok, err = coroutine.resume(co)
instances[k] = nil if not ok then
coroutine.resume(instance.co) print(err)
end end
end end
end)
coroutine.yield()
end end
return setmetatable(M, { return setmetatable(M, {

View File

@ -1,5 +0,0 @@
local cowait = require "test.cowait"
function update(self, dt)
cowait.update()
end

View File

@ -0,0 +1,22 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -0,0 +1,22 @@
name: "child"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,10 +1,10 @@
name: "menu" name: "focus1"
scale_along_z: 0 scale_along_z: 0
embedded_instances { embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"menu\"\n" " id: \"focus1\"\n"
" component: \"/example/menu.gui\"\n" " component: \"/test/data/focus1.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

131
test/data/focus1.gui Normal file
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@ -0,0 +1,131 @@
script: "/test/data/focus1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -0,0 +1,9 @@
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
_G.focus1_gained = true
elseif message_id == monarch.FOCUS.LOST then
_G.focus1_lost = true
end
end

View File

@ -96,7 +96,7 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "1" text: "FOCUS 1"
font: "example" font: "example"
id: "text" id: "text"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE

View File

@ -1,5 +1,11 @@
local monarch
function init(self) function init(self)
print("init - screen1") monarch = require "monarch.monarch"
print("init - screen1", msg.url())
monarch.on_post("screen1", function(message_id, message, sender)
_G.screen1_on_post = message or true
end)
end end
function final(self) function final(self)
@ -7,6 +13,8 @@ function final(self)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
-- Add message-handling code here monarch.on_message(message_id, message, sender)
-- Remove this function if not needed if message_id == hash("foobar") then
_G.screen1_on_message = message or true
end
end end

View File

@ -35,3 +35,66 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "child"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"child\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/child.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,5 +1,11 @@
local monarch
function init(self) function init(self)
print("init - screen2") monarch = require "monarch.monarch"
print("init - screen2", msg.url())
monarch.on_post("screen2", function(message_id, message, sender)
_G.screen2_on_post = message or true
end)
end end
function final(self) function final(self)
@ -7,6 +13,8 @@ function final(self)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
-- Add message-handling code here monarch.on_message(message_id, message, sender)
-- Remove this function if not needed if message_id == hash("foobar") then
_G.screen2_on_message = message or true
end
end end

View File

@ -0,0 +1,37 @@
name: "screen_preload"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen_preload\"\n"
" component: \"/test/data/screen_preload.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -0,0 +1,131 @@
script: "/test/data/screen_preload.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "PRELOAD"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -0,0 +1,5 @@
function init(self)
local monarch = require "monarch.monarch"
local data = monarch.data(hash("screen_preload"))
if data then data.count = data.count + 1 end
end

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "screen1" id: "screen1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -21,6 +21,13 @@ embedded_instances {
" value: \"screen1\"\n" " value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n"
" id: \"receiver_url\"\n"
" value: \"screen1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@ -62,7 +69,7 @@ embedded_instances {
id: "screen2" id: "screen2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -79,12 +86,15 @@ embedded_instances {
" value: \"screen2\"\n" " value: \"screen2\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/test/data/screen2.collection\\\"\\n" " data: \"prototype: \\\"/test/data/screen2.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@ -120,7 +130,7 @@ embedded_instances {
id: "popup1" id: "popup1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -142,10 +152,7 @@ embedded_instances {
" value: \"true\"\n" " value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " property_decls {\n"
" id: \"popup_on_popup\"\n"
" value: \"false\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
@ -188,7 +195,7 @@ embedded_instances {
id: "popup2" id: "popup2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -215,6 +222,8 @@ embedded_instances {
" value: \"true\"\n" " value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@ -256,7 +265,7 @@ embedded_instances {
id: "transition1" id: "transition1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -278,6 +287,8 @@ embedded_instances {
" value: \"transition1:/go\"\n" " value: \"transition1:/go\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@ -355,3 +366,195 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen_preload"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen_preload\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen_preload.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "focus1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"focus1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"focus1:/go#focus1\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/focus1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -8,9 +8,25 @@ local recipients = {}
local history = {} local history = {}
local function url_to_key(url)
if type(url) == "string" then
url = msg.url(url)
end
local ok, err = pcall(function() return url.socket end)
if not ok then
return url
end
if url.socket then
return hash_to_hex(url.socket or hash("")) .. hash_to_hex(url.path or hash("")) .. hash_to_hex(url.fragment or hash(""))
else
return url
end
end
local function get_recipient(url) local function get_recipient(url)
recipients[url] = recipients[url] or {} local key = url_to_key(url)
return recipients[url] recipients[key] = recipients[key] or {}
return recipients[key]
end end
local function post(url, message_id, message) local function post(url, message_id, message)
@ -48,5 +64,17 @@ function M.last(url)
return messages[#messages] return messages[#messages]
end end
function M.filter(url, fn)
local t = {}
local messages = M.messages(url)
for i=1,#messages do
local message = messages[i]
if fn(message) then
t[#t + 1] = message
end
end
return t
end
return M return M

View File

@ -16,20 +16,7 @@ embedded_instances {
" z: 0.0\n" " z: 0.0\n"
" w: 1.0\n" " w: 1.0\n"
" }\n" " }\n"
"}\n" " property_decls {\n"
"components {\n"
" id: \"cowait\"\n"
" component: \"/test/cowait.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
@ -37,6 +24,7 @@ embedded_instances {
" type: \"collectionfactory\"\n" " type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screens.collection\\\"\\n" " data: \"prototype: \\\"/test/data/screens.collection\\\"\\n"
"load_dynamically: false\\n" "load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"

View File

@ -1,9 +1,16 @@
local deftest = require "deftest.deftest" local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch" local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
local test_transitions = require "test.test_transitions"
function init(self) function init(self)
deftest.add(test_monarch) deftest.add(test_monarch)
deftest.run() deftest.add(test_callback_tracker)
deftest.add(test_transitions)
deftest.run({
coverage = { enabled = true },
pattern = "",
})
end end

View File

@ -0,0 +1,69 @@
local unload = require "deftest.util.unload"
local cowat = require "test.cowait"
local callback_tracker = require "monarch.utils.callback_tracker"
return function()
describe("callback tracker", function()
before(function()
callback_tracker = require "monarch.utils.callback_tracker"
end)
after(function()
unload.unload("monarch%..*")
end)
it("should be able to tell when all callbacks are done", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
assert(not done, "It should not be done yet - Only one callback has completed")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should indicate if a tracked callback has been invoked more than once", function()
local tracker = callback_tracker.create()
local t = tracker.track()
local ok, err = t()
assert(ok == true and err == nil, "It should return true when successful")
ok, err = t()
assert(ok == false and err, "It should return false and a message when invoked multiple times")
end)
it("should not be possible to track the same callback more than one time", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
t1()
assert(not done, "It should not be done yet - Even if one callback has been invoked twice")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should handle when callbacks are done before calling when_done()", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
t1()
t2()
local done = false
tracker.when_done(function() done = true end)
assert(done, "It should be done now - All callbacks have completed")
end)
end)
end

View File

@ -6,63 +6,96 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1") local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR) local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2") local SCREEN2 = hash("screen2")
local CHILD = hash("child")
local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1") local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2") local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar")
local TRANSITION1 = hash("transition1") local TRANSITION1 = hash("transition1")
local function check_stack(expected_screens)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
return false, "Stack length mismatch"
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
return false, "Stack content not matching"
end
end
return true
end
local telescope = require "deftest.telescope"
telescope.make_assertion(
"stack",
function(_, ...) return telescope.assertion_message_prefix .. "stack to match" end,
function(expected_screens) return check_stack(expected_screens) end
)
return function() return function()
local screens_instances = {} local screens_instances = {}
local function is_shown(screen_id) local function is_visible(screen_id)
return monarch.is_top(screen_id) return monarch.is_visible(screen_id)
end end
local function is_hidden(screen_id) local function is_hidden(screen_id)
return not monarch.is_top(screen_id) return not monarch.is_visible(screen_id)
end
local function is_preloading(screen_id)
return monarch.is_preloading(screen_id)
end end
local function wait_timeout(fn, ...) local function wait_timeout(fn, ...)
local args = { ... } local args = { ... }
local time = socket.gettime() cowait(function() return fn(unpack(args)) end, 5)
cowait(function()
return fn(unpack(args)) or socket.gettime() > time + 5
end)
return fn(...) return fn(...)
end end
local function wait_until_shown(screen_id) local function wait_until_done(fn)
return wait_timeout(is_shown, screen_id) local done = false
fn(function() done = true end)
wait_timeout(function() return done end)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end end
local function wait_until_hidden(screen_id) local function wait_until_hidden(screen_id)
return wait_timeout(is_hidden, screen_id) return wait_timeout(is_hidden, screen_id)
end end
local function wait_until_preloading(screen_id)
return wait_timeout(is_preloading, screen_id)
end
local function wait_until_not_busy() local function wait_until_not_busy()
return wait_timeout(function() return not monarch.is_busy() end) return wait_timeout(function() return not monarch.is_busy() end)
end end
local function wait_until_stack(expected_screens)
local function assert_stack(expected_screens) return wait_timeout(function() return check_stack(expected_screens) end)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
error("Stack length mismatch", 2)
end end
for i=1,#actual_screens do local function wait_until_loaded(screen_id)
if actual_screens[i] ~= expected_screens[i] then wait_until_done(function(done)
error("Stack content not matching", 2) monarch.when_preloaded(screen_id, done)
end)
end end
end
end
describe("monarch", function() describe("monarch", function()
before(function() before(function()
mock_msg.mock() mock_msg.mock()
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
screens_instances = collectionfactory.create("#screensfactory") screens_instances = collectionfactory.create("#screensfactory")
monarch.debug()
end) end)
after(function() after(function()
print("[TEST] done")
while #monarch.get_stack() > 0 do
monarch.back()
wait_until_not_busy()
end
mock_msg.unmock() mock_msg.unmock()
unload.unload("monarch%..*") unload.unload("monarch%..*")
for id,instance_id in pairs(screens_instances) do for id,instance_id in pairs(screens_instances) do
@ -81,40 +114,124 @@ return function()
it("should be able to show screens and go back to previous screens", function() it("should be able to show screens and go back to previous screens", function()
monarch.show(SCREEN1_STR) monarch.show(SCREEN1_STR)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
monarch.back() monarch.back()
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden") assert(wait_until_stack({ SCREEN1 }))
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.back() monarch.back()
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden") assert(wait_until_stack({ }))
end)
it("should be able to replace screens at the top of the stack", function()
monarch.show(SCREEN1_STR)
assert(wait_until_stack({ SCREEN1 }), "Screen1 was never shown")
monarch.show(SCREEN2)
assert(wait_until_stack({ SCREEN1, SCREEN2 }))
monarch.replace(SCREEN1)
assert(wait_until_stack({ SCREEN1, SCREEN1 }))
end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
assert(wait_until_visible(SCREEN1))
monarch.show(SCREEN2)
assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(wait_until_hidden(SCREEN1))
assert(wait_until_visible(SCREEN2))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, SCREEN2, POPUP1 }))
assert(wait_until_hidden(SCREEN1))
assert(wait_until_visible(SCREEN2))
assert(wait_until_visible(POPUP1))
end)
it("should be able to tell if a screen is loaded or not", function()
assert(not monarch.is_loaded(SCREEN1))
monarch.show(SCREEN1)
assert(wait_until_visible(SCREEN1))
assert(monarch.is_loaded(SCREEN1))
monarch.hide(SCREEN1)
assert(wait_until_hidden(SCREEN1))
assert(not monarch.is_loaded(SCREEN1))
end)
it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_visible(BACKGROUND), "Background was never shown")
assert(wait_until_stack({ }))
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
end)
it("should be able to show a screen without adding it to the stack at any time", function()
monarch.show(SCREEN1)
assert(wait_until_not_busy())
assert(wait_until_stack({ SCREEN1 }))
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_not_busy())
assert(wait_until_visible(BACKGROUND))
assert(wait_until_stack({ SCREEN1 }))
monarch.show(SCREEN2)
assert(wait_until_not_busy())
assert(wait_until_stack({ SCREEN1, SCREEN2 }))
monarch.back()
assert(wait_until_not_busy())
assert(wait_until_visible(SCREEN1))
assert(wait_until_stack({ SCREEN1 }))
end)
it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_visible(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.hide(BACKGROUND)
assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ }) assert_stack({ })
end) end)
it("should be able to hide the top screen", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
it("should be able to pass data to a screen when showning it or going back to it", function() monarch.show(SCREEN2)
assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true)
assert(wait_until_stack({ SCREEN1 }))
end)
it("should be able to pass data to a screen when showing it or going back to it", function()
local data1 = { foo = "bar" } local data1 = { foo = "bar" }
monarch.show(SCREEN1, nil, data1) monarch.show(SCREEN1, nil, data1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_visible(SCREEN1), "Screen1 was never shown")
local data2 = { boo = "car" } local data2 = { boo = "car" }
monarch.show(SCREEN2, nil, data2) monarch.show(SCREEN2, nil, data2)
assert(wait_until_shown(SCREEN2), "Screen2 was never shown") assert(wait_until_visible(SCREEN2), "Screen2 was never shown")
assert(monarch.data(SCREEN1) == data1, "Expected data on screen1 doesn't match actual data") assert(monarch.data(SCREEN1) == data1, "Expected data on screen1 doesn't match actual data")
assert(monarch.data(SCREEN2) == data2, "Expected data on screen2 doesn't match actual data") assert(monarch.data(SCREEN2) == data2, "Expected data on screen2 doesn't match actual data")
local data_back = { going = "back" } local data_back = { going = "back" }
monarch.back(data_back) monarch.back(nil, data_back)
assert_stack({ SCREEN1 }) assert(wait_until_visible(SCREEN1))
assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data") assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data")
end) end)
@ -122,85 +239,115 @@ return function()
it("should be able to show the same screen twice", function() it("should be able to show the same screen twice", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1, SCREEN1 }))
assert_stack({ SCREEN1, SCREEN1 })
end) end)
it("should be able to clear the stack if trying to show the same screen twice", function() it("should be able to clear the stack if trying to show the same screen twice", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN2), "Screen2 was never shown") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert_stack({ SCREEN1, SCREEN2 })
monarch.show(SCREEN1, { clear = true }) monarch.show(SCREEN1, { clear = true })
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
end) end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function() it("should be able to show one popup on top of another if the Popup On Popup flag is set", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(POPUP1) monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1 }))
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2) monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1, POPUP2 }))
assert_stack({ SCREEN1, POPUP1, POPUP2 })
end) end)
it("should prevent further operations while hiding/showing a screen", function() it("should be able to queue multiple display commands", function()
assert(monarch.show(SCREEN1) == true) monarch.show(SCREEN1)
assert(monarch.show(SCREEN2) == false) monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert_stack({ SCREEN1 })
assert(monarch.show(SCREEN2) == true) assert(monarch.back())
assert(wait_until_shown(SCREEN2), "Screen2 was never shown") assert(monarch.back())
assert_stack({ SCREEN1, SCREEN2 }) assert(wait_until_stack({}), "Stack never became empty")
end)
assert(monarch.back() == true)
assert(monarch.back() == false) it("should not perform further operations if an operation fails", function()
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") monarch.show(SCREEN2) -- SCREEN2 contains CHILD
assert_stack({ SCREEN1 }) wait_until_not_busy()
assert_stack({ SCREEN2 })
monarch.back() -- this will unload SCREEN2 and CHILD
monarch.show(CHILD) -- this will fail since CHILD has been unloaded
monarch.show(SCREEN1) -- this should be ignored
wait_until_not_busy()
assert_stack({ })
end) end)
it("should close any open popups when showing a popup without the Popup On Popup flag", function() it("should close any open popups when showing a popup without the Popup On Popup flag", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(POPUP2) monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown") assert(wait_until_stack({ SCREEN1, POPUP2 }))
assert_stack({ SCREEN1, POPUP2 })
monarch.show(POPUP1) monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1 }))
assert_stack({ SCREEN1, POPUP1 })
end) end)
it("should close any open popups when showing a non-popup", function() it("should close any open popups when showing a non-popup", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(POPUP1) monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1 }))
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2) monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1, POPUP2 }))
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN2), "Popup2 was never shown") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert_stack({ SCREEN1, SCREEN2 })
end) end)
it("should close any open popups when replacing a non-popup", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, POPUP1 }))
monarch.show(POPUP2)
assert(wait_until_stack({ SCREEN1, POPUP1, POPUP2 }))
monarch.replace(SCREEN2)
assert(wait_until_stack({ SCREEN2 }))
end)
it("should replace a popup", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, POPUP1 }))
monarch.replace(POPUP2)
assert(wait_until_stack({ SCREEN1, POPUP2 }))
end)
it("should replace a pop-up two levels down", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, POPUP1 }))
monarch.show(POPUP2)
assert(wait_until_stack({ SCREEN1, POPUP1, POPUP2 }))
monarch.show(POPUP2, { pop = 2 })
assert(wait_until_stack({ SCREEN1, POPUP2 }))
end)
it("shouldn't over-pop popups", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, POPUP1 }))
monarch.show(POPUP2, { pop = 10 })
assert(wait_until_stack({ SCREEN1, POPUP2 }))
end)
it("should be able to get the id of the screen at the top and bottom of the stack", function() it("should be able to get the id of the screen at the top and bottom of the stack", function()
assert(monarch.top() == nil) assert(monarch.top() == nil)
@ -209,7 +356,7 @@ return function()
assert(monarch.bottom(-1) == nil) assert(monarch.bottom(-1) == nil)
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert(monarch.top() == SCREEN1) assert(monarch.top() == SCREEN1)
assert(monarch.top(0) == SCREEN1) assert(monarch.top(0) == SCREEN1)
assert(monarch.top(1) == nil) assert(monarch.top(1) == nil)
@ -218,9 +365,7 @@ return function()
assert(monarch.bottom(-1) == nil) assert(monarch.bottom(-1) == nil)
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.top(0) == SCREEN2) assert(monarch.top(0) == SCREEN2)
assert(monarch.top(-1) == SCREEN1) assert(monarch.top(-1) == SCREEN1)
assert(monarch.bottom(0) == SCREEN1) assert(monarch.bottom(0) == SCREEN1)
@ -229,11 +374,42 @@ return function()
it("should be busy while transition is running", function() it("should be busy while transition is running", function()
monarch.show(TRANSITION1) monarch.show(TRANSITION1)
assert(wait_until_shown(TRANSITION1), "Transition1 was never shown")
assert(monarch.is_busy()) assert(monarch.is_busy())
assert(wait_until_visible(TRANSITION1), "Transition1 was never shown")
assert(wait_until_not_busy()) assert(wait_until_not_busy())
end) end)
it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1)
wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done)
end)
assert(not monarch.is_preloading(TRANSITION1))
end)
it("should be able to preload a screen and keep it loaded", function()
assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1, { keep_loaded = true })
wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done)
end)
monarch.show(TRANSITION1)
assert(wait_until_visible(TRANSITION1), "Transition1 was never shown")
monarch.back()
assert(wait_until_hidden(TRANSITION1), "Transition1 was never hidden")
assert(monarch.is_preloaded(TRANSITION1))
end)
it("should ignore any preload calls while busy", function()
monarch.show(TRANSITION1)
-- previously a call to preload() while also showing a screen would
-- lock up monarch. See issue #32
monarch.preload(TRANSITION1)
assert(wait_until_visible(TRANSITION1), "Transition1 was never shown")
end)
it("should be able to notify listeners of navigation events", function() it("should be able to notify listeners of navigation events", function()
local URL1 = msg.url(screens_instances[hash("/listener1")]) local URL1 = msg.url(screens_instances[hash("/listener1")])
local URL2 = msg.url(screens_instances[hash("/listener2")]) local URL2 = msg.url(screens_instances[hash("/listener2")])
@ -241,15 +417,7 @@ return function()
monarch.add_listener(URL2) monarch.add_listener(URL2)
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(mock_msg.messages(URL1)[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[1].message.screen == SCREEN1)
assert(mock_msg.messages(URL2)[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL2)[1].message.screen == SCREEN1)
assert(wait_until_not_busy()) assert(wait_until_not_busy())
assert(mock_msg.messages(URL1)[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[2].message.screen == SCREEN1)
assert(mock_msg.messages(URL2)[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL2)[2].message.screen == SCREEN1)
monarch.remove_listener(URL2) monarch.remove_listener(URL2)
monarch.show(SCREEN2) monarch.show(SCREEN2)
@ -258,18 +426,148 @@ return function()
monarch.back() monarch.back()
assert(wait_until_not_busy()) assert(wait_until_not_busy())
local messages_1 = mock_msg.messages(URL1) local messages = mock_msg.filter(URL1, function(m)
local messages_2 = mock_msg.messages(URL2) return m.message.screen == SCREEN1
assert(#mock_msg.messages(URL1) == 10) end)
assert(#mock_msg.messages(URL2) == 2) assert(messages[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED) assert(messages[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[3].message.screen == SCREEN1) assert(messages[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(messages[4].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2) assert(messages[5].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED) assert(messages[6].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[5].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) messages = mock_msg.filter(URL2, function(m)
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2) return m.message.screen == SCREEN1
end)
assert(messages[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(messages[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
messages = mock_msg.filter(URL1, function(m)
return m.message.screen == SCREEN2
end)
assert(messages[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(messages[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(messages[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(messages[4].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
end)
it("should be able to show a screen even while it is preloading", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_visible(SCREEN_PRELOAD), "Screen_preload was never shown")
end)
it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD)
assert(wait_until_visible(SCREEN_PRELOAD), "Screen_preload was never shown")
monarch.back()
assert(wait_until_hidden(SCREEN_PRELOAD), "Screen_preload was never hidden")
assert(monarch.is_preloaded(SCREEN_PRELOAD))
end)
it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_visible(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true, reload = true }, { count = 1 })
assert(wait_until_visible(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will be reloaded and increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
end)
it("should send focus messages", function()
_G.focus1_gained = nil
_G.focus1_lost = nil
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(FOCUS1)
assert(wait_until_stack({ SCREEN1, FOCUS1 }))
assert(wait_until_visible(FOCUS1))
assert(_G.focus1_gained)
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1, FOCUS1, SCREEN1 }))
assert(wait_until_hidden(FOCUS1))
assert(_G.focus1_lost)
end)
it("should be able to post messages without message data to visible screens", function()
_G.screen1_on_message = nil
_G.screen1_on_post = nil
_G.screen2_on_message = nil
_G.screen2_on_post = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_visible(SCREEN1)
assert(monarch.post(SCREEN1, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_on_message, "Screen1 never received a message")
assert(_G.screen1_on_post, "Screen1 never received a callback")
-- factory screen
monarch.show(SCREEN2)
wait_until_visible(SCREEN2)
assert(monarch.post(SCREEN2, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_on_message, "Screen2 never received a message")
assert(_G.screen2_on_post, "Screen2 never received a callback")
end)
it("should be able to post messages with message data to visible screens", function()
_G.screen1_on_message = nil
_G.screen1_on_post = nil
_G.screen2_on_message = nil
_G.screen2_on_post = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_visible(SCREEN1)
assert(monarch.post(SCREEN1, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_on_message, "Screen1 never received a message")
assert(_G.screen1_on_message.foo == "bar", "Screen1 never received message data")
-- factory screen
monarch.show(SCREEN2)
wait_until_visible(SCREEN2)
assert(monarch.post(SCREEN2, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_on_message, "Screen2 never received a message")
assert(_G.screen2_on_message.foo == "bar", "Screen2 never received message data")
end)
it("should not be able to post messages to hidden screens", function()
_G.screen1_on_message = nil
_G.screen1_on_post = nil
monarch.show(SCREEN1)
monarch.show(SCREEN2)
assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(wait_until_hidden(SCREEN1))
local ok, err = monarch.post(SCREEN1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
cowait(0.1)
assert(not _G.screen1_on_message, "Screen1 should not have received a message")
end)
it("should not be able to post messages to proxy screens without a receiver url", function()
monarch.show(POPUP1)
wait_until_visible(POPUP1)
local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end)
it("should be able to check if a screen is is a popup", function()
assert(not monarch.is_popup(SCREEN1))
assert(monarch.is_popup(POPUP1))
end) end)
end) end)
end end

74
test/test_transitions.lua Normal file
View File

@ -0,0 +1,74 @@
local cowait = require "test.cowait"
local mock_msg = require "test.msg"
local mock_gui = require "deftest.mock.gui"
local unload = require "deftest.util.unload"
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
local easing = require "monarch.transitions.easings"
return function()
local function wait_timeout(fn, ...)
local args = { ... }
cowait(function() return fn(unpack(args)) end, 5)
return fn(...)
end
describe("transitions", function()
before(function()
mock_msg.mock()
mock_gui.mock()
transitions = require "monarch.transitions.gui"
end)
after(function()
mock_msg.unmock()
mock_gui.unmock()
unload.unload("monarch%..*")
end)
it("should replace an existing transition with a new one", function()
local one = false
function dummy_transition1(node, to, easing, duration, delay, cb)
one = true
end
local two = false
function dummy_transition2(node, to, easing, duration, delay, cb)
two = true
end
local node = gui.new_box_node(vmath.vector3(), vmath.vector3(100, 100, 0))
local duration = 2
local t = transitions.create(node)
t.show_in(dummy_transition1, easing.OUT, duration, delay or 0)
t.show_in(dummy_transition2, easing.OUT, duration, delay or 0)
t.handle(monarch.TRANSITION.SHOW_IN)
wait_timeout(function() return one or two end)
assert(two)
assert(not one)
end)
it("should replay and immediately finish on layout change", function()
function dummy_transition(node, to, easing, duration, delay, cb)
print("dummy transition")
end
local node = gui.new_box_node(vmath.vector3(), vmath.vector3(100, 100, 0))
local duration = 2
local t = transitions.create(node)
.show_in(dummy_transition, easing.OUT, duration, delay or 0)
.show_out(dummy_transition, easing.IN, duration, delay or 0)
.back_in(dummy_transition, easing.OUT, duration, delay or 0)
.back_out(dummy_transition, easing.IN, duration, delay or 0)
t.handle(monarch.TRANSITION.SHOW_IN)
t.handle(hash("layout_changed"))
local messages = mock_msg.messages(msg.url())
assert(#messages == 1, "Expected one message to have been received")
assert(messages[1].message_id == monarch.TRANSITION.DONE, "Expected a TRANSITION.DONE message")
end)
end)
end