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2.1 ... 2.7.0

Author SHA1 Message Date
Björn Ritzl
cf75bef8da Merge branch 'master' of https://github.com/britzl/monarch 2018-06-04 13:56:47 +02:00
Björn Ritzl
66b1f7ca2e Added monarch.top() and bottom() 2018-06-04 13:56:45 +02:00
Björn Ritzl
0fdfb6fd11 Send information about the next/prev screen in transition message 2018-06-04 13:56:23 +02:00
Alexey Gulev
6fbec4ab8f preventing double preload of the screen (#20)
* preventing double preload of the screen
2018-06-04 07:48:46 +02:00
Björn Ritzl
ffc148b4bf Added preload() 2018-06-03 17:32:13 +02:00
Björn Ritzl
724713f9e4 Include transition id in TRANSITION.DONE message
Also send the TRANSITION.DONE message to the gui that was transitioned
2018-06-01 08:43:08 +02:00
Björn Ritzl
39628b75af Merge pull request #17 from britzl/resizefix
Replay transitions when the layout changes
2018-05-26 19:43:42 +02:00
Björn Ritzl
dbf1bdea9d Replay transitions when the layout changes 2018-05-25 15:33:51 +02:00
Björn Ritzl
d45005cd90 Added documentation about monarch.debug()
Fixes #16
2018-05-24 16:34:33 +02:00
Björn Ritzl
a701f6cd92 Fixed broken tests 2018-03-26 06:33:11 +02:00
Björn Ritzl
f811c1f306 Accept both hash and string as screen id 2018-03-24 12:08:16 +01:00
Björn Ritzl
a4cef48239 Handle layout change and window resize for transitions 2018-03-19 22:56:12 +01:00
Björn Ritzl
a25e6d1ba5 Merge branch 'master' of https://github.com/britzl/monarch 2018-02-18 22:32:55 +01:00
Björn Ritzl
2f298b29d4 Added logo 2018-02-18 22:32:21 +01:00
Björn Ritzl
2bac31b155 Update README.md 2018-02-18 22:21:51 +01:00
Björn Ritzl
28e54beefb Update README.md 2018-02-09 22:18:56 +01:00
Björn Ritzl
7cd313f1e6 Update README.md 2018-02-09 22:14:03 +01:00
Björn Ritzl
0c0a206ba0 Update README.md 2018-02-09 22:11:20 +01:00
Björn Ritzl
973ab5b01c Update README.md 2018-02-09 22:00:13 +01:00
Björn Ritzl
9d9d93cd4c Update README.md 2017-12-28 21:20:09 +01:00
Björn Ritzl
30615c0044 Update README.md 2017-12-28 19:59:20 +01:00
Björn Ritzl
cd75f4a948 Added popup tests 2017-12-28 19:44:52 +01:00
13 changed files with 1025 additions and 36 deletions

View File

@@ -1,8 +1,12 @@
![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
# Monarch
Monarch is a screen manager for the [Defold](https://www.defold.com) game engine.
# Installation
You can use Monarch in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
@@ -10,11 +14,13 @@ https://github.com/britzl/monarch/archive/master.zip
Or point to the ZIP file of a [specific release](https://github.com/britzl/monarch/releases).
# Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Creating screens
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The screen.script will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct:
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The ```screen.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
@@ -25,6 +31,7 @@ Monarch screens are created in individual collections and loaded through collect
![](docs/setup.png)
## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
@@ -50,7 +57,7 @@ NOTE: You must ensure that the ```init()``` function of the ```screen.script```
end
function on_message(self, message_id, message, sender)
monarch.show("first_screen")
monarch.show(hash("first_screen"))
end
#### Preventing duplicates in the stack
@@ -87,7 +94,7 @@ If a popup is shown on top of a non-popup the current top screen will not be unl
* Stack is ```[A, B, C]``` and B will still be visible
### Popup on popup
If a popup is at the top of the stack and another popup is show the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
* Stack is ```[A, B, C]``` and C is a popup
* A call to ```monarch.show(D)``` is made and D is a popup with the popup on popup flag set
@@ -120,6 +127,7 @@ When a transition is completed it is up to the developer to send a ```transition
Monarch comes with a system for setting up transitions easily in a gui_script using the ```monarch.transitions.gui``` module. Example:
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
@@ -134,6 +142,10 @@ Monarch comes with a system for setting up transitions easily in a gui_script us
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
### Predefined transitions
@@ -163,6 +175,41 @@ You can create and use your own transition as long as the provided transition fu
* ```delay``` (number) - Transition delay in seconds.
* ```cb``` (function) - This function must be called when the transition is completed.
### Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
### Screen stack info and transitions
The transition message sent to the Transition Url specified in the screen configuration contains additional information about the transition. For the ```transition_show_in``` and ```transition_back_out``` messages the message contains the previous screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
For the ```transition_show_out``` and ```transition_back_in``` messages the message contains the next screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen
## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
@@ -177,9 +224,11 @@ Monarch will send focus gain and focus loss messages if a Focus Url was provided
end
end
## Callbacks
Both the ```monarch.show()``` and ```monarch.back()``` functions take an optional callback function that will be invoked when the ```transition_show_in``` (or the ```transition_back_in``` in the case of a ```monarch.back()``` call) transition is completed. The transition is considered completed when a ```transition_done``` message has been received (see section on [transitions](#transitions) above).
## Monarch API
### monarch.show(screen_id, [options], [data], [callback])
@@ -204,6 +253,34 @@ Go back to a previous Monarch screen
* ```callback``` (function) - Optional function to call when the previous screen is visible.
### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the new screen is preloaded.
### monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
### monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
@@ -222,3 +299,7 @@ Check if a Monarch screen exists.
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
### monarch.debug()
Enable verbose logging of the internals of Monarch.

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@@ -0,0 +1,14 @@
profiles {
name: "Landscape"
qualifiers {
width: 1136
height: 640
}
}
profiles {
name: "Portrait"
qualifiers {
width: 640
height: 1136
}
}

View File

@@ -481,5 +481,243 @@ nodes {
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
layouts {
name: "Landscape"
nodes {
position {
x: 568.0
y: 320.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "startgame_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 977.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "about_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 150.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "back_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 568.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "<text>"
font: "example"
id: "timestamp"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
overridden_fields: 1
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
}
layouts {
name: "Portrait"
}
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -12,6 +12,8 @@ game_binding = /input/game.input_bindingc
[display]
width = 640
height = 1136
dynamic_orientation = 1
display_profiles = /example/example.display_profilesc
[script]
shared_state = 1

View File

@@ -32,6 +32,15 @@ function M.debug()
log = print
end
-- use a lookup table for so we don't have to do "return (type(s) == "string" and hash(s) or s)"
-- every time
local hash_lookup = {}
local function tohash(s)
hash_lookup[s] = hash_lookup[s] or (type(s) == "string" and hash(s) or s)
return hash_lookup[s]
end
local function screen_from_proxy(proxy)
for _, screen in pairs(screens) do
if screen.proxy == proxy then
@@ -51,9 +60,11 @@ end
--- Check if a screen exists in the current screen stack
-- @param id
-- @param id (string|hash)
-- @return true of the screen is in the stack
function M.in_stack(id)
assert(id, "You must provide a screen id")
id = tohash(id)
for i = 1, #stack do
if stack[i].id == id then
return true
@@ -65,9 +76,11 @@ end
--- Check if a screen is at the top of the stack
-- (primarily used for unit tests, but could have a usecase outside tests)
-- @param id
-- @param id (string|hash)
-- @return true if the screen is at the top of the stack
function M.is_top(id)
assert(id, "You must provide a screen id")
id = tohash(id)
local top = stack[#stack]
return top and top.id == id or false
end
@@ -89,6 +102,8 @@ end
-- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events
function M.register(id, proxy, settings)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
assert(proxy, "You must provide a collection proxy URL")
local url = msg.url(proxy)
@@ -107,6 +122,8 @@ end
-- This is done automatically by the screen.script
-- @param id Id of the screen to unregister
function M.unregister(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
screens[id] = nil
end
@@ -154,10 +171,10 @@ local function async_load(screen)
screen.wait_for = nil
end
local function transition(screen, message_id)
local function transition(screen, message_id, message)
log("transition()", screen.id)
screen.wait_for = M.TRANSITION.DONE
msg.post(screen.transition_url, message_id)
msg.post(screen.transition_url, message_id, message)
coroutine.yield()
screen.wait_for = nil
end
@@ -217,7 +234,7 @@ local function show_out(screen, next_screen, cb)
local next_is_popup = next_screen and not next_screen.popup
local current_is_popup = screen.popup
if (next_is_popup and not current_is_popup) or (current_is_popup) then
transition(screen, M.TRANSITION.SHOW_OUT)
transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id })
unload(screen)
end
screen.co = nil
@@ -236,14 +253,21 @@ local function show_in(screen, previous_screen, reload, cb)
log("show_in() reloading", screen.id)
unload(screen)
end
-- if the screen has been preloaded we need to enable it
if screen.preloaded then
log("show_in() screen was preloaded", screen.id)
msg.post(screen.proxy, ENABLE)
screen.loaded = true
screen.preloaded = false
-- the screen could be loaded if the previous screen was a popup
-- and the popup asked to show this screen again
-- in that case we shouldn't attempt to load it again
if not screen.loaded then
elseif not screen.loaded then
log("show_in() loading screen", screen.id)
async_load(screen)
end
stack[#stack + 1] = screen
transition(screen, M.TRANSITION.SHOW_IN)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen)
focus_gained(screen, previous_screen)
screen.co = nil
@@ -258,11 +282,17 @@ local function back_in(screen, previous_screen, cb)
co = coroutine.create(function()
screen.co = co
change_context(screen)
if not screen.loaded then
if screen.preloaded then
log("back_in() screen was preloaded", screen.id)
msg.post(screen.proxy, ENABLE)
screen.preloaded = false
screen.loaded = true
elseif not screen.loaded then
log("back_in() loading screen", screen.id)
async_load(screen)
end
if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN)
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
end
acquire_input(screen)
focus_gained(screen, previous_screen)
@@ -280,7 +310,7 @@ local function back_out(screen, next_screen, cb)
change_context(screen)
release_input(screen)
focus_lost(screen, next_screen)
transition(screen, M.TRANSITION.BACK_OUT)
transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id })
unload(screen)
screen.co = nil
if cb then cb() end
@@ -290,31 +320,35 @@ end
--- Get data associated with a screen
-- @param id Id of the screen to get data for
-- @param id (string|hash) Id of the screen to get data for
-- @return Data associated with the screen
function M.data(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].data
end
--- Checks to see if a screen id is registered
-- @param id Id of the screen to check if is registered
-- @param id (string|hash) Id of the screen to check if is registered
-- @return True or False if the screen id is registered or not
function M.screen_exists(id)
assert(id, "You must provide a screen id")
id = tohash(id)
return screens[id] ~= nil
end
--- Show a new screen
-- @param id Id of the screen to show
-- @param options Table with options when showing the screen (can be nil). Valid values:
-- @param id (string|hash) - Id of the screen to show
-- @param options (table) - Table with options when showing the screen (can be nil). Valid values:
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- @param data Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb Optional callback to invoke when screen is shown
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
function M.show(id, options, data, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
@@ -362,8 +396,8 @@ end
-- Go back to the previous screen in the stack
-- @param data Optional data to set for the previous screen
-- @param cb Optional callback to invoke when the previous screen is visible again
-- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again
function M.back(data, cb)
local screen = table.remove(stack)
if screen then
@@ -392,6 +426,34 @@ function M.back(data, cb)
end
end
--- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens
-- that you wish to show without any delay.
-- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.preloaded then
if cb then cb() end
return
end
local co
co = coroutine.create(function()
screen.co = co
change_context(screen)
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
screen.preloaded = true
screen.wait_for = nil
if cb then cb() end
end)
coroutine.resume(co)
end
function M.on_message(message_id, message, sender)
if message_id == PROXY_LOADED then
@@ -433,6 +495,25 @@ function M.get_stack()
return s
end
--- Get the screen on top of the stack
-- @param offset Optional offset from the top of the stack, (eg -1 for the previous screen)
-- @return Id of the requested screen
function M.top(offset)
local screen = stack[#stack + (offset or 0)]
return screen and screen.id
end
--- Get the screen at the bottom of the stack
-- @param offset Optional offset from the bottom of the stack
-- @return Id of the requested screen
function M.bottom(offset)
local screen = stack[1 + (offset or 0)]
return screen and screen.id
end
function M.dump_stack()
local s = ""
for i, screen in ipairs(stack) do

View File

@@ -2,16 +2,32 @@ local monarch = require "monarch.monarch"
local M = {}
local WIDTH = tonumber(sys.get_config("display.width"))
local HEIGHT = tonumber(sys.get_config("display.height"))
local LEFT = vmath.vector3(-WIDTH * 2, 0, 0)
local RIGHT = vmath.vector3(WIDTH * 2, 0, 0)
local TOP = vmath.vector3(0, HEIGHT * 2, 0)
local BOTTOM = vmath.vector3(0, - HEIGHT * 2, 0)
local WIDTH = nil
local HEIGHT = nil
local LEFT = nil
local RIGHT = nil
local TOP = nil
local BOTTOM = nil
local ZERO_SCALE = vmath.vector3(0, 0, 1)
local LAYOUT_CHANGED = hash("layout_changed")
-- Notify the transition system that the window size has changed
-- @param width
-- @param height
function M.window_resized(width, height)
WIDTH = width
HEIGHT = height
LEFT = vmath.vector3(-WIDTH * 2, 0, 0)
RIGHT = vmath.vector3(WIDTH * 2, 0, 0)
TOP = vmath.vector3(0, HEIGHT * 2, 0)
BOTTOM = vmath.vector3(0, - HEIGHT * 2, 0)
end
M.window_resized(tonumber(sys.get_config("display.width")), tonumber(sys.get_config("display.height")))
function M.instant(node, to, easing, duration, delay, cb)
cb()
end
@@ -80,6 +96,8 @@ function M.create(node)
local transitions = {}
local current_transition = nil
local initial_data = {}
initial_data.pos = gui.get_position(node)
initial_data.scale = gui.get_scale(node)
@@ -95,15 +113,18 @@ function M.create(node)
}
end
local function start_transition(transition, url)
local function start_transition(transition, transition_id, url)
table.insert(transition.urls, url)
if not transition.in_progress then
table.insert(transition.urls, msg.url())
current_transition = transition
transition.in_progress = true
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function()
transition.in_progress = false
local message = { transition = transition_id }
while #transition.urls > 0 do
local url = table.remove(transition.urls)
msg.post(url, monarch.TRANSITION.DONE)
msg.post(url, monarch.TRANSITION.DONE, message)
end
end)
end
@@ -111,9 +132,19 @@ function M.create(node)
-- Forward on_message calls here
function instance.handle(message_id, message, sender)
local transition = transitions[message_id]
if transition then
start_transition(transition, sender)
if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node)
-- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they
-- were transitioned out
if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0)
end
else
local transition = transitions[message_id]
if transition then
start_transition(transition, message_id, sender)
end
end
end

View File

@@ -0,0 +1,37 @@
name: "popup1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup1\"\n"
" component: \"/test/data/popup1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/popup1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: ""
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "POPUP 1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,37 @@
name: "popup2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup2\"\n"
" component: \"/test/data/popup2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/popup2.gui Normal file
View File

@@ -0,0 +1,131 @@
script: ""
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "POPUP 2"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -116,3 +116,139 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "popup1"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"false\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/popup1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup2"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/popup2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -1,8 +1,11 @@
local cowait = require "test.cowait"
local monarch = require "monarch.monarch"
local SCREEN1 = hash("screen1")
local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2")
local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar")
return function()
@@ -63,12 +66,13 @@ return function()
it("should be able to tell if a screen exists", function()
assert(monarch.screen_exists(SCREEN1))
assert(monarch.screen_exists(SCREEN1_STR))
assert(not monarch.screen_exists(hash("foobar")))
end)
it("should be able to show screens and go back to previous screens", function()
monarch.show(SCREEN1)
monarch.show(SCREEN1_STR)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
@@ -130,6 +134,72 @@ return function()
assert_stack({ SCREEN1 })
end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
end)
it("should close any open popups when showing a popup without the Popup On Popup flag", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
end)
it("should close any open popups when showing a non-popup", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN2), "Popup2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
end)
it("should be able to get the id of the screen at the top and bottom of the stack", function()
assert(monarch.top() == nil)
assert(monarch.bottom() == nil)
assert(monarch.top(1) == nil)
assert(monarch.bottom(-1) == nil)
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(monarch.top() == SCREEN1)
assert(monarch.top(0) == SCREEN1)
assert(monarch.top(1) == nil)
assert(monarch.bottom() == SCREEN1)
assert(monarch.bottom(0) == SCREEN1)
assert(monarch.bottom(-1) == nil)
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.top(0) == SCREEN2)
assert(monarch.top(-1) == SCREEN1)
assert(monarch.bottom(0) == SCREEN1)
assert(monarch.bottom(1) == SCREEN2)
end)
end)
end