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16 Commits
2.1 ... 2.4.0

Author SHA1 Message Date
Björn Ritzl
39628b75af Merge pull request #17 from britzl/resizefix
Replay transitions when the layout changes
2018-05-26 19:43:42 +02:00
Björn Ritzl
dbf1bdea9d Replay transitions when the layout changes 2018-05-25 15:33:51 +02:00
Björn Ritzl
d45005cd90 Added documentation about monarch.debug()
Fixes #16
2018-05-24 16:34:33 +02:00
Björn Ritzl
a701f6cd92 Fixed broken tests 2018-03-26 06:33:11 +02:00
Björn Ritzl
f811c1f306 Accept both hash and string as screen id 2018-03-24 12:08:16 +01:00
Björn Ritzl
a4cef48239 Handle layout change and window resize for transitions 2018-03-19 22:56:12 +01:00
Björn Ritzl
a25e6d1ba5 Merge branch 'master' of https://github.com/britzl/monarch 2018-02-18 22:32:55 +01:00
Björn Ritzl
2f298b29d4 Added logo 2018-02-18 22:32:21 +01:00
Björn Ritzl
2bac31b155 Update README.md 2018-02-18 22:21:51 +01:00
Björn Ritzl
28e54beefb Update README.md 2018-02-09 22:18:56 +01:00
Björn Ritzl
7cd313f1e6 Update README.md 2018-02-09 22:14:03 +01:00
Björn Ritzl
0c0a206ba0 Update README.md 2018-02-09 22:11:20 +01:00
Björn Ritzl
973ab5b01c Update README.md 2018-02-09 22:00:13 +01:00
Björn Ritzl
9d9d93cd4c Update README.md 2017-12-28 21:20:09 +01:00
Björn Ritzl
30615c0044 Update README.md 2017-12-28 19:59:20 +01:00
Björn Ritzl
cd75f4a948 Added popup tests 2017-12-28 19:44:52 +01:00
13 changed files with 869 additions and 26 deletions

View File

@@ -1,4 +1,7 @@
![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
# Monarch
Monarch is a screen manager for the [Defold](https://www.defold.com) game engine.
@@ -14,7 +17,7 @@ Or point to the ZIP file of a [specific release](https://github.com/britzl/monar
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Creating screens
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The screen.script will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct:
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The ```screen.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
@@ -50,7 +53,7 @@ NOTE: You must ensure that the ```init()``` function of the ```screen.script```
end
function on_message(self, message_id, message, sender)
monarch.show("first_screen")
monarch.show(hash("first_screen"))
end
#### Preventing duplicates in the stack
@@ -87,7 +90,7 @@ If a popup is shown on top of a non-popup the current top screen will not be unl
* Stack is ```[A, B, C]``` and B will still be visible
### Popup on popup
If a popup is at the top of the stack and another popup is show the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
* Stack is ```[A, B, C]``` and C is a popup
* A call to ```monarch.show(D)``` is made and D is a popup with the popup on popup flag set
@@ -163,6 +166,21 @@ You can create and use your own transition as long as the provided transition fu
* ```delay``` (number) - Transition delay in seconds.
* ```cb``` (function) - This function must be called when the transition is completed.
### Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
@@ -222,3 +240,7 @@ Check if a Monarch screen exists.
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
### monarch.debug()
Enable verbose logging of the internals of Monarch.

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docs/logo.jpg Normal file

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View File

@@ -0,0 +1,14 @@
profiles {
name: "Landscape"
qualifiers {
width: 1136
height: 640
}
}
profiles {
name: "Portrait"
qualifiers {
width: 640
height: 1136
}
}

View File

@@ -481,5 +481,243 @@ nodes {
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
layouts {
name: "Landscape"
nodes {
position {
x: 568.0
y: 320.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "startgame_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 977.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "about_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 150.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "back_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 568.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "<text>"
font: "example"
id: "timestamp"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
overridden_fields: 1
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
}
layouts {
name: "Portrait"
}
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -12,6 +12,8 @@ game_binding = /input/game.input_bindingc
[display]
width = 640
height = 1136
dynamic_orientation = 1
display_profiles = /example/example.display_profilesc
[script]
shared_state = 1

View File

@@ -32,6 +32,15 @@ function M.debug()
log = print
end
-- use a lookup table for so we don't have to do "return (type(s) == "string" and hash(s) or s)"
-- every time
local hash_lookup = {}
local function tohash(s)
hash_lookup[s] = hash_lookup[s] or (type(s) == "string" and hash(s) or s)
return hash_lookup[s]
end
local function screen_from_proxy(proxy)
for _, screen in pairs(screens) do
if screen.proxy == proxy then
@@ -51,9 +60,11 @@ end
--- Check if a screen exists in the current screen stack
-- @param id
-- @param id (string|hash)
-- @return true of the screen is in the stack
function M.in_stack(id)
assert(id, "You must provide a screen id")
id = tohash(id)
for i = 1, #stack do
if stack[i].id == id then
return true
@@ -65,9 +76,11 @@ end
--- Check if a screen is at the top of the stack
-- (primarily used for unit tests, but could have a usecase outside tests)
-- @param id
-- @param id (string|hash)
-- @return true if the screen is at the top of the stack
function M.is_top(id)
assert(id, "You must provide a screen id")
id = tohash(id)
local top = stack[#stack]
return top and top.id == id or false
end
@@ -89,6 +102,8 @@ end
-- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events
function M.register(id, proxy, settings)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
assert(proxy, "You must provide a collection proxy URL")
local url = msg.url(proxy)
@@ -107,6 +122,8 @@ end
-- This is done automatically by the screen.script
-- @param id Id of the screen to unregister
function M.unregister(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
screens[id] = nil
end
@@ -290,31 +307,35 @@ end
--- Get data associated with a screen
-- @param id Id of the screen to get data for
-- @param id (string|hash) Id of the screen to get data for
-- @return Data associated with the screen
function M.data(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].data
end
--- Checks to see if a screen id is registered
-- @param id Id of the screen to check if is registered
-- @param id (string|hash) Id of the screen to check if is registered
-- @return True or False if the screen id is registered or not
function M.screen_exists(id)
assert(id, "You must provide a screen id")
id = tohash(id)
return screens[id] ~= nil
end
--- Show a new screen
-- @param id Id of the screen to show
-- @param options Table with options when showing the screen (can be nil). Valid values:
-- @param id (string|hash) - Id of the screen to show
-- @param options (table) - Table with options when showing the screen (can be nil). Valid values:
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- @param data Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb Optional callback to invoke when screen is shown
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
function M.show(id, options, data, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
@@ -362,8 +383,8 @@ end
-- Go back to the previous screen in the stack
-- @param data Optional data to set for the previous screen
-- @param cb Optional callback to invoke when the previous screen is visible again
-- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again
function M.back(data, cb)
local screen = table.remove(stack)
if screen then

View File

@@ -2,16 +2,32 @@ local monarch = require "monarch.monarch"
local M = {}
local WIDTH = tonumber(sys.get_config("display.width"))
local HEIGHT = tonumber(sys.get_config("display.height"))
local LEFT = vmath.vector3(-WIDTH * 2, 0, 0)
local RIGHT = vmath.vector3(WIDTH * 2, 0, 0)
local TOP = vmath.vector3(0, HEIGHT * 2, 0)
local BOTTOM = vmath.vector3(0, - HEIGHT * 2, 0)
local WIDTH = nil
local HEIGHT = nil
local LEFT = nil
local RIGHT = nil
local TOP = nil
local BOTTOM = nil
local ZERO_SCALE = vmath.vector3(0, 0, 1)
local LAYOUT_CHANGED = hash("layout_changed")
-- Notify the transition system that the window size has changed
-- @param width
-- @param height
function M.window_resized(width, height)
WIDTH = width
HEIGHT = height
LEFT = vmath.vector3(-WIDTH * 2, 0, 0)
RIGHT = vmath.vector3(WIDTH * 2, 0, 0)
TOP = vmath.vector3(0, HEIGHT * 2, 0)
BOTTOM = vmath.vector3(0, - HEIGHT * 2, 0)
end
M.window_resized(tonumber(sys.get_config("display.width")), tonumber(sys.get_config("display.height")))
function M.instant(node, to, easing, duration, delay, cb)
cb()
end
@@ -80,6 +96,8 @@ function M.create(node)
local transitions = {}
local current_transition = nil
local initial_data = {}
initial_data.pos = gui.get_position(node)
initial_data.scale = gui.get_scale(node)
@@ -98,6 +116,7 @@ function M.create(node)
local function start_transition(transition, url)
table.insert(transition.urls, url)
if not transition.in_progress then
current_transition = transition
transition.in_progress = true
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function()
transition.in_progress = false
@@ -111,11 +130,21 @@ function M.create(node)
-- Forward on_message calls here
function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node)
-- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they
-- were transitioned out
if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0)
end
else
local transition = transitions[message_id]
if transition then
start_transition(transition, sender)
end
end
end
-- Specify the transition function when this node is transitioned
-- to

View File

@@ -0,0 +1,37 @@
name: "popup1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup1\"\n"
" component: \"/test/data/popup1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/popup1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: ""
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "POPUP 1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,37 @@
name: "popup2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup2\"\n"
" component: \"/test/data/popup2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/popup2.gui Normal file
View File

@@ -0,0 +1,131 @@
script: ""
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "POPUP 2"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -116,3 +116,139 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "popup1"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"false\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/popup1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup2"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/popup2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -1,8 +1,11 @@
local cowait = require "test.cowait"
local monarch = require "monarch.monarch"
local SCREEN1 = hash("screen1")
local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2")
local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar")
return function()
@@ -63,12 +66,13 @@ return function()
it("should be able to tell if a screen exists", function()
assert(monarch.screen_exists(SCREEN1))
assert(monarch.screen_exists(SCREEN1_STR))
assert(not monarch.screen_exists(hash("foobar")))
end)
it("should be able to show screens and go back to previous screens", function()
monarch.show(SCREEN1)
monarch.show(SCREEN1_STR)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
@@ -131,5 +135,46 @@ return function()
end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
end)
it("should close any open popups when showing a popup without the Popup On Popup flag", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
end)
it("should close any open popups when showing a non-popup", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN2), "Popup2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
end)
end)
end