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https://github.com/britzl/monarch.git
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rewrite editor script to use editor.transact api (#115)
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@@ -20,10 +20,15 @@ Or point to the ZIP file of a [specific release](https://github.com/britzl/monar
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Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
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## Editor Script
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Right click in on a`.gui` file in the outline and selected the menu item, it creates a `.collection` and a `.gui_script` with the same name as the `.gui` file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
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Right click in on a`.gui`, `.gui_script` or `.collection` file in the outline and selected the menu item, it creates the other two file types with the same name as the selected file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
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You can also right click on directory to get the option to create a monarch scene from it, the directory should be empty (or only contain other monarch scene files).Use the option and it will create all three files inside of the directory.
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<img src="/docs/editor_script.gif" width="200px">
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You can use Monarchs editor script with your own custom templates. Create the template files you want, these are normal defold files. Then inside of your game.project file add a path to the files you created.
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## Creating screens
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Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
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@@ -1,8 +1,13 @@
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local M = {}
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local collection_template
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local gui_script_content
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local gui_file_content
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local gui_script_template
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local gui_template
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local function _log(msg)
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io.stdout:write("ERROR:MONARCH: " .. msg .. "\n")
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io.stdout:flush()
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end
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local function ends_with(str, ending)
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return ending == "" or str:sub(-#ending) == ending
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@@ -18,43 +23,138 @@ local function get_filename(path)
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return main, filename
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end
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local function create_files(file_path)
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-- Construct paths
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local path = editor.get(file_path, "path")
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local main, filename = get_filename(path)
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local basename = filename:match("(.+)%..+")
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local target_collection_path = "." .. main .. basename .. ".collection"
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local target_gui_script_path = "." .. main .. basename .. ".gui_script"
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local target_gui_path = "." .. main .. basename .. ".gui"
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local function get_template(game_project_path)
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-- The input file can be the "compiled" file. If they are they end with "c".
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-- If they end with "c" remove the last charater.
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local path = editor.get("/game.project", game_project_path)
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if path == nil then
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return
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end
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if ends_with(path, "c") then
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return path:sub(1, -2)
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end
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return path
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end
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-- Create the files if they don't exists
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if not file_exists(target_collection_path) then
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local collection_content = collection_template(path, basename)
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local collection = io.open(target_collection_path, "w")
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collection:write(collection_content)
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local function get_template_content(type_string)
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local default_template = {
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collection = collection_template,
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gui_script = gui_script_template,
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gui = gui_template,
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}
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local custom_template = {
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collection = get_template("monarch.collection_template"),
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gui_script = get_template("monarch.gui_script_template"),
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gui = get_template("monarch.gui_template"),
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}
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local template = custom_template[type_string]
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if template ~= nil then
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local file = io.open("." .. template, "rb")
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if file == nil then
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_log("Could not read " .. type_string .. " template '" .. template .. "'")
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return
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end
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local content = file:read("*a")
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file:close()
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return content
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end
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return default_template[type_string]
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end
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local function add_monarch_go(collection_file, gui_file, name)
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return editor.tx.add(collection_file, "children", {
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type = "go",
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id = "monarch",
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components = {
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{
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type = "component-reference",
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id = name,
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path = gui_file,
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}
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}
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})
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end
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local function create_collection(collection_file, gui_file, name)
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local _collection_content = get_template_content("collection")
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if _collection_content == nil then
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_log("Could not create colletion file at " .. gui)
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return
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end
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local collection = io.open("." .. collection_file, "w")
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if collection == nil then
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_log("Could not create colletion file at " .. collection_file)
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return
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end
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collection:write(_collection_content)
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collection:close()
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return add_monarch_go(collection_file, gui_file, name)
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end
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if not file_exists(target_gui_script_path) then
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local gui_script = io.open(target_gui_script_path, "w")
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gui_script:write(gui_script_content)
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gui_script:close()
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-- Put the gui_script path into the gui file
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local gui_file = io.open("." .. path, "rb")
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local gui_text = gui_file:read("*a")
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gui_file:close()
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gui_text = string.gsub(gui_text, 'script: "%.*"', [[script: "]] .. main .. basename .. ".gui_script" .. [["]])
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gui_file = io.open("." .. path, "w")
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gui_file:write(gui_text)
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gui_file:close()
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local function create_gui(gui_file, gui_script_file)
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local gui_content = get_template_content("gui")
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if gui_content == nil then
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_log("Could not create gui file at " .. gui)
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return
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end
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local gui = io.open("." .. gui_file, "w")
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if gui == nil then
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_log("Could not create gui file at " .. gui)
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return
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end
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if not file_exists(target_gui_path) then
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local gui_content = gui_template(path)
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local gui = io.open(target_gui_path, "w")
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gui:write(gui_content)
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gui:close()
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return editor.tx.set(gui_file, "script", gui_script_file)
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end
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local function create_files(directory, name)
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-- Construct paths
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local target_collection_path = directory .. name .. ".collection"
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local target_gui_script_path = directory .. name .. ".gui_script"
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local target_gui_path = directory .. name .. ".gui"
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if not file_exists("." .. target_gui_script_path) then
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local gui_script_template_content = get_template_content("gui_script")
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if gui_script_template_content == nil then
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return
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end
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local gui_script = io.open("." .. target_gui_script_path, "w")
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gui_script:write(gui_script_template_content)
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gui_script:close()
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end
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local transactions = {}
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if file_exists("." .. target_gui_path) then
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-- If the gui file exists change the script.
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table.insert(transactions, editor.tx.set(target_gui_path, "script", target_gui_script_path)
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)
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else
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-- If the gui file doesn't exist create a new one.
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local transaction = create_gui(target_gui_path, target_gui_script_path)
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if transaction == nil then
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return
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end
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table.insert(transactions, transaction)
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end
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if file_exists("." .. target_collection_path) then
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--- If the collection already exists we will add the monarch go to it.
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local transaction = add_monarch_go(target_collection_path, target_gui_path, name)
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if transaction == nil then
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return
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end
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table.insert(transactions, transaction)
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else
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-- If the collection doesn't exists we create a new one.
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local transaction = create_collection(target_collection_path, target_gui_path, name)
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if transaction == nil then
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return
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end
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table.insert(transactions, transaction)
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end
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if #transactions > 1 then
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editor.transact(transactions)
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editor.save()
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end
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end
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@@ -68,23 +168,54 @@ function M.get_commands()
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},
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active = function(opts)
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local path = editor.get(opts.selection, "path")
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return ends_with(path, ".gui")
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return ends_with(path, ".gui") or ends_with(path, ".gui_script") or ends_with(path, ".collection")
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end,
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run = function(opts)
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create_files(opts.selection)
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local path = editor.get(opts.selection, "path")
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local directory, filename = get_filename(path)
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local basename = filename:match("(.+)%..+")
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create_files(directory, basename)
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end
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},
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{
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label="Create Monarch Scene From Directory",
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locations = {"Assets"},
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query = {
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selection = {type = "resource", cardinality = "one"}
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},
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active = function(opts)
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local _is_directory = editor.resource_attributes(editor.get(opts.selection, "path")).is_directory
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if not _is_directory then
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return false
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end
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local _children = editor.get(opts.selection, "children")
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if #_children >= 3 then
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return false
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end
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for i = 1, #_children do
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local _path = editor.get(_children[i], "path")
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if not (ends_with(_path, ".gui") or ends_with(_path, ".collection") or ends_with(_path, ".gui_script")) then
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return false
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end
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end
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return true
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end,
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run = function(opts)
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local path = editor.get(opts.selection, "path")
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local _, filename = get_filename(path)
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create_files(path .. "/", filename)
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end
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}
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}
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end
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gui_template = function(gui_script)
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return [[script: "]].. gui_script .. [["
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gui_template = [[
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material: "/builtins/materials/gui.material"
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adjust_reference: ADJUST_REFERENCE_PARENT
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]]
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end
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gui_script_content = [[local monarch = require "monarch.monarch"
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gui_script_template = [[local monarch = require "monarch.monarch"
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function init(self)
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msg.post(".", "acquire_input_focus")
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@@ -106,49 +237,10 @@ function on_reload(self)
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end
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]]
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collection_template = function(gui_script, name)
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return [[name: "]].. name .. [["
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collection_template = [[
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name: "m"
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scale_along_z: 0
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embedded_instances {
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id: "go"
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data: "components {\n"
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" id: \"monarch\"\n"
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" component: \"]].. gui_script .. [[\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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]]
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end
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return M
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10
monarch/ext.properties
Normal file
10
monarch/ext.properties
Normal file
@@ -0,0 +1,10 @@
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[monarch]
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collection_template.type = resource
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collection_template.filter = collection
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gui_script_template.type = resource
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gui_script_template.filter = gui_script
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gui_template.type = resource
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gui_template.filter = gui
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