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Monarch-Extension/monarch/editor-script/make_monarch.editor_script

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local M = {}
local collection_template
local gui_script_template
local gui_template
local function _log(msg)
io.stdout:write("ERROR:MONARCH: " .. msg .. "\n")
io.stdout:flush()
end
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local function get_filename(path)
local main, filename, extension = path:match("(.-)([^\\/]-%.?([^%.\\/]*))$")
return main, filename
end
local function get_template(game_project_path)
-- The input file can be the "compiled" file. If they are they end with "c".
-- If they end with "c" remove the last charater.
local path = editor.get("/game.project", game_project_path)
if path == nil then
return
end
if ends_with(path, "c") then
return path:sub(1, -2)
end
return path
end
local function get_template_content(type_string)
local default_template = {
collection = collection_template,
gui_script = gui_script_template,
gui = gui_template,
}
local custom_template = {
collection = get_template("monarch.collection_template"),
gui_script = get_template("monarch.gui_script_template"),
gui = get_template("monarch.gui_template"),
}
local template = custom_template[type_string]
if template ~= nil then
local file = io.open("." .. template, "rb")
if file == nil then
_log("Could not read " .. type_string .. " template '" .. template .. "'")
return
end
local content = file:read("*a")
file:close()
return content
end
return default_template[type_string]
end
local function add_monarch_go(collection_file, gui_file, name)
return editor.tx.add(collection_file, "children", {
type = "go",
id = "monarch",
components = {
{
type = "component-reference",
id = name,
path = gui_file,
}
}
})
end
local function create_collection(collection_file, gui_file, name)
local _collection_content = get_template_content("collection")
if _collection_content == nil then
_log("Could not create colletion file at " .. gui)
return
end
local collection = io.open("." .. collection_file, "w")
if collection == nil then
_log("Could not create colletion file at " .. collection_file)
return
end
collection:write(_collection_content)
collection:close()
return add_monarch_go(collection_file, gui_file, name)
end
local function create_gui(gui_file, gui_script_file)
local gui_content = get_template_content("gui")
if gui_content == nil then
_log("Could not create gui file at " .. gui)
return
end
local gui = io.open("." .. gui_file, "w")
if gui == nil then
_log("Could not create gui file at " .. gui)
return
end
gui:write(gui_content)
gui:close()
return editor.tx.set(gui_file, "script", gui_script_file)
end
local function create_files(directory, name)
-- Construct paths
local target_collection_path = directory .. name .. ".collection"
local target_gui_script_path = directory .. name .. ".gui_script"
local target_gui_path = directory .. name .. ".gui"
if not file_exists("." .. target_gui_script_path) then
local gui_script_template_content = get_template_content("gui_script")
if gui_script_template_content == nil then
return
end
local gui_script = io.open("." .. target_gui_script_path, "w")
gui_script:write(gui_script_template_content)
gui_script:close()
end
local transactions = {}
if file_exists("." .. target_gui_path) then
-- If the gui file exists change the script.
table.insert(transactions, editor.tx.set(target_gui_path, "script", target_gui_script_path)
)
else
-- If the gui file doesn't exist create a new one.
local transaction = create_gui(target_gui_path, target_gui_script_path)
if transaction == nil then
return
end
table.insert(transactions, transaction)
end
if file_exists("." .. target_collection_path) then
--- If the collection already exists we will add the monarch go to it.
local transaction = add_monarch_go(target_collection_path, target_gui_path, name)
if transaction == nil then
return
end
table.insert(transactions, transaction)
else
-- If the collection doesn't exists we create a new one.
local transaction = create_collection(target_collection_path, target_gui_path, name)
if transaction == nil then
return
end
table.insert(transactions, transaction)
end
if #transactions > 1 then
editor.transact(transactions)
editor.save()
end
end
function M.get_commands()
return {
{
label="Create Monarch Scene From...",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local path = editor.get(opts.selection, "path")
return ends_with(path, ".gui") or ends_with(path, ".gui_script") or ends_with(path, ".collection")
end,
run = function(opts)
local path = editor.get(opts.selection, "path")
local directory, filename = get_filename(path)
local basename = filename:match("(.+)%..+")
create_files(directory, basename)
end
},
{
label="Create Monarch Scene From Directory",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local _is_directory = editor.resource_attributes(editor.get(opts.selection, "path")).is_directory
if not _is_directory then
return false
end
local _children = editor.get(opts.selection, "children")
if #_children >= 3 then
return false
end
for i = 1, #_children do
local _path = editor.get(_children[i], "path")
if not (ends_with(_path, ".gui") or ends_with(_path, ".collection") or ends_with(_path, ".gui_script")) then
return false
end
end
return true
end,
run = function(opts)
local path = editor.get(opts.selection, "path")
local _, filename = get_filename(path)
create_files(path .. "/", filename)
end
}
}
end
gui_template = [[
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
]]
gui_script_template = [[local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(self)
end
]]
collection_template = [[
name: "m"
scale_along_z: 0
]]
return M