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https://github.com/defold/extension-iap
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7 Commits
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@@ -8,7 +8,7 @@ brief: This manual covers how to setup and use Google Play Game Services in Defo
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This extension provides a unified, simple to use interface to several different stores for in-app purchase:
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* Apple’s iOS Appstore - StoreKit
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* Google Play Billing 3.0
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* Google Play Billing 5.0
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* Amazon 'in-app billing' 2.0.61
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* Facebook Canvas 'game payments'
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@@ -31,7 +31,7 @@ Detailed documentation from Apple, Google, Amazon and Facebook can be found here
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## Installation
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To use this library in your Defold project, add the following URL to your `game.project` dependencies:
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https://github.com/defold/extension-iap/archive/master.zip
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[https://github.com/defold/extension-iap/archive/master.zip](https://github.com/defold/extension-iap/archive/master.zip)
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We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-iap/releases).
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@@ -21,11 +21,11 @@
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members:
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- name: request_id
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type: string
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desc: Facebook only. [icon:facebook] Optional custom unique request id to
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desc: Facebook only [icon:facebook]. Optional custom unique request id to
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set for this transaction. The id becomes attached to the payment within the Graph API.
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- name: token
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type: string
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desc: [icon:googleplay] Which subscription offer to use when buying a subscription. The token can be retrieved from
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desc: Google Play only [icon:googleplay]. Which subscription offer to use when buying a subscription. The token can be retrieved from
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the subscriptions table returned when calling iap.list()
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examples:
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@@ -132,22 +132,22 @@
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- name: price
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type: number
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desc: The price of the product.
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[icon:googleplay]: Used only for in-app products
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For Google Play [icon:googleplay] this is used only for in-app products
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- name: price_string
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type: string
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desc: The price of the product, as a formatted string (amount and currency symbol).
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[icon:googleplay]: Used only for in-app products
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For Google Play [icon:googleplay] this is used only for in-app products
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- name: currency_code
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type: string
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desc: [icon:ios] [icon:googleplay] [icon:facebook] The currency code.
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[icon:googleplay]: The merchant's locale, instead of the user's
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[icon:googleplay]: Used only for in-app products
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desc: The currency code.
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For Google Play [icon:googleplay] this is the merchant's locale, instead of the user's.
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For Google Play [icon:googleplay] this is used only for in-app products
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- name: subscriptions
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type: table
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desc: [icon:googleplay] List of subscription offers.
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desc: Only available for Google Play [icon:googleplay]. List of subscription offers.
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Each offer contains a token and a list of price and billing options.
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See https://developer.android.com/reference/com/android/billingclient/api/ProductDetails.PricingPhase
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members:
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@@ -269,36 +269,36 @@
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- name: original_trans
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type: string
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desc: Apple only[icon:apple]. The original transaction. This field is only set when `state` is `TRANS_STATE_RESTORED`.
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desc: Apple only [icon:apple]. The original transaction. This field is only set when `state` is `TRANS_STATE_RESTORED`.
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- name: original_json
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type: string
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desc: Android only[icon:android]. The purchase order details in JSON format.
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desc: Android only [icon:android]. The purchase order details in JSON format.
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- name: signature
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type: string
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desc: Google Play only[icon:googleplay]. A string containing the signature of the purchase data that was signed with the private key of the developer.
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desc: Google Play only [icon:googleplay]. A string containing the signature of the purchase data that was signed with the private key of the developer.
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- name: request_id
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type: string
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desc: Facebook only[icon:facebook]. This field is set to the optional custom unique request id `request_id` if set in the `iap.buy()` call parameters.
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desc: Facebook only [icon:facebook]. This field is set to the optional custom unique request id `request_id` if set in the `iap.buy()` call parameters.
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- name: user_id
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type: string
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desc: Amazon Pay only[icon:amazon]. The user ID.
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desc: Amazon Pay only [icon:amazon]. The user ID.
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- name: is_sandbox_mode
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type: boolean
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desc: Amazon Pay only[icon:amazon]. If `true`, the SDK is running in Sandbox mode.
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desc: Amazon Pay only [icon:amazon]. If `true`, the SDK is running in Sandbox mode.
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This only allows interactions with the Amazon AppTester. Use this mode only for testing locally.
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- name: cancel_date
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type: string
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desc: Amazon Pay only[icon:amazon]. The cancel date for the purchase. This field is only set if the purchase is canceled.
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desc: Amazon Pay only [icon:amazon]. The cancel date for the purchase. This field is only set if the purchase is canceled.
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- name: canceled
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type: string
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desc: Amazon Pay only[icon:amazon]. Is set to `true` if the receipt was canceled or has expired; otherwise `false`.
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desc: Amazon Pay only [icon:amazon]. Is set to `true` if the receipt was canceled or has expired; otherwise `false`.
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- name: error
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type: table
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@@ -306,23 +306,8 @@ static void HandleProductResult(const IAPCommand* cmd)
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}
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if (cmd->m_ResponseCode == BILLING_RESPONSE_RESULT_OK) {
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dmJson::Document doc;
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dmJson::Result r = dmJson::Parse((const char*) cmd->m_Data, &doc);
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if (r == dmJson::RESULT_OK && doc.m_NodeCount > 0) {
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char err_str[128];
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if (dmScript::JsonToLua(L, &doc, 0, err_str, sizeof(err_str)) < 0) {
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dmLogError("Failed converting product result JSON to Lua; %s", err_str);
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lua_pushnil(L);
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IAP_PushError(L, "failed to convert JSON to Lua for product response", REASON_UNSPECIFIED);
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} else {
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lua_pushnil(L);
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}
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} else {
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dmLogError("Failed to parse product response (%d)", r);
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lua_pushnil(L);
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IAP_PushError(L, "failed to parse product response", REASON_UNSPECIFIED);
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}
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dmJson::Free(&doc);
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const char* json = (const char*)cmd->m_Data;
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dmScript::JsonToLua(L, json, strlen(json)); // throws lua error if it fails
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} else {
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dmLogError("IAP error %d", cmd->m_ResponseCode);
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lua_pushnil(L);
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@@ -356,23 +341,8 @@ static void HandlePurchaseResult(const IAPCommand* cmd)
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if (cmd->m_ResponseCode == BILLING_RESPONSE_RESULT_OK) {
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if (cmd->m_Data != 0) {
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dmJson::Document doc;
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dmJson::Result r = dmJson::Parse((const char*) cmd->m_Data, &doc);
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if (r == dmJson::RESULT_OK && doc.m_NodeCount > 0) {
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char err_str[128];
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if (dmScript::JsonToLua(L, &doc, 0, err_str, sizeof(err_str)) < 0) {
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dmLogError("Failed converting purchase JSON result to Lua; %s", err_str);
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lua_pushnil(L);
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IAP_PushError(L, "failed to convert purchase response JSON to Lua", REASON_UNSPECIFIED);
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} else {
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lua_pushnil(L);
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}
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} else {
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dmLogError("Failed to parse purchase response (%d)", r);
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lua_pushnil(L);
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IAP_PushError(L, "failed to parse purchase response", REASON_UNSPECIFIED);
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}
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dmJson::Free(&doc);
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const char* json = (const char*)cmd->m_Data;
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dmScript::JsonToLua(L, json, strlen(json)); // throws lua error if it fails
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} else {
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dmLogError("IAP error, purchase response was null");
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lua_pushnil(L);
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@@ -46,23 +46,7 @@ static void IAPList_Callback(void* luacallback, const char* result_json)
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if(result_json != 0)
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{
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dmJson::Document doc;
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dmJson::Result r = dmJson::Parse(result_json, &doc);
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if (r == dmJson::RESULT_OK && doc.m_NodeCount > 0) {
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char err_str[128];
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if (dmScript::JsonToLua(L, &doc, 0, err_str, sizeof(err_str)) < 0) {
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dmLogError("Failed converting list result JSON to Lua; %s", err_str);
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lua_pushnil(L);
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IAP_PushError(L, "Failed converting list result JSON to Lua", REASON_UNSPECIFIED);
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} else {
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lua_pushnil(L);
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}
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} else {
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dmLogError("Failed to parse list result JSON (%d)", r);
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lua_pushnil(L);
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IAP_PushError(L, "Failed to parse list result JSON", REASON_UNSPECIFIED);
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}
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dmJson::Free(&doc);
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dmScript::JsonToLua(L, result_json, strlen(result_json)); // throws lua error if it fails
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}
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else
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{
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@@ -112,23 +96,7 @@ static void IAPListener_Callback(void* luacallback, const char* result_json, int
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}
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if (result_json) {
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dmJson::Document doc;
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dmJson::Result r = dmJson::Parse(result_json, &doc);
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if (r == dmJson::RESULT_OK && doc.m_NodeCount > 0) {
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char err_str[128];
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if (dmScript::JsonToLua(L, &doc, 0, err_str, sizeof(err_str)) < 0) {
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dmLogError("Failed converting purchase result JSON to Lua; %s", err_str);
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lua_pushnil(L);
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IAP_PushError(L, "failed converting purchase result JSON to Lua", REASON_UNSPECIFIED);
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} else {
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lua_pushnil(L);
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}
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} else {
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dmLogError("Failed to parse purchase response (%d)", r);
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lua_pushnil(L);
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IAP_PushError(L, "failed to parse purchase response", REASON_UNSPECIFIED);
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}
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dmJson::Free(&doc);
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dmScript::JsonToLua(L, result_json, strlen(result_json)); // throws lua error if it fails
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} else {
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lua_pushnil(L);
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switch(error_code)
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