mirror of
https://github.com/Insality/druid.git
synced 2025-06-27 10:27:47 +02:00
283 lines
15 KiB
Markdown
283 lines
15 KiB
Markdown
|
|
[](https://insality.github.io/druid/)
|
|
|
|
[](https://github.com/sponsors/insality) [](https://ko-fi.com/insality) [](https://www.buymeacoffee.com/insality)
|
|
|
|
[](https://github.com/Insality/druid/releases)
|
|
[](https://github.com/Insality/druid/actions)
|
|
[](https://codecov.io/gh/Insality/druid)
|
|
|
|
**Druid** - powerful Defold component UI library. Use basic and extended **Druid** components or make your own game-specific components to make amazing GUI in your games.
|
|
|
|
|
|
## Setup
|
|
|
|
### Dependency
|
|
|
|
You can use the **Druid** extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
|
|
|
|
> [https://github.com/Insality/druid/archive/master.zip](https://github.com/Insality/druid/archive/master.zip)
|
|
|
|
Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases).
|
|
|
|
### Input bindings
|
|
|
|
**Druid** requires the following input bindings:
|
|
|
|
- Mouse trigger - `Button 1` -> `touch` _For basic input components_
|
|
- Mouse trigger - `Wheel up` -> `scroll_up` _For scroll component_
|
|
- Mouse trigger - `Wheel down` -> `scroll_down` _For scroll component_
|
|
- Key trigger - `Backspace` -> `key_backspace` _For back_handler component, input component_
|
|
- Key trigger - `Back` -> `key_back` _For back_handler component, Android back button, input component_
|
|
- Key trigger - `Enter` -> `key_enter` _For input component, optional_
|
|
- Key trigger - `Esc` -> `key_esc` _For input component, optional_
|
|
- Touch triggers - `Touch multi` -> `multitouch` _For scroll component_
|
|
|
|

|
|

|
|
|
|
|
|
### Change key bindings [optional]
|
|
If you have to use your own key bindings (and key name), you can change it in your *game.project* file.
|
|
|
|
Here is current default values for key bindings:
|
|
```
|
|
[druid]
|
|
input_text = text
|
|
input_touch = touch
|
|
input_marked_text = marked_text
|
|
input_key_esc = key_esc
|
|
input_key_back = key_back
|
|
input_key_enter = key_enter
|
|
input_key_backspace = key_backspace
|
|
input_multitouch = multitouch
|
|
input_scroll_up = scroll_up
|
|
input_scroll_down = scroll_down
|
|
```
|
|
|
|
|
|
### Input capturing [optional]
|
|
|
|
By default, **Druid** will auto-capture input focus, if any input component will be created. So you don't need to call `msg.post(".", "acquire_input_focus")`
|
|
|
|
If you don't need this behaviour, you can disable it by setting `druid.no_auto_input` field in _game.project_:
|
|
```
|
|
[druid]
|
|
no_auto_input = 1
|
|
```
|
|
|
|
|
|
### Template name check [optional]
|
|
|
|
By default, **Druid** will auto check the parent component template name to build the full template name for component.
|
|
|
|
If for some reason you want to pass the full template name by yourself, you can disable it by setting `druid.no_auto_template` field in _game.project_:
|
|
|
|
```
|
|
[druid]
|
|
no_auto_template = 1
|
|
```
|
|
|
|
|
|
### Stencil check [optional]
|
|
|
|
When creating input components inside stencil nodes, **Druid** automatically setup `component:set_click_zone()` on _late_init_ component step to restrict input clicks outside this stencil zone.
|
|
To disable this feature add next field in your _game.project_ file
|
|
```
|
|
[druid]
|
|
no_stencil_check = 1
|
|
```
|
|
|
|
|
|
### Code [optional]
|
|
|
|
Adjust **Druid** settings, if needed:
|
|
```lua
|
|
local druid = require("druid.druid")
|
|
|
|
-- Used for button component and custom components
|
|
-- Callback should play sound by name
|
|
druid.set_sound_function(callback)
|
|
|
|
-- Used for lang_text component
|
|
-- Callback should return localized string by locale id
|
|
druid.set_text_function(callback)
|
|
|
|
-- Used for change default druid style
|
|
druid.set_default_style(your_style)
|
|
|
|
-- Call this function on language changing in the game,
|
|
-- to retranslate all lang_text components:
|
|
druid.on_language_change()
|
|
|
|
-- Call this function inside window.set_listener
|
|
-- to catch game focus lost/gained callbacks:
|
|
druid.on_window_callback(event)
|
|
```
|
|
|
|
|
|
## Components
|
|
|
|
Here is full **Druid** components list:
|
|
|
|
| Name | Description | API page | Example Link | Is Basic component[^1] | Preview |
|
|
|------|-------------|----------|------------|-------------|---------|
|
|
| **[Button](docs_md/01-components.md#button)** | Basic input component. Handles all types of interactions: click, long click, hold click, double click, etc | [Button API](https://insality.github.io/druid/modules/Button.html) | [Button Example](https://insality.github.io/druid/druid/?example=general_buttons) | ✅ | <img src="media/preview/button.gif" width="200" height="100"> |
|
|
| **[Text](docs_md/01-components.md#text)** | Wrap on GUI text node, handle different text size adjusting, providing additional text API | [Text API](https://insality.github.io/druid/modules/Text.html) | [Text Example](https://insality.github.io/druid/druid/?example=texts_general) | ✅ | <img src="media/preview/text.gif" width="200" height="100"> |
|
|
| **[Scroll](docs_md/01-components.md#scroll)** | Scroll component | [Scroll API](https://insality.github.io/druid/modules/Scroll.html) | [Scroll Example](https://insality.github.io/druid/druid/?example=general_scroll) | ✅ | <img src="media/preview/scroll.gif" width="200" height="100"> |
|
|
| **[Blocker](docs_md/01-components.md#blocker)** | Block user input in node zone area | [Blocker API](https://insality.github.io/druid/modules/Blocker.html) | ❌ | ✅ | |
|
|
| **[Back Handler](docs_md/01-components.md#back-handler)** | Handle back button (Android back button, backspace key) | [Back Handler API](https://insality.github.io/druid/modules/BackHandler.html) | ❌ | ✅ | |
|
|
| **[Static Grid](docs_md/01-components.md#static-grid)** | Component to manage node positions with equal sizes | [Static Grid API](https://insality.github.io/druid/modules/StaticGrid.html) | [Static Gid Example](https://insality.github.io/druid/druid/?example=general_grid) | ✅ | <img src="media/preview/static_grid.gif" width="200" height="100"> |
|
|
| **[Hover](docs_md/01-components.md#hover)** | Handle hover node state on node | [Hover API](https://insality.github.io/druid/modules/Hover.html) | ❌ | ✅ | <img src="media/preview/hover.gif" width="200" height="100"> |
|
|
| **[Swipe](docs_md/01-components.md#swipe)** | Handle swipe gestures on node | [Swipe API](https://insality.github.io/druid/modules/Swipe.html) | [Swipe Example](https://insality.github.io/druid/druid/?example=general_swipe) | ✅ | <img src="media/preview/swipe.gif" width="200" height="100"> |
|
|
| **[Drag](docs_md/01-components.md#drag)** | Handle drag input on node | [Drag API](https://insality.github.io/druid/modules/Drag.html) | [Drag Example](https://insality.github.io/druid/druid/?example=general_drag) | ✅ | <img src="media/preview/drag.gif" width="200" height="100"> |
|
|
| **[Checkbox](docs_md/01-components.md#checkbox)** | Checkbox component | [Checkbox API](https://insality.github.io/druid/modules/Checkbox.html) | [Checkbox Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | ❌ | <img src="media/preview/checkbox.gif" width="200" height="100"> |
|
|
| **[Checkbox group](docs_md/01-components.md#checkbox-group)** | Several checkboxes in one group | [Checkbox group API](https://insality.github.io/druid/modules/CheckboxGroup.html) | [Checkbox group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | ❌ | <img src="media/preview/checkbox_group.gif" width="200" height="100"> |
|
|
| **[Radio group](docs_md/01-components.md#radio-group)** | Several checkboxes in one group with a single choice | [Radio group API](https://insality.github.io/druid/modules/RadioGroup.html) | [Radio Group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | ❌ | <img src="media/preview/radio_group.gif" width="200" height="100"> |
|
|
| **[Dynamic Grid](docs_md/01-components.md#dynamic-grid)** | Component to manage node positions with different sizes. Only in one row or column | [Dynamic Grid API](https://insality.github.io/druid/modules/DynamicGrid.html) | [Dynamic Grid Example](https://insality.github.io/druid/druid/?example=general_grid) | ❌ | <img src="media/preview/dynamic_grid.gif" width="200" height="100"> |
|
|
| **[Data List](docs_md/01-components.md#data-list)** | Component to manage data for huge datasets in scroll | [Data List API](https://insality.github.io/druid/modules/DataList.html) | [Data List Example](https://insality.github.io/druid/druid/?example=general_data_list) | ❌ | <img src="media/preview/data_list.gif" width="200" height="100"> |
|
|
| **[Input](docs_md/01-components.md#input)** | User text input component | [Input API](https://insality.github.io/druid/modules/Input.html) | [Input Example](https://insality.github.io/druid/druid/?example=general_input) | ❌ | <img src="media/preview/input.gif" width="200" height="100"> |
|
|
| **[Lang text](docs_md/01-components.md#lang-text)** | Wrap on Text component to handle localization | [Lang Text API](https://insality.github.io/druid/modules/LangText.html) | ❌ | ❌ | <img src="media/preview/lang_text.gif" width="200" height="100"> |
|
|
| **[Progress](docs_md/01-components.md#progress)** | Progress bar component | [Progress API](https://insality.github.io/druid/modules/Progress.html) | [Progress Example](https://insality.github.io/druid/druid/?example=general_progress_bar) | ❌ | <img src="media/preview/progress.gif" width="200" height="100"> |
|
|
| **[Slider](docs_md/01-components.md#slider)** | Slider component | [Slider API](https://insality.github.io/druid/modules/Slider.html) | [Slider Example](https://insality.github.io/druid/druid/?example=general_sliders) | ❌ | <img src="media/preview/slider.gif" width="200" height="100"> |
|
|
| **[Timer](docs_md/01-components.md#timer)** | Handle timers on GUI text node | [Timer API](https://insality.github.io/druid/modules/Timer.html) | ❌ | ❌ | <img src="media/preview/timer.gif" width="200" height="100"> |
|
|
| **[Hotkey](docs_md/01-components.md#hotkey)** | Handle keyboard hotkeys with key modificators | [Hotkey API](https://insality.github.io/druid/modules/Hotkey.html) | [Hotkey Example](https://insality.github.io/druid/druid/?example=general_hokey) | ❌ | <img src="media/preview/hotkey.gif" width="200" height="100"> |
|
|
| **[Layout](docs_md/01-components.md#layout)** | Handle node size depends on layout mode and screen aspect ratio | [Layout API](https://insality.github.io/druid/modules/Layout.html) | [Layout Example](https://insality.github.io/druid/druid/?example=general_layout) | ❌ | <img src="media/preview/layout.gif" width="200" height="100"> |
|
|
|
|
For a complete overview, see: **_[components.md](docs_md/01-components.md)_**.
|
|
|
|
[^1]: Non basic components before use should be registered first to be included in build
|
|
|
|
|
|
|
|
## Basic usage
|
|
|
|
To use **Druid**, first you should create a Druid instance to spawn components and add Druids main engine functions: *update*, *final*, *on_message* and *on_input*.
|
|
|
|
All **Druid** components take node name string as arguments, don't do `gui.get_node()` before.
|
|
|
|
All **Druid** and component methods are called with `:` like `self.druid:new_button()`.
|
|
|
|
```lua
|
|
local druid = require("druid.druid")
|
|
|
|
local function button_callback(self)
|
|
print("Button was clicked!")
|
|
end
|
|
|
|
function init(self)
|
|
self.druid = druid.new(self)
|
|
self.druid:new_button("button_node_name", button_callback)
|
|
end
|
|
|
|
function final(self)
|
|
self.druid:final()
|
|
end
|
|
|
|
function on_message(self, message_id, message, sender)
|
|
self.druid:on_message(message_id, message, sender)
|
|
end
|
|
|
|
|
|
function on_input(self, action_id, action)
|
|
return self.druid:on_input(action_id, action)
|
|
end
|
|
|
|
```
|
|
|
|
For all **Druid** instance functions, [see here](https://insality.github.io/druid/modules/druid_instance.html).
|
|
|
|
## Druid Events
|
|
|
|
Any **Druid** components as callbacks use [Druid Events](https://insality.github.io/druid/modules/druid_event.html). In component API ([button example](https://insality.github.io/druid/modules/druid.button.html#Events)) pointed list of component events. You can manually subscribe to those events with the following API:
|
|
|
|
- **event:subscribe**(callback)
|
|
|
|
- **event:unsubscribe**(callback)
|
|
|
|
- **event:clear**()
|
|
|
|
You can subscribe several callbacks to a single event.
|
|
|
|
## Druid Lifecycle
|
|
|
|
Here is full Druid lifecycle setup for your ***.gui_script** file:
|
|
```lua
|
|
local druid = require("druid.druid")
|
|
|
|
function init(self)
|
|
self.druid = druid.new(self)
|
|
end
|
|
|
|
function final(self)
|
|
self.druid:final()
|
|
end
|
|
|
|
function update(self, dt)
|
|
self.druid:update(dt)
|
|
end
|
|
|
|
function on_input(self, action_id, action)
|
|
return self.druid:on_input(action_id, action)
|
|
end
|
|
|
|
function on_message(self, message_id, message, sender)
|
|
self.druid:on_message(message_id, message, sender)
|
|
end
|
|
```
|
|
|
|
- *final* is a **required** function for a correct Druid lifecycle
|
|
- *on_input* is used in almost all Druid components
|
|
- *update* in used in progress bar, scroll and timer base components
|
|
- *on_message* is used for specific Druid events, like language change or layout change
|
|
|
|
It is recommended to fully integrate all **Druid** lifecycles functions.
|
|
|
|
|
|
## Details
|
|
|
|
- Druid input goes as stack. Last created button will checked first. So create your GUI from back
|
|
- Don't forget about `return` in `on_input`: `return self.druid:on_input()`. It is needed if you have more than 1 acquire inputs (several Druid, other input system, etc)
|
|
- By default, Druid will automatically _acquire_input_focus_. So you don't need do it manually. But only if you have components which require _on_input_
|
|
- If you want to delete a node which has a Druid component, don't forget to remove it via `druid:remove(component)`
|
|
|
|
[See full FAQ here](docs_md/FAQ.md)
|
|
|
|
|
|
## Examples
|
|
|
|
See the [**example folder**](https://github.com/Insality/druid/tree/develop/example) for examples of how to use **Druid**
|
|
|
|
Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Druid** example app
|
|
|
|
|
|
## Documentation
|
|
|
|
To better understand **Druid**, read the following documentation:
|
|
- [Druid components](docs_md/01-components.md)
|
|
- [Create custom components](docs_md/02-creating_custom_components.md)
|
|
- [See FAQ article](docs_md/FAQ.md)
|
|
- [Druid styles](docs_md/03-styles.md)
|
|
|
|
You can fund the full **Druid** documentation here:
|
|
https://insality.github.io/druid/
|
|
|
|
|
|
## License
|
|
|
|
- Developed and supported by [Insality](https://github.com/Insality)
|
|
- Original idea by [AGulev](https://github.com/AGulev)
|
|
- Assets from [Kenney](http://www.kenney.nl/)
|
|
|
|
|
|
## Issues and suggestions
|
|
|
|
If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)
|
|
|
|
|
|
## ❤️ Support project ❤️
|
|
|
|
Please support me if you like this project! It will help me keep engaged to update **Druid** and make it even better!
|
|
|
|
[](https://github.com/sponsors/insality) [](https://ko-fi.com/insality) [](https://www.buymeacoffee.com/insality)
|