7.3 KiB
druid.component API
at /druid/component.lua
Functions
Fields
create
component.create([name], [input_priority])
Сreate a new component class, which will inherit from the base Druid component.
-
Parameters:
[name]
(string|nil): The name of the component[input_priority]
(number|nil): The input priority. The bigger number processed first. Default value: 10
-
Returns:
- `` (druid.component):
create_widget
component.create_widget(self, widget_class, context)
Create the Druid component instance
-
Parameters:
self
(druid.instance): The Druid Factory used to create componentswidget_class
(druid.widget):context
(table):
-
Returns:
- `` (druid.widget):
init
component:init()
Called when component is created
update
component:update()
Called every frame
on_remove
component:on_remove()
Called when component is removed
on_input
component:on_input()
Called when input event is triggered
on_input_interrupt
component:on_input_interrupt()
Called when input event is consumed before
on_message
component:on_message()
Called when message is received
on_late_init
component:on_late_init()
Called before update once time after GUI init
on_focus_lost
component:on_focus_lost()
Called when app lost focus
on_focus_gained
component:on_focus_gained()
Called when app gained focus
on_style_change
component:on_style_change()
Called when style is changed
on_layout_change
component:on_layout_change()
Called when GUI layout is changed
on_window_resized
component:on_window_resized()
Called when window is resized
on_language_change
component:on_language_change()
Called when language is changed
set_style
component:set_style([druid_style])
Set component style. Pass nil to clear style
-
Parameters:
[druid_style]
(table|nil):
-
Returns:
self
(): The component itself for chaining
set_template
component:set_template([template])
Set component template name. Pass nil to clear template. This template id used to access nodes inside the template on GUI scene. Parent template will be added automatically if exist.
-
Parameters:
[template]
(string|nil):
-
Returns:
self
(): The component itself for chaining
get_template
component:get_template()
Get full template name.
- Returns:
- `` (string):
set_nodes
component:set_nodes([nodes])
Set current component nodes, returned from gui.clone_tree
function.
-
Parameters:
[nodes]
(string|node|table<hash, node>|nil): The nodes table from gui.clone_tree or prefab node to use for clone or node id to clone
-
Returns:
- `` (druid.component):
get_context
component:get_context()
Return current component context
- Returns:
context
(any): Usually it's self of script but can be any other Druid component
get_node
component:get_node(node_id)
Get component node by node_id. Respect to current template and nodes.
-
Parameters:
node_id
(string|node):
-
Returns:
- `` (node):
get_druid
component:get_druid([template], [nodes])
Get Druid instance for inner component creation.
-
Parameters:
[template]
(string|nil):[nodes]
(string|node|table<hash, node>|nil): The nodes table from gui.clone_tree or prefab node to use for clone or node id to clone
-
Returns:
- `` (druid.instance):
get_name
component:get_name()
Get component name
- Returns:
name
(string): The component name + uid
get_parent_name
component:get_parent_name()
Get parent component name
- Returns:
parent_name
(string|nil): The parent component name if exist or nil
get_input_priority
component:get_input_priority()
Get component input priority, the bigger number processed first. Default value: 10
- Returns:
- `` (number):
set_input_priority
component:set_input_priority(value, [is_temporary])
Set component input priority, the bigger number processed first. Default value: 10
-
Parameters:
value
(number):[is_temporary]
(boolean|nil): If true, the reset input priority will return to previous value
-
Returns:
self
(druid.component): The component itself for chaining
reset_input_priority
component:reset_input_priority()
Reset component input priority to it's default value, that was set in create
function or set_input_priority
- Returns:
self
(druid.component): The component itself for chaining
get_uid
component:get_uid()
Get component UID, unique identifier created in component creation order.
- Returns:
uid
(number): The component uid
set_input_enabled
component:set_input_enabled(state)
Set component input state. By default it's enabled. If input is disabled, the component will not receive input events. Recursive for all children components.
-
Parameters:
state
(boolean):
-
Returns:
self
(druid.component): The component itself for chaining
get_input_enabled
component:get_input_enabled()
Get component input state. By default it's enabled. Can be disabled by set_input_enabled
function.
- Returns:
- `` (boolean):
get_parent_component
component:get_parent_component()
Get parent component
- Returns:
parent_component
(druid.component|nil): The parent component if exist or nil
get_nodes
component:get_nodes()
Get current component nodes
- Returns:
- `` (table<hash, node>|nil):
get_childrens
component:get_childrens()
Return all children components, recursive
- Returns:
Array
(table): of childrens if the Druid component instance
Fields
- druid (druid.instance): Druid instance to create inner components