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216 lines
15 KiB
Markdown
216 lines
15 KiB
Markdown
### Druid 0.3.0:
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- `Druid:final()` now is important function for correct working
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- Add _swipe_ basic component
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- Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
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- Swipe can be triggered on action.released or while user is make swiping (in process)
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- Add swipe example at main Druid example. Try swipe left/right to switch example pages.
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- Add _input_ basic component
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- Input component handle user text input. Input contains from button and text components. Button needed for selecting/unselecting input field
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- Long click on input field for clear and select input field (clearing can be disable via styles)
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- Click outside of button to unselect input field
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- On focus lost (game minimized) input field will be unselected
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- You can setup max length of the text
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- You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation
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- The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now
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- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HiddenInputField (https://defold.com/manuals/project-settings/#input-method)
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- Add two functions to basic component: `increase_input_priority` and `reset_input_priority`. It used to process component input first in current input stack (there is two input stacks now: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected
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- Add two new component interests: `on_focus_gain` and `on_focus_lost`
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- Add global druid events:
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- on_window_callback: call `druid.on_window_callback(event)` for on_focus_gain/lost correct work
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- on_language_change: call `druid.on_language_change()` (#38) for update all druid instances lang components
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- on_layout_change: call `druid.on_layout_change()` (#37) for update all gui layouts (unimplemented now)
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- Add button `on_click_outside` event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field)
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- Add _start_pos_ field to button component
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- Changed input binding settings. Add esc, enter, text and marked_text. Backspace now is different from android back button event. Check the README setup section
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- Renamed _on_change_language_ -> _on_language_change_ component interest
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- Add several examples to druid-assets respository (see live example here): https://insality.github.io/druid-assets/)
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- Known issues:
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- Adjusting text size by height works wrong. Adjusting single line texting works fine
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- Space is not working in HTML5
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### Druid 0.4.0:
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- Add _Drag_ basic component
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- Drag component allow you detect dragging on GUI node
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- Drag will be processed even the cursor is outside of node, if drag is already started
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- Drag provides correct handle of several touches. Drag can switch between them (no more scroll gliches with position)
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- Drag have next events:
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- on_touch_start (self)
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- on_touch_end (self)
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- on_drag_start (self)
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- on_drag (self, dx, dy)
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- on_drag_end (self)
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- You can restriction side of dragging by changing _drag.can_x_ and _drag.can_y_ fields
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- You can setup drag deadzone to detect, when dragging is started (_by default 10 pixels_)
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- [Breaking changes] Druid _Scroll_ component fully reworked. Input logic moved to _Drag_ component
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- Update scroll documentation
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- Change constructor order params
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- Change _scroll:set_border_ to _scroll:set_size_
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- Scroll now contains from view and content node
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- _View node_ - static node, which size determine the "camera" zone
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- _Content node_ - dynamic node, moving by _Scroll_ component
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- Scroll will be disabled only if content size equals to view size (by width or height separatly)
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- You can adjust start scroll size via _.gui_ scene. Just setup correct node size
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- Different anchoring is supported (for easier layouting)
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- Function _scroll_to_ now accept position relative to _content node_. It's more easier for handling. _Example:_ if you have children node of _content_node_, you can pass this node position to scroll to this.
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- **Resolve #52**: _Content node size_ now can be less than _view node size_. In this case, content will be scrolled only inside _view size_ (can be disabled via style field: _SMALL_CONTENT_SCROLL_)
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- **Fix #50**: If style.SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared
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- Druid _Grid_ Update
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- Anchor by default equals to node pivot (so, more component settings in _.gui_ settings) (#51)
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- Function `grid:clear` now don't delete any GUI nodes. Druid will not care about `gui.delete_node` logic anymore (#56)
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- Druid _Hover_ component now have two _hover_ events (#49):
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- _on_hover_ is usual hover event. Trigger only if touch or mouse action_id pressed on node
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- _on_mouse_hover_ action on node without action_id (desktop mouse over). Works only on desktop platform
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- Styles update:
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- Styles table now can be empty, every component have their default style values
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- Remove `component:get_style` function. Now you can only set styles
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- To get style values in component, add `component:on_style_change` function. It's invoked on `component:set_style` function
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- You can look up default values inside `component:on_style_change` function or style component API on [Druid API](https://insality.github.io/druid/index.html)
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- Druid update:
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- Now function `druid:remove` remove instance and all instance children components. No more manual deleting child components (#41)
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- **Fix:** Blocker component bug (blocker had very high priority, so it's block even button components, created after blocker)
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- **Fix #58:** Bug, when druid instance should be always named `druid` (ex: `self.druid = druid.new(self)`)
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- **Fix #53:** Bug with final _Druid instance_ without any components
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### Druid 0.5.0:
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Besides a lot of fixes (thanks for feedback!) two components was add: _StaticGrid_ and _DynamicGrid_ instead of usual _Grid_ component (it is deprecated now).
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Add _component:set_input_enabled_ for basic component class. So you can enable/disable user input for any component.
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Finaly implemented _on_layout_changed_ support. Druid components now will try keep their data between layout changing! You also can use this callback in your custom components.
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Also check _component.template.lua_ what you can use for your own custom components!
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- **#77** Grid update:
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- The _grid_ component now is __deprecated__. Use _static_grid_ instead. Druid will show you deprecated message, if you still using _grid_ component
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- __[BREAKING]__ Remove the _grid:set_offset_ grid functions. To adjust the distance between nodes inside grid - setup correct node sizes
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- Add _static_grid_ component
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- The behaviour like previous _grid_ component
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- Have constant element size, so have ability to precalculate positions, indexes and size of content
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- By default, not shifting elements on removing element. Add _is_shift_ flag to _static_grid:remove_ function
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- This grid can spawn elements with several rows and columns
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- Add _dynamic_grid_ component
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- Can have different element size. So have no ability to precalculate stuff like _static_grid_
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- This grid can't have gaps between elements. You will get the error, if spawn element far away from other elements
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- The grid can spawn elements only in row or in column
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- The grid node should have __West__, __East__, __South__ or __North__ pivot (vertical or horizontal element placement)
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- Able to shift nodes left or right on _grid:add_ / _grid:remove_ functions
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- Scroll update:
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- Add _scroll:set_vertical_scroll_ and _scroll:set_horizontal_scroll_ for disable scroll sides
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- Add _scroll:bind_grid_ function. Now is possible to bind Druid Grid component (Static or Dynamic) to the scroll for auto refresh the scroll size on grid nodes changing
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- **#37** Add _on_layout_change_ support. Druid will keep and restore GUI component data between changing game layout. Override function _on_layout_change_ in your custom components to do stuff you need.
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- **#85** Move several components from `base` folder to `extended`. In future to use them, you have to register them manually. This is done for decrease build size by excluding unused components
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- **Fix #61:** Button component: fix button animation node creation
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- **Fix #64:** Hover component: wrong mouse_hover default state
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- **Fix #71:** Blocker: blocker now correct block mouse hover event
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- **Fix #72:** Fix `return nil` in some `on_input` functions
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- **Fix #74:** __[BREAKING]__ Fix typo: strech -> stretch. Scroll function `set_extra_stretch_size` renamed
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- **Fix #76:** Add params for lang text localization component
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- **Fix #79:** Fix _druid:remove_ inside on_input callback
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- **Fix #80:** Fix _hover:set_enable_ typo function call
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- **Fix #88:** Add _component:set_input_enabled_ function to enable/disable input for druid component. Now you can disable input of any druid component, even complex (with other components inside)
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- Add `component.template.lua` as template for Druid custom component
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- Update the example app
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### Druid 0.6.0:
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Hey! Are you tired from **Druid** updates? _(It's a joke)_
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Finally, got a time to release component to process huge amount of data. So introducing: **DataList** component. It can help solve your problem with `GUI nodes limit reached` and helps with scroll optimization. Give feedback about it!
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The next important stuff is **EmmyLua** docs. I'm implemented EmmyLua doc generator from LuaDoc and Protofiles, so now you can use EmmyLua annotations inside your IDE instead of website API looking or source code scanning.
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Also the **Druid examples** is reworked, so each example will be in separate collection. Now it's become a much easier to learn Druid via examples. A lot of stuff in progress now, but you already can see on it!
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Input priority got reworked too. Now instead of two input stacks: usual and high, Druid use simple input priority value.
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And I should note here are several breaking changes, take a look in changelogs.
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Wanna something more? [Add an issues!](https://github.com/Insality/druid/issues)
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Have a good day.
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**Changelog 0.6.0**
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---
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- **#43** Add **DataList** Druid extended component. Component used to manage huge amount of data to make stuff like _infinity_ scroll.
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- This versions is first basic implementation. But it should be enough for almost all basic stuff.
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- Create Data List with `druid:new_data_list(scroll, grid, create_function)`.
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- _scroll_ - already created __Scroll__ component
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- _grid_ - already created __StaticGrid__ or __DynamicGrid__ component
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- _create_function_ - your function to create node instances. This callback have next parameters: `fun(self, data, index, data_list)`
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- _self_ - Script/Druid context
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- _data_- your element data
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- _index_ - element index
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- _data_list_ - current __DataList__ component
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- Create function should return root node and optionaly, _Druid_ component. It's required to manage create/remove lifecycle
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- Set data with `data_list:set_data({...})`
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- In current version there is no `add/remove` functions
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- Add EmmyLua annotations (_ta-daaa_). See how to [use it FAQ](https://github.com/Insality/druid/blob/develop/docs_md/FAQ.md)!
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- Add context argument to Druid Event. You can pass this argument to forward it first in your callbacks (for example - object context)
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- Add _SHIFT_POLICY_ for _Static_ and _Dynamic_ Grids. It mean how nodes will be shifted if you append data between nodes. There are `const.SHIFT.RIGHT`, `const.SHIFT.LEFT` and `const.SHIFT.NO_SHIFT`.
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- __[BREAKING]__ Please check your `StaticGrid:remove` and `DynamicGrid:remove` functions
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- **#102** __[BREAKING]__ Removed `component:increase_input_priority` component function. Use `component:set_input_priority` function instead. The bigger priority value processed first. The value 10 is default for Druid components, the 100 value is maximum priority for acquire input in _drag_ and _input_ components
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- Add constants for priorities: _const.PRIORITY_INPUT_, _const.PRIORITY_INPUT_HIGH_, _const.PRIORITY_INPUT_MAX_.
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- __[BREAKING]__ If you use in you custom components interest: `component.ON_INPUT_HIGH` you should replace it with `component.ON_INPUT` and add `const.PRIORITY_INPUT_HIGH` as third param. For example:
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_before:_
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```lua
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local Drag = component.create("drag", { component.ON_INPUT_HIGH })
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```
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_after:_
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```lua
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local Drag = component.create("drag", { component.ON_INPUT }, const.PRIORITY_INPUT_HIGH)
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```
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- Lang text now can be initialized without default locale id
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- Input component: rename field _selected_ to _is_selected_ (according to the docs)
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- **#92** Setup repo for CI and unit tests. (Yea, successful build and tests badges!)
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- **#86** Fix a lot of event triggers on scroll inertia moving
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- **#101** Fix scroll to other node instead of swipe direction with scroll's points of interest (without inert settings)
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- **#103** Add `helper.centate_nodes` function. It can horizontal align several Box and Text nodes
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- **#105** Add `Input:select` and `Input:unselect` function.
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- **#106** Add `Input.style.IS_UNSELECT_ON_RESELECT` style param. If true, it will be unselect input on click on input box, not only on outside click.
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- **#108** Add component interests const to `component.lua`
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- **#116** You can pass Text component in Input component instead of text node
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- **#117** Move each Druid example in separate collection. It's a lot of easier now to learn via examples, check it!
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- Examples in progress, so a lot of stuff are locked now, stay tuned!
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- **#118** Druid.scroll freezes if held in one place for a long time
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- **#123** Add scroll for Scroll component via mouse wheel or touchpad:
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- Added Scroll style params: `WHEEL_SCROLL_SPEED`, `WHEEL_SCROLL_INVERTED`
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- Mouse scroll working when cursor is hover on scroll view node
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- Vertical scroll have more priority than horizontal
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- Fix: When Hover component node became disabled, reset hover state (throw on_hover and on_mouse_hover events)
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- By default mouse scroll is disabled
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- This is basic implementation, it is work not perfect
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- **#124** Add `Scroll:set_click_zone` function. This is just link to `Drag:set_click_zone` function inside scroll component.
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- **#127** The `druid:create` is deprecated. Use `druid:new` for creating custom components
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**Changelog 0.7.0**
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---
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- **#131** [Static Grid] Add style param: IS_DYNAMIC_NODE_POSES (default: false). Always align by content size with node anchor.
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- If true - Static Grid will by always align to content anchor.
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- If false (currently behaviour) - all poses for static grid is predefined and not depends on element's count (see example: static grid and static grid with dynamic poses)
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- **#132** Add example with grid add/remove with animations
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- **#112** Allow remap default Druid input bindings.
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- **#66** Add `druid:set_whitelist()` and `druid.set_blacklist()` functions. It's affects only on input process step, you can allow/forbid interact with list of specific components |