Extension-Druid/docs_md/changelog.md
2020-05-09 16:30:08 +03:00

5.8 KiB

Druid 0.3.0:

  • Druid:final() now is important function for correct working

  • Add swipe basic component

    • Swipe component handle simple swipe gestures on node. It has single callback with direction on swipe. You can adjust a several parameters of swipe in druid style.
    • Swipe can be triggered on action.released or while user is make swiping (in process)
    • Add swipe example at main Druid example. Try swipe left/right to switch example pages.
  • Add input basic component

    • Input component handle user text input. Input contains from button and text components. Button needed for selecting/unselecting input field
    • Long click on input field for clear and select input field (clearing can be disable via styles)
    • Click outside of button to unselect input field
    • On focus lost (game minimized) input field will be unselected
    • You can setup max length of the text
    • You can setup allowed characters. On add not allowed characters on_input_wrong will be called. By default it cause simple shake animation
    • The keyboard for input will not show on mobile HTML5. So input field in mobile HTML5 is not working now
    • To make work different keyboard type, make sure value in game.project Android:InputMethod set to HiddenInputField (https://defold.com/manuals/project-settings/#input-method)
  • Add two functions to basic component: increase_input_priority and reset_input_priority. It used to process component input first in current input stack (there is two input stacks now: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected

  • Add two new component interests: on_focus_gain and on_focus_lost

  • Add global druid events:

    • on_window_callback: call druid.on_window_callback(event) for on_focus_gain/lost correct work
    • on_language_change: call druid.on_language_change() (#38) for update all druid instances lang components
    • on_layout_change: call druid.on_layout_change() (#37) for update all gui layouts (unimplemented now)
  • Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field)

  • Add start_pos field to button component

  • Changed input binding settings. Add esc, enter, text and marked_text. Backspace now is different from android back button event. Check the README setup section

  • Renamed on_change_language -> on_language_change component interest

  • Add several examples to druid-assets respository (see live example here): https://insality.github.io/druid-assets/)

  • Known issues:

    • Adjusting text size by height works wrong. Adjusting single line texting works fine
    • Space is not working in HTML5

Druid 0.4.0:

  • Add Drag basic component

    • Drag component allow you detect dragging on GUI node
    • Drag will be processed even the cursor is outside of node, if drag is already started
    • Drag provides correct handle of several touches. Drag can switch between them (no more scroll gliches with position)
    • Drag have next events:
      • on_touch_start (self)
      • on_touch_end (self)
      • on_drag_start (self)
      • on_drag (self, dx, dy)
      • on_drag_end (self)
    • You can restriction side of dragging by changing drag.can_x and drag.can_y fields
    • You can setup drag deadzone to detect, when dragging is started (by default 10 pixels)
  • [Breaking changes] Druid Scroll component fully reworked. Input logic moved to Drag component

    • Update scroll documentation
    • Change constructor order params
    • Change scroll:set_border to scroll:set_size
    • Scroll now contains from view and content node
      • View node - static node, which size determine the "camera" zone
      • Content node - dynamic node, moving by Scroll component
    • Scroll will be disabled only if content size equals to view size (by width or height separatly)
    • You can adjust start scroll size via .gui scene. Just setup correct node size
    • Different anchoring is supported (for easier layouting)
    • Function scroll_to now accept position relative to content node. It's more easier for handling. Example: if you have children node of content_node, you can pass this node position to scroll to this.
    • Resolve #52: Content node size now can be less than view node size. In this case, content will be scrolled only inside view size (can be disabled via style field: SMALL_CONTENT_SCROLL)
    • Fix #50: If style.SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared
  • Druid Grid Update

    • Anchor by default equals to node pivot (so, more component settings in .gui settings) (#51)
    • Function grid:clear now don't delete any GUI nodes. Druid will not care about gui.delete_node logic anymore (#56)
  • Druid Hover component now have two hover events (#49):

    • on_hover is usual hover event. Trigger only if touch or mouse action_id pressed on node
    • on_mouse_hover action on node without action_id (desktop mouse over). Works only on desktop platform
  • Styles update:

    • Styles table now can be empty, every component have their default style values
    • Remove component:get_style function. Now you can only set styles
    • To get style values in component, add component:on_style_change function. It's invoked on component:set_style function
    • You can look up default values inside component:on_style_change function or style component API on Druid API
  • Druid update:

    • Now function druid:remove remove instance and all instance children components. No more manual deleting child components (#41)
  • Fix: Blocker component bug (blocker had very high priority, so it's block even button components, created after blocker)

  • Fix #58: Bug, when druid instance should be always named druid (ex: self.druid = druid.new(self))

  • Fix #53: Bug with final Druid instance without any components