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https://github.com/Insality/druid.git
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209 lines
5.0 KiB
Markdown
209 lines
5.0 KiB
Markdown
[](https://AGulev.github.io/druid/)
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_travis/release bages_
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**Druid** - powerful defold component UI library. Use standart components or make your own game-specific to make amazing GUI in your games.
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## Setup
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#### Dependency
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You can use the druid extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
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> [https://github.com/AGulev/druid/archive/master.zip](https://github.com/AGulev/druid/archive/master.zip)
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Or point to the ZIP file of a [specific release](https://github.com/AGulev/druid/releases).
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#### Code
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Adjust druid settings:
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```lua
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local druid = require("druid.druid")
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--- Function should return localized string by lang_id
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druid.set_text_function(function(lang_id)
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...
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end)
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-- Function should play sound by name
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druid.set_sound_function(function(name)
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...
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end)
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```
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## Usage
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## Components
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Druid provides next basic components:
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_insert simple gif of each?_
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_separate .md for each base component?_
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- **Button** - basic game button
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- **Text** - wrap on gui text node
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- **Blocker** - block input in node zone
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- **Back** Handler - handle back button (Android, backspace)
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- **Locale** - localized text node
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- **Timer** - run timer on defined time
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- **Progress** - simple progress bar
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- **Scroll** - general scroll component
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- **Grid** - manage node positions
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- **Slider** - simple slider (ex. volume adjust)
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- **Checkbox** - simple checkbox
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- **Checkbox group** - many checkbox
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- **Radio group** - many checkbox with single choice
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## Styles
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You can setup default style for all druid module, for druid instance or any base druid component.
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Setup default druid style via `druid.set_default_style`
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```lua
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local druid = require("druid.druid")
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local my_style = require("my.amazing.style")
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local function init(self)
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druid.set_default_style(my_style)
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end
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```
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_TODO_
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## Creating components
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Any components creating via druid:
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```lua
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local druid = require("druid.druid")
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local function init(self)
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self.druid = druid.new(self)
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local button = self.druid:new_button(node_name, callback)
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local text = self.druid:new_text(node_text_name)
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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return self.druid:on_input(action_id, action)
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end
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```
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## Custom components
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Add your custom components via `druid.register`
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```lua
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local druid = require("druid.druid")
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local my_component = require("my.amazing.component")
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local function init(self)
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druid.register("my_component", my_component)
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end
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```
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Basic custom component template looks like this:
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```lua
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local const = require("druid.const")
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local component = require("druid.component")
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local M = component.create("amazing_component", { const.ON_INPUT })
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function M.init(self, ...)
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-- Component constructor
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end
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-- Call only if exist interest: const.ON_UPDATE
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function M.update(self, dt)
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end
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-- Call only if exist interest: const.ON_INPUT or const.ON_SWIPE
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function M.on_input(self, action_id, action)
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end
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-- Call only if exist interest: const.ON_MESSAGE
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function M.on_message(self, message_id, message, sender)
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end
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-- Call only if swipe was started on another component (ex. scroll)
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function M.on_swipe(self)
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end
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return M
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```
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## Best practice on custom components
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On each component recomended describe component schema in next way:
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```lua
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-- Component module
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local helper = require("druid.helper")
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local component = require("druid.component")
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local M = component.create("new_component")
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local SCHEME = {
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ROOT = "/root",
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ITEM = "/item",
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TITLE = "/title"
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}
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function M.init(self, template_name, node_table)
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-- If component use template, setup it:
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self:set_template(template_name)
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-- If component was cloned with gui.clone_tree, pass his nodes
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self:set_nodes(node_table)
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-- Component can get node from gui/template/table
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local root = self:get_node(self, SCHEME.ROOT)
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-- This component can spawn another druid components:
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local druid = self:get_druid(self)
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-- Button self on callback is self of _this_ component
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local button = druid:new_button(...)
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-- helper can return you the component style
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local my_style = self:get_style()
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end
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```
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## Example
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You can check our example here
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_TODO_
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## Reserver componeney keywords
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- initialize
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- init
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- update
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- on_input
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- on_message
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- on_swipe
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- setup_component
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- get_style
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- set_style
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- set_template
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- set_nodes
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- get_context
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- set_context
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- get_druid
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## API
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_Link to ldoc_
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[API](https://AGulev.github.io/druid/)
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## Internal
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Generate with `ldoc .` with `config.ld` file. [Instructions](https://github.com/stevedonovan/LDoc)
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## Games powered by Druid:
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_TODO_
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## License
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Using [middleclass by kikito](https://github.com/kikito/middleclass)
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MIT License
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## Issues and suggestions
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If you have any issues, questions or suggestions please [create an issue](https://github.com/AGulev/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)
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