mirror of
https://github.com/Insality/druid.git
synced 2025-06-27 02:17:52 +02:00
Merge branch 'feature/button' into develop
This commit is contained in:
commit
f660476046
@ -1,139 +1,156 @@
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local data = require("druid.data")
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local ui_animate = require "druid.help_modules.druid_animate"
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local ui_animate = require "druid.helper.druid_animate"
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local settings = require("druid.settings")
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local b_settings = settings.button
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local M = {}
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M.interest = {
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data.ON_INPUT
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data.ON_INPUT
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}
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M.DEFAULT_SCALE_CHANGE = vmath.vector3(-0.05, - 0.1, 1)
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M.DEFAULT_POS_CHANGE = vmath.vector3(0, - 10, 0)
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M.DEFAULT_MOVE_SPEED = 5
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M.DEFAULT_ALPHA_DOWN = 0.8
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M.DEFAULT_TIME_ANIM = 0.1
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M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
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M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
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M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
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M.DEFAUL_ACTIVATION_TIME = 0.2
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function M.init(instance, callback, event, action, animate_node_name, sound)
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instance.event = event or data.A_TOUCH
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instance.action = action or data.RELEASED
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instance.anim_node = animate_node_name and gui.get_node(animate_node_name) or instance.node
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instance.scale_from = gui.get_scale(instance.anim_node)
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instance.scale_to = instance.scale_from + M.DEFAULT_SCALE_CHANGE
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instance.pos = gui.get_position(instance.anim_node)
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instance.callback = callback
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-- instance.params = params
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instance.tap_anim = M.tap_scale_animation
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instance.back_anim = M.back_scale_animation
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-- instance.sound = sound or M.BTN_SOUND_FUNC
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-- instance.sound_disable = sound_disable or M.BTN_SOUND_DISABLE_FUNC
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function M.init(instance, callback, params, animate_node_name, event)
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instance.event = data.A_TOUCH
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instance.anim_node = animate_node_name and gui.get_node(animate_node_name) or instance.node
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instance.scale_from = gui.get_scale(instance.anim_node)
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instance.scale_to = instance.scale_from + b_settings.SCALE_CHANGE
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instance.scale_hover_to = instance.scale_from + b_settings.HOVER_SCALE
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instance.pos = gui.get_position(instance.anim_node)
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instance.callback = callback
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instance.params = params
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instance.tap_anim = M.tap_scale_animation
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instance.back_anim = M.back_scale_animation
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instance.hover_anim = b_settings.IS_HOVER
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instance.sound = b_settings.BTN_SOUND
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instance.sound_disable = b_settings.BTN_SOUND_DISABLED
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end
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local function set_hover(instance, state)
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if instance.hover_anim and instance._is_hovered ~= state then
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local target_scale = state and instance.scale_hover_to or instance.scale_from
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ui_animate.scale(instance, instance.node, target_scale, b_settings.HOVER_TIME)
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instance._is_hovered = state
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end
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end
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local function on_button_release(instance)
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if not instance.disabled then
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if not instance.stub and instance.can_action then
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instance.can_action = false
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instance.tap_anim(instance)
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settings.play_sound(instance.sound)
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instance.callback(instance.parent.parent, instance.params, instance)
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else
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set_hover(instance, false)
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end
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return true
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else
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instance.sound_disable()
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return false
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end
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end
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--- Set text to text field
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-- @param action_id - input action id
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-- @param action - input action
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function M.on_input(instance, action_id, action)
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if gui.is_enabled(instance.node) and gui.pick_node(instance.node, action.x, action.y) then
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if not instance.disabled then
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instance.tap_anim(instance)
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return true
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else
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-- instance.sound_disable()
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return false
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end
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end
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return false
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if gui.pick_node(instance.node, action.x, action.y) then
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if action.pressed then
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-- Can interact if start touch on the button
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instance.can_action = true
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return true
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end
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if action.released then
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return on_button_release(instance)
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else
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set_hover(instance, true)
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end
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return not instance.disabled
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else
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-- Can't interact, if touch outside of button
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instance.can_action = false
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set_hover(instance, false)
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return false
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end
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end
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function M.tap_scale_animation(instance)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
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function()
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if instance.back_anim then
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instance.back_anim(instance)
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end
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-- instance.sound()
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instance.callback(instance.parent.parent, instance.params, instance)
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end
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)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
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function()
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if instance.back_anim then
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instance.back_anim(instance)
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end
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end
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)
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end
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function M.back_scale_animation(instance)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
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end
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function M.tap_tab_animation(instance, force)
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ui_animate.alpha(instance, instance.anim_node, M.DEFAULT_ALPHA_DOWN, nil, M.DEFAULT_TIME_ANIM)
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ui_animate.fly_to(instance, instance.anim_node, instance.pos + M.DEFAULT_POS_CHANGE, M.DEFAULT_MOVE_SPEED)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
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function()
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if instance.back_anim then
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instance.back_anim(instance)
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end
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instance.callback(instance.parent.parent, instance.params, force)
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end
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)
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end
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function M.back_tab_animation(instance)
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ui_animate.alpha(instance, instance.anim_node, 1, nil, M.DEFAULT_TIME_ANIM)
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ui_animate.fly_to(instance, instance.anim_node, instance.pos, M.DEFAULT_MOVE_SPEED)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
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end
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function M.deactivate(instance, is_animate, callback)
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instance.disabled = true
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if is_animate then
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local counter = 0
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local clbk = function()
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counter = counter + 1
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if counter == 3 and callback then
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callback(instance.parent.parent)
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end
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end
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ui_animate.color(instance, instance.node, M.DEFAULT_DEACTIVATE_COLOR, clbk, M.DEFAUL_ACTIVATION_TIME, 0,
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gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.x, M.DEFAULT_DEACTIVATE_SCALE.x, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.y, M.DEFAULT_DEACTIVATE_SCALE.y, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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gui.set_color(instance.node, M.DEFAULT_DEACTIVATE_COLOR)
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gui.set_scale(instance.node, M.DEFAULT_DEACTIVATE_SCALE)
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if callback then
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callback(instance.parent.parent)
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end
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end
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instance.disabled = true
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if is_animate then
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local counter = 0
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local clbk = function()
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counter = counter + 1
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if counter == 3 and callback then
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callback(instance.parent.parent)
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end
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||||
end
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ui_animate.color(instance, instance.node, M.DEFAULT_DEACTIVATE_COLOR, clbk, M.DEFAUL_ACTIVATION_TIME, 0,
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gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.x, M.DEFAULT_DEACTIVATE_SCALE.x, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.y, M.DEFAULT_DEACTIVATE_SCALE.y, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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gui.set_color(instance.node, M.DEFAULT_DEACTIVATE_COLOR)
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gui.set_scale(instance.node, M.DEFAULT_DEACTIVATE_SCALE)
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if callback then
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callback(instance.parent.parent)
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end
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end
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end
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||||
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function M.activate(instance, is_animate, callback)
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if is_animate then
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local counter = 0
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local clbk = function()
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counter = counter + 1
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if counter == 3 then
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instance.disabled = false
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if callback then
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||||
callback(instance.parent.parent)
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||||
end
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||||
end
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end
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ui_animate.color(instance, instance.node, ui_animate.TINT_SHOW, clbk, M.DEFAUL_ACTIVATION_TIME, 0,
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gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.x, M.DEFAULT_ACTIVATE_SCALE.x, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.y, M.DEFAULT_ACTIVATE_SCALE.y, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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gui.set_color(instance.node, ui_animate.TINT_SHOW)
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gui.set_scale(instance.node, M.DEFAULT_ACTIVATE_SCALE)
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instance.disabled = false
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if callback then
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callback(instance.parent.parent)
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end
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end
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if is_animate then
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local counter = 0
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local clbk = function()
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counter = counter + 1
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if counter == 3 then
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instance.disabled = false
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||||
if callback then
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||||
callback(instance.parent.parent)
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||||
end
|
||||
end
|
||||
end
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ui_animate.color(instance, instance.node, ui_animate.TINT_SHOW, clbk, M.DEFAUL_ACTIVATION_TIME, 0,
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gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.x, M.DEFAULT_ACTIVATE_SCALE.x, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.y, M.DEFAULT_ACTIVATE_SCALE.y, clbk,
|
||||
M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
|
||||
else
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gui.set_color(instance.node, ui_animate.TINT_SHOW)
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||||
gui.set_scale(instance.node, M.DEFAULT_ACTIVATE_SCALE)
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||||
instance.disabled = false
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||||
if callback then
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||||
callback(instance.parent.parent)
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||||
end
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||||
end
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||||
end
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||||
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||||
return M
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|
@ -1,6 +1,6 @@
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||||
local M = {}
|
||||
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||||
local ui_animate = require "druid.help_modules.druid_animate"
|
||||
local ui_animate = require "druid.helper.druid_animate"
|
||||
|
||||
--- Bounce text field
|
||||
function M.bounce(instance, callback)
|
||||
|
@ -1,6 +1,6 @@
|
||||
local M = {}
|
||||
|
||||
local formats = require "druid.help_modules.formats"
|
||||
local formats = require "druid.helper.formats"
|
||||
|
||||
--- Set text to text field
|
||||
-- @param set_to - set value in seconds
|
||||
|
@ -1,6 +1,6 @@
|
||||
local M = {}
|
||||
|
||||
local ui_animate = require "druid.help_modules.druid_animate"
|
||||
local ui_animate = require "druid.helper.druid_animate"
|
||||
|
||||
M.DEFAULT_SCALE_CHANGE = vmath.vector3(-0.05, - 0.1, 1)
|
||||
M.DEFAULT_POS_CHANGE = vmath.vector3(0, - 10, 0)
|
||||
|
@ -1,6 +1,6 @@
|
||||
local M = {}
|
||||
|
||||
local ui_animate = require "druid.help_modules.druid_animate"
|
||||
local ui_animate = require "druid.helper.druid_animate"
|
||||
|
||||
local function fly_to(instance, pos_from, speed, callback)
|
||||
local pos_to = instance.get_pos_func()
|
||||
|
@ -1,6 +1,6 @@
|
||||
local M = {}
|
||||
|
||||
local ui_animate = require "druid.help_modules.druid_animate"
|
||||
local ui_animate = require "druid.helper.druid_animate"
|
||||
|
||||
--- Bounce image
|
||||
function M.bounce(instance)
|
||||
|
@ -1,7 +1,7 @@
|
||||
local M = {}
|
||||
|
||||
local druid_input = require "druid.help_modules.druid_input"
|
||||
local ui_animate = require "druid.help_modules.druid_animate"
|
||||
local druid_input = require "druid.helper.druid_input"
|
||||
local ui_animate = require "druid.helper.druid_animate"
|
||||
|
||||
M.START = hash("START")
|
||||
M.FINISH = hash("FINISH")
|
||||
|
@ -1,6 +1,6 @@
|
||||
local M = {}
|
||||
|
||||
local ui_animate = require "druid.help_modules.druid_animate"
|
||||
local ui_animate = require "druid.helper.druid_animate"
|
||||
|
||||
--- Bounce text field
|
||||
function M.bounce(instance, callback)
|
||||
|
@ -1,6 +1,6 @@
|
||||
local M = {}
|
||||
|
||||
local formats = require "druid.help_modules.formats"
|
||||
local formats = require "druid.helper.formats"
|
||||
|
||||
--- Set text to text field
|
||||
-- @param set_to - set value in seconds
|
||||
|
@ -1,5 +1,5 @@
|
||||
local data = require("druid.data")
|
||||
local druid_input = require("druid.help_modules.druid_input")
|
||||
local druid_input = require("druid.helper.druid_input")
|
||||
|
||||
local M = {}
|
||||
|
||||
@ -20,7 +20,6 @@ local function register_basic_components()
|
||||
M.register(k, v)
|
||||
end
|
||||
end
|
||||
register_basic_components()
|
||||
|
||||
|
||||
function M.register(name, module)
|
||||
@ -70,7 +69,7 @@ function M.on_input(factory, action_id, action)
|
||||
local len = #factory[data.ON_INPUT]
|
||||
for i = 1, len do
|
||||
v = factory[data.ON_INPUT][i]
|
||||
if action_id == v.event and action[v.action] and v:on_input(action_id, action) then
|
||||
if action_id == v.event and v:on_input(action_id, action) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
@ -147,14 +146,5 @@ function M.create(factory, module, name, ...)
|
||||
end
|
||||
|
||||
|
||||
function M.get_text(name)
|
||||
-- override to get text for localized text
|
||||
end
|
||||
|
||||
|
||||
function M.play_sound(name)
|
||||
-- override to play sound with name
|
||||
end
|
||||
|
||||
|
||||
register_basic_components()
|
||||
return M
|
@ -130,6 +130,10 @@ function M.scale_to(self, node, to, callback, time, delay, easing)
|
||||
)
|
||||
end
|
||||
|
||||
function M.scale(self, node, to, time)
|
||||
gui.animate(node, "scale", to, gui.EASING_OUTSINE, time)
|
||||
end
|
||||
|
||||
function M.scale_x_from_to(self, node, from, to, callback, time, easing, delay, playback)
|
||||
easing = easing or gui.EASING_INSINE
|
||||
time = time or M.SCALE_ANIMATION_TIME
|
26
druid/settings.lua
Normal file
26
druid/settings.lua
Normal file
@ -0,0 +1,26 @@
|
||||
local M = {}
|
||||
|
||||
|
||||
M.button = {
|
||||
IS_HOVER = true,
|
||||
IS_HOLD = true,
|
||||
BTN_SOUND = "click",
|
||||
BTN_SOUND_DISABLED = "button_click_disabled",
|
||||
HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1),
|
||||
HOVER_TIME = 0.05,
|
||||
SCALE_CHANGE = vmath.vector3(-0.05, - 0.05, 1),
|
||||
}
|
||||
|
||||
|
||||
|
||||
function M.get_text(name)
|
||||
-- override to get text for localized text
|
||||
end
|
||||
|
||||
|
||||
function M.play_sound(name)
|
||||
-- override to play sound with name
|
||||
end
|
||||
|
||||
|
||||
return M
|
@ -35,3 +35,43 @@ embedded_instances {
|
||||
z: 1.0
|
||||
}
|
||||
}
|
||||
embedded_instances {
|
||||
id: "sounds"
|
||||
data: "embedded_components {\n"
|
||||
" id: \"click\"\n"
|
||||
" type: \"sound\"\n"
|
||||
" data: \"sound: \\\"/example/res/click.ogg\\\"\\n"
|
||||
"looping: 0\\n"
|
||||
"group: \\\"master\\\"\\n"
|
||||
"gain: 0.4\\n"
|
||||
"\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,11 @@
|
||||
script: "/example/example.gui.gui_script"
|
||||
fonts {
|
||||
name: "system_font"
|
||||
font: "/builtins/fonts/system_font.font"
|
||||
name: "game"
|
||||
font: "/example/game.font"
|
||||
}
|
||||
textures {
|
||||
name: "gui"
|
||||
texture: "/example/gui.atlas"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
@ -12,7 +16,7 @@ background_color {
|
||||
nodes {
|
||||
position {
|
||||
x: 200.0
|
||||
y: 200.0
|
||||
y: 325.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
@ -23,14 +27,14 @@ nodes {
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
x: 0.5
|
||||
y: 0.5
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
x: 426.0
|
||||
y: 190.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
@ -42,8 +46,8 @@ nodes {
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "button"
|
||||
texture: "gui/green_long"
|
||||
id: "button_1"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
@ -66,7 +70,7 @@ nodes {
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
y: 20.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
@ -77,8 +81,8 @@ nodes {
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 2.0
|
||||
y: 2.0
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
@ -89,16 +93,16 @@ nodes {
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "button text"
|
||||
font: "system_font"
|
||||
id: "text"
|
||||
text: "Button 1"
|
||||
font: "game"
|
||||
id: "text_1"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
@ -109,14 +113,248 @@ nodes {
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "button_1"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 200.0
|
||||
y: 200.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 0.5
|
||||
y: 0.5
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 426.0
|
||||
y: 190.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: "gui/green_long"
|
||||
id: "button_2"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 20.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "Button 2"
|
||||
font: "game"
|
||||
id: "text_2"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "button"
|
||||
parent: "button_2"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
outline_alpha: 1.0
|
||||
shadow_alpha: 1.0
|
||||
template_node_child: false
|
||||
text_leading: 1.0
|
||||
text_tracking: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 200.0
|
||||
y: 75.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 0.5
|
||||
y: 0.5
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 426.0
|
||||
y: 190.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: "gui/green_long"
|
||||
id: "button_3"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_AUTO
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 20.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 200.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_TEXT
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
text: "Button 3"
|
||||
font: "game"
|
||||
id: "text_3"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
outline {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
shadow {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
line_break: false
|
||||
parent: "button_3"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
alpha: 1.0
|
||||
|
@ -1,10 +1,25 @@
|
||||
local druid = require "druid.druid"
|
||||
local druid = require("druid.druid")
|
||||
local druid_settings = require("druid.settings")
|
||||
|
||||
local function setup_druid(self)
|
||||
druid_settings.play_sound = function(name)
|
||||
sound.play("sounds#" .. name)
|
||||
end
|
||||
end
|
||||
|
||||
function init(self)
|
||||
setup_druid(self)
|
||||
self.druid = druid.new(self)
|
||||
|
||||
self.button = self.druid:new_button("button", function()
|
||||
print("New click")
|
||||
|
||||
self.druid:new_button("button_1", function()
|
||||
print("On button 1")
|
||||
end)
|
||||
self.druid:new_button("button_2", function()
|
||||
print("On button 2")
|
||||
end)
|
||||
self.druid:new_button("button_3", function()
|
||||
print("On button 3")
|
||||
end)
|
||||
end
|
||||
|
||||
|
17
example/game.font
Normal file
17
example/game.font
Normal file
@ -0,0 +1,17 @@
|
||||
font: "/example/res/exo2.ttf"
|
||||
material: "/builtins/fonts/font.material"
|
||||
size: 64
|
||||
antialias: 1
|
||||
alpha: 1.0
|
||||
outline_alpha: 0.0
|
||||
outline_width: 0.0
|
||||
shadow_alpha: 1.0
|
||||
shadow_blur: 0
|
||||
shadow_x: 3.0
|
||||
shadow_y: -5.0
|
||||
extra_characters: ""
|
||||
output_format: TYPE_BITMAP
|
||||
all_chars: false
|
||||
cache_width: 0
|
||||
cache_height: 0
|
||||
render_mode: MODE_MULTI_LAYER
|
9
example/gui.atlas
Normal file
9
example/gui.atlas
Normal file
@ -0,0 +1,9 @@
|
||||
images {
|
||||
image: "/example/res/gray_long.png"
|
||||
}
|
||||
images {
|
||||
image: "/example/res/green_long.png"
|
||||
}
|
||||
margin: 0
|
||||
extrude_borders: 0
|
||||
inner_padding: 0
|
BIN
example/res/click.ogg
Executable file
BIN
example/res/click.ogg
Executable file
Binary file not shown.
BIN
example/res/exo2.ttf
Executable file
BIN
example/res/exo2.ttf
Executable file
Binary file not shown.
BIN
example/res/gray_long.png
Normal file
BIN
example/res/gray_long.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
example/res/green_long.png
Normal file
BIN
example/res/green_long.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
Loading…
x
Reference in New Issue
Block a user