Add node shift at add/remove for static grid

This commit is contained in:
Insality 2020-09-21 00:37:44 +03:00
parent cf87c89cff
commit ace1fc6cb1
4 changed files with 79 additions and 42 deletions

View File

@ -6,6 +6,7 @@
-- @table Events -- @table Events
-- @tfield druid_event on_add_item On item add callback -- @tfield druid_event on_add_item On item add callback
-- @tfield druid_event on_remove_item On item remove callback -- @tfield druid_event on_remove_item On item remove callback
-- @tfield druid_event on_change_items On item add or remove callback
-- @tfield druid_event on_clear On grid clear callback -- @tfield druid_event on_clear On grid clear callback
-- @tfield druid_event on_update_positions On update item positions callback -- @tfield druid_event on_update_positions On update item positions callback
@ -41,6 +42,9 @@ function M.init(self, parent, element, in_row)
local pivot = helper.get_pivot_offset(gui.get_pivot(self.parent)) local pivot = helper.get_pivot_offset(gui.get_pivot(self.parent))
self.anchor = vmath.vector3(0.5 + pivot.x, 0.5 - pivot.y, 0) self.anchor = vmath.vector3(0.5 + pivot.x, 0.5 - pivot.y, 0)
self.first_index = nil
self.last_index = nil
self.in_row = in_row or 1 self.in_row = in_row or 1
local node = self:get_node(element) local node = self:get_node(element)
self.node_size = gui.get_size(node) self.node_size = gui.get_size(node)
@ -51,6 +55,7 @@ function M.init(self, parent, element, in_row)
self.on_add_item = Event() self.on_add_item = Event()
self.on_remove_item = Event() self.on_remove_item = Event()
self.on_change_items = Event()
self.on_clear = Event() self.on_clear = Event()
self.on_update_positions = Event() self.on_update_positions = Event()
@ -58,6 +63,19 @@ function M.init(self, parent, element, in_row)
end end
local function _update_indexes(self)
self.first_index = nil
self.last_index = nil
for index in pairs(self.nodes) do
self.first_index = self.first_index or index
self.last_index = self.last_index or index
self.first_index = math.min(self.first_index, index)
self.last_index = math.max(self.last_index, index)
end
end
local function _update_border(self, pos, border) local function _update_border(self, pos, border)
local size = self.node_size local size = self.node_size
local pivot = self.node_pivot local pivot = self.node_pivot
@ -131,6 +149,21 @@ function M.get_index(self, pos)
end end
--- Return grid index by node
-- @function static_grid:get_index_by_node
-- @tparam node node The gui node in the grid
-- @treturn number The node index
function M.get_index_by_node(self, node)
for index, grid_node in pairs(self.nodes) do
if node == grid_node then
return index
end
end
return nil
end
function M.on_layout_change(self) function M.on_layout_change(self)
update_pos(self, true) update_pos(self, true)
end end
@ -159,30 +192,46 @@ end
-- @tparam node item Gui node -- @tparam node item Gui node
-- @tparam[opt] number index The item position. By default add as last item -- @tparam[opt] number index The item position. By default add as last item
function M.add(self, item, index) function M.add(self, item, index)
index = index or (#self.nodes + 1) index = index or ((self.last_index or 0) + 1)
if self.nodes[index] then
-- Move nodes to right
for i = self.last_index, index, -1 do
self.nodes[i + 1] = self.nodes[i]
end
end
self.nodes[index] = item self.nodes[index] = item
gui.set_parent(item, self.parent) gui.set_parent(item, self.parent)
local pos = self:get_pos(index) local pos = self:get_pos(index)
-- Add new item instantly in new pos
gui.set_position(item, pos)
for i, _ in pairs(self.nodes) do for i, _ in pairs(self.nodes) do
update_border_offset(self, self:get_pos(i)) update_border_offset(self, self:get_pos(i))
end end
-- Add new item instantly in new pos
gui.set_position(item, pos)
update_pos(self) update_pos(self)
_update_indexes(self)
self.on_add_item:trigger(self:get_context(), item, index) self.on_add_item:trigger(self:get_context(), item, index)
self.on_change_items:trigger(self:get_context(), index)
end end
function M:remove(index) function M:remove(index, is_shift_nodes)
assert(self.nodes[index], "No grid item at given index " .. index) assert(self.nodes[index], "No grid item at given index " .. index)
self.nodes[index] = nil self.nodes[index] = nil
if is_shift_nodes then
for i = index, self.last_index do
self.nodes[i] = self.nodes[i + 1]
end
end
-- Recalculate borders -- Recalculate borders
self.border = vmath.vector4(0) self.border = vmath.vector4(0)
update_border_offset(self, self:get_pos(1)) update_border_offset(self, self:get_pos(1))
@ -192,6 +241,10 @@ function M:remove(index)
end end
update_pos(self) update_pos(self)
_update_indexes(self)
self.on_add_item:trigger(self:get_context(), index)
self.on_change_items:trigger(self:get_context(), index)
end end
@ -250,6 +303,7 @@ function M.clear(self)
self.border.z = 0 self.border.z = 0
self.nodes = {} self.nodes = {}
_update_indexes(self)
end end

View File

@ -151,24 +151,7 @@ end
-- @function druid:create -- @function druid:create
-- @tparam Component component Component module -- @tparam Component component Component module
-- @tparam args ... Other component params to pass it to component:init function -- @tparam args ... Other component params to pass it to component:init function
-- @deprecated function Druid.create(self, component, ...)
function Druid:create(component, ...)
helper.deprecated("The druid:create is deprecated. Please use druid:new instead")
local instance = create(self, component)
if instance.init then
instance:init(...)
end
return instance
end
--- Create new druid component
-- @function druid:new
-- @tparam Component component Component module
-- @tparam args ... Other component params to pass it to component:init function
function Druid.new(self, component, ...)
local instance = create(self, component) local instance = create(self, component)
if instance.init then if instance.init then

View File

@ -10392,8 +10392,8 @@ nodes {
} }
nodes { nodes {
position { position {
x: 0.0 x: 1.0
y: 0.0 y: 2.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -10423,7 +10423,7 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "1" text: "X"
font: "game" font: "game"
id: "grid_nodes_text" id: "grid_nodes_text"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE

View File

@ -1,23 +1,28 @@
local M = {} local M = {}
local function add_node(self) local function remove_node(self, button)
local prefab = gui.get_node("grid_nodes_prefab")
local cloned = gui.clone_tree(prefab)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
local index = #self.grid_nodes.nodes + 1
gui.set_text(cloned["grid_nodes_text"], index)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
gui.delete_node(button.node) gui.delete_node(button.node)
self.druid:remove(button) self.druid:remove(button)
self.grid_nodes:remove(index) local index = self.grid_nodes:get_index_by_node(button.node)
self.grid_nodes:remove(index, true)
for i = 1, #self.grid_node_buttons do for i = 1, #self.grid_node_buttons do
if self.grid_node_buttons[i] == button then if self.grid_node_buttons[i] == button then
table.remove(self.grid_node_buttons, i) table.remove(self.grid_node_buttons, i)
break break
end end
end end
end
local function add_node(self)
local prefab = gui.get_node("grid_nodes_prefab")
local cloned = gui.clone_tree(prefab)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
remove_node(self, button)
end) end)
table.insert(self.grid_node_buttons, button) table.insert(self.grid_node_buttons, button)
@ -40,11 +45,6 @@ local function clear_nodes(self)
end end
local function remove_node(self)
-- Remove is not implemented yet
end
function M.setup_page(self) function M.setup_page(self)
self.grid_nodes = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5) self.grid_nodes = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
self.grid_nodes:set_position_function(function(node, pos) self.grid_nodes:set_position_function(function(node, pos)