Extension-Druid/example/page/grid_page.lua

69 lines
1.6 KiB
Lua

local M = {}
local function remove_node(self, button)
gui.delete_node(button.node)
self.druid:remove(button)
local index = self.grid_nodes:get_index_by_node(button.node)
self.grid_nodes:remove(index, true)
for i = 1, #self.grid_node_buttons do
if self.grid_node_buttons[i] == button then
table.remove(self.grid_node_buttons, i)
break
end
end
end
local function add_node(self)
local prefab = gui.get_node("grid_nodes_prefab")
local cloned = gui.clone_tree(prefab)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
remove_node(self, button)
end)
table.insert(self.grid_node_buttons, button)
self.grid_nodes:add(cloned["grid_nodes_prefab"])
end
local function clear_nodes(self)
local nodes = self.grid_nodes.nodes
for i, node in pairs(nodes) do
gui.delete_node(node)
end
for i = 1, #self.grid_node_buttons do
self.druid:remove(self.grid_node_buttons[i])
end
self.grid_node_buttons = {}
self.grid_nodes:clear()
end
function M.setup_page(self)
self.grid_nodes = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
self.grid_nodes:set_position_function(function(node, pos)
gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2)
end)
self.grid_node_buttons = {}
gui.set_enabled(gui.get_node("grid_nodes_prefab"), false)
for i = 1, 15 do
add_node(self)
end
self.druid:new_button("button_add/button", add_node)
self.druid:new_button("button_clear/button", clear_nodes)
local remove_button = self.druid:new_button("button_remove/button", remove_node)
gui.set_enabled(remove_button.node, false)
end
return M