Update the changelog for 0.10.0

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Insality 2022-08-29 21:58:29 +03:00
parent 2f844a31c4
commit a3f109123e

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@ -427,9 +427,16 @@ Also now you can change the input priority of components temporary. For example
- `const.LAYOUT_MODE.STRETCH` - Usual Defold Stretch Mode - `const.LAYOUT_MODE.STRETCH` - Usual Defold Stretch Mode
- The Layout changes the node size property. So it's look much better if you use 9slice nodes - The Layout changes the node size property. So it's look much better if you use 9slice nodes
- Works even the node parent is have Fit adjust mode - Works even the node parent is have Fit adjust mode
- **#200** [Scroll] Glitch if content size equals to scroll view size in runtime
- **#201** [DataList] Update DataList:
- Add two events: `on_element_add` and `on_element_remove`
- Add `data_list:get_data()` to access all current data in DataList
- Add `data_list:get_created_nodes()` to access currently visual nodes in DataList
- Add `data_list:get_created_components()` to access currenly visual component in DataList (if created)
- **#190** [Progress] Add `progress:set_max_size` function to change max size of progress bar - **#190** [Progress] Add `progress:set_max_size` function to change max size of progress bar
- **#188** [Drag] Add two values passed to on_drag callback. Now it is `on_drag(self, dx, dy, total_x, total_y)` to check the overral drag distance - **#188** [Drag] Add two values passed to on_drag callback. Now it is `on_drag(self, dx, dy, total_x, total_y)` to check the overral drag distance
- **#195** [Drag] Add `drag:is_enabled` and `drag:set_enabled` to enable/disable drag input component - **#195** [Drag] Add `drag:is_enabled` and `drag:set_enabled` to enable/disable drag input component
- **#186** [Grid] Fix: Method set_in_row works incorrectly with IS_DYNAMIC_NODE_POSES style option - **#186** [Grid] Fix: Method set_in_row works incorrectly with IS_DYNAMIC_NODE_POSES style option
- **#185** [System] Add `on_window_resized` component interest. It will called on game window size changes - **#185** [System] Add `on_window_resized` component interest. It will called on game window size changes
- **#189** [System] Add optional flag to `component:set_input_priority` to mark it as temporary. It will reset to default input priority after the `component:reset_input_priority` - **#189** [System] Add optional flag to `component:set_input_priority` to mark it as temporary. It will reset to default input priority after the `component:reset_input_priority`
- **#204** [System] Fix: wrong code example link, if open example from direct URL