diff --git a/docs_md/changelog.md b/docs_md/changelog.md index 54d312f..5893be1 100644 --- a/docs_md/changelog.md +++ b/docs_md/changelog.md @@ -427,9 +427,16 @@ Also now you can change the input priority of components temporary. For example - `const.LAYOUT_MODE.STRETCH` - Usual Defold Stretch Mode - The Layout changes the node size property. So it's look much better if you use 9slice nodes - Works even the node parent is have Fit adjust mode +- **#200** [Scroll] Glitch if content size equals to scroll view size in runtime +- **#201** [DataList] Update DataList: + - Add two events: `on_element_add` and `on_element_remove` + - Add `data_list:get_data()` to access all current data in DataList + - Add `data_list:get_created_nodes()` to access currently visual nodes in DataList + - Add `data_list:get_created_components()` to access currenly visual component in DataList (if created) - **#190** [Progress] Add `progress:set_max_size` function to change max size of progress bar - **#188** [Drag] Add two values passed to on_drag callback. Now it is `on_drag(self, dx, dy, total_x, total_y)` to check the overral drag distance - **#195** [Drag] Add `drag:is_enabled` and `drag:set_enabled` to enable/disable drag input component - **#186** [Grid] Fix: Method set_in_row works incorrectly with IS_DYNAMIC_NODE_POSES style option - **#185** [System] Add `on_window_resized` component interest. It will called on game window size changes - **#189** [System] Add optional flag to `component:set_input_priority` to mark it as temporary. It will reset to default input priority after the `component:reset_input_priority` +- **#204** [System] Fix: wrong code example link, if open example from direct URL