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https://github.com/Insality/druid.git
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Update docs, changelogs, example. Prepare to 0.6.0 release
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@@ -7,7 +7,7 @@
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<meta name="apple-mobile-web-app-capable" content="yes">
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<!-- The above 4 meta tags *must* come first in the head; any other head content must come *after* these tags -->
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<title>druid 0.5.0</title>
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<title>druid 0.6.459</title>
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<style type='text/css'>
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/* Disable user selection to avoid strange bug in Chrome on Windows:
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* Selecting a text outside the canvas, then clicking+draging would
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@@ -43,6 +43,10 @@
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vertical-align: bottom;
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}
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#canvas-container {
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position: relative;
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}
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canvas:focus, canvas:active {
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outline: none;
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border: 0;
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@@ -118,7 +122,9 @@
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<body>
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<div id="app-container" class="canvas-app-container">
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<canvas id="canvas" class="canvas-app-canvas" tabindex="1" width="600" height="900"></canvas>
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<div id="canvas-container" class="canvas-app-canvas-container">
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<canvas id="canvas" class="canvas-app-canvas" tabindex="1" width="600" height="900"></canvas>
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</div>
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<div class="buttons-background">
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</div>
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</div>
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@@ -132,9 +138,12 @@
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},
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engine_arguments: ["--verify-graphics-calls=false",],
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custom_heap_size: 67108864,
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full_screen_container: "#canvas-container",
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disable_context_menu: true
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}
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Module['INITIAL_MEMORY'] = extra_params.custom_heap_size;
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Module['onRuntimeInitialized'] = function() {
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Module.runApp("canvas", extra_params);
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};
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@@ -192,20 +201,10 @@
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resize_game_canvas();
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window.addEventListener('resize', resize_game_canvas, false);
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window.addEventListener('orientationchange', resize_game_canvas, false);
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function load_engine() {
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var engineJS = document.createElement('script');
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engineJS.type = 'text/javascript';
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if (Module['isWASMSupported']) {
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engineJS.src = 'druid_wasm.js';
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} else {
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engineJS.src = 'druid_asmjs.js';
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}
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document.head.appendChild(engineJS);
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}
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</script>
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<script id='engine-start' type='text/javascript'>
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load_engine();
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EngineLoader.load("canvas", "druid");
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</script>
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</body>
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</html>
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