Replace spaces with tabs

This commit is contained in:
Insality 2021-04-01 21:29:28 +03:00
parent ac7d090cf0
commit 6a44a7dcff
2 changed files with 240 additions and 239 deletions

View File

@ -8,216 +8,217 @@ local M = component.create("infinity_list")
function M:init(data_list, scroll, grid, create_function) function M:init(data_list, scroll, grid, create_function)
self.view_size = gui.get_size(scroll.view_node) self.view_size = gui.get_size(scroll.view_node)
self.prefab_size = grid.node_size self.prefab_size = grid.node_size
self.druid = self:get_druid() self.druid = self:get_druid()
self.scroll = scroll self.scroll = scroll
self.grid = grid self.grid = grid
self.scroll:bind_grid(grid) self.scroll:bind_grid(grid)
--- Current visual elements indexes --- Current visual elements indexes
self.top_index = 1 self.top_index = 1
self.last_index = 1 self.last_index = 1
self._data = {} self._data = {}
self._data_first_index = false self._data_first_index = false
self._data_last_index = false self._data_last_index = false
self._data_length = 0 self._data_length = 0
self.create_function = create_function self.create_function = create_function
self._data_visual = {} self._data_visual = {}
self.scroll.on_scroll:subscribe(self._check_elements, self) self.scroll.on_scroll:subscribe(self._check_elements, self)
self:set_data(data_list) self:set_data(data_list)
end end
function M:on_remove() function M:on_remove()
self.scroll.on_scroll:unsubscribe(self._check_elements, self) self.scroll.on_scroll:unsubscribe(self._check_elements, self)
end end
function M:set_data(data_list) function M:set_data(data_list)
self._data = data_list self._data = data_list
self:_update_data_info() self:_update_data_info()
self:_refresh() self:_refresh()
end end
function M:add(data, index, shift_policy) function M:add(data, index, shift_policy)
index = index or self._data_last_index + 1 index = index or self._data_last_index + 1
shift_policy = shift_policy or const.SHIFT.RIGHT shift_policy = shift_policy or const.SHIFT.RIGHT
if self._data[index] then if self._data[index] then
if shift_policy == const.SHIFT.RIGHT then if shift_policy == const.SHIFT.RIGHT then
for i = self._data_last_index, index, -1 do for i = self._data_last_index, index, -1 do
self._data[i + 1] = self._data[i] self._data[i + 1] = self._data[i]
end end
end end
if shift_policy == const.SHIFT.LEFT then if shift_policy == const.SHIFT.LEFT then
for i = self._data_first_index, index do for i = self._data_first_index, index do
self._data[i - 1] = self._data[i] self._data[i - 1] = self._data[i]
end end
end end
end end
self._data[index] = data self._data[index] = data
self:_update_data_info() self:_update_data_info()
self:_check_elements() self:_check_elements()
end end
function M:remove(index, shift_policy) function M:remove(index, shift_policy)
table.remove(self._data, index) table.remove(self._data, index)
self:_refresh() self:_refresh()
end end
function M:remove_by_data(data, shift_policy) function M:remove_by_data(data, shift_policy)
local index = helper.contains(self._data, data) local index = helper.contains(self._data, data)
if index then if index then
table.remove(self._data, index) table.remove(self._data, index)
self:_refresh() self:_refresh()
end end
end end
function M:clear() function M:clear()
self._data = {} self._data = {}
self:_refresh() self:_refresh()
end end
function M:get_first_index() function M:get_first_index()
return self._data_first_index return self._data_first_index
end end
function M:get_last_index() function M:get_last_index()
return self._data_last_index return self._data_last_index
end end
function M:get_length() function M:get_length()
return self._data_length return self._data_length
end end
function M:get_index(data) function M:get_index(data)
for index, value in pairs(self._data) do for index, value in pairs(self._data) do
if value == data then if value == data then
return index return index
end end
end end
return nil
return nil
end end
function M:scroll_to_index(index) function M:scroll_to_index(index)
self.top_index = helper.clamp(index, 1, #self._data) self.top_index = helper.clamp(index, 1, #self._data)
self:_refresh() self:_refresh()
self.scroll.on_scroll:trigger(self:get_context(), self) self.scroll.on_scroll:trigger(self:get_context(), self)
end end
function M:_add_at(index) function M:_add_at(index)
if self._data_visual[index] then if self._data_visual[index] then
self:_remove_at(index) self:_remove_at(index)
end end
local node, instance = self.create_function(self._data[index], index) local node, instance = self.create_function(self._data[index], index)
self.grid:add(node, index, const.SHIFT.NO_SHIFT) self.grid:add(node, index, const.SHIFT.NO_SHIFT)
self._data_visual[index] = { self._data_visual[index] = {
node = node, node = node,
component = instance component = instance
} }
end end
function M:_remove_at(index) function M:_remove_at(index)
self.grid:remove(index, const.SHIFT.NO_SHIFT) self.grid:remove(index, const.SHIFT.NO_SHIFT)
local node = self._data_visual[index].node local node = self._data_visual[index].node
gui.delete_node(node) gui.delete_node(node)
if self._data_visual[index].component then if self._data_visual[index].component then
self.druid:remove(self._data_visual[index].component) self.druid:remove(self._data_visual[index].component)
end end
self._data_visual[index] = nil self._data_visual[index] = nil
end end
function M:_refresh() function M:_refresh()
for index, _ in pairs(self._data_visual) do for index, _ in pairs(self._data_visual) do
self:_remove_at(index) self:_remove_at(index)
end end
self:_check_elements() self:_check_elements()
end end
function M:_check_elements() function M:_check_elements()
for index, data in pairs(self._data_visual) do for index, data in pairs(self._data_visual) do
if self.scroll:is_node_in_view(data.node) then if self.scroll:is_node_in_view(data.node) then
self.top_index = index self.top_index = index
self.last_index = index self.last_index = index
end end
end end
self:_check_elements_from(self.top_index - 1, -1) self:_check_elements_from(self.top_index - 1, -1)
self:_check_elements_from(self.top_index, 1) self:_check_elements_from(self.top_index, 1)
for index, data in pairs(self._data_visual) do for index, data in pairs(self._data_visual) do
self.top_index = math.min(self.top_index or index, index) self.top_index = math.min(self.top_index or index, index)
self.last_index = math.max(self.last_index or index, index) self.last_index = math.max(self.last_index or index, index)
end end
end end
function M:_check_elements_from(index, step) function M:_check_elements_from(index, step)
local is_outside = false local is_outside = false
while not is_outside do while not is_outside do
if not self._data[index] then if not self._data[index] then
break break
end end
if not self._data_visual[index] then if not self._data_visual[index] then
self:_add_at(index) self:_add_at(index)
end end
if not self.scroll:is_node_in_view(self._data_visual[index].node) then if not self.scroll:is_node_in_view(self._data_visual[index].node) then
is_outside = true is_outside = true
-- remove nexts: -- remove nexts:
-- We add one more element, which is not in view to -- We add one more element, which is not in view to
-- check what it's always outside to stop spawning -- check what it's always outside to stop spawning
local remove_index = index + step local remove_index = index + step
while self._data_visual[remove_index] do while self._data_visual[remove_index] do
self:_remove_at(remove_index) self:_remove_at(remove_index)
remove_index = remove_index + step remove_index = remove_index + step
end end
end end
index = index + step index = index + step
end end
end end
function M:_update_data_info() function M:_update_data_info()
self._data_first_index = false self._data_first_index = false
self._data_last_index = false self._data_last_index = false
self._data_length = 0 self._data_length = 0
for index, data in pairs(self._data) do for index, data in pairs(self._data) do
self._data_first_index = math.min(self._data_first_index or index, index) self._data_first_index = math.min(self._data_first_index or index, index)
self._data_last_index = math.max(self._data_last_index or index, index) self._data_last_index = math.max(self._data_last_index or index, index)
self._data_length = self._data_length + 1 self._data_length = self._data_length + 1
end end
if self._data_length == 0 then if self._data_length == 0 then
self._data_first_index = 1 self._data_first_index = 1
self._data_last_index = 1 self._data_last_index = 1
end end
end end

View File

@ -1,175 +1,175 @@
local M = {} local M = {}
local function create_infinity_instance(self, record, index) local function create_infinity_instance(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab) local instance = gui.clone_tree(self.infinity_prefab)
gui.set_enabled(instance["infinity_prefab"], true) gui.set_enabled(instance["infinity_prefab"], true)
gui.set_text(instance["infinity_text"], "Record " .. record) gui.set_text(instance["infinity_text"], "Record " .. record)
local button = self.druid:new_button(instance["infinity_prefab"], function() local button = self.druid:new_button(instance["infinity_prefab"], function()
print("Infinity click on", record) print("Infinity click on", record)
self.infinity_list:add(self.infinity_list:get_length() + 1) self.infinity_list:add(self.infinity_list:get_length() + 1)
end) end)
button.on_long_click:subscribe(function() button.on_long_click:subscribe(function()
-- self.infinity_list:remove_by_data(record) -- self.infinity_list:remove_by_data(record)
end) end)
return instance["infinity_prefab"], button return instance["infinity_prefab"], button
end end
local function create_infinity_instance_hor(self, record, index) local function create_infinity_instance_hor(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab) local instance = gui.clone_tree(self.infinity_prefab)
gui.set_enabled(instance["infinity_prefab"], true) gui.set_enabled(instance["infinity_prefab"], true)
gui.set_text(instance["infinity_text"], "Record " .. record) gui.set_text(instance["infinity_text"], "Record " .. record)
local button = self.druid:new_button(instance["infinity_prefab"], function() local button = self.druid:new_button(instance["infinity_prefab"], function()
print("Infinity click on", record) print("Infinity click on", record)
-- self.infinity_list_hor:remove_by_data(record) -- self.infinity_list_hor:remove_by_data(record)
end) end)
return instance["infinity_prefab"], button return instance["infinity_prefab"], button
end end
local function create_infinity_instance_small(self, record, index) local function create_infinity_instance_small(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_small) local instance = gui.clone_tree(self.infinity_prefab_small)
gui.set_enabled(instance["infinity_prefab_small"], true) gui.set_enabled(instance["infinity_prefab_small"], true)
gui.set_text(instance["infinity_text_3"], record) gui.set_text(instance["infinity_text_3"], record)
local button = self.druid:new_button(instance["infinity_prefab_small"], function() local button = self.druid:new_button(instance["infinity_prefab_small"], function()
print("Infinity click on", record) print("Infinity click on", record)
-- self.infinity_list_small:remove_by_data(record) -- self.infinity_list_small:remove_by_data(record)
end) end)
button:set_click_zone(self.infinity_scroll_3.view_node) button:set_click_zone(self.infinity_scroll_3.view_node)
return instance["infinity_prefab_small"], button return instance["infinity_prefab_small"], button
end end
local function create_infinity_instance_dynamic(self, record, index) local function create_infinity_instance_dynamic(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic) local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true) gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Record " .. record) gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0)) gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function() local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", record) print("Dynamic click on", record)
-- self.infinity_list_dynamic:remove_by_data(record) -- self.infinity_list_dynamic:remove_by_data(record)
end) end)
button:set_click_zone(self.infinity_scroll_dynamic.view_node) button:set_click_zone(self.infinity_scroll_dynamic.view_node)
return instance["infinity_prefab_dynamic"], button return instance["infinity_prefab_dynamic"], button
end end
local function create_infinity_instance_dynamic_hor(self, record, index) local function create_infinity_instance_dynamic_hor(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic) local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true) gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Record " .. record) gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0)) gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function() local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", record) print("Dynamic click on", record)
-- self.infinity_list_dynamic_hor:remove_by_data(record) -- self.infinity_list_dynamic_hor:remove_by_data(record)
end) end)
button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node) button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node)
return instance["infinity_prefab_dynamic"], button return instance["infinity_prefab_dynamic"], button
end end
local function setup_infinity_list(self) local function setup_infinity_list(self)
local data = {} local data = {}
for i = 1, 50 do for i = 1, 50 do
table.insert(data, i) table.insert(data, i)
end end
self.infinity_list = self.druid:new_infinity_list(data, self.infinity_scroll, self.infinity_grid, function(record, index) self.infinity_list = self.druid:new_infinity_list(data, self.infinity_scroll, self.infinity_grid, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
local root, button = create_infinity_instance(self, record, index) local root, button = create_infinity_instance(self, record, index)
button:set_click_zone(self.infinity_scroll.view_node) button:set_click_zone(self.infinity_scroll.view_node)
return root, button return root, button
end) end)
self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index) self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
local root, button = create_infinity_instance_hor(self, record, index) local root, button = create_infinity_instance_hor(self, record, index)
button:set_click_zone(self.infinity_scroll_hor.view_node) button:set_click_zone(self.infinity_scroll_hor.view_node)
return root, button return root, button
end) end)
-- scroll to some index -- scroll to some index
-- local pos = self.infinity_grid:get_pos(25) -- local pos = self.infinity_grid:get_pos(25)
-- self.infinity_scroll:scroll_to(pos, true) -- self.infinity_scroll:scroll_to(pos, true)
-- timer.delay(1, false, function() timer.delay(1, false, function()
-- self.infinity_list:scroll_to_index(1) self.infinity_list:scroll_to_index(25)
-- end) end)
self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index) self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
return create_infinity_instance_small(self, record, index) return create_infinity_instance_small(self, record, index)
end) end)
self.infinity_list_dynamic = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index) self.infinity_list_dynamic = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic(self, record, index) return create_infinity_instance_dynamic(self, record, index)
end) end)
self.infinity_list_dynamic_hor = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index) self.infinity_list_dynamic_hor = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index)
-- function should return gui_node, [druid_component] -- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic_hor(self, record, index) return create_infinity_instance_dynamic_hor(self, record, index)
end) end)
end end
local function toggle_stencil(self) local function toggle_stencil(self)
self._is_stencil = not self._is_stencil self._is_stencil = not self._is_stencil
local mode = self._is_stencil and gui.CLIPPING_MODE_STENCIL or gui.CLIPPING_MODE_NONE local mode = self._is_stencil and gui.CLIPPING_MODE_STENCIL or gui.CLIPPING_MODE_NONE
gui.set_clipping_mode(self.infinity_scroll.view_node, mode) gui.set_clipping_mode(self.infinity_scroll.view_node, mode)
gui.set_clipping_mode(self.infinity_scroll_hor.view_node, mode) gui.set_clipping_mode(self.infinity_scroll_hor.view_node, mode)
gui.set_clipping_mode(self.infinity_scroll_3.view_node, mode) gui.set_clipping_mode(self.infinity_scroll_3.view_node, mode)
gui.set_clipping_mode(self.infinity_scroll_dynamic.view_node, mode) gui.set_clipping_mode(self.infinity_scroll_dynamic.view_node, mode)
gui.set_clipping_mode(self.infinity_scroll_dynamic_hor.view_node, mode) gui.set_clipping_mode(self.infinity_scroll_dynamic_hor.view_node, mode)
end end
function M.setup_page(self) function M.setup_page(self)
self.druid:new_scroll("infinity_page", "infinity_page_content") self.druid:new_scroll("infinity_page", "infinity_page_content")
self.infinity_prefab = gui.get_node("infinity_prefab") self.infinity_prefab = gui.get_node("infinity_prefab")
self.infinity_prefab_small = gui.get_node("infinity_prefab_small") self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic") self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
gui.set_enabled(self.infinity_prefab, false) gui.set_enabled(self.infinity_prefab, false)
gui.set_enabled(self.infinity_prefab_small, false) gui.set_enabled(self.infinity_prefab_small, false)
gui.set_enabled(self.infinity_prefab_dynamic, false) gui.set_enabled(self.infinity_prefab_dynamic, false)
self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content") self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
:set_horizontal_scroll(false) :set_horizontal_scroll(false)
self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1) self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor") self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor")
:set_vertical_scroll(false) :set_vertical_scroll(false)
self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999) self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999)
self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content") self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
:set_horizontal_scroll(false) :set_horizontal_scroll(false)
self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3) self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic") self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
:set_horizontal_scroll(false) :set_horizontal_scroll(false)
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic") self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic")
self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor") self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor")
:set_vertical_scroll(false) :set_vertical_scroll(false)
self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor") self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor")
self._is_stencil = true self._is_stencil = true
self.druid:new_button("button_toggle_stencil/button", toggle_stencil) self.druid:new_button("button_toggle_stencil/button", toggle_stencil)
setup_infinity_list(self) setup_infinity_list(self)
end end