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@ -8,216 +8,217 @@ local M = component.create("infinity_list")
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function M:init(data_list, scroll, grid, create_function)
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self.view_size = gui.get_size(scroll.view_node)
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self.prefab_size = grid.node_size
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self.druid = self:get_druid()
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self.scroll = scroll
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self.grid = grid
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self.scroll:bind_grid(grid)
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self.view_size = gui.get_size(scroll.view_node)
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self.prefab_size = grid.node_size
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self.druid = self:get_druid()
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self.scroll = scroll
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self.grid = grid
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self.scroll:bind_grid(grid)
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--- Current visual elements indexes
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self.top_index = 1
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self.last_index = 1
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--- Current visual elements indexes
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self.top_index = 1
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self.last_index = 1
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self._data = {}
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self._data_first_index = false
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self._data_last_index = false
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self._data_length = 0
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self._data = {}
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self._data_first_index = false
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self._data_last_index = false
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self._data_length = 0
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self.create_function = create_function
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self.create_function = create_function
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self._data_visual = {}
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self._data_visual = {}
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self.scroll.on_scroll:subscribe(self._check_elements, self)
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self.scroll.on_scroll:subscribe(self._check_elements, self)
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self:set_data(data_list)
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self:set_data(data_list)
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end
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function M:on_remove()
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self.scroll.on_scroll:unsubscribe(self._check_elements, self)
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self.scroll.on_scroll:unsubscribe(self._check_elements, self)
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end
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function M:set_data(data_list)
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self._data = data_list
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self:_update_data_info()
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self:_refresh()
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self._data = data_list
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self:_update_data_info()
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self:_refresh()
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end
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function M:add(data, index, shift_policy)
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index = index or self._data_last_index + 1
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shift_policy = shift_policy or const.SHIFT.RIGHT
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index = index or self._data_last_index + 1
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shift_policy = shift_policy or const.SHIFT.RIGHT
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if self._data[index] then
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if shift_policy == const.SHIFT.RIGHT then
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for i = self._data_last_index, index, -1 do
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self._data[i + 1] = self._data[i]
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end
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end
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if shift_policy == const.SHIFT.LEFT then
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for i = self._data_first_index, index do
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self._data[i - 1] = self._data[i]
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end
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end
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end
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self._data[index] = data
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self:_update_data_info()
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self:_check_elements()
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if self._data[index] then
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if shift_policy == const.SHIFT.RIGHT then
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for i = self._data_last_index, index, -1 do
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self._data[i + 1] = self._data[i]
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end
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end
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if shift_policy == const.SHIFT.LEFT then
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for i = self._data_first_index, index do
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self._data[i - 1] = self._data[i]
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end
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end
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end
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self._data[index] = data
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self:_update_data_info()
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self:_check_elements()
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end
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function M:remove(index, shift_policy)
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table.remove(self._data, index)
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self:_refresh()
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table.remove(self._data, index)
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self:_refresh()
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end
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function M:remove_by_data(data, shift_policy)
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local index = helper.contains(self._data, data)
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if index then
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table.remove(self._data, index)
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self:_refresh()
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end
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local index = helper.contains(self._data, data)
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if index then
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table.remove(self._data, index)
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self:_refresh()
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end
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end
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function M:clear()
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self._data = {}
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self:_refresh()
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self._data = {}
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self:_refresh()
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end
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function M:get_first_index()
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return self._data_first_index
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return self._data_first_index
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end
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function M:get_last_index()
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return self._data_last_index
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return self._data_last_index
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end
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function M:get_length()
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return self._data_length
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return self._data_length
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end
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function M:get_index(data)
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for index, value in pairs(self._data) do
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if value == data then
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return index
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end
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end
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return nil
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for index, value in pairs(self._data) do
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if value == data then
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return index
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end
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end
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return nil
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end
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function M:scroll_to_index(index)
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self.top_index = helper.clamp(index, 1, #self._data)
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self:_refresh()
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self.scroll.on_scroll:trigger(self:get_context(), self)
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self.top_index = helper.clamp(index, 1, #self._data)
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self:_refresh()
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self.scroll.on_scroll:trigger(self:get_context(), self)
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end
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function M:_add_at(index)
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if self._data_visual[index] then
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self:_remove_at(index)
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end
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if self._data_visual[index] then
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self:_remove_at(index)
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end
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local node, instance = self.create_function(self._data[index], index)
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self.grid:add(node, index, const.SHIFT.NO_SHIFT)
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self._data_visual[index] = {
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node = node,
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component = instance
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}
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local node, instance = self.create_function(self._data[index], index)
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self.grid:add(node, index, const.SHIFT.NO_SHIFT)
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self._data_visual[index] = {
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node = node,
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component = instance
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}
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end
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function M:_remove_at(index)
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self.grid:remove(index, const.SHIFT.NO_SHIFT)
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self.grid:remove(index, const.SHIFT.NO_SHIFT)
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local node = self._data_visual[index].node
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gui.delete_node(node)
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local node = self._data_visual[index].node
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gui.delete_node(node)
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if self._data_visual[index].component then
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self.druid:remove(self._data_visual[index].component)
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end
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self._data_visual[index] = nil
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if self._data_visual[index].component then
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self.druid:remove(self._data_visual[index].component)
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end
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self._data_visual[index] = nil
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end
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function M:_refresh()
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for index, _ in pairs(self._data_visual) do
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self:_remove_at(index)
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end
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self:_check_elements()
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for index, _ in pairs(self._data_visual) do
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self:_remove_at(index)
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end
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self:_check_elements()
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end
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function M:_check_elements()
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for index, data in pairs(self._data_visual) do
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if self.scroll:is_node_in_view(data.node) then
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self.top_index = index
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self.last_index = index
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end
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end
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for index, data in pairs(self._data_visual) do
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if self.scroll:is_node_in_view(data.node) then
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self.top_index = index
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self.last_index = index
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end
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end
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self:_check_elements_from(self.top_index - 1, -1)
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self:_check_elements_from(self.top_index, 1)
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self:_check_elements_from(self.top_index - 1, -1)
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self:_check_elements_from(self.top_index, 1)
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for index, data in pairs(self._data_visual) do
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self.top_index = math.min(self.top_index or index, index)
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self.last_index = math.max(self.last_index or index, index)
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end
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for index, data in pairs(self._data_visual) do
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self.top_index = math.min(self.top_index or index, index)
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self.last_index = math.max(self.last_index or index, index)
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end
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end
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function M:_check_elements_from(index, step)
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local is_outside = false
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while not is_outside do
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if not self._data[index] then
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break
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end
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local is_outside = false
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while not is_outside do
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if not self._data[index] then
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break
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end
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if not self._data_visual[index] then
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self:_add_at(index)
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end
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if not self._data_visual[index] then
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self:_add_at(index)
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end
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if not self.scroll:is_node_in_view(self._data_visual[index].node) then
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is_outside = true
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if not self.scroll:is_node_in_view(self._data_visual[index].node) then
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is_outside = true
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-- remove nexts:
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-- We add one more element, which is not in view to
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-- check what it's always outside to stop spawning
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local remove_index = index + step
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while self._data_visual[remove_index] do
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self:_remove_at(remove_index)
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remove_index = remove_index + step
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end
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end
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-- remove nexts:
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-- We add one more element, which is not in view to
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-- check what it's always outside to stop spawning
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local remove_index = index + step
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while self._data_visual[remove_index] do
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self:_remove_at(remove_index)
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remove_index = remove_index + step
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end
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end
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index = index + step
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end
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index = index + step
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end
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end
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function M:_update_data_info()
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self._data_first_index = false
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self._data_last_index = false
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self._data_length = 0
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self._data_first_index = false
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self._data_last_index = false
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self._data_length = 0
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for index, data in pairs(self._data) do
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self._data_first_index = math.min(self._data_first_index or index, index)
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self._data_last_index = math.max(self._data_last_index or index, index)
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self._data_length = self._data_length + 1
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end
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for index, data in pairs(self._data) do
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self._data_first_index = math.min(self._data_first_index or index, index)
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self._data_last_index = math.max(self._data_last_index or index, index)
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self._data_length = self._data_length + 1
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end
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if self._data_length == 0 then
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self._data_first_index = 1
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self._data_last_index = 1
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end
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if self._data_length == 0 then
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self._data_first_index = 1
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self._data_last_index = 1
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end
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end
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@ -1,175 +1,175 @@
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local M = {}
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local M = {}
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local function create_infinity_instance(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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self.infinity_list:add(self.infinity_list:get_length() + 1)
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end)
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button.on_long_click:subscribe(function()
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-- self.infinity_list:remove_by_data(record)
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end)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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self.infinity_list:add(self.infinity_list:get_length() + 1)
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end)
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button.on_long_click:subscribe(function()
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-- self.infinity_list:remove_by_data(record)
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end)
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return instance["infinity_prefab"], button
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return instance["infinity_prefab"], button
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end
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local function create_infinity_instance_hor(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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-- self.infinity_list_hor:remove_by_data(record)
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end)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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-- self.infinity_list_hor:remove_by_data(record)
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end)
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return instance["infinity_prefab"], button
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return instance["infinity_prefab"], button
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end
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local function create_infinity_instance_small(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_small)
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gui.set_enabled(instance["infinity_prefab_small"], true)
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gui.set_text(instance["infinity_text_3"], record)
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local instance = gui.clone_tree(self.infinity_prefab_small)
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gui.set_enabled(instance["infinity_prefab_small"], true)
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gui.set_text(instance["infinity_text_3"], record)
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local button = self.druid:new_button(instance["infinity_prefab_small"], function()
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print("Infinity click on", record)
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-- self.infinity_list_small:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_3.view_node)
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local button = self.druid:new_button(instance["infinity_prefab_small"], function()
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print("Infinity click on", record)
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-- self.infinity_list_small:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_3.view_node)
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return instance["infinity_prefab_small"], button
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return instance["infinity_prefab_small"], button
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end
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local function create_infinity_instance_dynamic(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", record)
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-- self.infinity_list_dynamic:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic.view_node)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", record)
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-- self.infinity_list_dynamic:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic.view_node)
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return instance["infinity_prefab_dynamic"], button
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return instance["infinity_prefab_dynamic"], button
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end
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local function create_infinity_instance_dynamic_hor(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", record)
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-- self.infinity_list_dynamic_hor:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", record)
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-- self.infinity_list_dynamic_hor:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node)
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return instance["infinity_prefab_dynamic"], button
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return instance["infinity_prefab_dynamic"], button
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end
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local function setup_infinity_list(self)
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local data = {}
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for i = 1, 50 do
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table.insert(data, i)
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end
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local data = {}
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||||
for i = 1, 50 do
|
||||
table.insert(data, i)
|
||||
end
|
||||
|
||||
self.infinity_list = self.druid:new_infinity_list(data, self.infinity_scroll, self.infinity_grid, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
local root, button = create_infinity_instance(self, record, index)
|
||||
button:set_click_zone(self.infinity_scroll.view_node)
|
||||
return root, button
|
||||
end)
|
||||
self.infinity_list = self.druid:new_infinity_list(data, self.infinity_scroll, self.infinity_grid, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
local root, button = create_infinity_instance(self, record, index)
|
||||
button:set_click_zone(self.infinity_scroll.view_node)
|
||||
return root, button
|
||||
end)
|
||||
|
||||
self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
local root, button = create_infinity_instance_hor(self, record, index)
|
||||
button:set_click_zone(self.infinity_scroll_hor.view_node)
|
||||
return root, button
|
||||
end)
|
||||
self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
local root, button = create_infinity_instance_hor(self, record, index)
|
||||
button:set_click_zone(self.infinity_scroll_hor.view_node)
|
||||
return root, button
|
||||
end)
|
||||
|
||||
-- scroll to some index
|
||||
-- local pos = self.infinity_grid:get_pos(25)
|
||||
-- self.infinity_scroll:scroll_to(pos, true)
|
||||
-- timer.delay(1, false, function()
|
||||
-- self.infinity_list:scroll_to_index(1)
|
||||
-- end)
|
||||
-- scroll to some index
|
||||
-- local pos = self.infinity_grid:get_pos(25)
|
||||
-- self.infinity_scroll:scroll_to(pos, true)
|
||||
timer.delay(1, false, function()
|
||||
self.infinity_list:scroll_to_index(25)
|
||||
end)
|
||||
|
||||
|
||||
self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
return create_infinity_instance_small(self, record, index)
|
||||
end)
|
||||
self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
return create_infinity_instance_small(self, record, index)
|
||||
end)
|
||||
|
||||
self.infinity_list_dynamic = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
return create_infinity_instance_dynamic(self, record, index)
|
||||
end)
|
||||
self.infinity_list_dynamic = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
return create_infinity_instance_dynamic(self, record, index)
|
||||
end)
|
||||
|
||||
self.infinity_list_dynamic_hor = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
return create_infinity_instance_dynamic_hor(self, record, index)
|
||||
end)
|
||||
self.infinity_list_dynamic_hor = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index)
|
||||
-- function should return gui_node, [druid_component]
|
||||
return create_infinity_instance_dynamic_hor(self, record, index)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
local function toggle_stencil(self)
|
||||
self._is_stencil = not self._is_stencil
|
||||
local mode = self._is_stencil and gui.CLIPPING_MODE_STENCIL or gui.CLIPPING_MODE_NONE
|
||||
gui.set_clipping_mode(self.infinity_scroll.view_node, mode)
|
||||
gui.set_clipping_mode(self.infinity_scroll_hor.view_node, mode)
|
||||
gui.set_clipping_mode(self.infinity_scroll_3.view_node, mode)
|
||||
gui.set_clipping_mode(self.infinity_scroll_dynamic.view_node, mode)
|
||||
gui.set_clipping_mode(self.infinity_scroll_dynamic_hor.view_node, mode)
|
||||
self._is_stencil = not self._is_stencil
|
||||
local mode = self._is_stencil and gui.CLIPPING_MODE_STENCIL or gui.CLIPPING_MODE_NONE
|
||||
gui.set_clipping_mode(self.infinity_scroll.view_node, mode)
|
||||
gui.set_clipping_mode(self.infinity_scroll_hor.view_node, mode)
|
||||
gui.set_clipping_mode(self.infinity_scroll_3.view_node, mode)
|
||||
gui.set_clipping_mode(self.infinity_scroll_dynamic.view_node, mode)
|
||||
gui.set_clipping_mode(self.infinity_scroll_dynamic_hor.view_node, mode)
|
||||
end
|
||||
|
||||
|
||||
function M.setup_page(self)
|
||||
self.druid:new_scroll("infinity_page", "infinity_page_content")
|
||||
self.druid:new_scroll("infinity_page", "infinity_page_content")
|
||||
|
||||
self.infinity_prefab = gui.get_node("infinity_prefab")
|
||||
self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
|
||||
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
|
||||
gui.set_enabled(self.infinity_prefab, false)
|
||||
gui.set_enabled(self.infinity_prefab_small, false)
|
||||
gui.set_enabled(self.infinity_prefab_dynamic, false)
|
||||
self.infinity_prefab = gui.get_node("infinity_prefab")
|
||||
self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
|
||||
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
|
||||
gui.set_enabled(self.infinity_prefab, false)
|
||||
gui.set_enabled(self.infinity_prefab_small, false)
|
||||
gui.set_enabled(self.infinity_prefab_dynamic, false)
|
||||
|
||||
self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
|
||||
:set_horizontal_scroll(false)
|
||||
self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
|
||||
self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
|
||||
:set_horizontal_scroll(false)
|
||||
self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
|
||||
|
||||
self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor")
|
||||
:set_vertical_scroll(false)
|
||||
self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999)
|
||||
self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor")
|
||||
:set_vertical_scroll(false)
|
||||
self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999)
|
||||
|
||||
self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
|
||||
:set_horizontal_scroll(false)
|
||||
self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
|
||||
self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
|
||||
:set_horizontal_scroll(false)
|
||||
self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
|
||||
|
||||
self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
|
||||
:set_horizontal_scroll(false)
|
||||
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic")
|
||||
self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
|
||||
:set_horizontal_scroll(false)
|
||||
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic")
|
||||
|
||||
self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor")
|
||||
:set_vertical_scroll(false)
|
||||
self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor")
|
||||
self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor")
|
||||
:set_vertical_scroll(false)
|
||||
self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor")
|
||||
|
||||
self._is_stencil = true
|
||||
self.druid:new_button("button_toggle_stencil/button", toggle_stencil)
|
||||
self._is_stencil = true
|
||||
self.druid:new_button("button_toggle_stencil/button", toggle_stencil)
|
||||
|
||||
setup_infinity_list(self)
|
||||
setup_infinity_list(self)
|
||||
end
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user