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Add my editor scripts for gui
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editor_scripts/gui_scheme.editor_script
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76
editor_scripts/gui_scheme.editor_script
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--- @license MIT, Insality 2020
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--- @source https://github.com/Insality/druid
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local M = {}
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local function ends_with(str, ending)
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return ending == "" or str:sub(-#ending) == ending
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end
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function M.get_commands()
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return {
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{
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label = "Print gui scheme",
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locations = { "Outline" },
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query = {
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selection = {type = "outline", cardinality = "many"}
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},
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active = function(opts)
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return true
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end,
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run = function(opts)
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print("local SCHEME = {")
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for i = 1, #opts.selection do
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local file = opts.selection[i]
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if editor.can_get(file, "id") then
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local id = editor.get(file, "id")
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print("\t" .. string.upper(id) .. " = \"" .. id .. "\",")
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end
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end
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print("}")
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print("")
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end
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},
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{
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label = "Assign layers",
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locations = {"Edit"},
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query = {
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selection = {type = "resource", cardinality = "one"}
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},
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active = function(opts)
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local path = editor.get(opts.selection, "path")
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return ends_with(path, ".gui")
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end,
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run = function(opts)
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local file = opts.selection
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print("Run script for", editor.get(file, "path"))
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return {
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{
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action = "shell",
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command = {
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"bash",
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"./editor_scripts/setup_layers.sh",
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"." .. editor.get(file, "path")
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}
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}
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}
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end
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}
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}
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end
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return M
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44
editor_scripts/setup_layers.py
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44
editor_scripts/setup_layers.py
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# @license MIT, Insality 2020
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# @source https://github.com/Insality/druid
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import sys
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import deftree
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def main():
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filename = sys.argv[1]
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print("Auto setup layers for file", filename)
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tree = deftree.parse(filename)
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root = tree.get_root()
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layers = []
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for texture in root.iter_elements("textures"):
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layers.append(texture.get_attribute("name").value)
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for fonts in root.iter_elements("fonts"):
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layers.append(fonts.get_attribute("name").value)
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to_remove_layers = []
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for layer in root.iter_elements("layers"):
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to_remove_layers.append(layer)
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for layer in to_remove_layers:
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root.remove(layer)
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for layer in layers:
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new_layer = root.add_element("layers")
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new_layer.add_attribute("name", layer)
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for node in root.iter_elements("nodes"):
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texture = node.get_attribute("texture")
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font = node.get_attribute("font")
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if texture:
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layer = texture.value.split("/")[0]
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node.set_attribute("layer", layer)
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if font:
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layer = font.value
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node.set_attribute("layer", layer)
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tree.write()
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main()
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8
editor_scripts/setup_layers.sh
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8
editor_scripts/setup_layers.sh
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#!/bin/bash
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# @license MIT, Insality 2020
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# @source https://github.com/Insality/druid
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echo "Run bash for $1"
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
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/usr/local/bin/python3.7 $DIR/setup_layers.py $@
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