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Rename back hold_click -> hold_callback
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@ -13,7 +13,7 @@ Basic Druid input component
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- **on_click** - basic button callback
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- **on_repeated_click** - repeated click callback, while holding the button, don't trigger if callback is empty
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- **on_long_click** - callback on long button tap, don't trigger if callback is empty
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- **on_hold_click** - hold callback, before long_click trigger, don't trigger if callback is empty
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- **on_hold_callback** - hold callback, before long_click trigger, don't trigger if callback is empty
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- **on_double_click** - different callback, if tap button 2+ in row, don't trigger if callback is empty
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- If you have stencil on buttons and you don't want trigger them outside of stencil node, you can use `button:set_click_zone` to restrict button click zone
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- Button can have key trigger to use then by key: `button:set_key_trigger`
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@ -7,7 +7,7 @@
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-- @tfield druid_event on_repeated_click On repeated action button callback
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-- @tfield druid_event on_long_click On long tap button callback
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-- @tfield druid_event on_double_click On double tap button callback
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-- @tfield druid_event on_hold_click On button hold before long_click callback
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-- @tfield druid_event on_hold_callback On button hold before long_click callback
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--- Component fields
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-- @table Fields
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@ -100,7 +100,7 @@ end
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local function on_button_hold(self, press_time)
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self.on_hold_click:trigger(self:get_context(), self.params, self, press_time)
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self.on_hold_callback:trigger(self:get_context(), self.params, self, press_time)
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end
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@ -168,7 +168,7 @@ function M.init(self, node, callback, params, anim_node, event)
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self.on_repeated_click = Event()
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self.on_long_click = Event()
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self.on_double_click = Event()
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self.on_hold_click = Event()
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self.on_hold_callback = Event()
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end
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