Update drag/slider scene node koefs, add layout max gui upscale

This commit is contained in:
Insality 2022-10-15 16:11:12 +03:00
parent 9cd1769c37
commit 4de50591f8
6 changed files with 107 additions and 20 deletions

View File

@ -63,6 +63,7 @@ local function start_touch(self, touch)
self.x = touch.x
self.y = touch.y
self._scene_scale = helper.get_scene_scale(self.node)
self.on_touch_start:trigger(self:get_context())
end
@ -155,11 +156,11 @@ end
-- or create your own style
-- @table style
-- @tfield[opt=10] number DRAG_DEADZONE Distance in pixels to start dragging
-- @tfield[opt=false] boolean IS_USE_SCREEN_KOEF If screen aspect ration affects on drag values
-- @tfield[opt=false] boolean NO_USE_SCREEN_KOEF If screen aspect ration affects on drag values
function Drag.on_style_change(self, style)
self.style = {}
self.style.DRAG_DEADZONE = style.DRAG_DEADZONE or 10
self.style.IS_USE_SCREEN_KOEF = style.IS_USE_SCREEN_KOEF or false
self.style.NO_USE_SCREEN_KOEF = style.NO_USE_SCREEN_KOEF or false
end
@ -183,6 +184,8 @@ function Drag.init(self, node, on_drag_callback)
self.can_x = true
self.can_y = true
self._scene_scale = helper.get_scene_scale(self.node)
self.click_zone = nil
self.on_touch_start = Event()
self.on_touch_end = Event()
@ -208,6 +211,7 @@ function Drag.on_window_resized(self)
local x_koef, y_koef = helper.get_screen_aspect_koef()
self._x_koef = x_koef
self._y_koef = y_koef
self._scene_scale = helper.get_scene_scale(self.node)
end
@ -231,7 +235,6 @@ function Drag.on_input(self, action_id, action)
if self.click_zone then
is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y)
end
if not is_pick and not self.is_drag then
end_touch(self)
return false
@ -281,15 +284,15 @@ function Drag.on_input(self, action_id, action)
if self.is_drag then
local x_koef, y_koef = self._x_koef, self._y_koef
if not self.style.IS_USE_SCREEN_KOEF then
if self.style.NO_USE_SCREEN_KOEF then
x_koef, y_koef = 1, 1
end
self.on_drag:trigger(self:get_context(),
self.dx * x_koef,
self.dy * y_koef,
(self.x - self.touch_start_pos.x) * x_koef,
(self.y - self.touch_start_pos.y) * y_koef)
self.dx * x_koef / self._scene_scale.x,
self.dy * y_koef / self._scene_scale.y,
(self.x - self.touch_start_pos.x) * x_koef / self._scene_scale.x,
(self.y - self.touch_start_pos.y) * y_koef / self._scene_scale.y)
end
return self.is_drag

View File

@ -36,10 +36,13 @@ function Layout.init(self, node, mode, on_size_changed_callback)
self._min_size = nil
self._max_size = nil
self._current_size = vmath.vector3(0)
self._inited = false
self._max_gui_upscale = nil
self._fit_node = nil
self._anchors = {}
self.mode = mode or const.LAYOUT_MODE.FIT
self.on_size_changed = Event(on_size_changed_callback)
@ -66,6 +69,13 @@ function Layout.on_window_resized(self)
local x_koef, y_koef = helper.get_screen_aspect_koef()
local revert_scale = 1
if self._max_gui_upscale then
revert_scale = self._max_gui_upscale / helper.get_gui_scale()
revert_scale = math.min(revert_scale, 1)
end
gui.set_scale(self.node, vmath.vector3(revert_scale))
if self._fit_node then
self.fit_size = gui.get_size(self._fit_node)
self.fit_size.x = self.fit_size.x / x_koef
@ -77,11 +87,17 @@ function Layout.on_window_resized(self)
local new_size = vmath.vector3(self.origin_size)
if self.mode == const.LAYOUT_MODE.STRETCH_X or self.mode == const.LAYOUT_MODE.STRETCH then
new_size.x = new_size.x * x_koef
if self.mode == const.LAYOUT_MODE.STRETCH then
new_size.x = new_size.x * x_koef / revert_scale
new_size.y = new_size.y * y_koef / revert_scale
end
if self.mode == const.LAYOUT_MODE.STRETCH_Y or self.mode == const.LAYOUT_MODE.STRETCH then
new_size.y = new_size.y * y_koef
if self.mode == const.LAYOUT_MODE.STRETCH_X then
new_size.x = new_size.x * x_koef / revert_scale
end
if self.mode == const.LAYOUT_MODE.STRETCH_Y then
new_size.y = new_size.y * y_koef / revert_scale
end
-- Fit to the stretched container (node size or other defined)
@ -100,6 +116,7 @@ function Layout.on_window_resized(self)
new_size.x = math.min(new_size.x, self._max_size.x)
new_size.y = math.min(new_size.y, self._max_size.y)
end
self._current_size = new_size
gui.set_size(self.node, new_size)
self.position.x = self.origin_position.x + self.origin_position.x * (x_koef - 1)
@ -152,6 +169,16 @@ function Layout.set_origin_size(self, new_origin_size)
end
--- Set max gui upscale for FIT adjust mode (or side). It happens on bigger render gui screen
-- @tparam Layout self @{Layout}
-- @tparam number max_gui_upscale
-- @treturn Layout @{Layout}
function Layout.set_max_gui_upscale(self, max_gui_upscale)
self._max_gui_upscale = max_gui_upscale
self:on_window_resized()
end
--- Set size for layout node to fit inside it
-- @tparam Layout self @{Layout}
-- @tparam vector3 target_size

View File

@ -64,7 +64,7 @@ function Slider.init(self, node, end_pos, callback)
self.start_pos = gui.get_position(self.node)
self.pos = gui.get_position(self.node)
self.target_pos = self.pos
self.target_pos = vmath.vector3(self.pos)
self.end_pos = end_pos
self.dist = self.end_pos - self.start_pos
@ -72,6 +72,7 @@ function Slider.init(self, node, end_pos, callback)
self.value = 0
self.on_change_value = Event(callback)
self:on_window_resized()
assert(self.dist.x == 0 or self.dist.y == 0, "Slider for now can be only vertical or horizontal")
end
@ -82,6 +83,14 @@ function Slider.on_layout_change(self)
end
function Slider.on_window_resized(self)
local x_koef, y_koef = helper.get_screen_aspect_koef()
self._x_koef = x_koef
self._y_koef = y_koef
self._scene_scale = helper.get_scene_scale(self.node)
end
function Slider.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH then
return false
@ -90,15 +99,17 @@ function Slider.on_input(self, action_id, action)
if gui.pick_node(self.node, action.x, action.y) then
if action.pressed then
self.pos = gui.get_position(self.node)
self._scene_scale = helper.get_scene_scale(self.node)
self.is_drag = true
end
end
if not self.is_drag and self._input_node and gui.pick_node(self._input_node, action.x, action.y) then
if action.pressed and gui.screen_to_local then
self._scene_scale = helper.get_scene_scale(self.node)
self.pos = gui.screen_to_local(self.node, vmath.vector3(action.screen_x, action.screen_y, 0))
self.pos.x = helper.clamp(self.pos.x, self.start_pos.x, self.end_pos.x)
self.pos.y = helper.clamp(self.pos.y, self.start_pos.y, self.end_pos.y)
self.pos.x = helper.clamp(self.pos.x / self._scene_scale.x, self.start_pos.x, self.end_pos.x)
self.pos.y = helper.clamp(self.pos.y / self._scene_scale.y, self.start_pos.y, self.end_pos.y)
gui.set_position(self.node, self.pos)
self.is_drag = true
@ -107,8 +118,8 @@ function Slider.on_input(self, action_id, action)
if self.is_drag and not action.pressed then
-- move
self.pos.x = self.pos.x + action.dx
self.pos.y = self.pos.y + action.dy
self.pos.x = self.pos.x + action.dx * self._x_koef / self._scene_scale.x
self.pos.y = self.pos.y + action.dy * self._y_koef / self._scene_scale.y
local prev_x = self.target_pos.x
local prev_y = self.target_pos.y

View File

@ -107,6 +107,13 @@ function M.get_screen_aspect_koef()
end
function M.get_gui_scale()
local window_x, window_y = window.get_size()
return math.min(window_x / gui.get_width(),
window_y / gui.get_height())
end
function M.step(current, target, step)
if current < target then
return math.min(current + step, target)
@ -181,7 +188,6 @@ function M.get_text_metrics_from_node(text_node)
end
--- Check if node is enabled in gui hierarchy.
-- Return false, if node or any his parent is disabled
-- @function helper.is_enabled
@ -199,6 +205,23 @@ function M.is_enabled(node)
end
--- Check if node is enabled in gui hierarchy.
-- Return false, if node or any his parent is disabled
-- @function helper.is_enabled
-- @tparam node node Gui node
-- @treturn bool Is enabled in hierarchy
function M.get_scene_scale(node)
local scale = gui.get_scale(node)
local parent = gui.get_parent(node)
while parent do
scale = vmath.mul_per_elem(scale, gui.get_scale(parent))
parent = gui.get_parent(parent)
end
return scale
end
--- Return closest non inverted clipping parent node for node
-- @function helper.get_closest_stencil_node
-- @tparam node node Gui node

View File

@ -56,7 +56,7 @@ M["button"] = {
M["drag"] = {
DRAG_DEADZONE = 10, -- Size in pixels of drag deadzone
IS_USE_SCREEN_KOEF = true,
NO_USE_SCREEN_KOEF = false,
}

View File

@ -239,5 +239,28 @@ return function()
druid:on_input(mock_input.click_released(25, 25))
assert(on_click_mock.calls == 1)
end)
it("Should work with set_enabled", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50)
local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local instance = druid:new_button(button, on_click, button_params)
instance:set_enabled(false)
local is_clicked_pressed = druid:on_input(mock_input.click_pressed(10, 10))
local is_clicked_released = druid:on_input(mock_input.click_released(10, 10))
assert(is_clicked_pressed == false)
assert(is_clicked_released == false)
assert(on_click_mock.calls == 0)
assert(instance:is_enabled() == false)
instance:set_enabled(true)
local is_clicked_pressed2 = druid:on_input(mock_input.click_pressed(10, 10))
assert(is_clicked_pressed2 == true)
local is_clicked_released2 = druid:on_input(mock_input.click_released(10, 10))
assert(is_clicked_released2 == true)
assert(on_click_mock.calls == 1)
assert(instance:is_enabled() == true)
end)
end)
end