157 lines
4.4 KiB
Lua

-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
local const = require("druid.const")
local settings = require("druid.system.settings")
local anims = require("druid.styles.default.anims")
local M = {}
M["button"] = {
HOVER_SCALE = vmath.vector3(0.02, 0.02, 1),
HOVER_MOUSE_SCALE = vmath.vector3(0.01, 0.01, 1),
HOVER_TIME = 0.04,
SCALE_CHANGE = vmath.vector3(0.035, 0.035, 1),
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click",
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
LONGTAP_TIME = 0.4,
AUTOHOLD_TRIGGER = 0.8,
DOUBLETAP_TIME = 0.4,
on_hover = function(self, node, state)
local scale_to = self.start_scale + M.button.HOVER_SCALE
local target_scale = state and scale_to or self.start_scale
anims.hover_scale(self, target_scale, M.button.HOVER_TIME)
end,
on_mouse_hover = function(self, node, state)
local scale_to = self.start_scale + M.button.HOVER_MOUSE_SCALE
local target_scale = state and scale_to or self.start_scale
anims.hover_scale(self, target_scale, M.button.HOVER_TIME)
end,
on_click = function(self, node)
local scale_to = self.start_scale + M.button.SCALE_CHANGE
anims.tap_scale_animation(self, node, scale_to)
settings.play_sound(M.button.BTN_SOUND)
end,
on_click_disabled = function(self, node)
settings.play_sound(M.button.BTN_SOUND_DISABLED)
end,
on_set_enabled = function(self, node, state)
if state then
gui.set_color(node, M.button.ENABLED_COLOR)
else
gui.set_color(node, M.button.DISABLED_COLOR)
end
end
}
M["drag"] = {
DRAG_DEADZONE = 10, -- Size in pixels of drag deadzone
NO_USE_SCREEN_KOEF = false,
}
M["static_grid"] = {
IS_DYNAMIC_NODE_POSES = false, -- Always align by content size with node anchor
IS_ALIGN_LAST_ROW = true, -- Align the last row of grid
}
M["scroll"] = {
ANIM_SPEED = 0.2, -- gui.animation speed to point
BACK_SPEED = 0.35, -- Lerp speed of return to soft position
FRICT = 0.93, -- mult for free inert
FRICT_HOLD = 0.79, -- mult. for inert, while touching
INERT_THRESHOLD = 2.5, -- speed to stop inertion
INERT_SPEED = 30, -- koef. of inert speed
EXTRA_STRETCH_SIZE = 100, -- extra size in pixels outside of scroll (stretch effect)
POINTS_DEADZONE = 20, -- Speed to check points of interests in no_inertion mode
WHEEL_SCROLL_SPEED = 0, -- Amount of pixels to scroll by one wheel event (0 to disable)
WHEEL_SCROLL_INVERTED = false, -- Boolean to invert wheel scroll side
WHEEL_SCROLL_BY_INERTION = false, -- If true, wheel will add inertion to scroll. Direct set position otherwise.
SMALL_CONTENT_SCROLL = true, -- If true, content node with size less than view node size can be scrolled
}
M["progress"] = {
SPEED = 5, -- progress bar fill rate, more faster
MIN_DELTA = 0.005
}
M["checkbox"] = {
on_change_state = function(self, node, state, is_instant)
local target = state and 1 or 0
if not is_instant then
gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
else
local color = gui.get_color(node)
color.w = target
gui.set_color(node, color)
end
end
}
M["swipe"] = {
SWIPE_THRESHOLD = 50,
SWIPE_TIME = 0.4,
SWIPE_TRIGGER_ON_MOVE = true
}
M["input"] = {
IS_LONGTAP_ERASE = true,
BUTTON_SELECT_INCREASE = 1.06,
MASK_DEFAULT_CHAR = "*",
IS_UNSELECT_ON_RESELECT = false,
on_select = function(self, button_node)
local target_scale = self.button.start_scale
gui.animate(button_node, "scale", target_scale * M.input.BUTTON_SELECT_INCREASE, gui.EASING_OUTSINE, 0.15)
end,
on_unselect = function(self, button_node)
local start_scale = self.button.start_scale
gui.animate(button_node, "scale", start_scale, gui.EASING_OUTSINE, 0.15)
end,
on_input_wrong = function(self, button_node)
local start_pos = self.button.start_pos
gui.animate(button_node, "position.x", start_pos.x - 3, gui.EASING_OUTSINE, 0.05, 0, function()
gui.animate(button_node, "position.x", start_pos.x + 3, gui.EASING_OUTSINE, 0.1, 0, function()
gui.animate(button_node, "position.x", start_pos.x, gui.EASING_OUTSINE, 0.05)
end)
end)
end,
button = {
LONGTAP_TIME = 0.4,
AUTOHOLD_TRIGGER = 0.8,
DOUBLETAP_TIME = 0.4,
}
}
M["text"] = {
TRIM_POSTFIX = "...",
DEFAULT_ADJUST = const.TEXT_ADJUST.DOWNSCALE
}
M["hotkey"] = {
MODIFICATORS = { "key_lshift", "key_rshift", "key_lctrl", "key_rctrl", "key_lalt", "key_ralt", "key_lsuper", "key_rsuper" }, -- Add key ids to mark it as modificator keys
}
return M