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@ -16,7 +16,6 @@ local component = require("druid.component")
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---@field on_mouse_hover fun(self, node, hover_state)|nil
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---@field on_set_enabled fun(self, node, enabled_state)|nil
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---Clickable node with various interaction callbacks
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---@class druid.button: druid.component
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---@field on_click event function(self, custom_args, button_instance)
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@ -1,95 +1,23 @@
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-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Component to handle scroll content.
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-- <b># Overview #</b>
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--
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-- The Scroll component is designed to handle scrollable content and consists of two nodes: the scroll parent and the scroll input.
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--
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-- The scroll input represents the user input zone and remains static.
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--
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-- The scroll parent is the movable part of the scroll and changes its position.
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--
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-- The initial scroll size can be set by adjusting the size of the scroll parent.
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-- If the size of the scroll parent is smaller than the scroll input size, scrolling is not available.
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--
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-- <b># Notes #</b>
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--
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-- • By default, the scroll style includes inertia and extra size for a stretching effect.
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-- These settings can be adjusted using the scroll style settings.
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-- For more details, refer to the scroll style settings.
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--
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-- • "Points of interest" can be set up for the scroll.
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-- The scroll will always be centered on the closest point of interest.
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-- This feature allows creating a slider without inertia and with points of interest on each scroll element.
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--
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-- • The scroll content size can be adjusted using the scroll:set_size(node_size) method.
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-- This method sets a new size for the _content node.
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--
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-- • Inertial scrolling mode can be enabled or disabled using the scroll:set_inert(state) method.
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--
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-- • The extra stretch size can be adjusted using the scroll:set_extra_stretch_size method.
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--
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-- • Multitouch is required for scrolling. The scroll component correctly handles
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-- touch ID swaps while dragging the scroll.
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--
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-- <a href="https://insality.github.io/druid/druid/index.html?example=general_scroll" target="_blank"><b>Example Link</b></a>
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-- @module Scroll
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-- @within BaseComponent
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-- @alias druid.scroll
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--- On scroll move callback(self, position)
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-- @tfield event on_scroll event
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--- On scroll_to function callback(self, target, is_instant)
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-- @tfield event on_scroll_to event
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--- On scroll_to_index function callback(self, index, point)
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-- @tfield event on_point_scroll event
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--- Scroll view node
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-- @tfield node view_node
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--- Scroll view size
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-- @tfield vector3 view_size
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--- Scroll content node
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-- @tfield node content_node
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--- Flag, if scroll now moving by inertion
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-- @tfield boolean _is_inert
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--- Current inert speed
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-- @tfield vector3 inertion
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--- Current scroll posisition
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-- @tfield vector3 position
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--- Current scroll target position
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-- @tfield vector3 target_position
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--- Available position for content node: (min_x, max_y, max_x, min_y)
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-- @tfield vector4 available_pos
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--- Size of available positions: (width, height, 0)
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-- @tfield vector3 available_size
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--- Drag Druid component
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-- @tfield Drag drag Drag
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--- Current index of points of interests
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-- @tfield number|nil selected
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--- Flag, if scroll now animating by gui.animate
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-- @tfield boolean is_animate
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---
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local event = require("event.event")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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---Scroll style parameters
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---@class druid.scroll.style
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---@field FRICT number|nil Multiplier for free inertion. Default: 0
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---@field FRICT_HOLD number|nil Multiplier for inertion, while touching. Default: 0
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---@field INERT_THRESHOLD number|nil Scroll speed to stop inertion. Default: 3
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---@field INERT_SPEED number|nil Multiplier for inertion speed. Default: 30
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---@field POINTS_DEADZONE number|nil Speed to check points of interests in no_inertion mode. Default: 20
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---@field BACK_SPEED number|nil Scroll back returning lerp speed. Default: 35
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---@field ANIM_SPEED number|nil Scroll gui.animation speed for scroll_to function. Default: 2
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---@field EXTRA_STRETCH_SIZE number|nil extra size in pixels outside of scroll (stretch effect). Default: 0
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---@field SMALL_CONTENT_SCROLL boolean|nil If true, content node with size less than view node size can be scrolled. Default: false
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---@field WHEEL_SCROLL_SPEED number|nil The scroll speed via mouse wheel scroll or touchpad. Set to 0 to disable wheel scrolling. Default: 0
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---@field WHEEL_SCROLL_INVERTED boolean|nil If true, invert direction for touchpad and mouse wheel scroll. Default: false
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---@field WHEEL_SCROLL_BY_INERTION boolean|nil If true, wheel will add inertion to scroll. Direct set position otherwise.. Default: false
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---@class druid.scroll: druid.component
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---@field node node The root node
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---@field click_zone node|nil Optional click zone to restrict scroll area
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@ -107,6 +35,7 @@ local component = require("druid.component")
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---@field drag druid.drag The drag component instance
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---@field selected number|nil Current selected point of interest index
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---@field is_animate boolean True if scroll is animating
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---@field style druid.scroll.style Component style parameters
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---@field private _is_inert boolean True if inertial scrolling is enabled
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---@field private inertion vector3 Current inertial movement vector
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---@field private _is_horizontal_scroll boolean True if horizontal scroll enabled
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@ -114,7 +43,6 @@ local component = require("druid.component")
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---@field private _grid_on_change event Grid items change event
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---@field private _grid_on_change_callback function Grid change callback
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---@field private _offset vector3 Content start offset
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---@field private style table Component style parameters
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local M = component.create("scroll")
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@ -147,22 +75,7 @@ local function get_size_vector(vector)
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end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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-- @table style
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-- @tfield number|nil FRICT Multiplier for free inertion. Default: 0
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-- @tfield number|nil FRICT_HOLD Multiplier for inertion, while touching. Default: 0
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-- @tfield number|nil INERT_THRESHOLD Scroll speed to stop inertion. Default: 3
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-- @tfield number|nil INERT_SPEED Multiplier for inertion speed. Default: 30
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-- @tfield number|nil POINTS_DEADZONE Speed to check points of interests in no_inertion mode. Default: 20
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-- @tfield number|nil BACK_SPEED Scroll back returning lerp speed. Default: 35
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-- @tfield number|nil ANIM_SPEED Scroll gui.animation speed for scroll_to function. Default: 2
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-- @tfield number|nil EXTRA_STRETCH_SIZE extra size in pixels outside of scroll (stretch effect). Default: 0
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-- @tfield boolean|nil SMALL_CONTENT_SCROLL If true, content node with size less than view node size can be scrolled. Default: false
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-- @tfield boolean|nil WHEEL_SCROLL_SPEED The scroll speed via mouse wheel scroll or touchpad. Set to 0 to disable wheel scrolling. Default: 0
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-- @tfield boolean|nil WHEEL_SCROLL_INVERTED If true, invert direction for touchpad and mouse wheel scroll. Default: false
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-- @tfield boolean|nil WHEEL_SCROLL_BY_INERTION If true, wheel will add inertion to scroll. Direct set position otherwise.. Default: false
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---@param style druid.scroll.style
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function M:on_style_change(style)
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self.style = {}
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self.style.EXTRA_STRETCH_SIZE = style.EXTRA_STRETCH_SIZE or 0
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@ -181,15 +181,17 @@ end
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function M:set_input_priority(value, is_temporary)
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assert(value)
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if self._component.input_priority == value then
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local component = self._component
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if component.input_priority == value then
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return self
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end
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self._component.input_priority = value
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self._component._is_input_priority_changed = true
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component.input_priority = value
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component._is_input_priority_changed = true
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if not is_temporary then
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self._component.default_input_priority = value
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component.default_input_priority = value
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end
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local children = self:get_childrens()
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@ -252,6 +252,7 @@ function M:add_container(node_or_container, mode, on_resize_callback)
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end
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-- Covert node_id to node if needed
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---@cast node node
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node = self:get_node(node)
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container = container or self.druid:new(M, node, mode)
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@ -1,30 +1,16 @@
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-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Component to handle swipe gestures on node.
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-- Swipe will be triggered, if swipe was started and
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-- ended on one node
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--
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-- <a href="https://insality.github.io/druid/druid/index.html?example=general_swipe" target="_blank"><b>Example Link</b></a>
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-- @module Swipe
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-- @within BaseComponent
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-- @alias druid.swipe
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--- Swipe node
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--@param node node
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--- Restriction zone
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--@param click_zone node|nil
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--- Trigger on swipe event(self, swipe_side, dist, delta_time)
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--@param event event on_swipe
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---
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local event = require("event.event")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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---Component style params.
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---You can override this component styles params in druid styles table
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---or create your own style
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---@class druid.swipe.style
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---@field SWIPE_TIME number|nil Maximum time for swipe trigger. Default: 0.4
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---@field SWIPE_THRESHOLD number|nil Minimum distance for swipe trigger. Default: 50
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---@field SWIPE_TRIGGER_ON_MOVE boolean|nil If true, trigger on swipe moving, not only release action. Default: false
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---@class druid.swipe: druid.component
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---@field node node
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---@field on_swipe event function(side, dist, dt), side - "left", "right", "up", "down"
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@ -38,56 +24,6 @@ local component = require("druid.component")
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local M = component.create("swipe")
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local function start_swipe(self, action)
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self._swipe_start_time = socket.gettime()
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self._start_pos.x = action.x
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self._start_pos.y = action.y
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end
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local function reset_swipe(self, action)
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self._swipe_start_time = 0
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end
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local function check_swipe(self, action)
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local dx = action.x - self._start_pos.x
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local dy = action.y - self._start_pos.y
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local dist = helper.distance(self._start_pos.x, self._start_pos.y, action.x, action.y)
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local delta_time = socket.gettime() - self._swipe_start_time
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local is_swipe = self.style.SWIPE_THRESHOLD <= dist and delta_time <= self.style.SWIPE_TIME
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if is_swipe then
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local is_x_swipe = math.abs(dx) >= math.abs(dy)
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local swipe_side = "undefined"
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if is_x_swipe and dx > 0 then
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swipe_side = "right"
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end
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if is_x_swipe and dx < 0 then
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swipe_side = "left"
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end
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if not is_x_swipe and dy > 0 then
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swipe_side = "up"
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end
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if not is_x_swipe and dy < 0 then
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swipe_side = "down"
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end
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self.on_swipe:trigger(self:get_context(), swipe_side, dist, delta_time)
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reset_swipe(self)
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end
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end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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---@class druid.swipe.style
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---@field SWIPE_TIME number|nil Maximum time for swipe trigger. Default: 0.4
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---@field SWIPE_THRESHOLD number|nil Minimum distance for swipe trigger. Default: 50
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---@field SWIPE_TRIGGER_ON_MOVE boolean|nil If true, trigger on swipe moving, not only release action. Default: false
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---@param style druid.swipe.style
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function M:on_style_change(style)
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self.style = {}
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@ -135,20 +71,20 @@ function M:on_input(action_id, action)
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local is_pick = helper.pick_node(self.node, action.x, action.y, self.click_zone)
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if not is_pick then
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reset_swipe(self, action)
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self:_reset_swipe()
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return false
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end
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if self._swipe_start_time ~= 0 and (self._trigger_on_move or action.released) then
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check_swipe(self, action)
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self:_check_swipe(action)
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end
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if action.pressed then
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start_swipe(self, action)
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self:_start_swipe(action)
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end
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if action.released then
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reset_swipe(self, action)
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self:_reset_swipe()
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end
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return true
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@ -156,7 +92,7 @@ end
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function M:on_input_interrupt()
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reset_swipe(self)
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self:_reset_swipe()
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end
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@ -173,4 +109,54 @@ function M:set_click_zone(zone)
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end
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---Start swipe event
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---@param action action
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function M:_start_swipe(action)
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self._swipe_start_time = socket.gettime()
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self._start_pos.x = action.x
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self._start_pos.y = action.y
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end
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---Reset swipe event
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function M:_reset_swipe()
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self._swipe_start_time = 0
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end
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---Check swipe event
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---@param self druid.swipe
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---@param action action
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function M:_check_swipe(action)
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local dx = action.x - self._start_pos.x
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local dy = action.y - self._start_pos.y
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local dist = helper.distance(self._start_pos.x, self._start_pos.y, action.x, action.y)
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local delta_time = socket.gettime() - self._swipe_start_time
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local is_swipe = self.style.SWIPE_THRESHOLD <= dist and delta_time <= self.style.SWIPE_TIME
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if is_swipe then
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local is_x_swipe = math.abs(dx) >= math.abs(dy)
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local swipe_side = "undefined"
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if is_x_swipe and dx > 0 then
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swipe_side = "right"
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end
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if is_x_swipe and dx < 0 then
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swipe_side = "left"
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end
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if not is_x_swipe and dy > 0 then
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swipe_side = "up"
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end
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if not is_x_swipe and dy < 0 then
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swipe_side = "down"
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end
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self.on_swipe:trigger(self:get_context(), swipe_side, dist, delta_time)
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self:_reset_swipe()
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end
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end
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return M
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@ -27,3 +27,32 @@
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---@field lower fun()
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---@field upper fun()
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---@field rep fun()
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---@class action
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---@field value number The amount of input given by the user. This is usually 1 for buttons and 0-1 for analogue inputs. This is not present for mouse movement.
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---@field pressed boolean If the input was pressed this frame. This is not present for mouse movement.
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---@field released boolean If the input was released this frame. This is not present for mouse movement.
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---@field repeated boolean If the input was repeated this frame. This is similar to how a key on a keyboard is repeated when you hold it down. This is not present for mouse movement.
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---@field x number The x value of a pointer device, if present.
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---@field y number The y value of a pointer device, if present.
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---@field screen_x number The screen space x value of a pointer device, if present.
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---@field screen_y number The screen space y value of a pointer device, if present.
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---@field dx number The change in x value of a pointer device, if present.
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---@field dy number The change in y value of a pointer device, if present.
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---@field screen_dx number The change in screen space x value of a pointer device, if present.
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---@field screen_dy number The change in screen space y value of a pointer device, if present.
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---@field gamepad number The index of the gamepad device that provided the input.
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---@field touch touch[] List of touch input, one element per finger, if present. See table below about touch input
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---@class touch
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---@field id number A number identifying the touch input during its duration.
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---@field pressed boolean True if the finger was pressed this frame.
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---@field released boolean True if the finger was released this frame.
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---@field tap_count number Number of taps, one for single, two for double-tap, etc
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---@field x number The x touch location.
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---@field y number The y touch location.
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---@field dx number The change in x value.
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---@field dy number The change in y value.
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---@field acc_x number|nil Accelerometer x value (if present).
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---@field acc_y number|nil Accelerometer y value (if present).
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---@field acc_z number|nil Accelerometer z value (if present).
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@ -139,8 +139,9 @@ function M:on_size_changed(new_size)
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local width = self.layout:get_size().x - self.layout.padding.x - self.layout.padding.z
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for index = 1, #self.properties do
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local property = self.properties[index]
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if property.container then
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property.container:set_size(width)
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local container = property.container --[[@as druid.container]]
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if container then
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container:set_size(width)
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end
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end
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self.paginator.container:set_size(width)
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@ -14,7 +14,7 @@ local output_list = require("example.components.output_list.output_list")
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local druid_examples = require("example.examples.druid_examples")
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---@class druid.example
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---@field druid druid_instance
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---@field druid druid.instance
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---@field container_root druid.container
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---@field container_left druid.container
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---@field container_logo druid.container
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@ -210,4 +210,4 @@ end
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---@param action action
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function on_input(self, action_id, action)
|
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return self.druid:on_input(action_id, action)
|
||||
end
|
||||
end
|
||||
|
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Reference in New Issue
Block a user