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Update tests
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@ -33,7 +33,7 @@ Open your `game.project` file and add the following lines to the dependencies fi
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**[Druid](https://github.com/Insality/druid/)**
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```
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https://github.com/Insality/druid/archive/refs/tags/1.0.zip
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https://github.com/Insality/druid/archive/refs/tags/1.1.zip
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```
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**[Defold Event](https://github.com/Insality/defold-event)**
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@ -123,7 +123,7 @@ Set allowed charaters for input field.
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ex: [%a%d] for alpha and numeric
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- **Parameters:**
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- `characters` *(string)*: Regulax exp. for validate user input
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- `characters` *(string)*: Regular expression for validate user input
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- **Returns:**
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- `self` *(druid.rich_input)*: Current instance
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@ -112,7 +112,7 @@ Set new size of layout node
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- **Parameters:**
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- `[width]` *(number|nil)*: The width to set
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- `[height]` *(number|nil)*: The height to set
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- `[anchor_pivot]` *(constant|nil)*: If set will keep the corner possition relative to the new size
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- `[anchor_pivot]` *(constant|nil)*: If set will keep the corner position relative to the new size
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- **Returns:**
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- `Container` *(druid.container)*:
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@ -182,7 +182,7 @@ Return index for data value
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data_list:get_created_nodes()
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```
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Return all currenly created nodes in DataList
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Return all currently created nodes in DataList
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- **Returns:**
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- `List` *(node[])*: of created nodes
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@ -194,7 +194,7 @@ Return all currenly created nodes in DataList
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data_list:get_created_components()
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```
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Return all currenly created components in DataList
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Return all currently created components in DataList
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- **Returns:**
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- `components` *(druid.component[])*: List of created components
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@ -243,15 +243,15 @@ end
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---Get button enabled state.
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---By default all Buttons is enabled on creating.
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---@return boolean is_enabled True, if button is enabled now, False overwise
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---By default all Buttons are enabled on creating.
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---@return boolean is_enabled True, if button is enabled now, False otherwise
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function M:is_enabled()
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return not self.disabled
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end
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---Set additional button click area.
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---Useful to restrict click outside out stencil node or scrollable content.
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---Useful to restrict click outside of stencil node or scrollable content.
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---If button node placed inside stencil node, it will be automatically set to this stencil node.
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---@param zone node|string|nil Gui node
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---@return druid.button self The current button instance
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@ -284,9 +284,9 @@ function M:get_key_trigger()
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end
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---Set function for additional check for button click availability
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---Set function for additional check for button click availability.
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---@param check_function function|nil Should return true or false. If true - button can be pressed.
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---@param failure_callback function|nil Function will be called on button click, if check function return false
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---@param failure_callback function|nil Function will be called on button click, if check function returns false
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---@return druid.button self The current button instance
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function M:set_check_function(check_function, failure_callback)
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self._check_function = check_function
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@ -299,7 +299,7 @@ end
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---Set Button mode to work inside user HTML5 interaction event.
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---
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---It's required to make protected things like copy & paste text, show mobile keyboard, etc
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---The HTML5 button's doesn't call any events except on_click event.
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---The HTML5 button doesn't call any events except on_click event.
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---
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---If the game is not HTML, html mode will be not enabled
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---@param is_web_mode boolean|nil If true - button will be called inside html5 callback
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@ -289,7 +289,7 @@ end
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---Set allowed charaters for input field.
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-- See: https://defold.com/ref/stable/string/
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-- ex: [%a%d] for alpha and numeric
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---@param characters string Regulax exp. for validate user input
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---@param characters string Regular expression for validate user input
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---@return druid.rich_input self Current instance
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function M:set_allowed_characters(characters)
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self.input:set_allowed_characters(characters)
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@ -110,10 +110,10 @@ local function wrap_widget(widget)
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end
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---Create a widget from the binded Druid GUI instance.
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---Create a widget from the bound Druid GUI instance.
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---The widget will be created and all widget functions can be called from Game Object contexts.
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---This allow use only `druid_widget.gui_script` for GUI files and call this widget functions from Game Object script file.
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---Widget class here is a your lua file for the GUI scene (a widgets in Druid)
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---This allows using only `druid_widget.gui_script` for GUI files and call this widget functions from Game Object script file.
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---Widget class here is your lua file for the GUI scene (widgets in Druid)
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--- msg.url(nil, nil, "gui_widget") -- current game object
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--- msg.url(nil, object_url, "gui_widget") -- other game object
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---@generic T: druid.widget
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@ -152,7 +152,7 @@ end
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---Set new size of layout node
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---@param width number|nil The width to set
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---@param height number|nil The height to set
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---@param anchor_pivot constant|nil If set will keep the corner possition relative to the new size
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---@param anchor_pivot constant|nil If set will keep the corner position relative to the new size
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---@return druid.container Container
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function M:set_size(width, height, anchor_pivot)
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width = width or self.size.x
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@ -162,7 +162,7 @@ function M:get_index(data)
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end
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---Return all currenly created nodes in DataList
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---Return all currently created nodes in DataList
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---@return node[] List of created nodes
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function M:get_created_nodes()
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local nodes = {}
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@ -175,7 +175,7 @@ function M:get_created_nodes()
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end
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---Return all currenly created components in DataList
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---Return all currently created components in DataList
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---@return druid.component[] components List of created components
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function M:get_created_components()
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local components = {}
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@ -3,7 +3,7 @@ local helper = require("druid.helper")
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local component = require("druid.component")
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---@class druid.progress.style
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---@field SPEED number|nil Progress bas fill rate. More -> faster. Default: 5
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---@field SPEED number|nil Progress bar fill rate. Higher value means faster fill. Default: 5
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---@field MIN_DELTA number|nil Minimum step to fill progress bar. Default: 0.005
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---Basic Druid progress bar component. Changes the size or scale of a node to represent progress.
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@ -12,10 +12,10 @@ local component = require("druid.component")
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---Create progress bar component with druid: `progress = druid:new_progress(node_name, key, init_value)`
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---
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---### Notes
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---- Node should have maximum node size in GUI scene, it's represent the progress bar maximum size
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---- Node should have maximum node size in GUI scene, it represents the progress bar's maximum size
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---- Key is value from druid const: "x" or "y"
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---- Progress works correctly with 9slice nodes, it tries to set size by _set_size_ first, until minimum size is reached, then it sizing via _set_scale_
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---- Progress bar can fill only by vertical or horizontal size. For diagonal progress bar, just rotate node in GUI scene
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---- Progress works correctly with 9slice nodes, it tries to set size by _set_size_ first until minimum size is reached, then it continues sizing via _set_scale_
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---- Progress bar can fill only by vertical or horizontal size. For diagonal progress bar, just rotate the node in GUI scene
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---- If you have glitchy or dark texture bugs with progress bar, try to disable mipmaps in your texture profiles
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---@class druid.progress: druid.component
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---@field node node The progress bar node
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@ -51,6 +51,7 @@ end
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---@param text_node node|nil Gui text node
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---@param icon_node node|nil Gui box node
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---@param margin number Offset between nodes
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---@return number width Total width of the centrated elements
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---@local
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function M.centrate_text_with_icon(text_node, icon_node, margin)
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return M.centrate_nodes(margin, text_node, icon_node)
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@ -63,6 +64,7 @@ end
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---@param icon_node node|nil Gui box node
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---@param text_node node|nil Gui text node
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---@param margin number|nil Offset between nodes
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---@return number width Total width of the centrated elements
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---@local
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function M.centrate_icon_with_text(icon_node, text_node, margin)
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return M.centrate_nodes(margin, icon_node, text_node)
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@ -75,6 +77,7 @@ end
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---The centrate will be around 0 x position.
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---@param margin number|nil Offset between nodes
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---@param ... node Nodes to centrate
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---@return number width Total width of the centrated elements
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function M.centrate_nodes(margin, ...)
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margin = margin or 0
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@ -109,10 +112,11 @@ function M.centrate_nodes(margin, ...)
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end
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---@param node_id string|node
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---@param template string|nil Full Path to the template
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---@param nodes table<hash, node>|nil Nodes what created with gui.clone_tree
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---@return node
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---Get GUI node from string name, node itself, or template/nodes structure
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---@param node_id string|node The node name or node itself
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---@param template string|nil Full path to the template
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---@param nodes table<hash, node>|nil Nodes created with gui.clone_tree
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---@return node The requested node
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function M.get_node(node_id, template, nodes)
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if type(node_id) ~= "string" then
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-- Assume it's already node from gui.get_node
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@ -152,6 +156,7 @@ end
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---Get current GUI scale for each side
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---@return number scale_x
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---@return number scale_y
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function M.get_gui_scale()
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local window_x, window_y = window.get_size()
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return math.min(window_x / gui.get_width(), window_y / gui.get_height())
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@ -176,7 +176,7 @@ local function schedule_late_init(self)
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end
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---Druid class constructor which used to create a Druid's components
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---Druid class constructor which used to create Druid components
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---@param context table Druid context. Usually it is self of gui script
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---@param style table? Druid style table
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---@return druid.instance instance The new Druid instance
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@ -420,8 +420,7 @@ end
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---Calls the on_language_change function in all related components
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---This one called by global druid.on_language_change, but can be
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---call manualy to update all translations
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---This one called by global druid.on_language_change, but can be called manually to update all translations
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---@private
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function M:on_language_change()
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local components = self.components_interest[const.ON_LANGUAGE_CHANGE]
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@ -433,7 +432,7 @@ end
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---Set whitelist components for input processing.
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---If whitelist is not empty and component not contains in this list,
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---component will be not processed on input step
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---component will be not processed on the input step
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---@param whitelist_components table|druid.component[] The array of component to whitelist
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---@return druid.instance self The Druid instance
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function M:set_whitelist(whitelist_components)
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@ -452,8 +451,8 @@ end
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---Set blacklist components for input processing.
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---If blacklist is not empty and component contains in this list,
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---component will be not processed on input step DruidInstance
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---If blacklist is not empty and component is contained in this list,
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---component will be not processed on the input step DruidInstance
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---@param blacklist_components table|druid.component[] The array of component to blacklist
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---@return druid.instance self The Druid instance
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function M:set_blacklist(blacklist_components)
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@ -572,7 +571,7 @@ local static_grid = require("druid.base.static_grid")
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---Create Grid component
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---@param parent_node string|node The node_id or gui.get_node(node_id). Parent of all Grid items.
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---@param item string|node Item prefab. Required to get grid's item size. Can be adjusted separately.
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---@param in_row number|nil How many nodes in row can be placed
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---@param in_row number|nil How many nodes can be placed in a row
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---@return druid.grid grid The new grid component
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function M:new_grid(parent_node, item, in_row)
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return self:new(static_grid, parent_node, item, in_row)
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@ -581,8 +580,8 @@ end
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local scroll = require("druid.base.scroll")
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---Create Scroll component
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---@param view_node string|node The node_id or gui.get_node(node_id). Will used as user input node.
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---@param content_node string|node The node_id or gui.get_node(node_id). Will used as scrollable node inside view_node.
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---@param view_node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
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---@param content_node string|node The node_id or gui.get_node(node_id). Will be used as scrollable node inside view_node.
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---@return druid.scroll scroll The new scroll component
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function M:new_scroll(view_node, content_node)
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return self:new(scroll, view_node, content_node)
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@ -591,7 +590,7 @@ end
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local drag = require("druid.base.drag")
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---Create Drag component
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---@param node string|node The node_id or gui.get_node(node_id). Will used as user input node.
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---@param node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
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---@param on_drag_callback function|nil Callback for on_drag_event(self, dx, dy)
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---@return druid.drag drag The new drag component
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function M:new_drag(node, on_drag_callback)
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@ -601,7 +600,7 @@ end
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local swipe = require("druid.extended.swipe")
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---Create Swipe component
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---@param node string|node The node_id or gui.get_node(node_id). Will used as user input node.
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---@param node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
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---@param on_swipe_callback function|nil Swipe callback for on_swipe_end event
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---@return druid.swipe swipe The new swipe component
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function M:new_swipe(node, on_swipe_callback)
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@ -611,7 +610,7 @@ end
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local lang_text = require("druid.extended.lang_text")
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---Create LangText component
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---@param node string|node The_node id or gui.get_node(node_id)
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---@param node string|node The node_id or gui.get_node(node_id)
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---@param locale_id string|nil Default locale id or text from node as default
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---@param adjust_type string|nil Adjust type for text node. Default: "downscale"
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---@return druid.lang_text lang_text The new lang text component
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@ -622,7 +621,7 @@ end
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local slider = require("druid.extended.slider")
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---Create Slider component
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---@param pin_node string|node The_node id or gui.get_node(node_id).
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---@param pin_node string|node The node_id or gui.get_node(node_id).
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---@param end_pos vector3 The end position of slider
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---@param callback function|nil On slider change callback
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---@return druid.slider slider The new slider component
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@ -633,8 +632,8 @@ end
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local input = require("druid.extended.input")
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---Create Input component
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---@param click_node string|node Button node to enabled input component
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---@param text_node string|node|druid.text Text node what will be changed on user input
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---@param click_node string|node Button node to enable input component
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---@param text_node string|node|druid.text Text node that will be changed on user input
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---@param keyboard_type number|nil Gui keyboard type for input field
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---@return druid.input input The new input component
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function M:new_input(click_node, text_node, keyboard_type)
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@ -678,7 +677,7 @@ end
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local layout = require("druid.extended.layout")
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---Create Layout component
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---@param node string|node The_node id or gui.get_node(node_id).
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---@param node string|node The node_id or gui.get_node(node_id).
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---@param mode string|nil vertical|horizontal|horizontal_wrap. Default: horizontal
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---@return druid.layout layout The new layout component
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function M:new_layout(node, mode)
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@ -688,7 +687,7 @@ end
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local container = require("druid.extended.container")
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---Create Container component
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---@param node string|node The_node id or gui.get_node(node_id).
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---@param node string|node The node_id or gui.get_node(node_id).
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---@param mode string|nil Layout mode
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---@param callback fun(self: druid.container, size: vector3)|nil Callback on size changed
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---@return druid.container container The new container component
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@ -1,3 +1,7 @@
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script: "/test/test.gui_script"
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fonts {
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name: "druid_text_bold"
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font: "/druid/fonts/druid_text_bold.font"
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}
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material: "/builtins/materials/gui.material"
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adjust_reference: ADJUST_REFERENCE_PARENT
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adjust_reference: ADJUST_REFERENCE_DISABLED
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@ -1,11 +1,15 @@
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local deftest = require("deftest.deftest")
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function init(self)
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deftest.add(require("test.tests.test_blocker"))
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deftest.add(require("test.tests.test_button"))
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deftest.add(require("test.tests.test_hover"))
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deftest.add(require("test.tests.test_drag"))
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deftest.add(require("test.tests.test_back_handler"))
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deftest.add(require("test.tests.test_blocker"))
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deftest.add(require("test.tests.test_helper"))
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deftest.add(require("test.tests.test_text"))
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deftest.add(require("test.tests.test_input"))
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deftest.add(require("test.tests.test_druid_instance"))
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local is_report = (sys.get_config_int("test.report", 0) == 1)
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deftest.run({ coverage = { enabled = is_report } })
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@ -1,49 +1,53 @@
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return function()
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local mock_gui = nil
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local mock_time = nil
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local mock_input = nil
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local test_helper = nil
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local druid_system = nil
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local druid = nil
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local context = nil
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describe("Back Handler component", function()
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local mock_time
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local mock_input
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local druid_system
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local druid
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local context
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before(function()
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mock_gui = require("deftest.mock.gui")
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mock_time = require("deftest.mock.time")
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mock_input = require("test.helper.mock_input")
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test_helper = require("test.helper.test_helper")
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druid_system = require("druid.druid")
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mock_gui.mock()
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mock_time.mock()
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mock_time.set(60)
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mock_time.set(0)
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context = test_helper.get_context()
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context = vmath.vector3()
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druid = druid_system.new(context)
|
||||
end)
|
||||
|
||||
after(function()
|
||||
mock_gui.unmock()
|
||||
mock_time.unmock()
|
||||
druid:final(context)
|
||||
druid:final()
|
||||
druid = nil
|
||||
end)
|
||||
|
||||
it("Should react on back action id with custom args", function()
|
||||
local on_back_handler, on_back_handler_mock = test_helper.get_function()
|
||||
druid:new_back_handler(on_back_handler, { args = "custom" })
|
||||
local is_back_handler_called = false
|
||||
local context_arg = nil
|
||||
local back_handler_args = nil
|
||||
|
||||
druid:new_back_handler(function(self, args)
|
||||
context_arg = self
|
||||
is_back_handler_called = true
|
||||
back_handler_args = args
|
||||
end, "custom")
|
||||
|
||||
druid:on_input(mock_input.key_pressed("key_back"))
|
||||
druid:on_input(mock_input.key_released("key_back"))
|
||||
assert(on_back_handler_mock.calls == 1)
|
||||
assert(on_back_handler_mock.params[1] == context)
|
||||
assert(on_back_handler_mock.params[2].args == "custom")
|
||||
|
||||
assert(is_back_handler_called)
|
||||
assert(back_handler_args == "custom")
|
||||
assert(context_arg == context)
|
||||
|
||||
is_back_handler_called = false
|
||||
|
||||
druid:on_input(mock_input.key_pressed("key_a"))
|
||||
druid:on_input(mock_input.key_released("key_a"))
|
||||
assert(on_back_handler_mock.calls == 1)
|
||||
assert(is_back_handler_called == false)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
@ -1,99 +1,93 @@
|
||||
return function()
|
||||
describe("Blocker component", function()
|
||||
local mock_gui = nil
|
||||
local mock_time = nil
|
||||
local mock_input = nil
|
||||
local test_helper = nil
|
||||
local druid_system = nil
|
||||
local mock_time
|
||||
local mock_input
|
||||
local druid_system
|
||||
|
||||
local druid = nil ---@type druid.instance
|
||||
local druid ---@type druid.instance
|
||||
local context
|
||||
|
||||
before(function()
|
||||
mock_gui = require("deftest.mock.gui")
|
||||
mock_gui.mock()
|
||||
|
||||
mock_time = require("deftest.mock.time")
|
||||
mock_input = require("test.helper.mock_input")
|
||||
test_helper = require("test.helper.test_helper")
|
||||
druid_system = require("druid.druid")
|
||||
|
||||
mock_time.mock()
|
||||
mock_time.set(60)
|
||||
mock_time.set(0)
|
||||
|
||||
druid = druid_system.new(vmath.vector3())
|
||||
context = vmath.vector3()
|
||||
druid = druid_system.new(context)
|
||||
end)
|
||||
|
||||
after(function()
|
||||
mock_gui.unmock()
|
||||
mock_time.unmock()
|
||||
druid:final()
|
||||
druid = nil
|
||||
end)
|
||||
|
||||
it("Should consume input", function()
|
||||
local button_node = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local blocker_node = mock_gui.add_box("blocker", 20, 20, 20, 20)
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
|
||||
local blocker_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
|
||||
local on_click_calls = 0
|
||||
|
||||
druid:new_button(button_node, on_click)
|
||||
druid:new_button(button_node, function()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end)
|
||||
druid:new_blocker(blocker_node)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(10, 10))
|
||||
assert(on_click_mock.calls == 1)
|
||||
druid:on_input(mock_input.click_pressed(40, 40))
|
||||
druid:on_input(mock_input.click_released(40, 40))
|
||||
assert(on_click_calls == 1)
|
||||
|
||||
-- Click should been consumed by blocker component
|
||||
druid:on_input(mock_input.click_pressed(20, 20))
|
||||
druid:on_input(mock_input.click_released(20, 20))
|
||||
assert(on_click_mock.calls == 1)
|
||||
druid:on_input(mock_input.click_pressed(0, 0))
|
||||
druid:on_input(mock_input.click_released(0, 0))
|
||||
assert(on_click_calls == 1)
|
||||
|
||||
-- If move from button to blocker, should consume too
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(20, 20))
|
||||
assert(on_click_mock.calls == 1)
|
||||
druid:on_input(mock_input.click_pressed(40, 40))
|
||||
druid:on_input(mock_input.click_released(0, 0))
|
||||
assert(on_click_calls == 1)
|
||||
|
||||
-- And from blocker to button too
|
||||
druid:on_input(mock_input.click_pressed(20, 20))
|
||||
druid:on_input(mock_input.click_released(10, 10))
|
||||
assert(on_click_mock.calls == 1)
|
||||
druid:on_input(mock_input.click_pressed(0, 0))
|
||||
druid:on_input(mock_input.click_released(40, 40))
|
||||
assert(on_click_calls == 1)
|
||||
|
||||
-- Usual click after that should work
|
||||
druid:on_input(mock_input.click_pressed(40, 40))
|
||||
druid:on_input(mock_input.click_released(40, 40))
|
||||
assert(on_click_calls == 2)
|
||||
end)
|
||||
|
||||
it("Should be disabled via node or set_enabled", function()
|
||||
local button_node = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local blocker_node = mock_gui.add_box("blocker", 20, 20, 20, 20)
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
it("Should be disabled via set_enabled", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
|
||||
local blocker_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
|
||||
local on_click_calls = 0
|
||||
|
||||
druid:new_button(button_node, on_click)
|
||||
druid:new_button(button_node, function()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end)
|
||||
local blocker = druid:new_blocker(blocker_node)
|
||||
|
||||
-- Click should been consumed by blocker component
|
||||
druid:on_input(mock_input.click_pressed(20, 20))
|
||||
druid:on_input(mock_input.click_released(20, 20))
|
||||
assert(on_click_mock.calls == 0)
|
||||
druid:on_input(mock_input.click_pressed(0, 0))
|
||||
druid:on_input(mock_input.click_released(0, 0))
|
||||
assert(on_click_calls == 0)
|
||||
|
||||
-- Disable blocker component
|
||||
blocker:set_enabled(false)
|
||||
druid:on_input(mock_input.click_pressed(20, 20))
|
||||
druid:on_input(mock_input.click_released(20, 20))
|
||||
assert(gui.is_enabled(blocker_node) == true)
|
||||
druid:on_input(mock_input.click_pressed(0, 0))
|
||||
druid:on_input(mock_input.click_released(0, 0))
|
||||
assert(blocker:is_enabled() == false)
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(on_click_calls == 1)
|
||||
|
||||
-- Disable blocker node component
|
||||
-- Enable blocker component again
|
||||
blocker:set_enabled(true)
|
||||
gui.set_enabled(blocker_node, false)
|
||||
druid:on_input(mock_input.click_pressed(20, 20))
|
||||
druid:on_input(mock_input.click_released(20, 20))
|
||||
assert(gui.is_enabled(blocker_node) == false)
|
||||
druid:on_input(mock_input.click_pressed(0, 0))
|
||||
druid:on_input(mock_input.click_released(0, 0))
|
||||
assert(blocker:is_enabled() == true)
|
||||
assert(on_click_mock.calls == 2)
|
||||
|
||||
-- Return state
|
||||
gui.set_enabled(blocker_node, true)
|
||||
druid:on_input(mock_input.click_pressed(20, 20))
|
||||
druid:on_input(mock_input.click_released(20, 20))
|
||||
assert(gui.is_enabled(blocker_node) == true)
|
||||
assert(blocker:is_enabled() == true)
|
||||
assert(on_click_mock.calls == 2)
|
||||
assert(on_click_calls == 1)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
@ -1,58 +1,72 @@
|
||||
return function()
|
||||
describe("Button Component", function()
|
||||
local mock_gui = nil
|
||||
local mock_time = nil
|
||||
local mock_input = nil
|
||||
local test_helper = nil
|
||||
local druid_system = nil
|
||||
local mock_time
|
||||
local mock_input
|
||||
local druid_system
|
||||
|
||||
local druid = nil
|
||||
local context = nil
|
||||
local druid
|
||||
local context
|
||||
|
||||
before(function()
|
||||
mock_gui = require("deftest.mock.gui")
|
||||
mock_gui.mock()
|
||||
|
||||
mock_time = require("deftest.mock.time")
|
||||
mock_input = require("test.helper.mock_input")
|
||||
test_helper = require("test.helper.test_helper")
|
||||
druid_system = require("druid.druid")
|
||||
|
||||
mock_time.mock()
|
||||
mock_time.set(60)
|
||||
mock_time.set(0)
|
||||
|
||||
context = test_helper.get_context()
|
||||
context = vmath.vector3()
|
||||
druid = druid_system.new(context)
|
||||
end)
|
||||
|
||||
after(function()
|
||||
mock_gui.unmock()
|
||||
mock_time.unmock()
|
||||
druid:final(context)
|
||||
druid:final()
|
||||
druid = nil
|
||||
end)
|
||||
|
||||
it("Should do usual click", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local on_click_params = {}
|
||||
local function on_click(self, params, button_instance)
|
||||
on_click_calls = on_click_calls + 1
|
||||
on_click_params[1] = self
|
||||
on_click_params[2] = params
|
||||
on_click_params[3] = button_instance
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
local is_clicked_pressed = druid:on_input(mock_input.click_pressed(10, 10))
|
||||
local is_clicked_released = druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(is_clicked_pressed)
|
||||
assert(is_clicked_released)
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(on_click_mock.params[1] == context)
|
||||
assert(on_click_mock.params[2] == button_params)
|
||||
assert(on_click_mock.params[3] == instance)
|
||||
assert(on_click_calls == 1)
|
||||
assert(on_click_params[1] == context)
|
||||
assert(on_click_params[2] == button_params)
|
||||
assert(on_click_params[3] == instance)
|
||||
end)
|
||||
|
||||
it("Should do long click if exists", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
local on_long_click, on_long_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local on_long_click_calls = 0
|
||||
local on_long_click_params = {}
|
||||
local function on_long_click(self, params, button_instance)
|
||||
on_long_click_calls = on_long_click_calls + 1
|
||||
on_long_click_params[1] = self
|
||||
on_long_click_params[2] = params
|
||||
on_long_click_params[3] = button_instance
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
instance.on_long_click:subscribe(on_long_click)
|
||||
@ -60,52 +74,73 @@ return function()
|
||||
mock_time.elapse(0.3)
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(on_long_click_mock.calls == 0)
|
||||
assert(on_click_calls == 1)
|
||||
assert(on_long_click_calls == 0)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
mock_time.elapse(1)
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(on_long_click_mock.calls == 1)
|
||||
assert(on_long_click_mock.params[1] == context)
|
||||
assert(on_long_click_mock.params[2] == button_params)
|
||||
assert(on_long_click_mock.params[3] == instance)
|
||||
assert(on_click_calls == 1)
|
||||
assert(on_long_click_calls == 1)
|
||||
assert(on_long_click_params[1] == context)
|
||||
assert(on_long_click_params[2] == button_params)
|
||||
assert(on_long_click_params[3] == instance)
|
||||
end)
|
||||
|
||||
it("Should do not long click if not exists", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
druid:new_button(button, on_click, button_params)
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
mock_time.elapse(0.5)
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(on_click_calls == 1)
|
||||
end)
|
||||
|
||||
it("Should do double click if exists", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
--TODO: At zero it thinks it is double click
|
||||
-- Need to fix it in button
|
||||
mock_time.set(10)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
local on_double_click, on_double_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local on_double_click_calls = 0
|
||||
local on_double_click_params = {}
|
||||
local function on_double_click(self, params, button_instance)
|
||||
on_double_click_calls = on_double_click_calls + 1
|
||||
on_double_click_params[1] = self
|
||||
on_double_click_params[2] = params
|
||||
on_double_click_params[3] = button_instance
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
instance.on_double_click:subscribe(on_double_click)
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
mock_time.elapse(0.1)
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
-- DOUBLETAP_TIME by default is 0.4
|
||||
mock_time.elapse(0.2)
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(on_double_click_mock.calls == 1)
|
||||
assert(on_double_click_mock.params[1] == context)
|
||||
assert(on_double_click_mock.params[2] == button_params)
|
||||
assert(on_double_click_mock.params[3] == instance)
|
||||
assert(on_click_calls == 1)
|
||||
assert(on_double_click_calls == 1)
|
||||
assert(on_double_click_params[1] == context)
|
||||
assert(on_double_click_params[2] == button_params)
|
||||
assert(on_double_click_params[3] == instance)
|
||||
|
||||
mock_time.elapse(1)
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
@ -115,14 +150,19 @@ return function()
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(on_click_mock.calls == 3)
|
||||
assert(on_double_click_mock.calls == 1)
|
||||
assert(on_click_calls == 3)
|
||||
assert(on_double_click_calls == 1)
|
||||
end)
|
||||
|
||||
it("Should do not double click if not exists", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
druid:new_button(button, on_click, button_params)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
@ -131,15 +171,32 @@ return function()
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(on_click_mock.calls == 2)
|
||||
assert(on_click_calls == 2)
|
||||
end)
|
||||
|
||||
it("Should do hold click if exists", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
local on_long_click, on_long_click_mock = test_helper.get_function()
|
||||
local on_hold_callback, on_hold_callback_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local on_long_click_calls = 0
|
||||
local on_long_click_params = {}
|
||||
local function on_long_click(self, params, button_instance)
|
||||
on_long_click_calls = on_long_click_calls + 1
|
||||
on_long_click_params[1] = self
|
||||
on_long_click_params[2] = params
|
||||
on_long_click_params[3] = button_instance
|
||||
end
|
||||
|
||||
local on_hold_callback_calls = 0
|
||||
local function on_hold_callback()
|
||||
on_hold_callback_calls = on_hold_callback_calls + 1
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
instance.on_long_click:subscribe(on_long_click) -- long click required for hold callback
|
||||
instance.on_hold_callback:subscribe(on_hold_callback)
|
||||
@ -148,112 +205,160 @@ return function()
|
||||
mock_time.elapse(1) -- time between hold treshold and autorelease hold time
|
||||
druid:on_input(mock_input.input_empty(10, 10))
|
||||
|
||||
pprint(on_long_click_mock)
|
||||
assert(on_click_mock.calls == 0)
|
||||
assert(on_long_click_mock.calls == 1)
|
||||
assert(on_long_click_mock.params[1] == context)
|
||||
assert(on_long_click_mock.params[2] == button_params)
|
||||
assert(on_long_click_mock.params[3] == instance)
|
||||
assert(on_click_calls == 0)
|
||||
assert(on_long_click_calls == 1)
|
||||
assert(on_long_click_params[1] == context)
|
||||
assert(on_long_click_params[2] == button_params)
|
||||
assert(on_long_click_params[3] == instance)
|
||||
|
||||
druid:on_input(mock_input.click_released(10, 10))
|
||||
|
||||
assert(on_click_mock.calls == 0)
|
||||
assert(on_long_click_mock.calls == 1)
|
||||
assert(on_click_calls == 0)
|
||||
assert(on_long_click_calls == 1)
|
||||
end)
|
||||
|
||||
it("Should do click outside if exists", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click = test_helper.get_function()
|
||||
local on_click_outside, on_click_outside_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local on_click_outside_calls = 0
|
||||
local function on_click_outside()
|
||||
on_click_outside_calls = on_click_outside_calls + 1
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
instance.on_click_outside:subscribe(on_click_outside)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(-10, 10))
|
||||
druid:on_input(mock_input.click_released(-10, 10))
|
||||
druid:on_input(mock_input.click_pressed(120, 10))
|
||||
druid:on_input(mock_input.click_released(120, 10))
|
||||
|
||||
assert(on_click_outside_mock.calls == 1)
|
||||
assert(on_click_outside_calls == 1)
|
||||
|
||||
mock_time.elapse(1)
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(-10, 10))
|
||||
druid:on_input(mock_input.click_released(120, 10))
|
||||
|
||||
assert(on_click_outside_mock.calls == 2)
|
||||
assert(on_click_outside_calls == 2)
|
||||
end)
|
||||
|
||||
it("Should not click if mouse was outside while clicking", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
druid:new_button(button, on_click, button_params)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.input_empty(-10, 10))
|
||||
druid:on_input(mock_input.input_empty(120, 10))
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(on_click_mock.calls == 0)
|
||||
assert(on_click_calls == 0)
|
||||
end)
|
||||
|
||||
it("Should work with check function", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
local check_function, check_function_mock = test_helper.get_function(function() return false end)
|
||||
local failure_function, failure_function_mock = test_helper.get_function()
|
||||
|
||||
local check_function_calls = 0
|
||||
local function check_function()
|
||||
check_function_calls = check_function_calls + 1
|
||||
return false
|
||||
end
|
||||
|
||||
local failure_function_calls = 0
|
||||
local function failure_function()
|
||||
failure_function_calls = failure_function_calls + 1
|
||||
end
|
||||
|
||||
instance:set_check_function(check_function, failure_function)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(on_click_mock.calls == 0)
|
||||
assert(check_function_mock.calls == 1)
|
||||
assert(failure_function_mock.calls == 1)
|
||||
assert(on_click_calls == 0)
|
||||
assert(check_function_calls == 1)
|
||||
assert(failure_function_calls == 1)
|
||||
|
||||
local check_true_function_calls = 0
|
||||
local function check_true_function()
|
||||
check_true_function_calls = check_true_function_calls + 1
|
||||
return true
|
||||
end
|
||||
|
||||
local check_true_function, check_function_true_mock = test_helper.get_function(function() return true end)
|
||||
instance:set_check_function(check_true_function, failure_function)
|
||||
|
||||
mock_time.elapse(1)
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(20, 10))
|
||||
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(check_function_true_mock.calls == 1)
|
||||
assert(failure_function_mock.calls == 1)
|
||||
assert(on_click_calls == 1)
|
||||
assert(check_true_function_calls == 1)
|
||||
assert(failure_function_calls == 1)
|
||||
end)
|
||||
|
||||
it("Should have key trigger", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
instance:set_key_trigger("key_a")
|
||||
druid:on_input(mock_input.key_pressed("key_a"))
|
||||
druid:on_input(mock_input.key_released("key_a"))
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(on_click_calls == 1)
|
||||
assert(instance:get_key_trigger() == hash("key_a"))
|
||||
end)
|
||||
|
||||
it("Should work with click zone", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local zone = mock_gui.add_box("zone", 25, 25, 25, 25)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local zone = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(50, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
instance:set_click_zone(zone)
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
druid:on_input(mock_input.click_released(10, 10))
|
||||
assert(on_click_mock.calls == 0)
|
||||
assert(on_click_calls == 0)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(25, 25))
|
||||
druid:on_input(mock_input.click_released(25, 25))
|
||||
assert(on_click_mock.calls == 1)
|
||||
druid:on_input(mock_input.click_pressed(50, 50))
|
||||
druid:on_input(mock_input.click_released(50, 50))
|
||||
assert(on_click_calls == 1)
|
||||
end)
|
||||
|
||||
it("Should work with set_enabled", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local button_params = {}
|
||||
local on_click, on_click_mock = test_helper.get_function()
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local instance = druid:new_button(button, on_click, button_params)
|
||||
|
||||
instance:set_enabled(false)
|
||||
@ -261,7 +366,7 @@ return function()
|
||||
local is_clicked_released = druid:on_input(mock_input.click_released(10, 10))
|
||||
assert(is_clicked_pressed == true)
|
||||
assert(is_clicked_released == true)
|
||||
assert(on_click_mock.calls == 0)
|
||||
assert(on_click_calls == 0)
|
||||
assert(instance:is_enabled() == false)
|
||||
|
||||
instance:set_enabled(true)
|
||||
@ -269,7 +374,7 @@ return function()
|
||||
assert(is_clicked_pressed2 == true)
|
||||
local is_clicked_released2 = druid:on_input(mock_input.click_released(10, 10))
|
||||
assert(is_clicked_released2 == true)
|
||||
assert(on_click_mock.calls == 1)
|
||||
assert(on_click_calls == 1)
|
||||
assert(instance:is_enabled() == true)
|
||||
end)
|
||||
end)
|
||||
|
@ -1,95 +1,105 @@
|
||||
return function()
|
||||
local mock_gui = nil
|
||||
local mock_time = nil
|
||||
local mock_input = nil
|
||||
local test_helper = nil
|
||||
local druid_system = nil
|
||||
describe("Drag component", function()
|
||||
local mock_time
|
||||
local mock_input
|
||||
local druid_system
|
||||
|
||||
local druid = nil
|
||||
local context = nil
|
||||
local druid
|
||||
local context
|
||||
|
||||
local function create_drag_instance(on_drag)
|
||||
local button = mock_gui.add_box("button", 0, 0, 20, 20)
|
||||
local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
|
||||
local instance = druid:new_drag(button, on_drag)
|
||||
instance.style.NO_USE_SCREEN_KOEF = true
|
||||
instance.style.DRAG_DEADZONE = 4
|
||||
return instance
|
||||
end
|
||||
|
||||
describe("Drag component", function()
|
||||
before(function()
|
||||
mock_gui = require("deftest.mock.gui")
|
||||
mock_time = require("deftest.mock.time")
|
||||
mock_input = require("test.helper.mock_input")
|
||||
test_helper = require("test.helper.test_helper")
|
||||
druid_system = require("druid.druid")
|
||||
|
||||
mock_gui.mock()
|
||||
mock_time.mock()
|
||||
mock_time.set(60)
|
||||
mock_time.set(0)
|
||||
|
||||
context = test_helper.get_context()
|
||||
context = vmath.vector3()
|
||||
druid = druid_system.new(context)
|
||||
end)
|
||||
|
||||
after(function()
|
||||
mock_gui.unmock()
|
||||
mock_time.unmock()
|
||||
druid:final(context)
|
||||
druid:final()
|
||||
druid = nil
|
||||
end)
|
||||
|
||||
it("Should call drag callback on node", function()
|
||||
local on_drag, on_drag_mock = test_helper.get_function()
|
||||
local on_drag_calls = 0
|
||||
local drag_dx, drag_dy, drag_total_x, drag_total_y
|
||||
|
||||
local function on_drag(_, dx, dy, total_x, total_y)
|
||||
on_drag_calls = on_drag_calls + 1
|
||||
drag_dx, drag_dy = dx, dy
|
||||
drag_total_x, drag_total_y = total_x, total_y
|
||||
end
|
||||
|
||||
local instance = create_drag_instance(on_drag)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
assert(instance.is_touch == true)
|
||||
|
||||
druid:on_input(mock_input.input_empty(12, 10))
|
||||
assert(on_drag_mock.calls == 0)
|
||||
assert(on_drag_calls == 0)
|
||||
|
||||
druid:on_input(mock_input.input_empty(14, 10))
|
||||
assert(on_drag_mock.calls == 1)
|
||||
assert(on_drag_mock.params[2] == 2) -- From the last input dx
|
||||
assert(on_drag_mock.params[3] == 0)
|
||||
assert(on_drag_mock.params[4] == 4) -- Total X from drag start point
|
||||
assert(on_drag_mock.params[5] == 0)
|
||||
assert(on_drag_calls == 1)
|
||||
assert(drag_dx == 2) -- From the last input dx
|
||||
assert(drag_dy == 0)
|
||||
assert(drag_total_x == 4) -- Total X from drag start point
|
||||
assert(drag_total_y == 0)
|
||||
end)
|
||||
|
||||
|
||||
it("Should call all included events", function()
|
||||
local on_drag, on_drag_mock = test_helper.get_function()
|
||||
local on_drag_calls = 0
|
||||
local function on_drag() on_drag_calls = on_drag_calls + 1 end
|
||||
local instance = create_drag_instance(on_drag)
|
||||
|
||||
local on_touch_start, on_touch_start_mock = test_helper.get_function()
|
||||
local on_touch_start_calls = 0
|
||||
local function on_touch_start() on_touch_start_calls = on_touch_start_calls + 1 end
|
||||
instance.on_touch_start:subscribe(on_touch_start)
|
||||
local on_touch_end, on_touch_end_mock = test_helper.get_function()
|
||||
|
||||
local on_touch_end_calls = 0
|
||||
local function on_touch_end() on_touch_end_calls = on_touch_end_calls + 1 end
|
||||
instance.on_touch_end:subscribe(on_touch_end)
|
||||
local on_drag_start, on_drag_start_mock = test_helper.get_function()
|
||||
|
||||
local on_drag_start_calls = 0
|
||||
local function on_drag_start() on_drag_start_calls = on_drag_start_calls + 1 end
|
||||
instance.on_drag_start:subscribe(on_drag_start)
|
||||
local on_drag_end, on_drag_end_mock = test_helper.get_function()
|
||||
|
||||
local on_drag_end_calls = 0
|
||||
local function on_drag_end() on_drag_end_calls = on_drag_end_calls + 1 end
|
||||
instance.on_drag_end:subscribe(on_drag_end)
|
||||
|
||||
assert(on_touch_start_mock.calls == 0)
|
||||
assert(on_touch_start_calls == 0)
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
assert(on_touch_start_mock.calls == 1)
|
||||
assert(on_touch_end_mock.calls == 0)
|
||||
assert(on_touch_start_calls == 1)
|
||||
assert(on_touch_end_calls == 0)
|
||||
druid:on_input(mock_input.click_released(12, 10))
|
||||
assert(on_touch_end_mock.calls == 1)
|
||||
assert(on_touch_end_calls == 1)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
assert(on_drag_start_mock.calls == 0)
|
||||
assert(on_drag_start_calls == 0)
|
||||
druid:on_input(mock_input.input_empty(15, 10))
|
||||
assert(on_drag_start_mock.calls == 1)
|
||||
assert(on_drag_mock.calls == 1)
|
||||
assert(on_drag_end_mock.calls == 0)
|
||||
assert(on_drag_start_calls == 1)
|
||||
assert(on_drag_calls == 1)
|
||||
assert(on_drag_end_calls == 0)
|
||||
druid:on_input(mock_input.click_released(15, 10))
|
||||
assert(on_drag_end_mock.calls == 1)
|
||||
assert(on_drag_end_calls == 1)
|
||||
end)
|
||||
|
||||
it("Should work with set_enabled", function()
|
||||
local on_drag, on_drag_mock = test_helper.get_function()
|
||||
local on_drag_calls = 0
|
||||
local function on_drag() on_drag_calls = on_drag_calls + 1 end
|
||||
local instance = create_drag_instance(on_drag)
|
||||
|
||||
instance:set_enabled(false)
|
||||
@ -99,10 +109,10 @@ return function()
|
||||
assert(instance.is_touch == false)
|
||||
|
||||
druid:on_input(mock_input.input_empty(12, 10))
|
||||
assert(on_drag_mock.calls == 0)
|
||||
assert(on_drag_calls == 0)
|
||||
|
||||
druid:on_input(mock_input.input_empty(15, 10))
|
||||
assert(on_drag_mock.calls == 0)
|
||||
assert(on_drag_calls == 0)
|
||||
|
||||
instance:set_enabled(true)
|
||||
assert(instance:is_enabled() == true)
|
||||
@ -111,32 +121,49 @@ return function()
|
||||
assert(instance.is_touch == true)
|
||||
|
||||
druid:on_input(mock_input.input_empty(12, 10))
|
||||
assert(on_drag_mock.calls == 0)
|
||||
assert(on_drag_calls == 0)
|
||||
|
||||
druid:on_input(mock_input.input_empty(15, 10))
|
||||
assert(on_drag_mock.calls == 1)
|
||||
assert(on_drag_calls == 1)
|
||||
end)
|
||||
|
||||
it("Should work with click zone", function()
|
||||
local on_drag, on_drag_mock = test_helper.get_function()
|
||||
local on_drag_calls = 0
|
||||
local function on_drag() on_drag_calls = on_drag_calls + 1 end
|
||||
local instance = create_drag_instance(on_drag)
|
||||
local zone = mock_gui.add_box("zone", 10, 10, 10, 10)
|
||||
local zone = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(10, 10, 0))
|
||||
instance:set_click_zone(zone)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(5, 5))
|
||||
druid:on_input(mock_input.click_pressed(20, 20))
|
||||
assert(instance.is_touch == false)
|
||||
|
||||
druid:on_input(mock_input.input_empty(10, 5))
|
||||
assert(on_drag_mock.calls == 0)
|
||||
druid:on_input(mock_input.input_empty(10, 10))
|
||||
assert(on_drag_calls == 0)
|
||||
|
||||
druid:on_input(mock_input.input_empty(15, 10))
|
||||
assert(on_drag_mock.calls == 0)
|
||||
druid:on_input(mock_input.input_empty(15, 15))
|
||||
druid:on_input(mock_input.click_released(15, 15))
|
||||
assert(on_drag_calls == 0)
|
||||
|
||||
druid:on_input(mock_input.click_pressed(15, 15))
|
||||
mock_time.set(60)
|
||||
druid:on_input(mock_input.click_pressed(0, 0))
|
||||
assert(instance.is_touch == true)
|
||||
|
||||
druid:on_input(mock_input.input_empty(20, 15))
|
||||
assert(on_drag_mock.calls == 1)
|
||||
druid:on_input(mock_input.input_empty(5, 5))
|
||||
assert(on_drag_calls == 1)
|
||||
end)
|
||||
|
||||
it("Should not trigger in deadzone", function()
|
||||
local on_drag_calls = 0
|
||||
local function on_drag() on_drag_calls = on_drag_calls + 1 end
|
||||
local instance = create_drag_instance(on_drag)
|
||||
|
||||
instance.style.DRAG_DEADZONE = 10
|
||||
|
||||
druid:on_input(mock_input.click_pressed(10, 10))
|
||||
assert(instance.is_touch == true)
|
||||
|
||||
druid:on_input(mock_input.input_empty(15, 15))
|
||||
assert(on_drag_calls == 0)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
306
test/tests/test_druid_instance.lua
Normal file
306
test/tests/test_druid_instance.lua
Normal file
@ -0,0 +1,306 @@
|
||||
return function()
|
||||
describe("Druid Instance", function()
|
||||
local druid
|
||||
local druid_instance ---@type druid.instance
|
||||
local context
|
||||
local mock_input = require("test.helper.mock_input")
|
||||
|
||||
before(function()
|
||||
context = vmath.vector3()
|
||||
druid = require("druid.druid")
|
||||
druid_instance = druid.new(context)
|
||||
end)
|
||||
|
||||
after(function()
|
||||
-- Clean up druid instance
|
||||
if druid_instance then
|
||||
druid_instance:final()
|
||||
druid_instance = nil
|
||||
end
|
||||
end)
|
||||
|
||||
it("Should create button component", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
|
||||
local on_click_calls = 0
|
||||
local function on_click()
|
||||
on_click_calls = on_click_calls + 1
|
||||
end
|
||||
|
||||
local button = druid_instance:new_button(button_node, on_click)
|
||||
|
||||
assert(button ~= nil)
|
||||
assert(button.node == button_node)
|
||||
|
||||
-- Test that button click works
|
||||
druid_instance:on_input(mock_input.click_pressed(50, 25))
|
||||
druid_instance:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
assert(on_click_calls == 1)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(button)
|
||||
gui.delete_node(button_node)
|
||||
end)
|
||||
|
||||
it("Should create blocker component", function()
|
||||
local blocker_node = gui.new_box_node(vmath.vector3(100, 50, 0), vmath.vector3(200, 100, 0))
|
||||
|
||||
local blocker = druid_instance:new_blocker(blocker_node)
|
||||
|
||||
assert(blocker ~= nil)
|
||||
assert(blocker.node == blocker_node)
|
||||
|
||||
-- Test that blocker blocks input
|
||||
local is_blocked = druid_instance:on_input(mock_input.click_pressed(100, 50))
|
||||
|
||||
assert(is_blocked)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(blocker)
|
||||
gui.delete_node(blocker_node)
|
||||
end)
|
||||
|
||||
it("Should create back_handler component", function()
|
||||
local on_back_calls = 0
|
||||
local function on_back()
|
||||
on_back_calls = on_back_calls + 1
|
||||
end
|
||||
|
||||
local back_handler = druid_instance:new_back_handler(on_back)
|
||||
|
||||
assert(back_handler ~= nil)
|
||||
|
||||
-- Test that back handler works
|
||||
druid_instance:on_input(mock_input.key_pressed("key_back"))
|
||||
druid_instance:on_input(mock_input.key_released("key_back"))
|
||||
|
||||
assert(on_back_calls == 1)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(back_handler)
|
||||
end)
|
||||
|
||||
it("Should create hover component", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
|
||||
local on_hover_calls = 0
|
||||
local function on_hover()
|
||||
on_hover_calls = on_hover_calls + 1
|
||||
end
|
||||
|
||||
local hover = druid_instance:new_hover(button_node, on_hover)
|
||||
|
||||
assert(hover ~= nil)
|
||||
assert(hover.node == button_node)
|
||||
|
||||
-- Test that hover works
|
||||
druid_instance:on_input(mock_input.input_empty(50, 25))
|
||||
|
||||
assert(on_hover_calls == 1)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(hover)
|
||||
gui.delete_node(button_node)
|
||||
end)
|
||||
|
||||
it("Should create text component", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Test Text")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local text = druid_instance:new_text(text_node, "New Text")
|
||||
|
||||
assert(text ~= nil)
|
||||
assert(text.node == text_node)
|
||||
assert(gui.get_text(text_node) == "New Text")
|
||||
|
||||
-- Test that text setter works
|
||||
text:set_text("Updated Text")
|
||||
assert(gui.get_text(text_node) == "Updated Text")
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should create grid component", function()
|
||||
local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
|
||||
local template = gui.new_box_node(vmath.vector3(10, 10, 0), vmath.vector3(20, 20, 0))
|
||||
|
||||
local grid = druid_instance:new_grid(parent_node, template, 3)
|
||||
|
||||
assert(grid ~= nil)
|
||||
assert(grid.parent == parent_node)
|
||||
assert(grid.in_row == 3)
|
||||
|
||||
-- Add an item to the grid
|
||||
local item = gui.clone(template)
|
||||
grid:add(item)
|
||||
assert(#grid.nodes == 1)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(grid)
|
||||
gui.delete_node(parent_node)
|
||||
gui.delete_node(template)
|
||||
end)
|
||||
|
||||
it("Should create scroll component", function()
|
||||
local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
|
||||
local content_node = gui.new_box_node(vmath.vector3(250, 200, 0), vmath.vector3(500, 400, 0))
|
||||
|
||||
-- Setup node hierarchy for scroll
|
||||
gui.set_parent(content_node, parent_node)
|
||||
|
||||
local scroll = druid_instance:new_scroll(parent_node, content_node)
|
||||
|
||||
assert(scroll ~= nil)
|
||||
assert(scroll.view_node == parent_node)
|
||||
assert(scroll.content_node == content_node)
|
||||
|
||||
-- Test that scroll setters work
|
||||
scroll:set_horizontal_scroll(true)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(scroll)
|
||||
gui.delete_node(parent_node) -- This will also delete content_node as it's a child
|
||||
end)
|
||||
|
||||
it("Should create drag component", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
|
||||
local on_drag_calls = 0
|
||||
local drag_dx, drag_dy
|
||||
|
||||
local function on_drag(_, dx, dy)
|
||||
on_drag_calls = on_drag_calls + 1
|
||||
drag_dx, drag_dy = dx, dy
|
||||
end
|
||||
|
||||
local drag = druid_instance:new_drag(button_node, on_drag)
|
||||
drag.style.DRAG_DEADZONE = 0
|
||||
|
||||
assert(drag ~= nil)
|
||||
assert(drag.node == button_node)
|
||||
|
||||
-- Test that drag callback works
|
||||
druid_instance:on_input(mock_input.click_pressed(50, 25))
|
||||
druid_instance:on_input(mock_input.input_empty(60, 35))
|
||||
druid_instance:on_input(mock_input.click_released(60, 35))
|
||||
|
||||
print(drag_dx, drag_dy)
|
||||
assert(on_drag_calls == 1)
|
||||
assert(math.floor(drag_dx) == 10)
|
||||
assert(math.floor(drag_dy) == 10)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(drag)
|
||||
gui.delete_node(button_node)
|
||||
end)
|
||||
|
||||
it("Should create swipe component", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
|
||||
local on_swipe_calls = 0
|
||||
local function on_swipe()
|
||||
on_swipe_calls = on_swipe_calls + 1
|
||||
end
|
||||
|
||||
local swipe = druid_instance:new_swipe(button_node, on_swipe)
|
||||
|
||||
assert(swipe ~= nil)
|
||||
assert(swipe.node == button_node)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(swipe)
|
||||
gui.delete_node(button_node)
|
||||
end)
|
||||
|
||||
it("Should create timer component", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Test Text")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local on_timer_end_calls = 0
|
||||
local function on_timer_end()
|
||||
on_timer_end_calls = on_timer_end_calls + 1
|
||||
end
|
||||
|
||||
local timer = druid_instance:new_timer(text_node, 10, 0, on_timer_end)
|
||||
|
||||
assert(timer ~= nil)
|
||||
assert(timer.node == text_node)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(timer)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should create progress component", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
|
||||
local progress = druid_instance:new_progress(button_node, "x", 0.5)
|
||||
|
||||
assert(progress ~= nil)
|
||||
assert(progress.node == button_node)
|
||||
assert(progress:get() == 0.5)
|
||||
|
||||
-- Test that progress setter works
|
||||
progress:set_to(0.75)
|
||||
assert(progress:get() == 0.75)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(progress)
|
||||
gui.delete_node(button_node)
|
||||
end)
|
||||
|
||||
it("Should create layout component", function()
|
||||
local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
|
||||
|
||||
local layout = druid_instance:new_layout(parent_node)
|
||||
|
||||
assert(layout ~= nil)
|
||||
assert(layout.node == parent_node)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(layout)
|
||||
gui.delete_node(parent_node)
|
||||
end)
|
||||
|
||||
it("Should create hotkey component", function()
|
||||
local on_hotkey_calls = 0
|
||||
local function on_hotkey()
|
||||
on_hotkey_calls = on_hotkey_calls + 1
|
||||
end
|
||||
|
||||
local hotkey = druid_instance:new_hotkey("key_f", on_hotkey)
|
||||
|
||||
assert(hotkey ~= nil)
|
||||
|
||||
-- Test that hotkey works
|
||||
druid_instance:on_input(mock_input.key_pressed("key_f"))
|
||||
druid_instance:on_input(mock_input.key_released("key_f"))
|
||||
|
||||
assert(on_hotkey_calls == 1)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(hotkey)
|
||||
end)
|
||||
|
||||
it("Should create container component", function()
|
||||
local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
|
||||
|
||||
local layout_changed_calls = 0
|
||||
local function layout_changed()
|
||||
layout_changed_calls = layout_changed_calls + 1
|
||||
end
|
||||
|
||||
-- The container component requires a node with size
|
||||
local container = druid_instance:new_container(parent_node, "fit")
|
||||
|
||||
assert(container ~= nil)
|
||||
|
||||
-- Clean up component
|
||||
druid_instance:remove(container)
|
||||
gui.delete_node(parent_node)
|
||||
end)
|
||||
end)
|
||||
end
|
275
test/tests/test_helper.lua
Normal file
275
test/tests/test_helper.lua
Normal file
@ -0,0 +1,275 @@
|
||||
return function()
|
||||
describe("Helper Module", function()
|
||||
local test_helper = nil
|
||||
local helper = nil
|
||||
local const = nil
|
||||
local node1 = nil
|
||||
local node2 = nil
|
||||
|
||||
before(function()
|
||||
test_helper = require("test.helper.test_helper")
|
||||
helper = require("druid.helper")
|
||||
const = require("druid.const")
|
||||
|
||||
-- Create actual GUI nodes for testing
|
||||
node1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
node2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(60, 40, 0))
|
||||
end)
|
||||
|
||||
after(function()
|
||||
-- Clean up nodes
|
||||
if node1 then gui.delete_node(node1) end
|
||||
if node2 then gui.delete_node(node2) end
|
||||
end)
|
||||
|
||||
it("Should clamp values correctly", function()
|
||||
assert(helper.clamp(5, 0, 10) == 5)
|
||||
assert(helper.clamp(-5, 0, 10) == 0)
|
||||
assert(helper.clamp(15, 0, 10) == 10)
|
||||
assert(helper.clamp(5, 10, 0) == 5) -- Should swap min and max
|
||||
assert(helper.clamp(5, nil, 10) == 5) -- Should handle nil min
|
||||
assert(helper.clamp(15, nil, 10) == 10) -- Should handle nil min
|
||||
assert(helper.clamp(5, 0, nil) == 5) -- Should handle nil max
|
||||
assert(helper.clamp(-5, 0, nil) == 0) -- Should handle nil max
|
||||
end)
|
||||
|
||||
it("Should calculate distance correctly", function()
|
||||
assert(helper.distance(0, 0, 3, 4) == 5)
|
||||
assert(helper.distance(1, 1, 4, 5) == 5)
|
||||
assert(helper.distance(0, 0, 0, 0) == 0)
|
||||
end)
|
||||
|
||||
it("Should return sign correctly", function()
|
||||
assert(helper.sign(5) == 1)
|
||||
assert(helper.sign(-5) == -1)
|
||||
assert(helper.sign(0) == 0)
|
||||
end)
|
||||
|
||||
it("Should round numbers correctly", function()
|
||||
assert(helper.round(5.5) == 6)
|
||||
assert(helper.round(5.4) == 5)
|
||||
assert(helper.round(5.55, 1) == 5.6)
|
||||
assert(helper.round(5.54, 1) == 5.5)
|
||||
end)
|
||||
|
||||
it("Should lerp correctly", function()
|
||||
assert(helper.lerp(0, 10, 0) == 0)
|
||||
assert(helper.lerp(0, 10, 1) == 10)
|
||||
assert(helper.lerp(0, 10, 0.5) == 5)
|
||||
end)
|
||||
|
||||
it("Should check if value is in array", function()
|
||||
local array = {1, 2, 3, 4, 5}
|
||||
assert(helper.contains(array, 3) == 3)
|
||||
assert(helper.contains(array, 6) == nil)
|
||||
assert(helper.contains({}, 1) == nil)
|
||||
end)
|
||||
|
||||
it("Should deep copy tables", function()
|
||||
local original = {a = 1, b = {c = 2, d = {e = 3}}}
|
||||
local copy = helper.deepcopy(original)
|
||||
|
||||
-- Test that it's a deep copy
|
||||
assert(copy.a == original.a)
|
||||
assert(copy.b.c == original.b.c)
|
||||
assert(copy.b.d.e == original.b.d.e)
|
||||
|
||||
-- Modify the copy and check the original remains intact
|
||||
copy.a = 100
|
||||
copy.b.c = 200
|
||||
copy.b.d.e = 300
|
||||
|
||||
assert(original.a == 1)
|
||||
assert(original.b.c == 2)
|
||||
assert(original.b.d.e == 3)
|
||||
end)
|
||||
|
||||
it("Should add all elements from source array to target array", function()
|
||||
local target = {1, 2, 3}
|
||||
local source = {4, 5, 6}
|
||||
|
||||
helper.add_array(target, source)
|
||||
assert(#target == 6)
|
||||
assert(target[4] == 4)
|
||||
assert(target[5] == 5)
|
||||
assert(target[6] == 6)
|
||||
|
||||
-- Test with nil source
|
||||
local target2 = {1, 2, 3}
|
||||
helper.add_array(target2, nil)
|
||||
assert(#target2 == 3)
|
||||
end)
|
||||
|
||||
it("Should insert with shift policy correctly", function()
|
||||
-- Test basic functionality
|
||||
-- RIGHT shift
|
||||
local array1 = {1, 2, 3, 4, 5}
|
||||
local result1 = helper.insert_with_shift(array1, 10, 3, const.SHIFT.RIGHT)
|
||||
assert(result1 == 10) -- Should return the inserted item
|
||||
assert(#array1 == 6) -- Size should increase
|
||||
assert(array1[3] == 10) -- Item should be at the specified position
|
||||
|
||||
-- LEFT shift
|
||||
local array2 = {1, 2, 3, 4, 5}
|
||||
local result2 = helper.insert_with_shift(array2, 20, 3, const.SHIFT.LEFT)
|
||||
assert(result2 == 20) -- Should return the inserted item
|
||||
assert(#array2 >= 5) -- Size should be at least original size
|
||||
|
||||
-- NO_SHIFT
|
||||
local array3 = {1, 2, 3, 4, 5}
|
||||
local result3 = helper.insert_with_shift(array3, 30, 3, const.SHIFT.NO_SHIFT)
|
||||
assert(result3 == 30) -- Should return the inserted item
|
||||
assert(array3[3] == 30) -- Should replace the value at the specified position
|
||||
end)
|
||||
|
||||
it("Should remove with shift policy correctly", function()
|
||||
-- Test basic functionality
|
||||
-- RIGHT shift
|
||||
local array1 = {1, 2, 3, 4, 5}
|
||||
local removed1 = helper.remove_with_shift(array1, 3, const.SHIFT.RIGHT)
|
||||
assert(removed1 == 3) -- Should return the removed item
|
||||
assert(#array1 == 4) -- Size should decrease
|
||||
|
||||
-- LEFT shift
|
||||
local array2 = {1, 2, 3, 4, 5}
|
||||
local removed2 = helper.remove_with_shift(array2, 3, const.SHIFT.LEFT)
|
||||
assert(removed2 == 3) -- Should return the removed item
|
||||
|
||||
-- NO_SHIFT
|
||||
local array3 = {1, 2, 3, 4, 5}
|
||||
local removed3 = helper.remove_with_shift(array3, 3, const.SHIFT.NO_SHIFT)
|
||||
assert(removed3 == 3) -- Should return the removed item
|
||||
assert(array3[3] == nil) -- Position should be nil
|
||||
assert(array3[1] == 1 and array3[2] == 2 and array3[4] == 4 and array3[5] == 5) -- Other positions should be unchanged
|
||||
end)
|
||||
|
||||
it("Should step values correctly", function()
|
||||
assert(helper.step(0, 10, 2) == 2)
|
||||
assert(helper.step(2, 10, 2) == 4)
|
||||
assert(helper.step(9, 10, 2) == 10)
|
||||
assert(helper.step(10, 0, 2) == 8)
|
||||
assert(helper.step(2, 0, 2) == 0)
|
||||
assert(helper.step(1, 0, 2) == 0)
|
||||
end)
|
||||
|
||||
it("Should get node correctly", function()
|
||||
-- Create a node using real GUI function
|
||||
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
gui.set_id(test_node, "test_node_unique_id")
|
||||
|
||||
-- Test with node directly
|
||||
local result1 = helper.get_node(test_node)
|
||||
assert(result1 == test_node)
|
||||
|
||||
-- Note: Dynamically created nodes can't be reliably retrieved by ID in tests
|
||||
-- but we can verify the function accepts string IDs
|
||||
-- local result3 = helper.get_node("some_id")
|
||||
-- We don't assert anything about result2, just make sure the function doesn't error
|
||||
|
||||
-- Test with nodes table
|
||||
local dummy_node = {}
|
||||
local nodes_table = { ["template/test_node3"] = dummy_node }
|
||||
local result4 = helper.get_node("test_node3", "template", nodes_table)
|
||||
assert(result4 == dummy_node)
|
||||
|
||||
-- Clean up
|
||||
gui.delete_node(test_node)
|
||||
end)
|
||||
|
||||
it("Should get pivot offset correctly", function()
|
||||
-- Test with pivot constant
|
||||
local center_offset = helper.get_pivot_offset(gui.PIVOT_CENTER)
|
||||
assert(center_offset.x == 0)
|
||||
assert(center_offset.y == 0)
|
||||
|
||||
-- Test North pivot
|
||||
local n_offset = helper.get_pivot_offset(gui.PIVOT_N)
|
||||
assert(n_offset.x == 0)
|
||||
assert(n_offset.y == 0.5)
|
||||
end)
|
||||
|
||||
it("Should get scaled size correctly", function()
|
||||
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
gui.set_scale(test_node, vmath.vector3(2, 3, 1))
|
||||
|
||||
local scaled_size = helper.get_scaled_size(test_node)
|
||||
assert(scaled_size.x == 200)
|
||||
assert(scaled_size.y == 150)
|
||||
|
||||
-- Clean up
|
||||
gui.delete_node(test_node)
|
||||
end)
|
||||
|
||||
it("Should get scene scale correctly", function()
|
||||
local parent_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
gui.set_scale(parent_node, vmath.vector3(2, 2, 1))
|
||||
|
||||
local child_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 25, 0))
|
||||
gui.set_parent(child_node, parent_node)
|
||||
gui.set_scale(child_node, vmath.vector3(1.5, 1.5, 1))
|
||||
|
||||
-- Without including the passed node scale
|
||||
local scale1 = helper.get_scene_scale(child_node, false)
|
||||
assert(scale1.x == 2)
|
||||
assert(scale1.y == 2)
|
||||
|
||||
-- Including the passed node scale
|
||||
local scale2 = helper.get_scene_scale(child_node, true)
|
||||
assert(scale2.x == 3)
|
||||
assert(scale2.y == 3)
|
||||
|
||||
-- Clean up
|
||||
gui.delete_node(child_node)
|
||||
gui.delete_node(parent_node)
|
||||
end)
|
||||
|
||||
it("Should check if value is desktop/mobile/web correctly", function()
|
||||
-- These tests depend on the current system, so we just make sure the functions exist
|
||||
local is_desktop = helper.is_desktop()
|
||||
local is_mobile = helper.is_mobile()
|
||||
local is_web = helper.is_web()
|
||||
|
||||
-- They should be boolean values
|
||||
assert(type(is_desktop) == "boolean")
|
||||
assert(type(is_mobile) == "boolean")
|
||||
assert(type(is_web) == "boolean")
|
||||
end)
|
||||
|
||||
it("Should get border correctly", function()
|
||||
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
gui.set_pivot(test_node, gui.PIVOT_CENTER)
|
||||
|
||||
local border = helper.get_border(test_node)
|
||||
assert(border.x == -50) -- left
|
||||
assert(border.y == 25) -- top
|
||||
assert(border.z == 50) -- right
|
||||
assert(border.w == -25) -- bottom
|
||||
|
||||
-- Test with offset
|
||||
local offset = vmath.vector3(10, 20, 0)
|
||||
local border_with_offset = helper.get_border(test_node, offset)
|
||||
assert(border_with_offset.x == -40) -- left + offset.x
|
||||
assert(border_with_offset.y == 45) -- top + offset.y
|
||||
assert(border_with_offset.z == 60) -- right + offset.x
|
||||
assert(border_with_offset.w == -5) -- bottom + offset.y
|
||||
|
||||
-- Clean up
|
||||
gui.delete_node(test_node)
|
||||
end)
|
||||
|
||||
it("Should centrate nodes correctly", function()
|
||||
local total_width = helper.centrate_nodes(10, node1, node2)
|
||||
|
||||
-- The total width should be node1 width + node2 width + margin
|
||||
assert(total_width == 170)
|
||||
|
||||
-- The first node should be positioned at -total_width/2 + node1_width/2
|
||||
local pos1 = gui.get_position(node1)
|
||||
assert(pos1.x == -35) -- -170/2 + 100/2
|
||||
|
||||
-- The second node should be positioned at pos1.x + node1_width/2 + margin + node2_width/2
|
||||
local pos2 = gui.get_position(node2)
|
||||
assert(pos2.x == 55) -- -35 + 100/2 + 10 + 60/2
|
||||
end)
|
||||
end)
|
||||
end
|
@ -1,60 +1,57 @@
|
||||
return function()
|
||||
local mock_gui = nil
|
||||
local mock_time = nil
|
||||
local mock_input = nil
|
||||
local test_helper = nil
|
||||
local druid_system = nil
|
||||
|
||||
local druid = nil
|
||||
local context = nil
|
||||
|
||||
describe("Hover component", function()
|
||||
local mock_time
|
||||
local mock_input
|
||||
local druid_system
|
||||
|
||||
local druid
|
||||
local context
|
||||
|
||||
before(function()
|
||||
mock_gui = require("deftest.mock.gui")
|
||||
mock_time = require("deftest.mock.time")
|
||||
mock_input = require("test.helper.mock_input")
|
||||
test_helper = require("test.helper.test_helper")
|
||||
druid_system = require("druid.druid")
|
||||
|
||||
mock_gui.mock()
|
||||
mock_time.mock()
|
||||
mock_time.set(60)
|
||||
mock_time.set(0)
|
||||
|
||||
context = test_helper.get_context()
|
||||
context = vmath.vector3()
|
||||
druid = druid_system.new(context)
|
||||
end)
|
||||
|
||||
after(function()
|
||||
mock_gui.unmock()
|
||||
mock_time.unmock()
|
||||
druid:final(context)
|
||||
druid:final()
|
||||
druid = nil
|
||||
end)
|
||||
|
||||
it("Should fire callback on touch hover and unhover", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
local is_hovered = false
|
||||
local on_hover, on_hover_mock = test_helper.get_function(function(_, state)
|
||||
|
||||
local function on_hover(_, state)
|
||||
is_hovered = state
|
||||
end)
|
||||
end
|
||||
|
||||
local instance = druid:new_hover(button, on_hover)
|
||||
druid:on_input(mock_input.input_empty(10, 10))
|
||||
assert(is_hovered == true)
|
||||
assert(instance:is_hovered() == true)
|
||||
assert(instance:is_mouse_hovered() == false)
|
||||
|
||||
druid:on_input(mock_input.input_empty(-10, 10))
|
||||
druid:on_input(mock_input.input_empty(100, 100))
|
||||
assert(is_hovered == false)
|
||||
assert(instance:is_hovered() == false)
|
||||
assert(instance:is_mouse_hovered() == false)
|
||||
end)
|
||||
|
||||
it("Should fire callback on mouse hover and unhover", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
local is_hovered = false
|
||||
local on_hover, on_hover_mock = test_helper.get_function(function(_, state)
|
||||
|
||||
local function on_hover(_, state)
|
||||
is_hovered = state
|
||||
end)
|
||||
end
|
||||
|
||||
local instance = druid:new_hover(button)
|
||||
instance.on_mouse_hover:subscribe(on_hover)
|
||||
@ -63,31 +60,41 @@ return function()
|
||||
assert(instance:is_hovered() == false)
|
||||
assert(instance:is_mouse_hovered() == true)
|
||||
|
||||
druid:on_input(mock_input.input_empty_action_nil(-10, 10))
|
||||
druid:on_input(mock_input.input_empty_action_nil(100, 100))
|
||||
assert(is_hovered == false)
|
||||
assert(instance:is_hovered() == false)
|
||||
assert(instance:is_mouse_hovered() == false)
|
||||
end)
|
||||
|
||||
it("Should work with click zone", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local zone = mock_gui.add_box("zone", 25, 25, 25, 25)
|
||||
local on_hover, on_hover_mock = test_helper.get_function()
|
||||
local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
local zone = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
|
||||
|
||||
local on_hover_calls = 0
|
||||
local function on_hover()
|
||||
on_hover_calls = on_hover_calls + 1
|
||||
end
|
||||
|
||||
local instance = druid:new_hover(button, on_hover)
|
||||
instance:set_click_zone(zone)
|
||||
druid:on_input(mock_input.input_empty(10, 10))
|
||||
druid:on_input(mock_input.input_empty(20, 20))
|
||||
assert(instance:is_hovered() == false)
|
||||
|
||||
druid:on_input(mock_input.input_empty(25, 25))
|
||||
druid:on_input(mock_input.input_empty(0, 0))
|
||||
assert(instance:is_hovered() == true)
|
||||
|
||||
druid:on_input(mock_input.input_empty(24, 24))
|
||||
druid:on_input(mock_input.input_empty(18, 18))
|
||||
assert(instance:is_hovered() == false)
|
||||
end)
|
||||
|
||||
it("Should have set_enabled function", function()
|
||||
local button = mock_gui.add_box("button", 0, 0, 100, 50)
|
||||
local on_hover, on_hover_mock = test_helper.get_function()
|
||||
local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
|
||||
|
||||
local on_hover_calls = 0
|
||||
local function on_hover()
|
||||
on_hover_calls = on_hover_calls + 1
|
||||
end
|
||||
|
||||
local instance = druid:new_hover(button, on_hover)
|
||||
|
||||
druid:on_input(mock_input.input_empty(10, 10))
|
||||
@ -96,15 +103,15 @@ return function()
|
||||
instance:set_enabled(false)
|
||||
assert(instance:is_enabled() == false)
|
||||
assert(instance:is_hovered() == false)
|
||||
druid:on_input(mock_input.input_empty(12, 12))
|
||||
druid:on_input(mock_input.input_empty(10, 10))
|
||||
assert(instance:is_hovered() == false)
|
||||
|
||||
instance:set_enabled(true)
|
||||
druid:on_input(mock_input.input_empty(12, 12))
|
||||
druid:on_input(mock_input.input_empty(10, 10))
|
||||
assert(instance:is_enabled() == true)
|
||||
assert(instance:is_hovered() == true)
|
||||
|
||||
druid:on_input(mock_input.input_empty(-10, 10))
|
||||
druid:on_input(mock_input.input_empty(100, 100))
|
||||
assert(instance:is_hovered() == false)
|
||||
end)
|
||||
end)
|
||||
|
384
test/tests/test_input.lua
Normal file
384
test/tests/test_input.lua
Normal file
@ -0,0 +1,384 @@
|
||||
return function()
|
||||
describe("Input Component", function()
|
||||
local mock_time
|
||||
local mock_input
|
||||
local druid_system
|
||||
|
||||
local druid
|
||||
local context
|
||||
|
||||
before(function()
|
||||
mock_time = require("deftest.mock.time")
|
||||
mock_input = require("test.helper.mock_input")
|
||||
druid_system = require("druid.druid")
|
||||
|
||||
mock_time.mock()
|
||||
mock_time.set(0)
|
||||
|
||||
context = vmath.vector3()
|
||||
druid = druid_system.new(context)
|
||||
end)
|
||||
|
||||
after(function()
|
||||
mock_time.unmock()
|
||||
druid:final()
|
||||
druid = nil
|
||||
end)
|
||||
|
||||
it("Should create input component", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
assert(input ~= nil)
|
||||
assert(input.button ~= nil)
|
||||
assert(input.text ~= nil)
|
||||
assert(input:get_text() == "Initial Text")
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should select and unselect input", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
local on_input_select_calls = 0
|
||||
local on_input_unselect_calls = 0
|
||||
|
||||
input.on_input_select:subscribe(function()
|
||||
on_input_select_calls = on_input_select_calls + 1
|
||||
end)
|
||||
|
||||
input.on_input_unselect:subscribe(function()
|
||||
on_input_unselect_calls = on_input_unselect_calls + 1
|
||||
end)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
assert(input.is_selected == true)
|
||||
assert(on_input_select_calls == 1)
|
||||
|
||||
-- Unselect input
|
||||
druid:on_input(mock_input.click_pressed(200, 200))
|
||||
druid:on_input(mock_input.click_released(200, 200))
|
||||
|
||||
assert(input.is_selected == false)
|
||||
assert(on_input_unselect_calls == 1)
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should handle text input", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
local on_input_text_calls = 0
|
||||
input.on_input_text:subscribe(function()
|
||||
on_input_text_calls = on_input_text_calls + 1
|
||||
end)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
-- Simulate typing "Hello"
|
||||
local function trigger_text_input(text)
|
||||
return druid:on_input(hash("text"), {text = text})
|
||||
end
|
||||
|
||||
-- Type "H"
|
||||
trigger_text_input("H")
|
||||
assert(input:get_text() == "H")
|
||||
assert(on_input_text_calls == 1)
|
||||
|
||||
-- Type "e"
|
||||
trigger_text_input("e")
|
||||
assert(input:get_text() == "He")
|
||||
assert(on_input_text_calls == 2)
|
||||
|
||||
-- Type "llo"
|
||||
trigger_text_input("l")
|
||||
trigger_text_input("l")
|
||||
trigger_text_input("o")
|
||||
|
||||
assert(input:get_text() == "Hello")
|
||||
assert(on_input_text_calls == 5)
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should handle backspace input", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Hello")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
-- Simulate backspace key
|
||||
local function trigger_backspace()
|
||||
return druid:on_input(hash("key_backspace"), {pressed = true})
|
||||
end
|
||||
|
||||
-- Delete one letter
|
||||
assert(trigger_backspace() == true)
|
||||
assert(input:get_text() == "Hell")
|
||||
|
||||
-- Delete another letter
|
||||
assert(trigger_backspace() == true)
|
||||
assert(input:get_text() == "Hel")
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should set max length", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
local on_input_full_calls = 0
|
||||
input.on_input_full:subscribe(function()
|
||||
on_input_full_calls = on_input_full_calls + 1
|
||||
end)
|
||||
|
||||
-- Set max length to 5
|
||||
input:set_max_length(5)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
-- Simulate typing text
|
||||
local function trigger_text_input(text)
|
||||
return druid:on_input(hash("text"), {text = text})
|
||||
end
|
||||
|
||||
-- Type "Hello"
|
||||
assert(trigger_text_input("Hello") == true)
|
||||
assert(input:get_text() == "Hello")
|
||||
assert(on_input_full_calls == 1)
|
||||
|
||||
-- Try to type "World" - should truncate
|
||||
assert(trigger_text_input("World") == true)
|
||||
assert(input:get_text() == "Hello")
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should validate allowed characters", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
local on_input_wrong_calls = 0
|
||||
input.on_input_wrong:subscribe(function()
|
||||
on_input_wrong_calls = on_input_wrong_calls + 1
|
||||
end)
|
||||
|
||||
-- Set allowed characters to only numbers
|
||||
input:set_allowed_characters("[0-9]")
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
-- Simulate typing text
|
||||
local function trigger_text_input(text)
|
||||
return druid:on_input(hash("text"), {text = text})
|
||||
end
|
||||
|
||||
-- Type valid input "123"
|
||||
assert(trigger_text_input("123") == true)
|
||||
assert(input:get_text() == "123")
|
||||
assert(on_input_wrong_calls == 0)
|
||||
|
||||
-- Type invalid input "abc" - should be rejected
|
||||
assert(trigger_text_input("abc") == true)
|
||||
assert(input:get_text() == "123")
|
||||
assert(on_input_wrong_calls == 1)
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should handle password input", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
-- Create password input
|
||||
local input = druid:new_input(button_node, text_node, gui.KEYBOARD_TYPE_PASSWORD)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
-- Simulate typing "Hello"
|
||||
local function trigger_text_input(text)
|
||||
return druid:on_input(hash("text"), {text = text})
|
||||
end
|
||||
|
||||
assert(trigger_text_input("Hello") == true)
|
||||
|
||||
-- Raw text should be "Hello"
|
||||
assert(input:get_text() == "Hello")
|
||||
|
||||
-- But displayed text should be "*****"
|
||||
assert(gui.get_text(text_node) == "*****")
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should handle enter key", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
-- Verify input is selected
|
||||
assert(input.is_selected == true)
|
||||
|
||||
-- Simulate enter key press to unselect
|
||||
assert(druid:on_input(hash("key_enter"), {released = true}) == true)
|
||||
|
||||
-- Verify input is unselected
|
||||
assert(input.is_selected == false)
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should reset changes", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
-- Type some text
|
||||
druid:on_input(hash("text"), {text = "M"})
|
||||
druid:on_input(hash("text"), {text = "o"})
|
||||
druid:on_input(hash("text"), {text = "d"})
|
||||
|
||||
assert(input:get_text() == "InitialMod")
|
||||
|
||||
-- Reset changes
|
||||
input:reset_changes()
|
||||
|
||||
-- Verify text is reset to initial value
|
||||
assert(input:get_text() == "Initial")
|
||||
assert(input.is_selected == false)
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should handle selection and cursor manipulation", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Hello World")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
local cursor_changes = 0
|
||||
input.on_select_cursor_change:subscribe(function()
|
||||
cursor_changes = cursor_changes + 1
|
||||
end)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
assert(cursor_changes == 1)
|
||||
|
||||
-- Default cursor should be at the end
|
||||
assert(input.cursor_index == 11) -- "Hello World" length
|
||||
|
||||
-- Move cursor to position 5
|
||||
input:select_cursor(5)
|
||||
assert(input.cursor_index == 5)
|
||||
assert(cursor_changes == 2)
|
||||
|
||||
-- Move selection to the left by 1
|
||||
input:move_selection(-1)
|
||||
assert(input.cursor_index == 4)
|
||||
assert(cursor_changes == 3)
|
||||
|
||||
-- Move selection to the right by 2
|
||||
input:move_selection(2)
|
||||
assert(input.cursor_index == 6)
|
||||
assert(cursor_changes == 4)
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should handle empty input event", function()
|
||||
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local input = druid:new_input(button_node, text_node)
|
||||
|
||||
local on_input_empty_calls = 0
|
||||
input.on_input_empty:subscribe(function()
|
||||
on_input_empty_calls = on_input_empty_calls + 1
|
||||
end)
|
||||
|
||||
-- Select input
|
||||
druid:on_input(mock_input.click_pressed(50, 25))
|
||||
druid:on_input(mock_input.click_released(50, 25))
|
||||
|
||||
-- Clear text
|
||||
input:set_text("")
|
||||
|
||||
assert(on_input_empty_calls == 1)
|
||||
assert(input.is_empty == true)
|
||||
|
||||
druid:remove(input)
|
||||
gui.delete_node(button_node)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
end)
|
||||
end
|
238
test/tests/test_text.lua
Normal file
238
test/tests/test_text.lua
Normal file
@ -0,0 +1,238 @@
|
||||
return function()
|
||||
describe("Text Component", function()
|
||||
local mock_time
|
||||
local mock_input
|
||||
local druid_system
|
||||
|
||||
local druid
|
||||
local context
|
||||
|
||||
before(function()
|
||||
mock_time = require("deftest.mock.time")
|
||||
mock_input = require("test.helper.mock_input")
|
||||
druid_system = require("druid.druid")
|
||||
|
||||
mock_time.mock()
|
||||
mock_time.set(0)
|
||||
|
||||
context = vmath.vector3()
|
||||
druid = druid_system.new(context)
|
||||
end)
|
||||
|
||||
after(function()
|
||||
mock_time.unmock()
|
||||
druid:final()
|
||||
druid = nil
|
||||
end)
|
||||
|
||||
it("Should create text component and set text", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local text = druid:new_text(text_node, "New Text")
|
||||
|
||||
assert(text ~= nil)
|
||||
assert(text.node == text_node)
|
||||
assert(gui.get_text(text_node) == "New Text")
|
||||
assert(text:get_text() == "New Text")
|
||||
|
||||
-- Test that text setter works
|
||||
text:set_text("Updated Text")
|
||||
assert(gui.get_text(text_node) == "Updated Text")
|
||||
assert(text:get_text() == "Updated Text")
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should fire on_set_text event", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local text = druid:new_text(text_node)
|
||||
|
||||
local on_set_text_calls = 0
|
||||
local last_text = nil
|
||||
|
||||
text.on_set_text:subscribe(function(_, new_text)
|
||||
on_set_text_calls = on_set_text_calls + 1
|
||||
last_text = new_text
|
||||
end)
|
||||
|
||||
text:set_text("Event Test")
|
||||
|
||||
assert(on_set_text_calls == 1)
|
||||
assert(last_text == "Event Test")
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should change color and alpha", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Color Test")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local text = druid:new_text(text_node)
|
||||
|
||||
local initial_color = gui.get_color(text_node)
|
||||
local new_color = vmath.vector4(1, 0, 0, 1)
|
||||
|
||||
text:set_color(new_color)
|
||||
assert(gui.get_color(text_node).x == new_color.x)
|
||||
assert(gui.get_color(text_node).y == new_color.y)
|
||||
assert(gui.get_color(text_node).z == new_color.z)
|
||||
|
||||
text:set_alpha(0.5)
|
||||
assert(gui.get_color(text_node).w == 0.5)
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should set scale", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Test")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local text = druid:new_text(text_node)
|
||||
|
||||
local new_scale = vmath.vector3(2, 2, 1)
|
||||
text:set_scale(new_scale)
|
||||
|
||||
local current_scale = gui.get_scale(text_node)
|
||||
assert(current_scale.x == new_scale.x)
|
||||
assert(current_scale.y == new_scale.y)
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should set pivot and fire event", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Pivot Test")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local text = druid:new_text(text_node)
|
||||
|
||||
local on_set_pivot_calls = 0
|
||||
local last_pivot = nil
|
||||
|
||||
text.on_set_pivot:subscribe(function(_, pivot)
|
||||
on_set_pivot_calls = on_set_pivot_calls + 1
|
||||
last_pivot = pivot
|
||||
end)
|
||||
|
||||
text:set_pivot(gui.PIVOT_CENTER)
|
||||
|
||||
assert(on_set_pivot_calls == 1)
|
||||
assert(last_pivot == gui.PIVOT_CENTER)
|
||||
assert(gui.get_pivot(text_node) == gui.PIVOT_CENTER)
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should set text size", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Size Test")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local text = druid:new_text(text_node)
|
||||
|
||||
local initial_size = gui.get_size(text_node)
|
||||
local new_size = vmath.vector3(200, 100, 0)
|
||||
|
||||
text:set_size(new_size)
|
||||
|
||||
-- Since setting size triggers adjust mechanisms, we can't directly check node size
|
||||
-- but we can check that the internal size was updated
|
||||
assert(text.start_size.x == new_size.x)
|
||||
assert(text.start_size.y == new_size.y)
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should handle different adjust types", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Adjust Test")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
gui.set_size(text_node, vmath.vector3(100, 50, 0))
|
||||
|
||||
local text = druid:new_text(text_node, "This is a very long text that should be adjusted")
|
||||
|
||||
-- Test default adjust (downscale)
|
||||
local initial_adjust = text:get_text_adjust()
|
||||
assert(initial_adjust == "downscale")
|
||||
|
||||
-- Test no_adjust
|
||||
text:set_text_adjust("no_adjust")
|
||||
assert(text:get_text_adjust() == "no_adjust")
|
||||
|
||||
-- Test trim
|
||||
text:set_text_adjust("trim")
|
||||
assert(text:get_text_adjust() == "trim")
|
||||
|
||||
-- Test with minimal scale
|
||||
text:set_text_adjust("downscale_limited", 0.5)
|
||||
assert(text:get_text_adjust() == "downscale_limited")
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should get text size", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text Size Test")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
|
||||
local text = druid:new_text(text_node)
|
||||
|
||||
local width, height = text:get_text_size()
|
||||
|
||||
assert(width > 0)
|
||||
assert(height > 0)
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should check if text is multiline", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Single line")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
gui.set_line_break(text_node, false)
|
||||
|
||||
local text = druid:new_text(text_node)
|
||||
|
||||
assert(text:is_multiline() == false)
|
||||
|
||||
-- Change to multiline
|
||||
gui.set_line_break(text_node, true)
|
||||
|
||||
assert(text:is_multiline() == true)
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
|
||||
it("Should fire on_update_text_scale event", function()
|
||||
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Event Test")
|
||||
gui.set_font(text_node, "druid_text_bold")
|
||||
gui.set_size(text_node, vmath.vector3(100, 50, 0))
|
||||
|
||||
local text = druid:new_text(text_node)
|
||||
|
||||
local on_update_text_scale_calls = 0
|
||||
local last_scale = nil
|
||||
|
||||
text.on_update_text_scale:subscribe(function(_, scale)
|
||||
on_update_text_scale_calls = on_update_text_scale_calls + 1
|
||||
last_scale = scale
|
||||
end)
|
||||
|
||||
-- Trigger scale update
|
||||
text:set_text("This text is long enough to trigger scaling")
|
||||
|
||||
assert(on_update_text_scale_calls >= 1)
|
||||
assert(last_scale ~= nil)
|
||||
|
||||
druid:remove(text)
|
||||
gui.delete_node(text_node)
|
||||
end)
|
||||
end)
|
||||
end
|
@ -436,7 +436,7 @@ And yeah, the new **Druid** logo is here!
|
||||
- Add two events: `on_element_add` and `on_element_remove`
|
||||
- Add `data_list:get_data()` to access all current data in DataList
|
||||
- Add `data_list:get_created_nodes()` to access currently visual nodes in DataList
|
||||
- Add `data_list:get_created_components()` to access currenly visual component in DataList (if created)
|
||||
- Add `data_list:get_created_components()` to access currently visual component in DataList (if created)
|
||||
- **#190** [Progress] Add `progress:set_max_size` function to change max size of progress bar
|
||||
- **#188** [Drag] Add two values passed to on_drag callback. Now it is `on_drag(self, dx, dy, total_x, total_y)` to check the overral drag distance
|
||||
- **#195** [Drag] Add `drag:is_enabled` and `drag:set_enabled` to enable/disable drag input component
|
||||
|
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Reference in New Issue
Block a user